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User information for Mr. Denton

Real Name Mr. Denton   
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Nickname Parias
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Mar 8, 2002, 21:48
Total Comments 414 (Amateur)
User ID 12630
 
User comment history
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News Comments > Sins of a Solar Empire: Rebellion: Stellar Phenomena DLC
5. Re: Sins of a Solar Empire: Rebellion: Stellar Phenomena DLC Nov 8, 2013, 09:58 Parias
 
Just to round out the haters, I actually find this game extremely enjoyable at LAN parties - I'll team up with a couple of other friends against the AI in a large universe, and have gigantic fleets flying around helping each other out and coordinating attacks.

I didn't like the combat engine in this game as much because it's all abstracted number-crunching (rather than being based on real-time projectile physics - i.e. you see a laser hit a target but the damage isn't actually tallied until the next "tick"), but I can understand why it was necessary given the scale of the battles.

I get enough enjoyment out of the game in multiplayer (even to this day) that I might actually take a look at this.
 
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News Comments > Bungie on Lack of PC Destiny Plans
52. Re: Bungie on Lack of PC Destiny Plans Nov 4, 2013, 17:11 Parias
 
Quinn wrote on Nov 4, 2013, 16:39:
You don't play console games for the immersion (I NEVER leave my livingroom); it's much more arcadey.

I do. There are plenty of singleplayer / story-oriented console games to get immersed in which I have no problem counting up right alongside some of my favorite PC titles.

Although I also just hook my consoles into my computer monitor and play everything right off of my PC desk anyways. I also tend to stick to singleplayer stuff and never really bother with competitive multiplayer gaming.

But speaking as someone who plays on PC as well as all the major consoles, I can confidently say that it is indeed very possible to become immersed in console games. Not all of them are rubbish. And I've never had an issue with the controls for games built around them - I agree that trying to play something like Max Payne on a console would be a terrible experience, but other games like Halo are designed around it and work fine for me. If a game is multiplatform, I'll get it on PC every time - but there are numerous console-exclusive games out there which really aren't that bad.
 
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News Comments > South Park: The Stick of Truth Delayed
9. Re: South Park: The Stick of Truth Delayed Oct 31, 2013, 21:19 Parias
 
This looks fantastic - I was a bit skeptical about how the combat model would play and if it'd end up somewhat awkward, but this actually looks like decent. The gameplay blends with the art style really well.  
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News Comments > Ships Ahoy - Deus Ex: Human Revolution Director's Cut
14. Re: Ships Ahoy - Deus Ex: Human Revolution Director's Cut Oct 25, 2013, 11:14 Parias
 
MoonSpook wrote on Oct 25, 2013, 10:04:
nin wrote on Oct 25, 2013, 09:42:
Notes (and it pains me to point this out, as I love the game) - The PC version is missing:

Second screen functionality

I'm not sure about that. If you look at the new manual on page 2 It specifically mentions using "Intel software technology" to enable it on PC. Unfortunately it does buggerall to explain what that means, so I'm clueless as to how you implement it, unless it just means you can run the game on one monitor and the other gubbins on t'other (and from the wording, I'd guess only on Intel gfx chips? Which is a bit funny to start with).

Edit: scratch that about Intel chips etc, it mentions using a smartphone too..

Take a read through this thread - it sounds like there's some kind of Intel-specific tech this feature is waiting on, and some kind of official update should be coming soon.

Still a strange way to launch this functionality.
 
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News Comments > Star Citizen Hits $24M; New Video
72. Re: Star Citizen Hits $24M; New Video Oct 24, 2013, 09:12 Parias
 
bigspender wrote on Oct 23, 2013, 18:31:
the visuals are great no arguments there - but please tell it won't be that slow?

I actually kinda hope that it is - I'm looking for something other than a CoD-esque twitch-fest.
 
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News Comments > CoD Ghost Requires 6MB of RAM
4. Re: CoD Ghost Requires 6MB of RAM Oct 23, 2013, 18:57 Parias
 
Damnit! I might have to modify my AUTOEXEC.BAT and CONFIG.SYS settings and make sure EMM386 is correctly enabled.  
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News Comments > Star Citizen Hits $24M; New Video
44. Re: Star Citizen Hits $24M; New Video Oct 23, 2013, 15:10 Parias
 
Wildone wrote on Oct 23, 2013, 15:02:
Too many people want dumb ass things, now its fire fighting sim inside the space sim?!! DAMN!

What's wrong with that? Capital ship stuff is one of the main reasons I'm excited about this game - I'd love to work together with a crew co-operatively doing damage control and such in the middle of a battle.
 
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News Comments > Star Citizen Hits $24M; New Video
27. Re: Star Citizen Hits $24M; New Video Oct 23, 2013, 13:04 Parias
 
HorrorScope wrote on Oct 23, 2013, 13:02:
Creston wrote on Oct 23, 2013, 11:36:
Excuse me, there's a little string of drool hanging from my lip that I have to clean up.


Can the final game really look this incredible, and have anything near a playable frame rate? I sure hope so.

Which screenies/video's are you looking at? Want to check out.

He's probably referring to the Hornet trailer: http://vimeo.com/77480949
 
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News Comments > The Sims 4 Next Fall
5. Re: The Sims 4 Next Fall Oct 22, 2013, 23:25 Parias
 
Cutter wrote on Oct 22, 2013, 21:58:
Hey! Why don't you make it online only. We see how well that worked out for you! Pfft jackasses!

Actually....

The disastrous launch of SimCity is over and done with. Emerging from the wreckage with two million sales and counting, Electronic Arts is considering allowing the game to be played offline like many of us originally wanted. Speaking to GamesBeat, EA Labels president Frank Gibeau said what we were thinking: that the backlash resulted, at least partially, in The Sims 4 being announced as a "single-player, offline experience."

"In the last few months, we have started making changes to the business practices that gamers clearly don't like," said Gibeau. "In the spring, we dropped our online pass program for consoles -- both next-generation and current-generation. We listened to the feedback on SimCity and decided that The Sims 4 would be built as a single-player, offline experience."
 
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News Comments > Steamships Ahoy - Deus Ex: Human Revolution - Director's Cut
17. Re: Steamships Ahoy - Deus Ex: Human Revolution - Director's Cut Oct 22, 2013, 18:54 Parias
 
Drayth wrote on Oct 22, 2013, 17:19:
nin wrote on Oct 22, 2013, 16:46:
Drayth wrote on Oct 22, 2013, 16:42:
Is the Missing Link now integrated directly into the progression of the main game?

It is, but someone was saying it's a bit wonky the way (according to them) you lose your points at the start of Link (like before) but then you go back to your old tree/points once the DLC is over...if that makes sense.


Does. Guess they considered it had to be done for game balance instead of re-tuning the level. Wonky, but forgiveable.

Agreed - still way better than having to play through the main game and manually switch executables at the "right" time to jump into the DLC content at the correct point of the story.
 
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News Comments > Enslaved: Odyssey for PCs This Month
9. Re: Enslaved: Odyssey for PCs This Month Oct 10, 2013, 16:59 Parias
 
I remember this being an incredibly cool game back when I played it - I'm glad this is coming out to PC now. Looking forward to replaying it.  
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News Comments > DICE on BF4 Solo Play Improvements
21. Re: DICE on BF4 Solo Play Improvements Oct 8, 2013, 16:39 Parias
 
Flak wrote on Oct 8, 2013, 14:08:
...really? BF3 single player was probably flat-out the worst single player experience I can remember of the last 5-10 years.

I thought it was fun

Not perfect, but definitely not "the the worst single player experience I can remember". That's basically saying BF3's singleplayer was worse than A:CM, a sentiment which I find incredibly hard to agree with.
 
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News Comments > DICE on BF4 Solo Play Improvements
4. Re: DICE on BF4 Solo Play Improvements Oct 8, 2013, 11:06 Parias
 
Will there be more sadistic rat stabbings?  
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News Comments > Half-Life 3 Developer List Found
21. Re: Half-Life 3 Developer List Found Oct 2, 2013, 12:28 Parias
 
HorrorScope wrote on Oct 2, 2013, 10:30:
HL1 was ground breaking, 2 was a solid game but what most everyone was doing. And unless 3 has something game-changing, it's just going to be more of the same, but in the HL universe.

That's just fine with me - I'll buy HL3 just because I want to see how the story ends.
 
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News Comments > Morning Mobilization
2. Re: Morning Mobilization Sep 27, 2013, 14:52 Parias
 
I don't know - after watching the video I actually thinking having a wrist-computer-thing always available would be kinda cool from a nerdy standpoint. I wouldn't go as far as surgery for it (and I probably wouldn't use an iPod), but in general I wouldn't mind having something like that.  
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News Comments > Star Citizen Passes $20M
33. Re: Star Citizen Passes $20M Sep 27, 2013, 14:04 Parias
 
Suppa7 wrote on Sep 27, 2013, 13:39:
GTFO. X is probably the most horrible space sim there is outside of Evochron Mercenary, Freespace 2, Xwing vs. Tie fighter and oldschool wing commander are greater then anything X or independence war could ever hope to achieve.

Hey now, leave my little Independence War out of this... it was a fun underrated franchise. It's like you're kicking a puppy!
 
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News Comments > X Rebirth Trading Trailer
25. Re: X Rebirth Trading Trailer Sep 26, 2013, 19:06 Parias
 
Quboid wrote on Sep 26, 2013, 18:48:

But then either they spend less time on other parts of the game, or throw more people at it which can cause more problems.

That's fair - at least as far as pre-release development goes.

Post-release however, I'd gladly pay money for an addon that enables multiplayer (when they have the resources to do it properly).
 
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News Comments > X Rebirth Trading Trailer
23. Re: X Rebirth Trading Trailer Sep 26, 2013, 18:43 Parias
 
Quboid wrote on Sep 26, 2013, 17:46:
I think the community is worried about it being watered down by multiplayer - it's a big game and Egosoft's attention is needed in many places. Going by their previous games, the last thing they need is even more scope and while some sort of multiplayer would be cool, I'm glad they're not stretching themselves any further.

It doesn't necessarily have to be watered down though - just give us the same experience we already have, but with the ability to do it with a friend co-operatively. I know a couple of people where that would make this an instant sale.

Instead, they'll end up waiting for Star Citizen.
 
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News Comments > X Rebirth Trading Trailer
17. Re: X Rebirth Trading Trailer Sep 26, 2013, 17:37 Parias
 
Bard wrote on Sep 26, 2013, 16:21:
I'd really love to play this game with a friend or two.

Not talking about massively multiplayer or even dedicated server. Just the ability to be in the same game as a friend and work together.

As would I - but for some bizarre reason the community is vehemently against any kind of multiplayer for the franchise.
 
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News Comments > Evening Consolidation
7. Re: Evening Consolidation Sep 19, 2013, 12:23 Parias
 
xXBatmanXx wrote on Sep 19, 2013, 08:45:
First gripe: I found a really nice car that had a lot of stats maxed. I tuned it, pimped it, spent a lot of time and money (20k in the game early on is a LOT) and put it in Franklin's garage. I guess that garage is only for his white Dodge Charger? Disappeared. Not in lockup. Sucks.

Was going to use it for racing and rollin'.

Yeah, how is all this supposed to work? If I upgrade my characters car then the upgrades seem to be retained - even if the vehicle disappears or gets lost somewhere (it'll always pop up back at the house again later on). But if I get a different vehicle and lose it (particularly because a triggered mission made it disappear) it'll never come back - even if I had it stored in my garage originally. Makes me really hesitant to invest any kind of money or effort into upgrading vehicles.
 
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414 Comments. 21 pages. Viewing page 7.
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