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User information for Mr. Denton

Real Name Mr. Denton   
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Nickname Parias
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Mar 8, 2002, 21:48
Total Comments 414 (Amateur)
User ID 12630
 
User comment history
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News Comments > Ships Ahoy - Call of Duty: Ghosts - Onslaught
4. Re: Ships Ahoy - Call of Duty: Ghosts - Onslaught Feb 28, 2014, 12:54 Parias
 
"Anchoring Onslaught is "Episode 1: Nightfall," the first installment in Extinction's new, four-part episodic narrative. As the initial foray into this single, connected story that will be told across each DLC Pack launch throughout the year, "Episode 1: Nightfall" takes fans to a remote research facility hidden deep within the Alaskan wilderness, where a small recon team must infiltrate the facility to find out what happened to the mysterious Nightfall Program. This expanded Extinction storyline introduces new characters, plus two all-new alien species, and debuts an exclusive Venom-X weapon that pulverizes the Cryptids, as players delve deeper into the story of what happened following mankind's first contact with the Cryptids in Colorado."

This might actually be kind of interesting if it's an actual scripted co-op mission - anybody know if this is the case, or is this just some singleplayer thing?
 
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News Comments > Titanfall Beta Closed
33. Re: Titanfall Beta Closed Feb 6, 2014, 16:29 Parias
 
jacobvandy wrote on Feb 6, 2014, 16:04:
More players is not inherently better. In fact 64 is too much in a lot of Battlefield maps. If they think 6v6 works best with the way they've designed the game, you could at least wait to try it out before you start bashing it for no reason. If every player in Battlefield had their own 2-story robot that could also act autonomously, it'd be a huge clusterfuck; gameplay and network connectivity both would be completely unmanageable. They would have zero destructibility at the very least.

Honestly, my main interest is in co-op games anyways so this sounds perfectly fine to me. The focus on vs-AI gameplay has actually given me more interest in Titanfall than I'd have for the usual CoD / BF releases. I don't really understand all the pre-emptive bashing either.
 
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News Comments > EVE: Valkyrie an Oculus Rift Exclusive Launch Title
6. Re: EVE: Valkyrie an Oculus Rift Exclusive Launch Title Feb 5, 2014, 21:18 Parias
 
Xokerat wrote on Feb 5, 2014, 20:21:
I mean that anything over looking around 45 degrees in any direction with the TrackIR for me becomes uncomfortable.
The sensitivity required for anything above that becomes so high that minimal movement triggers too much ingame movement.

The main use of looking around the cockpit in the EvE-VR prototype was looking beyond 90 degress around you.
That is, mostly above and behind you, and this I feel would be very bad using the TrackIR.
I have only found TrackIR confortable in games where 15-20 degrees of movement is the max. Like looking inside a turn in a racing game.

OK, fair enough then. I do know that it takes a painful amount of fine-tuning to get it to that perfect balance between usability and sensitivity - and ultimately agree wholeheartedly that the OR is going to be a far, far better solution especially once the consumer grade version hits.
 
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News Comments > EVE: Valkyrie an Oculus Rift Exclusive Launch Title
3. Re: EVE: Valkyrie an Oculus Rift Exclusive Launch Title Feb 5, 2014, 19:41 Parias
 
Xokerat wrote on Feb 5, 2014, 19:12:
The TrackIR would be counter-intuitive due to having to rotate the head and still look at the screen, and usually the degrees of rotations are so limited using it that it would not be that benefitial in use.

Respectfully, my years of TrackIR experience strongly disagree with your argument.

When tuned correctly the TrackIR works great - the idea is that it's sensitivity is set much higher than your head movements, so that only slight movements produce results that let you look all around the cockpit. I have no problems using it for all manner of space and flight sim games - especially titles like the DCS games which require you to constantly be shifting your view in order to play properly.

I have absolutely no doubt that the Oculus will be far superior when it comes out (and I plan to ditch my TrackIR in favor of it when the consume version is out), but saying the TrackIR is "counter-intuitive" and "would not be that benefitial in use" sounds completely wrong to me and doesn't match up with my experience at all. Currently I see absolutely no reason why it couldn't work for this game.

(Yes, I see in your post you say that you're also a TrackIR owner, but that just makes your post more confusing to me Maybe I'm misunderstanding the point you're trying to make? I just don't like seeing a perfectly good product getting slammed for no reason.)
 
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News Comments > Dark Age of Camelot Changes Hands
8. Re: Dark Age of Camelot Changes Hands Feb 5, 2014, 17:28 Parias
 
SimplyMonk wrote on Feb 5, 2014, 16:58:
Parias wrote on Feb 5, 2014, 16:04:
And yet smaller companies have no problem keeping their MMORPG servers going many, many years after their game's prime. WTF?

Most likely because with MMOs you have an ongoing revenue model so those servers still generate revenue. Mercs 2 had no IAP from my memory so the servers are purely money down the drain in EA's mind as they want you to move on and buy their new games.

That's understandable - but then releasing the game in a state that required you to log into their online matchmaking servers to play multiplayer with absolutely no official alternative was just a dick move. If you knew your game's revenue stream was going to be limited and you'd have to shut this online support down at some point, why even do it at all? You're just going to piss off your players otherwise.
 
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News Comments > Dark Age of Camelot Changes Hands
5. Re: Dark Age of Camelot Changes Hands Feb 5, 2014, 16:04 Parias
 
SimplyMonk wrote on Feb 5, 2014, 15:35:
With the buyout by EA and the focus on WAR, I think it was placed on a back-burner. Says something though for the value of owning your own IP, or using one in the public domain, as WAR is now shuttered, but DAoC can keep going by just keeping the servers up and a few coders/customer service alive.

What completely boggles my mind is how huge companies like EA will toss many of their older online-dependent games into the garbage every few years just because... reasons. It STILL pisses me off that they made games like Mercenaries 2 require a connection to their matchmaking servers for basic multiplayer (which would do even less than DAoC's servers need to do) without incorporating an offline LAN / direct IP connect feature, and then shut down said servers a few years later so everyone was absolutely fucked for playing multiplayer. Thank god someone came out with a server emulator, because the game was fun as hell in co-op.

And yet smaller companies have no problem keeping their MMORPG servers going many, many years after their game's prime. WTF?
 
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News Comments > Borderlands 2: Headhunter Pack Next Week; April Pack Will be the Last
6. Re: Borderlands 2: Headhunter Pack Next Week; April Pack Will be the Last Feb 5, 2014, 12:37 Parias
 
It's perfectly OK with me - the game is stupid amounts of fun in co-op, and my local LAN circle is waiting for them to finish putting out the next batch of DLC content so we can boot it up yet again for one last blowout.  
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News Comments > Leaked Source 2 Screenshot?
3. Re: Leaked Source 2 Screenshot? Jan 27, 2014, 19:06 Parias
 
nin wrote on Jan 27, 2014, 18:33:
This is unconfirmed, and there is no explanation of why this would be in crazy buttocks on a train's possession.

What?


That's the username of the guy who posted the content (although I understand your confusion, as I had to re-read that a couple of times myself before it clicked).
 
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News Comments > Starbound Patch "Hopefully" Wipes Out Wipes
4. Re: Starbound Patch Jan 27, 2014, 18:14 Parias
 
They called all this stuff out way in advance as well:

http://playstarbound.com/how-the-beta-is-going-to-work/

The beta will come in 3 main stages.



stage1

Progenitor

Stage 1 will be move at a breakneck speed. This will be the buggiest and busiest stage of the beta. A bunch of unfinished features will be disabled whilst we finish them up. Updates will come thick and fast, sometimes as often as multiple updates a day.

If you choose to take part during stage 1 you should expect bugs, lots of balance changes, you shouldn’t get too attached to your character or universe as we may make changes that require you to start from scratch. You should expect the game to be broken at points as we make sweeping changes but you’ll get to enjoy exciting new content added constantly. The engine won’t optimized during this stage of the beta so performance could be poor on some low end machines.

You’ll get to see a bunch of ‘behind the scenes’ content at this stage and provide feedback during this crucial period.

DO take part in this stage if:

- You enjoy testing buggy and unfinished code

- You enjoy providing feedback

- You want to leave your mark on the game

- You just can’t wait any longer

DO NOT take part in this stage if:

- Bugs infuriate you

- You don’t like spoilers

- You can’t stand losing your save

- You want the full Starbound ‘experience’ the first time you play.



stage2

Automaton

Stage 2 will be largely feature complete. You’ll still find the odd bug but they’re unlikely to be game breaking and the chance of you losing your character or save is minimal. The main quest line won’t be in yet but the sandbox experience will be near complete. All sectors of the galaxy will be available including sector X (End game content). Much of the focus in this stage will be on bug fixing, optimization and balance.

DO take part in this stage if:

- You enjoy reporting bugs/bughunting

- You have a low spec computer and want to make sure the game is optimized for it

- You want a complete sandbox experience

- You tried to wait a bit longer but failed

DO NOT take part in this stage if:

- You want to play through the main quest line

- You want to be a Novakid



stage3

Bio-organic

Stage 3 is largely about prepping for v1.0, this means finishing up the main quest line and implementing the post beta content. i.e. the Novakids, fossils. By the time stage 3 is complete Starbound should be ready to launch as a finished game. Worry not however, we plan to keep adding new content for at least a year after release, perhaps a lot longer.

DO take part in this stage if:

- You want to give feedback on what will become the finished game

DO NOT take part in this stage if:

- You’d rather wait a litttttle bit longer and play the polished final version

- You’re still busy playing Pokémon X/Y
 
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News Comments > SOE Boss: Next Game "Dedicated" to Star Wars Galaxies Fans
10. Re: TimeLines: Assault On America Preorders Jan 26, 2014, 16:10 Parias
 
wtf_man wrote on Jan 26, 2014, 13:38:
NKD wrote on Jan 26, 2014, 12:37:
Klaus Flouride wrote on Jan 26, 2014, 12:20:
Another failure in the making. When are they going to learn that ANY game in that universe is cursed to failure?

What universe?

I think he means Star Wars.

Well then... what about X-Wing? Tie-Fighter? And the Jedi Knight series? Knights of the Old Republic? That's far from "ANY" game.
 
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News Comments > On Sale
4. Re: Car Mechanic Simulator 2014 on Steam Jan 24, 2014, 21:30 Parias
 
Yeah, I don't know - speaking as someone who knows jack-all about what actually goes on under the hood of my car, this "Car Mechanic Simulator" might actually be an entertaining way to get informed if it's decently done.

I don't have a problem with games like this coming out, because on occasion they give me an excuse to get some insight into types of careers that I normally only have a passing interest in.

...Usually.
 
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News Comments > The Elder Scrolls Online and Thief Each Rated "M"
58. Re: The Elder Scrolls Online and Thief Each Rated Jan 23, 2014, 16:01 Parias
 
Creston wrote on Jan 23, 2014, 13:11:
I don't get co-op Skyrim either, to be honest. There is nothing so difficult that it needs a second player, unless you put it on Legendary diff, and then you just wind up rezzing each other all the time.

In the end, co-op Skyrim would just be you and a buddy each playing Skyrim in different areas, while you're chatting with each other. You can already do that.

I'd rather play GW2 than co-op Skyrim.


It's not about the difficulty requiring a second player - it's just about being able to team up with a friend and play through the singleplayer content together (though yes, we'd likely jack up the difficulty to compensate). And why would we be in different areas? The idea would be to explore and enjoy the game's content together. The variety of weapon and skill path options would make it even more fun, as a couple of players could support each other while specializing in their particular area.

And all of this would be wrapped around the detailed, plot-driven Skyrim experience rather than a generic, repetitive MMO.

I don't disagree that it would require some refactoring to make the scripted events, etc work properly, but that's why I'm saying I'd be willing to pay money for something like this.
 
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News Comments > The Elder Scrolls Online and Thief Each Rated "M"
39. Re: The Elder Scrolls Online and Thief Each Rated Jan 23, 2014, 13:04 Parias
 
Hammer wrote on Jan 23, 2014, 11:51:
Skyrim Coop - give me that, and I'm in heaven.

Yeah, why couldn't they just do this? I would've forked over money without a second thought for a co-op enabled addon for Skyrim. In contrast, this full-blown MMO holds very little interest for me.
 
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News Comments > Arma III Campaign Episode 2 Released
5. Re: Arma III Campaign Episode 2 Released Jan 21, 2014, 15:05 Parias
 
Numinar wrote on Jan 21, 2014, 12:47:
I miss the co-op from Arma 2, but lets face it, missions were more likely to fail from scripting problems than a bullet to the head most the time.

I still enjoyed the hell out of it though - and the missions in Operation: Arrowhead's campaign were actually pretty polished and REALLY fun to play. Splitting the player groups up into diverse roles that could support each other (i.e. one group commanding a chopper group, another commanding a tank column) made for some insanely fun LAN parties. I'm really disappointed they didn't go for the same co-op campaign approach in Arma3.
 
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News Comments > Guild Wars 2 Updated
4. Re: Guild Wars 2 Updated Jan 21, 2014, 11:36 Parias
 
Creston wrote on Jan 21, 2014, 11:31:
How is an engineer? Is it fun?

I have a lot of fun running around with my itty-bitty Asura engineer, dropping turrets, mortar cannons, and the like all over the battlefield. I rather enjoy it.
 
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News Comments > Star Wars 1313 TM Lapses
1. Re: Star Wars 1313 TM Lapses Jan 17, 2014, 14:15 Parias
 
Not exactly jaw-dropping news at this point, but still disappointing. I was hoping this game might get picked up again somehow =\  
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News Comments > Tom Clancy's Ghost Recon Online Steam Early Access
5. Re: Tom Clancy's Ghost Recon Online Steam Early Access Jan 14, 2014, 18:54 Parias
 
xXBatmanXx wrote on Jan 14, 2014, 18:51:
huh? Not just been worked on -but hasn't it been released for consoles like 3 years ago? Maybe diff game of similar name?

You might be thinking of "Future Solider". Which came out on PC too.
 
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News Comments > On Sale
5. Re: On Sale Jan 13, 2014, 20:44 Parias
 
Quboid wrote on Jan 13, 2014, 20:18:
So the Jane's franchise was good while EA controlled it?

Times change...

Yeah, that was back when it was the semi-"good" EA - when we got games like Dungeon Keeper and the like.
 
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News Comments > Steam Top 10
11. Re: Steam Top 10 Jan 5, 2014, 19:39 Parias
 
Yes, Men of War absolutely works best as a co-op game. It's also an insane amount of fun - we STILL pull it out for LAN parties many years after it was first released.  
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News Comments > Homeworld HD/CE Survey
9. Re: Homeworld HD/CE Survey Dec 27, 2013, 14:07 Parias
 
jdreyer wrote on Dec 27, 2013, 13:50:
Honestly, this is something modders could probably do in their free time in 6 months. It's really not that much work.

I'm actually rather surprised this hasn't happened already. A bit of Googling around seems to indicate that the source code to Homeworld actually was released... and after seeing what insanity the community did to Freespace 2 using it's source code (i.e. Diaspora) I'd love to see what could happen with Homeworld.

Although I know this is utterly contingent on the right kinds of individuals being available (and having the time to do it). I'd be extremely hesitant to say that an HD upgrade of the original game would be "really not that much work" though, as it would likely involve gutting a lot of core components to bring the game up to modern-day standards. Freespace 2 has only gotten to where it was after many years of effort from some extremely dedicated and talented individuals.
 
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414 Comments. 21 pages. Viewing page 4.
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