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Real Name Beaver   
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Nickname Muscular Beaver
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Signed On Apr 28, 2002, 23:21
Total Comments 1785 (Pro)
User ID 12928
 
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News Comments > On Diablo III Balance Changes
82. Re: On Diablo III Balance Changes May 29, 2012, 10:04 Muscular Beaver
 
Theo wrote on May 29, 2012, 08:54:
Muscular Beaver wrote on May 29, 2012, 04:22:

Ive seen people like you who run around with 17k HP in Inferno and die every second. Yes, very much fun indeed and so unimportant!

People like me, have 600+ resists and tones of armor. youll find that when you do that, you dont get your bazzillion HPs eaten in seconds because its the most important part of damage mitigation.

So to retort,

Ive seen people like you who run around with 50 bazzillion HP in Inferno and die every second because you dont have any resist gear and think its viable to out gear it with flat HP.

Its people like that who are in the forums crying like hell because they dont understand how the game works and then complain that there HP alone isnt helping them and the game is somehow broken.

those people need to L2p.

Wrong too. People like me just came from Hell and dont have much resist gear (but still quite good) and nowhere near 50k HP.
People like you need to l2read.
 
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News Comments > On Diablo III Balance Changes
69. Re: On Diablo III Balance Changes May 29, 2012, 07:42 Muscular Beaver
 
NKD wrote on May 29, 2012, 04:37:
Muscular Beaver wrote on May 29, 2012, 04:22:
Theo wrote on May 29, 2012, 03:33:
Muscular Beaver wrote on May 28, 2012, 18:49:
I just unlocked Inferno yesterday and the game instantly went from awesome to pure SUCK!
I have very good gear, lots of HP for a wizard, but there is no chance completing even act 1. People already have adapted. They dont play Inferno much, and if its being played, a few areas are being farmed, by avoiding mobs and running to chests and stuff.

Yeah, better gear will prolly change that, but I wont farm act 1 or Hell act 3 & 4 until I have 20 million to buy proper gear.
I feel like Im going to stop playing soon, because this is not fun.

repeat after me, HP is the least important stat in inferno.


Yeah, especially if the servers lag so much that you cant avoid getting hit, even as a wizard. Also you have to kite the elites all the time (which is another joke) and in tight quarters its even more impossible to avoid getting hit.

Ive seen people like you who run around with 17k HP in Inferno and die every second. Yes, very much fun indeed and so unimportant!

There's a certain level of Effective HP you should reach (Effective HP being HP modified by your resist and armor values), but the thing is that in Act 4 and to a lesser extent Act 3, survivability is not attainable. You WILL get ripped apart, regardless of your gear, if some mobs get near you.

The best defense in the later Acts is a good offense. You can't tank them anyway, so beyond a basic level of HP and resistance, you'd be stupid to even try. Without solid DPS and a reasonable kiting spec you will hit the enrage timers on the elite/champion packs and you will die.

What he should have said is that vitality whoring is a bad idea. You need some level of resists, and you need excellent DPS. Balanced stats are both more effective, and cheaper to obtain.


Of course, but since youre not going anywhere near them, but they still have ranged attacks and stuff they put on the flors that is sometimes impossible to avoid and still does a lot of damage with lots of resists, with few HP you will die very quickly, while you have a very good survivability with enough HP.
I agree, HP whoring is stupid, but its as stupid to ignore it almost completely.
 
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News Comments > On Diablo III Balance Changes
60. Re: On Diablo III Balance Changes May 29, 2012, 04:22 Muscular Beaver
 
Theo wrote on May 29, 2012, 03:33:
Muscular Beaver wrote on May 28, 2012, 18:49:
I just unlocked Inferno yesterday and the game instantly went from awesome to pure SUCK!
I have very good gear, lots of HP for a wizard, but there is no chance completing even act 1. People already have adapted. They dont play Inferno much, and if its being played, a few areas are being farmed, by avoiding mobs and running to chests and stuff.

Yeah, better gear will prolly change that, but I wont farm act 1 or Hell act 3 & 4 until I have 20 million to buy proper gear.
I feel like Im going to stop playing soon, because this is not fun.

repeat after me, HP is the least important stat in inferno.


Yeah, especially if the servers lag so much that you cant avoid getting hit, even as a wizard. Also you have to kite the elites all the time (which is another joke) and in tight quarters its even more impossible to avoid getting hit.

Ive seen people like you who run around with 17k HP in Inferno and die every second. Yes, very much fun indeed and so unimportant!
 
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News Comments > On Diablo III Balance Changes
45. Re: On Diablo III Balance Changes May 28, 2012, 18:49 Muscular Beaver
 
I just unlocked Inferno yesterday and the game instantly went from awesome to pure SUCK!
I have very good gear, lots of HP for a wizard, but there is no chance completing even act 1. People already have adapted. They dont play Inferno much, and if its being played, a few areas are being farmed, by avoiding mobs and running to chests and stuff.

Yeah, better gear will prolly change that, but I wont farm act 1 or Hell act 3 & 4 until I have 20 million to buy proper gear.
I feel like Im going to stop playing soon, because this is not fun.
 
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News Comments > Arma 3 Lighting Trailer
15. Re: Arma 3 Lighting Trailer May 26, 2012, 07:16 Muscular Beaver
 
The Half Elf wrote on May 25, 2012, 18:32:
Arma going back to Flashpoint has never really looked bad, it just has REALLY CRAPPY ANIMATIONS, VOICE WORK, CONTROL SCHEME, etc.

You can show me 1000 screenshots but it don't mean dick until they improve the other major issues of the game.

Good. Stay away. People like you have destroyed enough other games already.
 
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News Comments > Diablo III Patch Next Week; Real Money Auctions Postponed Again
44. Re: Diablo III Patch Next Week; Real Money Auctions Postponed Again May 25, 2012, 10:46 Muscular Beaver
 
Oh well, at least they finally semi-fixed the 3 and 4 player games not being possible. Still doesnt work quite often, though.  
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News Comments > Diablo III Hacking?
174. Re: Diablo III Hacking? May 22, 2012, 04:06 Muscular Beaver
 
wrlwnd wrote on May 21, 2012, 11:48:
Here's a post from one of the threads

Hello all,

I had my diablo 3 account hacked today. All my items gone and gold liquidated. Blizzard rolled it back to where I was a day and a half before. Meaning I lost around 20 hours of game time play. Not only that, but from what I've read, it seems to be blizzard's fault. My password is a random combination of capitalized and uncapitalized letters, numbers, and special characters. My security question answer is also unknowable by anyone but me.

I was told I'd have to use an authenticator now to use the Real money auction house, and if it happened again, my account would be banned from the RMAH. What is up with that? Blizzard has security flaws and I get punished? So ontop of losing 20 hours of gameplay, I have to use an authenticator to login to my account now, and am teetering on the edge of never using the RMAH? FFFFFFFFFFFFFFF!

I just reformatted this computer in anticipation for diablo 3. I have no programs on here but diablo 3, an EVGA overclocker, and internet explorer. I'm also on a secure wired connection, with a legitimate copy of windows 7. I know my stuff, I majored in comp sci in college. Don't treat me like an idiot. This is not my fault.

So now basically Blizzard is treating this guy's account as suspect and will penalize him for their lack of security.

It is to laugh

Well, its Blizzard...
I remember when I was banned from WoW with a final notice, just because my IP address changed.
At least after 6 weeks a more competent superior finally got hold of my case... Still I didnt get reimbursed for the lost days I was banned.
 
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News Comments > Op Ed
51. Re: Op Ed May 20, 2012, 05:02 Muscular Beaver
 
deqer wrote on May 19, 2012, 21:03:
Oh, and like that one guy said:
"This game is just running on reputation. Does not deserve the Diablo title."

Yup.

It's the only reason Blizzard could get away with something like this. Any other title they try this with, and people would be like "Nah."

But it's "Diablo 3", and Blizzard knew you'd all bite into it regardless of what Blizzard had in mind for you and the game.

It's sad that so many people bought into this; and it's more sad that they try to defend themselves about it--telling themselves "No! I'm not a fool! ... It's Diablo 3! It's awesome!!!"--and bitching at anyone who doesn't agree.

Welp, have fun leasing your Diablo 3. lulz.


Leasing?
If Im not mistaken at the end of a leasing contract you have the option to buy the product for cheap. Dont see that option here.
 
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News Comments > Op Ed
50. Re: Op Ed May 20, 2012, 05:00 Muscular Beaver
 
briktal wrote on May 19, 2012, 19:36:
Why didn't everyone flip out about Guild Wars not having offline single player? Aside from everyone being too busy arguing if it should be called an MMORPG or not. There's no real reason why GW couldn't have a separate offline mode, but it didn't and everyone was fine with that.

Possibly because the first 2 parts were playable very well offline and on LAN? Wall
 
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News Comments > Tribes: Ascend Passes 1M Downloads
54. Re: Tribes: Ascend Passes 1M Downloads May 16, 2012, 16:45 Muscular Beaver
 
Again, far too slow. Tribes 1 was awesome. Super fast and challenging. T2 was slow as shit. Period. T3 looked promising in the beta, very fast, lots of fun, but in release they dumbed the speed down massively and it was just shitty that way.
T:A is just as slow as T2 and T3. Extremely boring. Once you played T1 with that high speed and adrenalin and felt accomplished because you pulled stuff that you thought was impossible, you simply cant get anything out of these slow ass Tribes-wannabe games.
 
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News Comments > Steam top 10
39. Re: Steam top 10 May 13, 2012, 17:14 Muscular Beaver
 
Bhruic wrote on May 13, 2012, 17:07:
eunichron wrote on May 13, 2012, 16:40:
Yeah, I have the ArmA 2 Free installed right now, but I'm really just not a fan of the series, but after watching some videos of Day-Z that actually looks really fucking cool and probably worth purchasing Combined Ops next time it goes on sale.

And this is why companies are idiots for not allowing mod support. Arma2 isn't on that list because of Arma2. It's on their because of a mod. Lots of people are doing what you're thinking about doing - buying the game to play the mod. The number of sales they are getting because of this is substantial. All because they supported modding the game.

You'd think more companies would look at success stories like this and realize there's a solid financial incentive.

How? Too much work to put it into their POS console ports.
 
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News Comments > Steam top 10
38. Re: Steam top 10 May 13, 2012, 17:10 Muscular Beaver
 
Doma wrote on May 13, 2012, 15:54:
Day Z is the best thing I have played this year. And the sole reason that Arma 2 is at nr 5.

Its great in co-op and permadeath/full loot over the 225km Arma map makes for a fantastic experience

Not really. Normal servers have become quite packed too, at unusual times too.
 
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News Comments > World of Warcraft Welcome Back
24. Re: My favorite part... Apr 15, 2012, 12:03 Muscular Beaver
 
Sorry, but their polishing has decreased a lot too after WoW.
They even leave game breaking bugs in the games for months, even if they were reported in beta tests.
They were much better before.
Honestly, I seriously want to know where all the cash from WoW went. Surely not into customer support or QA, and also not into the creative departments.

This comment was edited on Apr 15, 2012, 12:12.
 
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News Comments > Arma III Animations Trailer
45. Re: Arma III Animations Trailer Apr 10, 2012, 04:07 Muscular Beaver
 
And thats how I know that you will never like ArmA - seeing such stupid comments about broken issues, if they are not broken, so its futile wanting it to change to something like MW3. Thats like someone whining that his sedan is no tricycle and thus cant be driven on walkways. How dare they build such a thing, breaking things with "useless" other stuff!

Those options are necessary. They were only examples, but I use them all the time. Telling them to switch to anti personnel ammo instead of anti tank for example is extremely important. You cant kill a tank with frag ammunition and you cant kill infantry with anti tank ammo. And if you let them decide on their own, it might be too late, because switching ammo while being engaged, is very stupid.

This comment was edited on Apr 10, 2012, 04:45.
 
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News Comments > Arma III Animations Trailer
43. Re: Arma III Animations Trailer Apr 9, 2012, 04:38 Muscular Beaver
 
I never had problems with that. Prolly because I am not spoiled by simple console controls.
Selecting the unit(s), then one of the 10 command structures and then the final command. Thats not really that complex if you know how to use a keyboard properly. You just need to memorize the few important ones, so they work faster. You can give all sorts of commands, even if you want one of your soldiers to run across the whole map and enter a vehicle there in a particular seat and switch the ammo type while telling him to put on a camp fire and close doors of buildings. So, you need to have a much more complex system then the one in brothers of arms. Again, that was extremely simple compared to ArmA, because it was a much simpler game too. Please stop comparing such games to ArmA, it doesnt prove your point in any way.

And yes, you need to give the AI those commands, because they react completely different on each of their reaction-commands, so if you give or dont give those commands, they might not do what you want properly. And since you dont want it even more "complex", you wouldnt want that either to not be that way.

Voice commands might be a good idea on the first glimpse, but in multiplayer it wouldnt work with voice chat running, unless you would use a push to talk button, which only few people use. Not to mention that such an engine costs additional money and isnt working 100% all the time.

Anyway, ultimately I doubt you will ever like such a game. Its much too complex for you. Youre talking of immersion, being broken by a few things that can be tolerated and are necessary or have been fixed years ago, so you really do not like this type of game.
Its all about the freedom, realism and massiveness in this game, and its all being done by a very small developer. You want this to be cut dont, effectively changing the whole game concept. Nope. You dont like this game at all.
Especially right now, there is no one who can or will do it better than that. Or are you still clinging onto Codemasters and OFP7?

This comment was edited on Apr 9, 2012, 04:47.
 
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News Comments > Arma III Animations Trailer
41. Re: Arma III Animations Trailer Apr 8, 2012, 18:18 Muscular Beaver
 
eRe4s3r wrote on Apr 8, 2012, 13:02:
The thing about giving orders in ARMA is that the squad AI is brain dead so you still end up having to do everything yourself. If you don't walk around with a RPG and sniper rifle you can be 100% sure your stupid squad dies at the hands of either a sniper or a tank.

The only thing the squads in Arma are good for is "healing" you or being there to jump in a new character when you die ;p

At least in OFP2 your squad was not totally brain-dead, even if it was a terrible game

You just need to learn to use them properly. Tell them to take cover, tell them to engage on their own, tell them to be aware, tell a few to scan the horizon, put up scouts and snipers, coordinate attacks - thats your job as a commander.
Also whats very important: They only rarely see your targets on their own, you have to tell them those targets first, and they wont attack targets while on the move without you telling them to, because they will act as if they have to go somewhere quick, if you dont tell them otherwise.
Selecting all of them, then hitting 7 and 2, will do wonders alone. Its just awesome seeing them seeking cover, peeking around corners on their own, giving covering fire for you and their teammates, waiting for the others to be in position, then the others cover the one that previously covered them, etc. Seeing them move through a village like that is just awesome.
OFP2 was a childs joke compared to that.

If you follow all this, you will be surprised how you can rip even 3 times as many enemies a new one.
 
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News Comments > Arma III Animations Trailer
40. Re: Arma III Animations Trailer Apr 8, 2012, 18:09 Muscular Beaver
 
Donkey_Punch wrote on Apr 8, 2012, 13:16:
Until they figure out how to prevent an enemy AI from seeing and killing you with an AK47 from miles away the game will always be for a niche market only.

I am tired of dying from some enemy AI that shoots with super-human precision when I still can't even see him.

I understand your frustration. Sometimes its really unfair, and theres still a lot of tweaking to be done on the AI. However, it is extremely hard to spot enemies in this game, especially when tehre is lots of vegetation around. "Camping" soldiers will always have a huge advantage, because they can spot movement much easier.

The "cheating" AI also relativize once you can spot them better with thermal. You can actually see very well how they seem to cheat. They work together, talk to each other and look the direction where a shot came from.

Yeah, they still cheat sometimes, because they can see through bushes sometimes (though that has become very rare), but you also have to realize that this is no Rambo game. One man would never be able to kill more than 5 people, even in an ambush, before he would get owned without cover. Now, if you have a squad of 11 AIs, this is a total different story. You can accomplish much more with them.
 
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News Comments > Arma III Animations Trailer
39. Re: Arma III Animations Trailer Apr 8, 2012, 18:02 Muscular Beaver
 
NigerianRoyalty wrote on Apr 8, 2012, 13:33:
Paranoid Jack wrote on Apr 8, 2012, 11:50:
Also the player movement can get a little stale at times. It feels clunky. I know it varies and depends on the characters load. And before you say anything I've played old school tactical shooters. I own every Rainbow Six and the original Ghost Recon series with all expansions. I enjoy slower more realistic movements. But again smoothing them out to feel better not faster. I don't want it to be a overly fast paced shooter. Maybe it's just the camera that makes it seem clunky but I doubt it I remember that feeling well while playing the first couple games. Even if this studio only was involved with the first release.

Probably the camera and the artificial mouse lag. I spent hours trying to fix the mouse, which felt like I was pulling around my soldier's face with a rubber band, only to learn from the Arma forums this is intentional and supposed to simulate the weight of your weapon. Why they don't simply make your weapon crosshair lag behind your mouseview is baffling but it was enough to break the game for me.

You can fix that easily by using an TrackIR. In any case, you would still die before you could aim properly.
 
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News Comments > Arma III Animations Trailer
38. Re: Arma III Animations Trailer Apr 8, 2012, 18:00 Muscular Beaver
 
Dmitri_M wrote on Apr 8, 2012, 13:41:
NigerianRoyalty wrote on Apr 8, 2012, 13:33:
Paranoid Jack wrote on Apr 8, 2012, 11:50:
Also the player movement can get a little stale at times. It feels clunky. I know it varies and depends on the characters load. And before you say anything I've played old school tactical shooters. I own every Rainbow Six and the original Ghost Recon series with all expansions. I enjoy slower more realistic movements. But again smoothing them out to feel better not faster. I don't want it to be a overly fast paced shooter. Maybe it's just the camera that makes it seem clunky but I doubt it I remember that feeling well while playing the first couple games. Even if this studio only was involved with the first release.

Probably the camera and the artificial mouse lag. I spent hours trying to fix the mouse, which felt like I was pulling around my soldier's face with a rubber band, only to learn from the Arma forums this is intentional and supposed to simulate the weight of your weapon. Why they don't simply make your weapon crosshair lag behind your mouseview is baffling but it was enough to break the game for me.
Whoever told you the cursor's behaviour was to "simulate the weight of the weapon" was lying. Or you misunderstood them. I presume you simply dragged the floating cursor slider to 0 in the options?

If it's actual lag you're talking about, try the latest patch or beta. They rebuilt the way the game handles mouse input 6 months ago, so there should be improvement if you're experiencing lag.

Not true. Pick up an M16, aim with it. Now do the same thing with an AS50 or an higher caliber MG. HUGE difference. Also very noticeable with AT weapons. Framerates below 30 fps just add to that effect, but they are not really a cause for it.
 
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News Comments > Arma III Animations Trailer
24. Re: Arma III Animations Trailer Apr 8, 2012, 10:49 Muscular Beaver
 
SXO wrote on Apr 8, 2012, 09:58:
Just take my money already! I've been playing their games since the original Operation Flashpoint, and even when I was getting my ass handed to me by the AI I was still enjoying myself thoroughly. No other game series has made me feel as tense during combat as their games have.

Agreed. Nothing has ever come close to it. And I will never forget my first climb up on a hill and then seeing the awesome countryside with this huge viewing distance. ArmA 2 was beautiful already, but ArmA 3 looks fantastic.
 
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1785 Comments. 90 pages. Viewing page 12.
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