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User information for Mr. Denton

Real Name Mr. Denton   
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Nickname Parias
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Mar 8, 2002, 21:48
Total Comments 425 (Amateur)
User ID 12630
 
User comment history
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News Comments > No PC Halo 4 Because It's "Designed Specifically for Xbox 360"
11. Re: No PC Halo 4 Because It's Nov 6, 2012, 21:58 Parias
 
fuzzy maxitazz wrote on Nov 6, 2012, 21:19:
And few will comment on this. Because no one on the pc cares about Halo. It seems to me that halo is of little interest to the pc crowd. With good reason i think

I had GREAT interest in playing Halo on the PC, and Halo 2.

The problem is that both games came out with no co-op support, which have always been the main selling points of the franchise for me. In particular I was hoping that by porting both those games to PC, they'd add in proper LAN play so I wouldn't be stuck to playing them in split-screen mode back then - I was crushed when they didn't bother.
 
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News Comments > Star Citizen Hits Kickstarter Goal
4. Re: Star Citizen Hits Kickstarter Goal Oct 24, 2012, 10:00 Parias
 
Trevellian wrote on Oct 24, 2012, 09:58:
The fan questions he began answering over on Reddit just reaffirmed to me that it will be the best game of all time as soon as he answered the question "Will it be like Freespace?" with pretty much the answer, "Yes, it will be like Freespace, but my original vision before I sold Digital Anvil to Microsoft." That was enough for me.

Oh, that and the fact he said you'd be able to have more than one player on a Corvette/Destroyer manning different stations on the Bridge.

This is exactly why I invested as well.
 
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News Comments > 0x10c Interview; Test Footage
3. Re: 0x10c Interview; Test Footage Oct 12, 2012, 21:10 Parias
 
This is EXACTLY the sort of game I've been waiting a long time to play - I'll be all over this once it comes out.  
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News Comments > On Sale
2. Re: On Sale Sep 26, 2012, 20:54 Parias
 
Nexus: The Jupiter Incident is quite awesome. Anyone who hasn't played it yet should take the opportunity to do so now.  
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News Comments > Ships Ahoy - Transformers: Fall of Cybertron
12. Re: matthew@welchkin.net Aug 21, 2012, 13:16 Parias
 
Darks wrote on Aug 21, 2012, 10:56:
Watter wrote on Aug 21, 2012, 10:43:
If this had campaign co-op (like the first) it may well have been a full price, day one purchase, but without it, it's at most a "maybe if I happen to see it on sale sometime" kind of purchase.

I enjoyed the first one quite a bit with a buddy of mine. Despite the setting, the sound effects and animation did a great job of making it fee like Transformers should feel.

According to the steam page, this game does have Coop. I would be curious to see if it really does.

Wait, what? Yeah, can we get confirmation on this? I was about to demand that Steam take my money so I could play this with my friend over the weekend, but if it doesn't have campaign co-op I won't bother.

Edit: Co-optimus says "Four players can team up for the online Escalation mode." for the PS3 version... if it's the same for all platforms, then color me disappointed. Ugh.
 
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News Comments > Irrational Departures
8. Re: Irrational Departures Aug 9, 2012, 00:47 Parias
 
wtf_man wrote on Aug 8, 2012, 21:21:
I have way more interest in Dishonored than Bioshock Infinite.

Something about constantly having to save/escort that girl seems utterly annoying.

Dishonored definitely looks great, but I'm going to play and enjoy both. I guess I'm one of the few who really enjoyed those sorts of portions of HL2: Episode 1 / 2 - I thought they were really well done, and I hope BS: Infinite pulls off this sort of thing just as well.
 
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News Comments > MechWarrior Online Specs; Founders Program Tomorrow
6. Re: MechWarrior Online Specs; Founders Program Tomorrow Jun 19, 2012, 00:14 Parias
 
Cutter wrote on Jun 18, 2012, 22:33:
jdreyer wrote on Jun 18, 2012, 22:17:
I dunno. Hard to get excited without a campaign to play through either SP or Coop.

It'd be cool if they could weave some story arcs into stuff. Anyway, sitll waiting for my key!

Ditto, having this stuck as multiplayer-only is quite disappointing - but I'm gonna end up playing it anyways.
 
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News Comments > Civilization V Patch Adds Steam Workshop Support
2. Re: Civilization V Patch Adds Steam Workshop Support Jun 15, 2012, 02:17 Parias
 
Still no multiplayer animations - after all this time?

Every changelog I madly check in to see if I have an excuse to present this game to my local LAN party group, and every changelog I end up disappointed.
 
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News Comments > Official The Elder Scrolls Online Announcement
15. Re: Official The Elder Scrolls Online Announcement May 3, 2012, 22:59 Parias
 
I really don't know how to interpret this; all I really want is just something like Skyrim with small-scale co-operative play built in. Making it into a complete MMO feels like it'd detract from the overall experience; less substance, more players.  
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News Comments > Human Head Off Prey 2?
14. Re: Human Head Off Prey 2? Apr 20, 2012, 02:19 Parias
 
Yup, I was actually looking forward to seeing how this game turned out.  
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News Comments > Fan Created Wing Commander Saga Nears
1. Re: Fan Created Wing Commander Saga Nears Mar 16, 2012, 21:48 Parias
 
Ha. There's always been this debate on Freespace -vs- Wing Commander, and now this cool-looking release is coming out under the overhauled-to-hell FS2 engine.

In the end, everyone wins. Looking forward to this; I had no idea they had put this amount of effort into it.
 
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News Comments > MechWarrior Online Trailer
7. Re: MechWarrior Online Trailer Feb 29, 2012, 12:27 Parias
 
Razumen wrote on Feb 29, 2012, 11:31:
Darks wrote on Feb 29, 2012, 10:23:
InBlack wrote on Feb 29, 2012, 09:51:
The trailer is damn cool, no gameplay footage though.

Yea it does look nice, but an Atlas does not have jump jets, so that Atlas would end up in pieces on the ground after that drop.

While not as noticeable as it could have been, if you look you'll see that the Atlas drops with an some sort attachment on it's back. It's likely that it's a sort of one time dropjet system like the ones in MW4.

This was exactly my thought too, it looked like it dropped with a disposable thrust system to help it get down in one piece.

Also, cool of them to use the exact startup voice from Mechwarrior 2: Mercenaries (albeit slightly changed).
 
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News Comments > PC Resident Evil Operation Raccoon City in May
11. Re: PC Resident Evil Operation Raccoon City in May Feb 25, 2012, 10:15 Parias
 
Wallshadows wrote on Feb 24, 2012, 21:44:
I agree that they were fun games (except the single player co-op designs)..

What's wrong with the co-op play? I thought the full campaign co-op in RE5 was a real winner - it's the main reason I still pull the game off the shelf every few months to give it another playthrough.

Edit: Unless you were referring to how the entire game was basically built around a co-op design and how this would have impacted singleplayer, in which case I can understand - I've only played the game co-operatively as I couldn't see singleplayer being as much fun.

This comment was edited on Feb 25, 2012, 10:43.
 
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News Comments > Arma 3 Alpha Release Planned
3. Re: Arma 3 Alpha Release Planned Feb 25, 2012, 00:01 Parias
 
"Indeed, ease of use, and particularly accessibility, has been an entire goal in itself."

This scares the hell out of me and I hope they don't over-do it. While I agree with the concept that a lot of stuff around the game series is notoriously rough around the edges and counter-intuitive, the relative complexity is also what I absolutely love about Armed Assault; in particular the squad control and how you can micro-manage each and every thing your team does (if inclined) - not to mention all the different functions for operating tanks, aircraft, etc. If they start taking these things away and dumbing it all down, I'll be really disappointed.

From the wording though it doesn't sound like I'll have too much to worry about and that they're being careful about this.
 
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News Comments > MechWarrior Tactics Announced
3. Re: MechWarrior Tactics Announced Feb 21, 2012, 16:21 Parias
 
Wildone wrote on Feb 21, 2012, 16:02:
lol another mech fail. Guys in suits with chunky arms or the 2 legged reverse leg macross robot/ED209 rip offs/sigh

Have you even heard of Battletech before?

This sounds interesting - it's been a long, long time since I've played a decent turn-based Mech combat game. Fuck, I don't know - the last one I can genuinely remember off the top of my head was Mission Force: Cyberstorm.

Ah, actually, I'm forgetting the Front Mission series - that wasn't too bad.
 
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News Comments > Day 1 Tease - New MechAssault?
2. Re: Day 1 Tease - New MechAssault? Feb 17, 2012, 10:12 Parias
 
Eeek. I mean, okay, I'm definitely down for more giant robot games (especially anything Battletech-related), but MechAssault was definitely not the pinnacle of giant robot combat. More of a perversion.

An admittedly fun, amusing at times perversion that I played and got some kicks out of, but a perversion nonetheless. Unfortunately I guess this is the only thing that really sells big these days...
 
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News Comments > Cradle Gameplay Trailer
2. Re: Cradle Gameplay Trailer Feb 14, 2012, 01:15 Parias
 
I'll bite - this actually looks pretty neat.  
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News Comments > F2P Hawken in December; Beta Signups
5. Re: jtw321@gmail.com Feb 6, 2012, 22:43 Parias
 
Blackhawk wrote on Feb 6, 2012, 22:35:
I like the idea, and I like the look, but it looks a little too twitchy. It doesn't seem to have the lumbering, walking tank feel, or the careful maneuvering that mech games are known for. It looks almost like Quake with a cockpit.

This is my concern too. It does look neat, but I was hoping for something a bit more... giant robot-ey.
 
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News Comments > Men of War: Condemned Heroes Website; Trailer
4. Re: Men of War: Condemned Heroes Website; Trailer Jan 31, 2012, 21:24 Parias
 
bfg9000 wrote on Jan 31, 2012, 19:42:
Ok so it will be more in the vein of Red Tide rather than Assault Squad.

I'm hoping they skip the bit in Red Tide where they forgot to include co-op play of course. That's been the selling point of the series so far for me (although is also the reason I skipped Assault Squad).
 
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News Comments > Jagged Alliance: Back in Action Tactics Trailer
5. Re: Jagged Alliance: Back in Action Tactics Trailer Jan 24, 2012, 19:33 Parias
 
space captain wrote on Jan 24, 2012, 19:09:
gilly775 wrote on Jan 24, 2012, 18:38:
Really no different than something like Silent Storm and that was pretty fun. I'm sure they did that to appease to newcomers.

what?? its entirely different than SS, which was just like JA2 where you dont see enemies until your units actually "see" or hear them

Yes, exactly - SS was completely based around a hearing system as well. What're you talking about?

I share the same concerns about the fog of war - maybe this is just a difficulty level thing.
 
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425 Comments. 22 pages. Viewing page 16.
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