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User information for Mr. Denton

Real Name Mr. Denton   
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Nickname Parias
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Mar 8, 2002, 21:48
Total Comments 490 (Amateur)
User ID 12630
 
User comment history
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News Comments > Star Trek on GOG.com
15. Re: Star Trek on GOG.com May 7, 2015, 14:40 Parias
 
Flatline wrote on May 7, 2015, 14:28:
ViRGE wrote on May 7, 2015, 13:28:
Mashiki Amiketo wrote on May 7, 2015, 13:24:
Needs: Bridge Commander and Klingon Academy. I enjoyed KA way, way, way more than BC.
Agreed. If you're going to release a Star Trek collection I guess you need to include Starfleet Academy, but it wasn't a very good game (the phasers weren't even phasers!). Klingon Academy was vastly superior as far as gameplay goes.

On the other hand, I'm glad they've included 25th and Judgement to start things off. Those are some excellent games all-around.

Klingon Academy was a Taldren game if memory serves. At least, they used all the models from Starfleet Command.

Nah, Klingon Academy was an Interplay / 14 Degrees East endeavour AFAIK - Taldren wasn't involved. I don't think they could just bring over the SFC models either because they needed ships that were a lot more detailed for the "ginsu" model the game had -- the functionality that let ships dynamically break up into different chunks and pieces based on damage received.
 
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News Comments > Star Trek on GOG.com
8. Re: Star Trek on GOG.com May 7, 2015, 13:30 Parias
 
harlock wrote on May 7, 2015, 13:12:
still waiting for a modern version of Bridge Commander...

http://www.stexcalibur.com/
 
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News Comments > Star Trek on GOG.com
1. Re: Star Trek on GOG.com May 7, 2015, 12:38 Parias
 
25th Anniversary and Judgement Rites were pretty awesome adventure games. If you're a Star Trek fan and never played them before, it's worth giving them a spin.  
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News Comments > New NFS This Fall; No Mirror's Edge & Titanfall Sequels Before 2016
15. Re: New NFS This Fall; No Mirror's Edge & Titanfall Sequels Before 2016 May 6, 2015, 00:10 Parias
 
Cutter wrote on May 5, 2015, 19:31:
And nary a shite was given thrice times!

About a new Mirror's Edge? No way, totally looking forward to the sequel for that. Assuming they don't completely fuck it up.
 
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News Comments > Spark Unlimited Closing
4. Re: Spark Unlimited Closing May 5, 2015, 12:38 Parias
 
I thought Lost Planet 3 was pretty good actually - they tried to make something in the franchise that actually had a coherent storyline to it.

Although the removal of co-op play (the reason I still play Lost Planet 2 to this day) was unforgivable.
 
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News Comments > Grand Theft Auto V FOV Mod Bans
27. Re: Grand Theft Auto V FOV Mod Bans Apr 29, 2015, 10:47 Parias
 
JayDeath wrote on Apr 29, 2015, 09:56:
Is the majority even using the first person view? It looks great but I find it very awkward and sloppy when moving.

I totally do - I love it for driving vehicles in particular, but haven't had too much trouble with the shooting action either.

It does get pretty awkward when you're trying to use cover though and things keep shifting around.
 
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News Comments > Call of Duty: Black Ops III Announcement
8. Re: Call of Duty: Black Ops III Announcement Apr 27, 2015, 12:01 Parias
 
Keilun wrote on Apr 27, 2015, 11:57:
Parias wrote on Apr 27, 2015, 11:38:
It sounds like they're FINALLY trying proper campaign co-op with this one though, so I'm intrigued.

This. I basically only play co-op games these days but the choices and moreover their implementations leave a lot to be desired. Perhaps I'm a minority audience (as many devs would have me believe).

My only concern here is that the SP campaigns in CoD games has been mixed and typically short. I actually picked up CoD:Ghost for cheap on a Steam sale and enjoyed the campaign but I must have finished it in 3 hrs. I think the most fun I've had in a coop shooter was Splinter Cell: Conviction which had its own separate coop campaign which lasted me closer to 10-12 hrs.

God I loved co-op in the Splinter Cell games. So many good memories - especially the final co-op bit in Conviction.

But yeah, I agree - it'll probably be short, but if it's the same kind of intense, story-oriented scripted experience we get in singleplayer then I expect it should still be a lot of fun. I look forward to setting up in my friend's basement and blasting through it together in a day.

This comment was edited on Apr 27, 2015, 12:32.
 
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News Comments > Call of Duty: Black Ops III Announcement
6. Re: Call of Duty: Black Ops III Announcement Apr 27, 2015, 11:38 Parias
 
It sounds like they're FINALLY trying proper campaign co-op with this one though, so I'm intrigued.  
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News Comments > Elite: Dangerous Powerplay Update Next Month
8. Re: Elite: Dangerous Powerplay Update Next Month Apr 24, 2015, 11:01 Parias
 
Linthat22 wrote on Apr 24, 2015, 10:40:
That's why I fear Star Citizen will suck. You never needed a HOTAS set up to play Wing Commander. I beat all the games with just a Keyboard.

Star Citizen already plays fine with a keyboard / mouse - if you read the forums, people have actually been bitching constantly about the ongoing balance struggle between KB&M and joystick users (namely because mouse users arguably have more precision). You don't need a HOTAS.

And you don't need a HOTAS for Elite: Dangerous either. It similarly plays fine with keyboard & mouse.
 
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News Comments > Uncanny Valley Thursday
2. Re: Uncanny Valley Thursday Apr 21, 2015, 17:37 Parias
 
I don't know - looks kinda interesting to me. I might check it out. I'm not really worried about a game's particular art style, so long as the gameplay and storyline's good.  
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News Comments > Ship Ahoy - PC Grand Theft Auto V
43. Re: Ship Ahoy - PC Grand Theft Auto V Apr 14, 2015, 16:22 Parias
 
So I've got two other friends excited about playing the heist content co-operatively. Are the heist missions friendly for three players, or do we need to line up more people to actually play them?  
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News Comments > EFF vs ESA on DMCA for Abandoned Games
14. Re: EFF vs ESA on DMCA for Abandoned Games Apr 9, 2015, 21:31 Parias
 
LurkerLito wrote on Apr 9, 2015, 15:21:
I seriously want these exemptions to go through. I mean seriously, just look at NOLF. People are willing to buy it, but not a single publisher is sure if they actually own the IP or the old game for that matter, so no one can even put out a GoG version. It's 100% abandoned, and no one can claim ownership to even put out the old version for sale. I think once something like that happens, the IP should immediately drop to Public Domain.

Yes - NOLF is an excellent example for why this needs to happen.
 
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News Comments > Steamship Ahoy - StarDrive 2
1. Re: Steamship Ahoy - StarDrive 2 Apr 9, 2015, 21:30 Parias
 
Did they get multiplayer into this yet?  
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News Comments > EFF vs ESA on DMCA for Abandoned Games
7. Re: EFF vs ESA on DMCA for Abandoned Games Apr 9, 2015, 14:26 Parias
 
Darks wrote on Apr 9, 2015, 14:18:
Parias wrote on Apr 9, 2015, 13:46:
jdreyer wrote on Apr 9, 2015, 13:29:
Vio wrote on Apr 9, 2015, 12:38:
letting people continue to play the games they paid forówill destroy the video game industry.

Think of the children!

Rolleyes

Really? You're siding with the ESA on this?

Heh, I think he was being sarcastic.

He was, some of these guys have their serious hats on and need to take a breather.

I'm in agreement that we should be able to find workarounds. Look what EA does to games all the time. Mercenaries anyone? They shut their servers down and you cant play that game Coop anymore. Such BS!!

Mercenaries 2? Yeah, that's fucking retarded - for some dumb reason they refused to put LAN play in the game and made co-op multiplayer completely dependent on their online matchmaking servers. Then they turned it off so that you can't play co-op at all. And it's super-annoying because co-op in this game was so incredibly fun.

But, fear not! Here's your solution: http://teknogods.com/phpbb/viewforum.php?f=6 - I've used this myself and it works perfectly.
 
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News Comments > EFF vs ESA on DMCA for Abandoned Games
5. Re: EFF vs ESA on DMCA for Abandoned Games Apr 9, 2015, 13:46 Parias
 
jdreyer wrote on Apr 9, 2015, 13:29:
Vio wrote on Apr 9, 2015, 12:38:
letting people continue to play the games they paid forówill destroy the video game industry.

Think of the children!

Rolleyes

Really? You're siding with the ESA on this?

Heh, I think he was being sarcastic.
 
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News Comments > EFF vs ESA on DMCA for Abandoned Games
2. Re: EFF vs ESA on DMCA for Abandoned Games Apr 9, 2015, 12:21 Parias
 
I do hope this makes some traction though. I have a lot of older games I still routinely play to this day, and really hate the issues that online server requirements cause. People should be allowed to establish workarounds for these once a given game gets old enough.  
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News Comments > Deus Ex: Mankind Divided Revealed
33. Re: Deus Ex: Mankind Divided Revealed Apr 8, 2015, 00:24 Parias
 
Task wrote on Apr 8, 2015, 00:20:
Well this is interesting news. But really, they need to bring back good ol JC Denton cameo.

I always admired his ability to deal with bomb threats.
 
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News Comments > Star Citizen March Update
16. Re: Star Citizen March Update Apr 7, 2015, 22:19 Parias
 
jdreyer wrote on Apr 7, 2015, 20:53:
theyarecomingforyou wrote on Apr 7, 2015, 17:50:
Nothing I've seen suggests the planetside content will be boring and unnecessary. In fact one of the videos CIG put out explained how they were implementing NPC events (i.e. a bandit might attack you or a shady character will offer you a mission) and allowing people the ability to sneak in weapons in order to make sure players are always on their toes. They recognised that locations like those shown are impressive at first but quickly blend into the background, so they'll be creating dynamic activities to create compelling experiences. Whether they'll deliver is another matter but they're certainly well aware of the mistakes of other games.

I picture it as being something like Skyrim, only a bit more interactive and with other players. As with most elements of the game players will be able to choose what to prioritise, so if you don't care for the planetside locations you can minimise your exposure to them.

The only thing that bothered me about the planetary stuff was that the landing sequence looked to be a non-interactive 2 minute cut scene. That's fine the first few times, but I hope that's skippable.

I think it'll end up being necessary to some end because that's how they'll dynamically load content when you're transitioning from orbit to the surface (no loading screens) -- but you'll be able to freely move around inside of your ship and access your financial empire, guild details, inventory, check up on your ship equipment, etc on the way down - or just screw around with anyone else you brought onboard your ship for the trip.
 
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News Comments > Deus Ex: Mankind Divided Revealed
9. Re: Deus Ex: Mankind Divided Revealed Apr 7, 2015, 19:24 Parias
 
Totally excited for this - let's hope it lives up to the promises.  
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News Comments > Star Citizen March Update
8. Re: Star Citizen March Update Apr 7, 2015, 16:46 Parias
 
Tipsy McStagger wrote on Apr 7, 2015, 15:16:
Did any of you guys play X-Rebirth?

It had a whole bunch of "pretty" station running around in that game which served to do two things:

#1: Annoy the shit out of the player
#2: Waste tons of time not actually playing the game.

I feel like while walking into Dumper's Depot looks cool. Functionally, as a video game should be fun foremost, it will be tedious and boring as fuck.

Really hope this is actually minimal in the game as docking at many stations just to run around trying to find _____ NPC which sells OMGSOAWESOME GUN which everyone wants for their 200$DOWNTHEDRAIN ship to make it LOLSO1337 will just be annoying.

I actually liked the idea of walking around inside of stations, etc in X:Rebirth. My problem with the game is that it felt horrible, awkward, and tacked on as an afterthought rather than being an actual decent gameplay mechanic. The transition between space and being docked at a station was also jarring - you just "teleport" into a different map instance without anything happening in between.

Star Citizen looks like it's actually trying to do this stuff properly and actually add a point behind it all, especially with the FPS mechanics. I say let them try.
 
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490 Comments. 25 pages. Viewing page 2.
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