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User information for Mr. Denton

Real Name Mr. Denton   
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Nickname Parias
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Mar 8, 2002, 21:48
Total Comments 418 (Amateur)
User ID 12630
 
User comment history
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News Comments > Arma 3 Beta Next Week
10. Re: Arma 3 Beta Next Week Jun 21, 2013, 15:49 Parias
 
Strango wrote on Jun 21, 2013, 11:23:
InBlack wrote on Jun 21, 2013, 10:28:
Well that was pretty quick....Damn I better get the alpha soon. Hopefully its not a shameless money grab and there is substance to the actual game (once its released) because as far as I can see there are only showcase missions. Will there actually be a story campaign in the release version???

There is a single player campaign in the works, but it won't be put out until the full release.

"During the singleplayer campaign, the player will take the role of a British Special Forces soldier, Captain Scott Miller. Initially, the player must survive on their own after friendly forces are defeated in a failed NATO operation. During the campaign, the player will face everything from lone wolf infiltration missions to the commanding of large scale armored operations. The player will be able to choose different objectives and weaponry (such as UAVs, artillery, and air support) according to their play style."

Will this campaign have co-op play like Arma 2's? That was what made it the most enjoyable.
 
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News Comments > Deadpool Trailer
8. Re: Deadpool Trailer Jun 20, 2013, 18:47 Parias
 
ViRGE wrote on Jun 20, 2013, 17:43:
Rattlehead wrote on Jun 20, 2013, 17:36:
This game looks terrible....another cheap license cash in. Why do people keep buying this crap?
Really? I think it looks fun, though I'm definitely waiting to see some reviews.

I was thinking the same thing - it may not be a top-tier blockbuster hit, but what exactly about it looks so horrible?
 
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News Comments > Morning Mobilization
3. Re: Morning Mobilization Jun 19, 2013, 16:18 Parias
 
Damnit - I got all excited when I saw Terminal Velocity for Android listed in that first link, thinking it was a port of that awesome classic DOS game.  
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News Comments > Shadow Warrior Footage
12. Re: Shadow Warrior Footage Jun 16, 2013, 00:10 Parias
 
Also filing this under "better than I expected". Will have to see how this turns out.  
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News Comments > It came from E3 2013, Part One
10. Re: It came from E3 2013, Part One Jun 13, 2013, 13:24 Parias
 
Kajetan wrote on Jun 13, 2013, 13:21:
I'm not so sure if they can repeat the success of CoD. I'm not convinced that Destiny will be the new Halo for Activision. People want CoD, not some other game like CoD, only with mechs and lasers.

I sort of do =\
 
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News Comments > Star Citizen Passes $10MM in Funding
12. Re: Star Citizen Passes $10MM in Funding Jun 11, 2013, 13:04 Parias
 
Burrito of Peace wrote on Jun 11, 2013, 12:54:
I chucked a few hundred ducats at it...because I believe that Chris Roberts can pull it off. I have enjoyed every game he has ever made. Yes, even Privateer 2.

Same here. This game hits on a lot of demographic areas I enjoy, and is one of the very few crowdfunded endeavors I've actually put money towards.
 
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News Comments > Mad Max Game Announced
18. Re: Mad Max Game Announced Jun 11, 2013, 12:00 Parias
 
Shataan wrote on Jun 11, 2013, 10:02:
Some licences should never be touched. they fooked up StarShip Troopers. Terminator. Anything Aliens pretty much. The list goes on. And now what? Roadwarrior, asscam style. Ahuh.

Hey now, Starship Troopers and Terminator had some good games. Just not anything recent, mind you....
 
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News Comments > Titanfall Announced
2. Re: Titanfall Announced Jun 10, 2013, 14:29 Parias
 
Agreed, reminds me a lot of Shogo:MAD - except you can actually get out of the giant robots on the fly. Will be keeping an eye on this.  
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News Comments > X Rebirth Lives
23. Re: X Rebirth Lives Jun 7, 2013, 19:32 Parias
 
eRe4s3r wrote on Jun 7, 2013, 18:29:
And yeah, Capital ships are the most broken aspect in the entire X universe and I no not a single space "First person" flight game where it wasn't so.

What about Star Trek: Bridge Commander and Klingon Academy? Those did it pretty well (the latter in particular).
 
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News Comments > X Rebirth Lives
20. Re: X Rebirth Lives Jun 7, 2013, 17:38 Parias
 
yuastnav wrote on Jun 7, 2013, 16:33:
Flying capital ships is one of those things that sounds really cool but is actually boring.
Countless times I've longed to sit in a capital ship only to be disappointed. There is no way this can be interesting because strictly speaking you would be the one who gives orders and cannot actually do anything. Flying those things manually is a pain.
A good consensus is flying a M7 or something like that. It is bigger than a fighter but smaller than a M2 or M1.

Nah, not from my POV. I have lots of fun commanding capital ships - micro-managing fighters, orchestrating full-fire barrages, etc. It touches all the right geek-places in the same way that Battlestar Galactica did, and I don't find it boring at all. With the 3D bridge mods that came out for X3, it made the experience even better.

I know this is just my own perspective, but it's wrong to assume nobody finds any fun in commanding capital ships, because for some of us it's exactly the opposite. This is also the key bit as to why I feel the game would benefit so much from multiplayer (fighter pilots can zoom around with capital ship captains backing them up, etc) and feel it's a huge loss not having it present in the franchise.
 
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News Comments > X Rebirth Lives
9. Re: X Rebirth Lives Jun 7, 2013, 14:21 Parias
 
HoSpanky wrote on Jun 7, 2013, 11:51:
Here's hoping they put in some co-op options. If I'm playing a tightly scripted game, sp-only is fine but these games are begging for co-op and completely ignore it.

I agree - co-op play is something the X series has badly needed for a very long time. For some reason their own community seems vehemently against it, but I'd love to be able to team up with a friend who can launch in a fighter from a capital ship I'm piloting, coordinate escorts for my freighters on trade runs, etc... there's a lot of possibilities that would be just awesome with this game.

Although I vaguely recall hearing the new game won't allow you to pilot capital ships, which is a bit of a letdown for me =\ Still looking forward to this though.
 
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News Comments > Deus: Ex: The Fall Reveal Tomorrow?
14. Re: Deus: Ex: The Fall Reveal Tomorrow? Jun 4, 2013, 12:52 Parias
 
Jerykk wrote on Jun 4, 2013, 12:39:
Those don't really seem like substantial changes. Boss fights comprise approximately 0.5% of DX:HR and anyone interested in the DLC has already played it.

I sort of know what you mean, but it's actually a bit of a bigger deal for me as I like to do bi-annual playthroughs of DX:HR... the broken DLC integration means I need to mentally think ahead to remember the point in the game's story where the DLC is supposed to fit in, manually exit the game in advance, and load up a whole separate executable to fit the experience properly into the story (since it just feels awkward playing the DLC after I've already beaten the game). It's pretty immersion-breaking and I hate that they did it that way.

And even though the boss fights are a small part of the picture, I personally would still love to see the new content - i.e. reworked environments, AI, and battle conditions. I would genuinely pay money (if not a whole lot) for an "Enhanced Edition" or something with all these changes baked in on the PC.

Leper wrote on Jun 4, 2013, 12:51:
Can't we just let it go? I can't see how this seriously affects anyone. The next game in the series will also be OCD-unfriendly if the devs can't focus on it.

My sticking point with this whole thing is that the rigid, combat-oriented boss battles were the biggest complaint with DX:HR. The developers took the time to actually fix them - but said fixes might not ever see the light of day on one of the game's prominent platforms.

But you're right - I am being a bit nit-picky.
 
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News Comments > Deus: Ex: The Fall Reveal Tomorrow?
10. Re: Deus: Ex: The Fall Reveal Tomorrow? Jun 4, 2013, 12:27 Parias
 
Creston wrote on Jun 4, 2013, 11:55:
nin wrote on Jun 4, 2013, 11:03:
by the way this is being handled...the same team who did the DLC, April Tweat and made the Boss Fights took over any future development.

You mean the same team that did the core game? To my knowledge, it's not changed hands at all...the original boss fights were outsourced, and they've said they regretted that decision and have learned from it.


Not only that, but the Missing Link DLC was AWESOME. The only downside was that it didn't seamlessly integrate (like they do in LA Noire, for example). So yeah, more of that, please.

Creston

What's super-annoying is that the Wii-U version of DX:HR actually WILL have seamless integration of the Missing Link DLC.... as well as re-worked boss battles from the core game to be less silly.

And allegedly they're not planning to backport these changes to the PC platform =\ Although after a bunch of rage about this on the official forums, I heard they were going to bring the demand for this up with the developers.... so maybe there's some hope.

Wildone wrote on Jun 4, 2013, 12:02:
Yea no Im not buying another consolitus POS like the last one

Thanks for contributing! Your arbitrary slamming of a popular game has definitely helped the direction of this thread.

I'll understand if you didn't like DX:HR because you disagreed with it for various reasons or found it just didn't completely fit your preferred gameplay style... but just declaring the game a "POS" makes you look like a troll.
 
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News Comments > Metro: Last Light Selling Well
15. Re: Metro: Last Light Selling Well Jun 3, 2013, 15:13 Parias
 
I absolutely agree with theyarecomingforyou - the STALKER series was a fun set of games that had great atmosphere - no doubt. I really enjoyed playing them, but calling the Metro series inferior by comparison isn't fair in my eyes. I actually enjoy Metro a lot more because it does a much better job at presenting it's plot, and the fact that it's a linear experience means they can present a much stronger and engaging story.

Again though, I enjoyed STALKER a lot too and found a different way to get immersed in it based on it's own strengths. Both games have their pros and cons, and I don't see why some people can't just enjoy both of them.
 
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News Comments > Mirror's Edge 2 Indications
13. Re: Mirror's Edge 2 Indications May 30, 2013, 15:39 Parias
 
vrok wrote on May 30, 2013, 12:02:
Expect coop multiplayer.

I hope - that'd be bloody awesome.
 
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News Comments > HARDWARE: Shipbreakers Trailer
3. Re: HARDWARE: Shipbreakers Trailer May 30, 2013, 01:47 Parias
 
Wow, I like how they kept the perfect Homeworld feel out of the UI, even though it's a ground-RTS game now.

But... I agree, if it's not going to have any kind of singleplayer content and is just focused on competitive only, I'll be really disappointed.

Edit: OK wait, what? Now I'm confused.

"We are not making a ‘social strategy game’. We’re making an RTS with both single-player and multi-player. There is gameplay on a planetary scale – meaning big maps and a big world to explore – and you have the ability to do that with friends. We’re eager to fix the misconception."
 
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News Comments > X3: Albion Prelude 3.0 - Shady Business Released
9. Re: X3: Albion Prelude 3.0 - Shady Business Released May 29, 2013, 02:02 Parias
 
Illumin wrote on May 28, 2013, 23:42:
Rebirth just better come out before Star Citizen. Once Star Citizen is out Rebirth will be put on the back burner of games to buy for a long time.

Especially since I heard they're taking pilotable capital ships out of Rebirth. That's been my favorite component of the X series so far =\
 
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News Comments > Hellraid Details
5. Re: Hellraid Details May 28, 2013, 16:59 Parias
 
Panickd wrote on May 28, 2013, 16:32:
Even in "true" co-op games like the Borderlands series everyone ends up competing to get the best weapons.

Not from where I sit - we're always gracious about what we pick up and tend to coordinate pretty carefully what kind of weapons each player wants to use so we're not doubling-up, trading weapons around as needed.

I only play with a specific circle of friends however - co-op with random strangers just feels like the wrong way to do it.
 
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News Comments > Morning Tech Bits
1. Re: Morning Tech Bits May 28, 2013, 13:17 Parias
 
Oh man, that 3dfx article was super-nostalgic. I think I actually still have my Voodoo 5 kicking around somewhere....  
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News Comments > Heavy Gear Assault Adds Singleplayer
9. Re: Heavy Gear Assault Adds Singleplayer May 27, 2013, 13:34 Parias
 
Shataan wrote on May 27, 2013, 13:17:
"but Heavy Gear for me has always been as much about tactics as anything else."

Really? I well remember HG 2. And back in the day, it was mostly all about Dueling. But we approached as a Squad more or less, chose who we`d each duel with based on proximity, and then if we won, we`d quickly go help a team mate.

If that is tactical, it was really simplified tactics imo.

Wasn't the singleplayer campaign all about tactics though? They even had a bunch of defined ROE parameters for your team mates and a positioning map to let you deploy your squad mates, set up ambushes and so on - not to mention the whole stealth component.

I know with the actual scripting of the later singleplayer missions the concept fell apart a bit, but the framework was definitely there for some of the campaign.
 
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418 Comments. 21 pages. Viewing page 11.
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