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User information for Steele Johnson

Real Name Steele Johnson   
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Nickname Steele Johnson
Email Concealed by request
ICQ None given.
Description
Homepage None given.
Signed On Apr 5, 2002, 20:41
Total Comments 937 (Graduate)
User ID 12787
 
User comment history
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News Comments > DC Universe Online Next Month
15. Re: DC Universe Online Next Month Dec 21, 2010, 15:20 Steele Johnson
 
StingingVelvet wrote on Dec 21, 2010, 13:33:
Steele Johnson wrote on Dec 21, 2010, 12:03:
I can't imagine any new mmo that's subscription based doing well. I think WoW pushed it to the limit and now the genre has to change. Since so many people have had WoW accounts (or still do), I can't see anyone subbing a new one that has generally the same mechanics. MMO 2.0 has been played to death. The genre needs to change or be updated to something more engrossing for people to willingly pay a monthly sub. Until that happens, the MMO 2.0 market will continue to decline.

12 million WoW subscribers and something like 4 million Cataclysm sales on day one say that market is not dead. The problem is no one but Blizzard is putting a product out there that justifies the price and loyalty.

The Old Republic certainly plans to try and change that... will it be the one? Probably not.

I apparently didn't make myself clear. As I've stated "I can't imagine any "NEW" mmo that's subscription based doing well." The point is that if you currently have a WoW account, that's all you really need given that the game mechanics for all of these games are roughly the same, only using a different skin. That's why tons of these games have been failing over the years. They offer nothing new over your standard MMO 2.0 features. Might as well play the best game of the bunch, which I can easily say is WoW. I think the majority of mmo players feel that way.
 
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News Comments > Ex-Rockstar Dev Speaks Out?
17. Re: Ex-Rockstar Dev Speaks Out? Dec 21, 2010, 12:36 Steele Johnson
 
Numinar wrote on Dec 21, 2010, 12:09:
Is this what it takes to make one of my favorite games of the year?

No, the game would have been the same (possibly better) without this type of management. In fact, if it continues, you'll see their games get worse over time because they'll start to lose talented employees.

I can't see how anyone would think that this type of management is the right way. Take a look at companies like google who've created an incentive-based culture. They went from a garage to being worth $160 billion. If Rockstar continues to run with this type of management culture, their quality will start dropping and their games will feel rushed and uninspiring. You've seen it before with other companies.
 
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News Comments > Ex-Rockstar Dev Speaks Out?
16. Re: Ex-Rockstar Dev Speaks Out? Dec 21, 2010, 12:24 Steele Johnson
 
It's not just the gaming industry. It's a lot of software companies. Managers don't understand the technology which in turn causes a lot of stress among the workers. Managers who don't understand the technology should not be allowed to manage these projects. I don't care what people think, software development is a really difficult and tedious job. Unless you're working on your own project at your own leisure, working in a team-based environment can be a nightmare if the managers don't understand how things work. I've found that to be that case in lots of companies I've worked for. The best projects are seriously the ones where the manager is the tech lead, and there are no managers at the exec level involved other than checking on status and letting the team go their rightful pace.

Managers at the exec level have one important responsibility, and that is to incentivize and motivate the workers. Not crack whips and create a stressful, unstable team environment. Managers like that should be let go.

This article is a bit disconcerting to me because Rockstar is one of my favorite companies. They need to fire these managers who cause all this stress if the company wants to remain where they are today. Otherwise they'll lose a lot of good talent.
 
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News Comments > Harmonix Shareholders Sue Viacom
3. Re: Harmonix Shareholders Sue Viacom Dec 21, 2010, 12:13 Steele Johnson
 
Kind of a lame lawsuit. Harmonix made some piss-poor decisions and now they're going down kicking and screaming. If they stayed focused on making music "games" and didn't waste all their money on their music creation network and music tutoring software, they'd probably be doing very well right now. They've had so many new features that they could have introduced in RB3 and instead they opted to create tutoring software which requires expensive equipment. DOH!

Their biggest mistake was to abandon the party game genre where both kids and parents enjoy together.
 
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News Comments > DC Universe Online Next Month
5. Re: DC Universe Online Next Month Dec 21, 2010, 12:03 Steele Johnson
 
I can't imagine any new mmo that's subscription based doing well. I think WoW pushed it to the limit and now the genre has to change. Since so many people have had WoW accounts (or still do), I can't see anyone subbing a new one that has generally the same mechanics. MMO 2.0 has been played to death. The genre needs to change or be updated to something more engrossing for people to willingly pay a monthly sub. Until that happens, the MMO 2.0 market will continue to decline.  
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News Comments > Planetside Next Beta Nears
8. Re: Planetside Next Beta Nears Dec 18, 2010, 22:19 Steele Johnson
 
I'd rather they don't listen to the current PS player base.  
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News Comments > Morning Metaverse
3. Re: Morning Metaverse Dec 15, 2010, 13:18 Steele Johnson
 
"I wonder if the new internet-enabled Comcast boxes are as slow and miserable as the current ones."

I agree. Their cable boxes are horrible. I can't believe that they can get away with charging a customer a monthly fee for that horrid piece of shit. It's quite sad.
 
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News Comments > Op Ed
8. Re: Op Ed Dec 15, 2010, 13:14 Steele Johnson
 
mmos don't go free-to-play unless their subscriber base is considered "too small" to make any kind of profit. WoW is not even close to this.

If David Radd truly believes this, he's an idiot. It has nothing to do with the 5 reasons he listed. It's all about being profitable, and WoW is currently extremely profitable and I don't see this changing for at least a few more years.
 
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News Comments > The Assassin's Creed Decade
14. Re: The Assassin's Creed Decade Dec 3, 2010, 13:52 Steele Johnson
 
each iteration gets better, and they're doing it the proper way by making small but much needed changes. That's always the best way to keep a series going strong. There's too much of a risk when you make huge changes and throw them at your fan base.  
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News Comments > Diablo III Date? New Blizzard Game Revealed?
30. Re: Diablo III Date? New Blizzard Game Revealed? Dec 1, 2010, 15:08 Steele Johnson
 
This sounds like bull crap.  
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News Comments > Pirates of the Burning Sea Goes Free
4. Re: Pirates of the Burning Sea Goes Free Nov 30, 2010, 15:25 Steele Johnson
 
Yes, it's like all the other free mmos: it's free until you need a game to play.  
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News Comments > Elder Scrolls 5 Rumor
51. Re: Elder Scrolls 5 Rumor Nov 23, 2010, 15:51 Steele Johnson
 
Creston wrote on Nov 23, 2010, 13:37:
Steele Johnson wrote on Nov 23, 2010, 13:32:
nin wrote on Nov 23, 2010, 11:21:
I'd be a lot more excited about a Bethesda game if the NPCs weren't all cardboard cutouts.

Here's hoping...


I agree. Their games are definitely the most lifeless. They need to make the environments more like Assassin's Creed or at least GTA IV. If they could pull that off, they'd really have something (I'm talking about the amount of npc activity, obviously).

The stiff animations and such is mostly a 'feature' of Gamebryo, so let's hope that they'll indeed switch to the RAGE engine, and it'll do much better.

I can't help but think that Bethesda sees the reception of FO:NV, and realizes that it definitely beats FO3 in sheer immersion and depth.

Creston

Has anyone seen a game using the RAGE engine? The only one I've seen is the Rage iPhone app, which generally demonstrates an on-rails, closed quarters shooter like all the id games. Show me a shipped game that uses the RAGE engine and then I'll pass judgement.

Anyhow, the most impressive game engine I've seen to date is Anvil. It may not have all the bells and whistles that the RAGE engine has, but it really can handle a lot of npc AI (huge crowds) without any noticeable slowdowns. Even the Euphora game engine would be better than Gamebryo. That's the kind of stuff I look for in a game. Good AI and a lot of activity.

This comment was edited on Nov 23, 2010, 15:57.
 
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News Comments > Elder Scrolls 5 Rumor
23. Re: Elder Scrolls 5 Rumor Nov 23, 2010, 13:32 Steele Johnson
 
nin wrote on Nov 23, 2010, 11:21:
I'd be a lot more excited about a Bethesda game if the NPCs weren't all cardboard cutouts.

Here's hoping...


I agree. Their games are definitely the most lifeless. They need to make the environments more like Assassin's Creed or at least GTA IV. If they could pull that off, they'd really have something (I'm talking about the amount of npc activity, obviously).
 
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News Comments > Morning Consolidation
4. Re: Morning Consolidation Nov 19, 2010, 14:08 Steele Johnson
 
TVs will come standard with Kinect-like features in the near future. Companies are already looking at making the remote obsolete.  
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News Comments > Two Worlds II Patch
3. Re: Two Worlds II Patch Nov 19, 2010, 14:06 Steele Johnson
 
I'm actually surprised of the lack of reviews based on the Euro release. Wasn't this game supposed to be a "better Oblivion"?  
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News Comments > WoW Welcomes You Back
27. Re: WoW Welcomes You Back Nov 15, 2010, 15:59 Steele Johnson
 
GayBlade wrote on Nov 15, 2010, 10:54:
"The time you enjoy wasting is not wasted time." - Bertrand Russell

For my part, I have wasted a lot of time in WoW and I have enjoyed every minute of it.

Cheers!


Same here. But I'm one of those people that are able to take things in moderation.

My (small) guild just gets together once or twice per week to play and it's still a lot of fun. I'm definitely really looking forward to this expansion.
 
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News Comments > Harmonix for Sale
8. Re: Harmonix for Sale Nov 11, 2010, 15:15 Steele Johnson
 
WiillyWonka wrote on Nov 11, 2010, 13:44:
I'll play the Patcher and say that RB3 will be a big seller during the holiday season.

Maybe, but I doubt it. Making a music tutoring system requires more expensive hardware, which won't be that appealing to parents who want to buy a video game for their kids. They should have stuck with making a fun party game and not try to teach people how to play an instrument. There's other software out there that does a far better job if you're serious, and they don't sell nearly as much as a fun video game.
 
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News Comments > Harmonix for Sale
4. Re: Harmonix for Sale Nov 11, 2010, 11:03 Steele Johnson
 
I knew this was going to happen. When you go from the video game business to the music tutoring business, you should expect profits to decline drastically. What a bunch of fools. All their fans raised the flag on the forums, too. DOH!  
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News Comments > K2 Buys APB?
5. Re: K2 Buys APB? Nov 11, 2010, 10:56 Steele Johnson
 
This is good news (if true). This game has so much potential. Hopefully they'll have a forum for game design input.  
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News Comments > Morning Consolidation
1. Re: Morning Consolidation Nov 9, 2010, 12:47 Steele Johnson
 
"More charges for Rock Band 3 DLC."

When your new game sells like shit because you didn't do what your fan base wanted, take it out on your fans and milk them for more money. DOH!
 
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937 Comments. 47 pages. Viewing page 21.
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