User comment history
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| News Comments > Gold - The Witcher 2: Assassins of Kings |
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| 19. |
Re: matthew@welchkin.net |
Apr 27, 2011, 13:05 |
Steele Johnson |
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Watter wrote on Apr 27, 2011, 11:38:
Cutter wrote on Apr 27, 2011, 11:27: After never being able to complete the first one after 3 attempts... I'm in the same boat. Everyone talks about how awesome it was, and when they give the reasons why I really can't disagree, but I too made several attempts to play the game and dropped it somewhere between 1/3 and 1/2 way through. It just didn't grab and hold on to me the way most RPGs do. I agree. It's definitely one of the most overrated rpgs I've seen. It's probably due to all the pogs trying to support a pc only title. Will I pick it up? Probably, but not after seeing a lot of reviews and potential price drop. |
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| News Comments > JoWooD Closing |
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| 20. |
Re: JoWooD Closing |
Apr 22, 2011, 12:55 |
Steele Johnson |
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"Poor Employees, lost their Jobs because of the epic stupidity of their Managers."
Absolutely! I don't understand why so many companies are management top-heavy. Too many managers can ruin a good company. Stop micro-managing projects and let the engineers, designers, etc, work their magic. |
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| News Comments > Portal 2 User Review Backlash |
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| 108. |
Re: Portal 2 User Review Backlash |
Apr 20, 2011, 17:04 |
Steele Johnson |
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If the store wasn't there and the "optional" stuff wasn't in the game, no one would be complaining. Some people are freakin' morons.
PC gamers giving pc gamers a bad name.
This comment was edited on Apr 20, 2011, 17:12. |
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| News Comments > Will Wright on Gaming's Future |
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| 6. |
Re: Will Wright on Gaming's Future |
Apr 17, 2011, 21:59 |
Steele Johnson |
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| He's merely pointing out the obvious. It's the consumer that makes popular entertainment go from fun to boring, not the creators. The creators are simple trying to deliver what the majority of consumers want. The problem is the "majority of consumers". |
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| News Comments > Op Ed |
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| 25. |
Re: Op Ed |
Apr 14, 2011, 15:31 |
Steele Johnson |
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Verno wrote on Apr 14, 2011, 13:56: While I don't agree entirely with your thoughts Steele I would note that while 5 year dev times can lead to a classic like Dragon Age: Origins, it doesn't mean that large quantities of time guarantees quality as evidenced by Mafia II. On the flipside though short dev times seem to produce mediocre crap like Crackdown 2 and Dragon Age 2 the majority of the time. Verno, when I said "You can't expect "time" to have any factor in that; the game designer still has to create something special." I meant it in terms of past and present, not how long it takes to make a great game. My point was that it's still up to the designer to create an amazing game. There's very little difference between now and then. So when I hear gamers say that older games are better than the games coming out today, I just have to laugh, because as a long time gamer, I've been finding great games all along the way. Some of the best games I've ever played came out this year and last, and I've played all the popular console and pc games that came out since the 80's. But of course, everyone has their own taste. |
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| News Comments > Op Ed |
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| 21. |
Re: Op Ed |
Apr 14, 2011, 13:53 |
Steele Johnson |
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PropheT wrote on Apr 14, 2011, 12:24:
Prez wrote on Apr 14, 2011, 12:09: I personally am not a multiplayer person, though I will moonlight as cannon fodder every now and again if TF2, BF2, and Bad Company. The whole value/justification for a game's price for me is in it's single player. 4 hours is not a full-price purchase for me, unless the 4-hour campaign is so re-playable that it can be finished multiple times for maximum enjoyment, in essence making it an 8 or 12 hour game. I don't disagree with you, but the only full price games I can think of off the top of my head that have a 4-hour single player campaign are shooters designed for their multiplayer anyway. It's pretty rare to find a game that's really that short that's not a $20 budget title.
I also disagree with the people saying that good games are hard to come by these days. I'm 34, been gaming for more like 28-29 years, and games now are better than they ever were unless you're either blinded by nostalgia or more understandably really, really liked how the more simplistic classic games worked. Those games are still around and being made by indie developers, though, so there's something for everyone out there. I agree for the most part. I'm a 35+ gamer and have been playing games for a long time. I don't think that good games are harder to find than they were years ago. The difference is that there's more games coming out today. Out of the pile of games that come out each year, there's probably just a few good ones. Years ago, there weren't as many games coming out and there was far less competition but there were still "just a few good ones" that came out each year.
It seems like a lot of older gamers expect that after all these years, more great games should be coming out. But that just isn't the way it works. A great game is something magical that a developer creates. You can't expect "time" to have any factor in that; the game designer still has to create something special.
I'm just as happy with games today as I was 20 years ago. The only difference for me is that I don't have as much time, and I think more developers should think outside of the box a little more. But other than that, I can always find great games to play to fill a year's time; just like 10 or even 20 years ago.
I think most people who complain about the games today are just stuck in their own memories and can't find their way out. Sure, lots of memorable games of yester-year, but there are lots to remember coming out today.
This comment was edited on Apr 14, 2011, 13:59. |
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| News Comments > Kingdoms of Amalur: Reckoning Gameplay Trailer |
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| 8. |
Re: Kingdoms of Amalur: Reckoning Gameplay Trailer |
Apr 12, 2011, 13:51 |
Steele Johnson |
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Dirwulf wrote on Apr 12, 2011, 12:18: "38 Studios founder Curt Schilling said that the style of the game would be a marriage between God of War and Oblivion."
Is there anything Curt Schilling can't do? I wonder how much input he actually had on the games they are making. He probably had a lot of input considering that he has been playing rpgs and mmos for 20 years. The guys was a huge Everquest fan. |
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| News Comments > Piranha Bytes Getting Gothic Back? |
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| 5. |
Re: Piranha Bytes Getting Gothic Back? |
Apr 11, 2011, 11:19 |
Steele Johnson |
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yuastnav wrote on Apr 11, 2011, 11:17: I just wish they would make something new. Gothic 1 was awesome, to me it's still the best game I've probably played so far, Gothic 2 was okay but the add-on made it great again. Gothic 3 was mediocre but still fun. Gothic 4... uh, I mean Risen, was a little bit like a mix between Gothic 3 and Gothic 2 and I cannot say I am very happy about that. While it was still a good enough game I want to see something new and seeing as they are making Risen 2 it kind of makes me sad but it also makes me think that not all is lost yet and that they actually might do something else after it. But if it's really true that they may be able to get the rights to Gothic back it would be disastrous. Nothing would keep them from making ANOTHER Gothic game and I'm kinda tired of them, I wonder why other people aren't. I agree. Gothic 1 is definitely on the top of my list of all-time favorite rpgs. After Gothic 1, it went downhill from there.
On the other hand, Risen was a really good game as well. Piranha Bytes have proven to be one of the best rpg developers out there. I hope they get the rights back. |
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| News Comments > Minecraft Grosses ~$33M |
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| 20. |
Re: Minecraft Grosses ~$33M |
Apr 6, 2011, 16:45 |
Steele Johnson |
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Rattlehead wrote on Apr 6, 2011, 15:23:
Indies proving the PC market may not make you filthy billionaire, but they can make you just a millionaire.
Good news both for indies and the PC market since it proves it is very, very viable for an indie.
There are hundreds and hundreds of indie games out there on Steam that don't seem to amount to anything. Minecraft is and always will be a fluke. Everyday I boot up Steam, I see the advertisement for some unknown indie game that's been released, close it, and never hear of it again.
I'm not saying there isn't a market, but there are tons of indie games out there that amount to nothing. Just my 2 cents. Dude, most new companies, projects, products, fail. Somewhere around 97% of them. When something succeeds, it should not be considered a fluke. A fluke means it was pure luck. What separates luck from success is hard work. Don't ever forget that. |
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| News Comments > Morning Mobilization |
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| 1. |
Re: Morning Mobilization |
Apr 6, 2011, 13:18 |
Steele Johnson |
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"Something that's lousy, that's very inexpensive, is not going to be successful, and something that's pricey will ultimately find its audience if there's enough value there."
Is this what they pay executives to say? What the hell? |
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| News Comments > Op Ed |
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| 5. |
Re: Op Ed |
Apr 6, 2011, 13:01 |
Steele Johnson |
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What are you talking about? I can download most of the console games I want right from the console. Microsoft, Sony, and Nintendo are building up their online stores as we speak. It has nothing to do with Steam.
It's a lot like the Blockbuster scenario. You either drive to the store and pay for an overpriced game, or you download it to your console in the background without having to drive anywhere. |
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| News Comments > PlanetSide Next Plans |
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| 7. |
Re: PlanetSide Next Plans |
Apr 4, 2011, 17:47 |
Steele Johnson |
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Linksil wrote on Apr 4, 2011, 16:43: Planetside is right alongside tribes with the whole changed the way I loved fps's online. I agree. It's games like these that made bunny hopping and all those other ridiculous gameplay styles obsolete. Personally, I think Tribes was superior to Planetside, but that's only because the Planetside designer screwed up the design and then tried to fix it only to make it worse. The original Planetside had so much potential; If only they were given the resources to REALLY make it better. Hopefully this time they have the talent. |
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| News Comments > Morning Metaverse |
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| 1. |
Re: Morning Metaverse |
Apr 1, 2011, 12:54 |
Steele Johnson |
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| I think a lot of people downloaded IE9, but then found out that there was nothing special about it and went back to their favorite browser. |
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773 Comments. 39 pages. Viewing page 10.
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