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User information for Mr. Denton

Real Name Mr. Denton   
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Nickname Parias
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Mar 8, 2002, 21:48
Total Comments 425 (Amateur)
User ID 12630
 
User comment history
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News Comments > New Deus Ex Details?
11. Re: New Deus Ex Details? Jun 17, 2014, 12:21 Parias
 
Optional Nickname! wrote on Jun 17, 2014, 10:23:
Consolitis also prevents click-dragging or proper key-rebinding.

Wat. No - DX:HR absolutely allows you to rebind your keyboard keys.

And it absolutely does have drag-and-drop inventory management.

Are you referring to Deus Ex: The Fall instead (which does indeed have such limitations and is universally acclaimed as terrible)? Because that's a VERY different game than Deus Ex: Human Revolution.
 
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News Comments > U.K. Sales Charts
5. Re: U.K. Sales Charts Jun 16, 2014, 19:26 Parias
 
Yay Spintires! Co-operative multiplayer in it was hilarious to play over the weekend - it's a surprisingly fun game.  
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News Comments > Carmack-Free QuakeCon
4. Re: Carmack-Free QuakeCon Jun 12, 2014, 20:07 Parias
 
Nuts, Carmack was pretty much the only reason I still paid any attention at all to QuakeCon.  
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News Comments > Elite: Dangerous E3 Trailer
26. Re: Elite: Dangerous E3 Trailer Jun 11, 2014, 15:51 Parias
 
Yeah, I'll admit too that I'm actually looking forward to Star Citizen a bit more just because it'll have a singleplayer, Wing Commander-styled campaign that I can play co-op with my friends (or so they promise). I have a hard time playing games over the long term if there's no major underlying purpose to drive me forward.

But you know what? I think Elite: Dangerous will still be cool and fun - enough so that I paid full amount for alpha access. I still feel E:D will have a lot to bring to the table, and I'm going to thoroughly enjoy having both it and SC on the market -- just for different reasons.
 
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News Comments > Far Cry 4 Co-op Support
10. Re: Far Cry 4 Co-op Support Jun 10, 2014, 15:36 Parias
 
Creston wrote on Jun 10, 2014, 15:01:
HoSpanky wrote on Jun 10, 2014, 14:29:
Far Cry 3 had co-op as well, but it was a separate part of the game. Unless they specifically say "Campaign Co-op", I will believe it's a bullshit side-game. SO many games tossed out "co-op!" on the package, only to find it meant something different from expected.

The FC4 trailer specifically says that it's drop-in co-op, and what it does is just deactivate the single player/campaign missions, but everything else is open. So the fortresses, hunts, etc. and all that stuff counts towards your completion.

More interesting is the news that, apparently, on the PS4, you can co-op FC4 with people who don't own the game.

That sounds kinda terrible actually. When I play proper campaign co-op games, I head over to my friend's place and we blow through the entire campaign together to enjoy the story, scripted events, etc.

If all that stuff is turned off in FC4, what's the point?
 
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News Comments > Battlezone II Patch Restores Multiplayer
5. Re: Battlezone II Patch Restores Multiplayer Jun 9, 2014, 11:58 Parias
 
Gib007 wrote on Jun 9, 2014, 11:48:
I loved Battlezone I and II myself. Indeed there has been nothing to replace it thus far, but it something did, or if they even made Battlezone III, everyone would think it was crap and the original was better. The market today is saturated and there's always the "sequel sucks" psychology.

It's a bit of a different setting, but Hostile Waters: Antaeus Rising is the same sort of RTS / action game mix, with roughly the same kind of direct-ordering system for bossing your units around (or directly going into the action yourself).

It's also got a half-decent story to boot (narrated by Tom Baker!) and is worth a look if you were a Battlezone fan.
 
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News Comments > Tropico 5 Preorders Soar
17. Re: Tropico 5 Preorders Soar May 21, 2014, 15:15 Parias
 
JaguarUSF wrote on May 21, 2014, 09:18:
My video review is going up Friday (release day). It will be quite positive.

Can you give us any advance details on the co-op play? This is what I've been waiting to hear about for the game.
 
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News Comments > Morning Consolidation
6. Re: Morning Consolidation May 16, 2014, 14:00 Parias
 
I've always found the GOW games had decent campaign co-op, at the least. So long as they keep that functionality in, I'll keep playing.  
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News Comments > Halo PC GameSpy Fix Coming
5. Re: Halo PC GameSpy Fix Coming May 12, 2014, 18:47 Parias
 
Orogogus wrote on May 12, 2014, 18:29:
Parias wrote on May 12, 2014, 18:06:
The Half Elf wrote on May 12, 2014, 17:40:
Still wish they'd port Halo 3 and Reach to the PC, alot of fun co-op.

Except that for every port of the Halo franchise to PC so far, they've somehow fucked up horribly and excluded any kind of co-op play whatsoever.

I agree, they should bring the games to PC - but get someone competent to do it please. Co-op's one of the only reasons I still dust off my consoles and boot the games up every now and then.

It's unfortunate but not that hard to understand. Halo 1 and 2 only local splitscreen co-op, on one machine -- they weren't passing any network packets around in co-op and nothing campaign-related really has to be synchronized. So putting in online co-op could easily be beyond the scope of a port job.

Well... OK, I'll give you that one. I'll admit I'm just personally pissed because (at least for Halo 1) they seemingly put a lot of development resources into making competitive online modes that I didn't care about instead of the co-op play I really wanted. I really thought it was a bad decision for the game and ruined a port I was really looking forward to ("at last - when it comes out on PC, I won't have to play co-op in split-screen anymore!").

And for Halo 2 I have no insight whatsoever into what their development mentality was for the port, other than just not giving a damn and trying to put it out with as little effort and investment as possible.

You're right though... there is quite a bit more work needed to get co-op play working over a network connection for a game that isn't designed for it originally. With Halo 3 and onwards all that functionality is at least already built in.
 
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News Comments > Halo PC GameSpy Fix Coming
3. Re: Halo PC GameSpy Fix Coming May 12, 2014, 18:06 Parias
 
The Half Elf wrote on May 12, 2014, 17:40:
Still wish they'd port Halo 3 and Reach to the PC, alot of fun co-op.

Except that for every port of the Halo franchise to PC so far, they've somehow fucked up horribly and excluded any kind of co-op play whatsoever.

I agree, they should bring the games to PC - but get someone competent to do it please. Co-op's one of the only reasons I still dust off my consoles and boot the games up every now and then.
 
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News Comments > Morning Crowdfunding Roundup
1. Re: Morning Crowdfunding Roundup May 7, 2014, 11:11 Parias
 
A shame about that Outcast remake - I hope they're still able to churn out something good.  
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News Comments > Star Citizen Status Report
19. Re: Star Citizen Status Report May 2, 2014, 23:04 Parias
 
nimski wrote on May 2, 2014, 22:48:
{PH}88fingers wrote on May 2, 2014, 20:52:
it's not stop and play FPS for a while.

It's when you are boarding a ship to capture it, you and your friends will board the ship and have to kill the current owners of the ship and then take control of it. Killing them in FPS, inside the corridors of the ship etc.

Also, lets say you find an abandoned space station or whatever, you land your ship on it, get out walk around to explore, and another person has also landed on the other side and all of a sudden a FPS firefight breaks out as you run into each other both exploring the same station or planet etc. (or groups of players exploring together)

Ok.. that's cool and all, but what game are your friends playing when you decide to board the ship? They will be flying their own ships most likely. So everyone will need to stop and come do the boarding mini-game. I'm just trying to think of how this plays out in reality.

Why would everyone else need to stop? They'd still be flying their ships or doing whatever they want outside. That's half the point (and appeal) of the game - everything's seamlessly happening in the same general instance while you're flying around space, boarding ships, engaging in FPS combat, etc.

Don't think of this as a limited, linear space sim where everyone has to be stuck doing the same thing. If anything it's more like an FPS where everyone just happens to be using these ultra-detailed, ultra-customizable spaceships as vehicles that one can get in and out of at any time.
 
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News Comments > Call of Duty: Advanced Warfare in November
35. Re: Call of Duty: Advanced Warfare in November May 2, 2014, 14:18 Parias
 
Creston wrote on May 2, 2014, 14:11:
The last thing Bobby wants to do is come down that $60 price tag, so they keep including a SP campaign few people want or even care about.

Is that really true? I never even bother much with the multiplayer modes in CoD and only really play it for all the scripted craziness in the singleplayer campaigns as I've never been much into competitive gaming. I actually had a lot of fun with CoD1/2's singleplayer.

Why do people dislike the singleplayer modes that much? I didn't realize this was apparently a majority thing.
 
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News Comments > From Software Sold
26. Re: From Software Sold Apr 28, 2014, 16:19 Parias
 
jacobvandy wrote on Apr 28, 2014, 16:02:
Lmao... First of all, I have no sympathy for anyone who plays these kinds of games with KBM. I've said it before, Dark Souls, Assassin's Creed, Need For Speed, whatever, you're torturing yourself needlessly with an inherently inferior control scheme for the gameplay style.

Even ignoring that, you're doing it wrong. I've not used arrow keys for movement since the Doom era (I'd say different strokes, but again, you're hampering yourself with a terrible hand position), but just to see for myself I went in-game right now and re-bound it that way. It worked just fine. I even restarted the game to see if it stuck, and it did, so... You'll have to blame user error there. You're probably running into an issue of overlapping keybinds that the game is trying to prevent. If it didn't do that, you'd be complaining about the game firing off spells or moving the camera or whatever when you try to step forward.

I've never said they have the best control scheme, especially not for KBM, but even for that it is serviceable. They actually did a lot to the UI in making it mouse-friendly, including a grid-based inventory and all the rollover selection. You couldn't do that in the last game. This is a gamepad game, and there's nothing wrong with that IMO. Sorry the truth hurts, but you can either suck it up and wrestle with the system they gave you or swallow your misplaced pride and get a damned controller. Believe me, you'll be much happier in playing this and many other games.

Damn dude - that's a bit much, isn't it?
 
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News Comments > From Software Sold
23. Re: From Software Sold Apr 28, 2014, 15:54 Parias
 
saluk wrote on Apr 28, 2014, 15:35:
From Software doesn't ever seem to stretch a series very far, so I would expect they would be moving on soon anyway.

You'd think that, but...
 
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News Comments > Free Battlefield 1942 Redux
15. Re: Free Battlefield 1942 Redux Apr 19, 2014, 05:12 Parias
 
Jerykk wrote on Apr 19, 2014, 05:00:
Also, Codename Eagle wasn't a BF mod. It was the spiritual predecessor to the BF series.

And a freaking awesome one at that.
 
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News Comments > Alien: Isolation Trailer
17. Re: Alien: Isolation Trailer Apr 17, 2014, 15:21 Parias
 
eRe4s3r wrote on Apr 17, 2014, 14:13:
Remember Aliens Colonial Marines..... and what bullshit and lies were spread before that released....

Yes. I also remember earlier games like the Alien vs Predator series, which were quite awesome.

I'm not going to write off an entire enjoyable franchise just because of one bad game from an isolated developer.
 
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News Comments > Alien: Isolation Trailer
10. Re: Alien: Isolation Trailer Apr 17, 2014, 11:55 Parias
 
Great trailer - this definitely ramped up interest for me. Looking forward to seeing how this turns out.  
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News Comments > Guild Wars 2 Feature Pack
5. Re: Guild Wars 2 Feature Pack Apr 16, 2014, 10:51 Parias
 
Marvin T. Martian wrote on Apr 16, 2014, 09:01:
I have been playing this game from release and this feature pack, although ambitious,has made too much of a negative impact of the game.Through all the devs positive double speak, it will have a negative impact on many. It's a game breaker for many.

Your post is pretty unclear - what exactly is "negative" and a "game breaker" with this release?
 
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News Comments > Ghost Recon Phantoms Launched
9. Re: Ghost Recon Phantoms Launched Apr 10, 2014, 16:23 Parias
 
jdreyer wrote on Apr 10, 2014, 16:18:
So the original Ghost Recon games (IIRC) were single player or coop campaign style games. This is multiplayer only? Again, a trailer which doesn't describe what kind of game this is at all. Good advertising there.

This confuses me as well. Does it actually have some kind of co-operative mission-oriented gameplay, or is this strictly competitive?
 
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425 Comments. 22 pages. Viewing page 3.
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