User comment history
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| News Comments > On DOOM III Rendering |
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| 27. |
Re: hahahahahaha |
Jun 12, 2002, 08:45 |
Rolphus |
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I'd also like to add that whenever I see it on these forums, my eyes insist on reading "Mat the Wrorie." I suspect I'm unique in that respect. I did this for ages until I checked Azrealot's profile and realised that his name was Matthew Rorie... so you're not alone!
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| News Comments > Global Operations Fixed MP Demo |
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| 18. |
Re: comedy of errors |
Jun 7, 2002, 14:21 |
Rolphus |
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Yeah, I had the same problem. I'm really, really willing to give this game my best shot, and I want to try it out, but why, oh why can't they just get a vaguely working version of the demo out to us? I'd now downloaded 200Mb of files in order to try and play, and I'm still having no luck. I'm about to try again (thanks anon@24.52 for pointing out the working link)... If it doesn't work this time, I shall have to give up.
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| News Comments > NWO MP Test Issues |
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| 30. |
Re: In General |
Jun 4, 2002, 08:44 |
Rolphus |
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This is correct, but bear in mind that Activision, who publish id's games, have hundreds of testers and QA people putting every game, patch, and demo they release through its paces. I don't know who Termite's publisher is, but I'd be willing to bet that the test was released direct from the developer with little-to-no publisher QA.
As an interesting note, it ran fine on my PC - Overclocked Athlon 1GHz@1100MHz, GeForce2 Ultra, SBLive, WinXP, etc...
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| News Comments > Carmack & Reznor on DOOM III |
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| 61. |
Re: Anonymous posters? |
May 30, 2002, 21:30 |
Rolphus |
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The flipside to this is that there are plenty of registered posters who are a pain in the butt.... like me, for starters.
Basically, disabling anonymous posting tones down a significant volume of the crap, but also means you miss a lot of the good stuff, and additionally a lot of conversations become very difficult to follow...
Personally, I've never posted anonymously because I like getting my postcount up
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| News Comments > SoF2 Issues |
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| 19. |
Re: Reverse of DN:MP |
May 30, 2002, 21:23 |
Rolphus |
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I've just been looking around on the DNMP site, and it does indeed look like a lot of fun - is there anywhere I can get a demo? There doesn't seem to be one...
That said, SoF2 is also a lof fun, so I'd like to buy both
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| News Comments > UT 2003 Demo Info |
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| 23. |
Re: No subject |
May 28, 2002, 20:26 |
Rolphus |
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Well, again, it depends on the term "engine" - while the rendering and sound features are complete, they're unoptimised and a lot of the core management, AI, and scripting code will need to be looked at again, from what I understand. My information may be a little out of date though - I was referring to something Carmack said a while back when he was researching the Doom3 rendering.
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| News Comments > UT 2003 Demo Info |
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| 15. |
Re: No subject |
May 28, 2002, 19:38 |
Rolphus |
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This all depends on your definition of the word "engine" - technically, the Doom3 demo isn't using a new engine if you want to split hairs - a lot of the file access code and such has been dragged straight over from Quake 3 and will be replaced in time. However, both Doom3 and UT2k3 have completely new rendering architectures, which is what you want to hear. UT2k3 will be very, very pretty and not hindered at all by the old Unreal's problems with D3D, high polycounts, and such. I hope that explains things adequately. If not, either let me know here or drop me a line privately (my email address is in my profile) and I'd be more than happy to explain it more in-depth.
Cheers,
Rolphus
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| News Comments > Out of the Blue |
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| 11. |
Re: Golly |
May 28, 2002, 18:16 |
Rolphus |
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On a completely serious note, it's stuff like this that makes me thankful I live in the UK - the worst we have to deal with is rain and a bit of ice occasionally... none of this insane pelting with enormous hailstones, or several feet of snow...
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| News Comments > John Carmack Q&A |
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| 6. |
Re: No subject |
May 23, 2002, 13:41 |
Rolphus |
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That's what I'm hoping - the SoF2 test looked pretty good on my GF2, and that's the only game I can think of that's supposed to be "pushing the limits" at the moment...
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| News Comments > DOOM III Screenshots |
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| 25. |
Re: UNBELEIVABLE! |
May 22, 2002, 13:45 |
Rolphus |
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Given that you're the "editor-in-chief" of an Unreal Tournament fansite, I'm not sure whether to say I'd expect you to be so biased, or that I'd expect you to show a degree of professionalism. I suspect your site is destined to either fail or appeal only to a small niche of "die-hard fanatic" UT players and Quake-haters like yourself. I wish you luck either way.
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| News Comments > DOOM III Screenshots |
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| 19. |
Re: plastic |
May 22, 2002, 13:37 |
Rolphus |
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Given that one of the major advances this engine has is that the entities (models) and world are rendered in the same way (same lighting, same texturing, same everything), I think what you're actually seeing are models that are so much more realistically rendered than you're used to (most engines use a very generalised vertex or uniform lighting model for entities).
That's probably what the problem is. Wait until you see it all in motion, it'll make sense then.
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| News Comments > DOOM III Screenshots |
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| 10. |
Re: plastic |
May 22, 2002, 13:11 |
Rolphus |
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It's like when you never saw an aeroplane and go like, that cannot be and stuff. That's exactly the way I feel about it... I'm looking at the shots, trying to imagine what they'll be like in motion, and that seems okay... then I think about playing a game where the graphics are that good, and my head just says "nah, not going to happen"...
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| News Comments > DOOM III Preview |
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| 30. |
Re: 7th Guest |
May 22, 2002, 12:40 |
Rolphus |
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TickleMyElmo: You've found out! I now expect you to disappear for several days, and then post saying that the "id conspiracy" has almost caught you, and you've only got moments to live
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| News Comments > Morning Q&As |
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| 1. |
eek |
May 20, 2002, 11:46 |
Rolphus |
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Knackered links everywhere... I'm sure you know, but I like to bitch at enlighten you about these things
Edit: oooh, it's all working now, despite the vagueness of the term "knackered". Nice one, Blue
This comment was edited on May 20, 11:59. |
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| News Comments > MechWarrior 4: Mercenaries Announced |
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| 4. |
Re: omg! |
May 20, 2002, 11:31 |
Rolphus |
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In a lot of ways I was talking more gameplay-wise than visually - although the stuff I was thinking about (vast, sprawling battlefields with loads of mechs, more freeform tactics in battle, control of dropships, etc) and possibly an MMO version, would all need a stupidly powerful engine...
The biggest "problem" I have with the MechWarrior series of games is the shortness of the missions - you progress from A to B, to C, killing what you need to and occasionally having to run away briefly... I'd love to see something where you get ditched at the front lines of an enormous battle, to reinforce a group, and you take enemy complexes, defend retreats and scavenge operations, help to secure perimeters, and such, but all while the battle is raging... that would have such an awesome atmosphere! I can imagine it now... getting a call to reinforce an area, having the battle shift and flow around you, and so on, as you target areas, make breakthroughs, and such. Rather than doing that in a scripted way, having some sort of dynamic campaign system similar to flight sims would be completely awe-insipiring. I'd love to see the outcome of battles have much more effect on the game's progression - if you destroy a given mech, then it's not available for the rest of the game, but if it limps away, then you might see it again later... stuff like that. It would be nice to fight and re-fight over the same terrain, having it geo-modded gradually as the battle progresses, stuff like that.
I know I'm dreaming, but that's the sort of next-gen experience I'd love to see. Less one-on-one combat, more scale and scope, like the X-wing and TIE fighter games... playing in those really meant something to me in those later levels.
Flame away
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| News Comments > MechWarrior 4: Mercenaries Announced |
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| 2. |
Re: omg! |
May 20, 2002, 11:03 |
Rolphus |
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I'm still a little disappointed that we're not seeing anything truly next-gen, but MW2: Mercs was flat-out my favourite mech game of all time, so I'm hoping this will be as good.
The "secondary lance" ideas sound intriguing - I'd really like to see some large-scale battles - not quite serious-sam style, but it would be great to see almost RTS-level combat at points. I guess now that the engine is "mature" (read, old ;)), it can most likely handle more mechs onscreen on today's "average" machine.
Here's hoping for something fun - some sort of random mission generator in the singleplayer game would be vastly appreciated too - it's great for building up money!
Edit: I'm a moron and I can't spell This comment was edited on May 20, 11:04. |
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| News Comments > Out of the Blue |
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| 2. |
Techno music and strobe lights? |
May 20, 2002, 09:40 |
Rolphus |
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I have my office wired with colored strobe lights, and I have a bunch of techno CDs to blast at full volume Hey, that sounds like my ideal work environment... even when I'm in the office, I have loud techno music (well, mostly breakbeat and house, but I think the umbrella term in the US is "techno", rather than "dance" as it is in the UK) playing on my headphones... much to the annoyance of everyone else in the office if they're trying to attract my attention
I'm hopefully going to be working from home as of next week, at which point I'll get some strobes installed as well.
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526 Comments. 27 pages. Viewing page 20.
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