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User information for Mr. Denton

Real Name Mr. Denton   
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Nickname Parias
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Mar 8, 2002, 21:48
Total Comments 499 (Amateur)
User ID 12630
 
User comment history
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News Comments > Tropico 5 Preorders Soar
17. Re: Tropico 5 Preorders Soar May 21, 2014, 15:15 Parias
 
JaguarUSF wrote on May 21, 2014, 09:18:
My video review is going up Friday (release day). It will be quite positive.

Can you give us any advance details on the co-op play? This is what I've been waiting to hear about for the game.
 
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News Comments > Morning Consolidation
6. Re: Morning Consolidation May 16, 2014, 14:00 Parias
 
I've always found the GOW games had decent campaign co-op, at the least. So long as they keep that functionality in, I'll keep playing.  
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News Comments > Halo PC GameSpy Fix Coming
5. Re: Halo PC GameSpy Fix Coming May 12, 2014, 18:47 Parias
 
Orogogus wrote on May 12, 2014, 18:29:
Parias wrote on May 12, 2014, 18:06:
The Half Elf wrote on May 12, 2014, 17:40:
Still wish they'd port Halo 3 and Reach to the PC, alot of fun co-op.

Except that for every port of the Halo franchise to PC so far, they've somehow fucked up horribly and excluded any kind of co-op play whatsoever.

I agree, they should bring the games to PC - but get someone competent to do it please. Co-op's one of the only reasons I still dust off my consoles and boot the games up every now and then.

It's unfortunate but not that hard to understand. Halo 1 and 2 only local splitscreen co-op, on one machine -- they weren't passing any network packets around in co-op and nothing campaign-related really has to be synchronized. So putting in online co-op could easily be beyond the scope of a port job.

Well... OK, I'll give you that one. I'll admit I'm just personally pissed because (at least for Halo 1) they seemingly put a lot of development resources into making competitive online modes that I didn't care about instead of the co-op play I really wanted. I really thought it was a bad decision for the game and ruined a port I was really looking forward to ("at last - when it comes out on PC, I won't have to play co-op in split-screen anymore!").

And for Halo 2 I have no insight whatsoever into what their development mentality was for the port, other than just not giving a damn and trying to put it out with as little effort and investment as possible.

You're right though... there is quite a bit more work needed to get co-op play working over a network connection for a game that isn't designed for it originally. With Halo 3 and onwards all that functionality is at least already built in.
 
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News Comments > Halo PC GameSpy Fix Coming
3. Re: Halo PC GameSpy Fix Coming May 12, 2014, 18:06 Parias
 
The Half Elf wrote on May 12, 2014, 17:40:
Still wish they'd port Halo 3 and Reach to the PC, alot of fun co-op.

Except that for every port of the Halo franchise to PC so far, they've somehow fucked up horribly and excluded any kind of co-op play whatsoever.

I agree, they should bring the games to PC - but get someone competent to do it please. Co-op's one of the only reasons I still dust off my consoles and boot the games up every now and then.
 
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News Comments > Morning Crowdfunding Roundup
1. Re: Morning Crowdfunding Roundup May 7, 2014, 11:11 Parias
 
A shame about that Outcast remake - I hope they're still able to churn out something good.  
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News Comments > Star Citizen Status Report
19. Re: Star Citizen Status Report May 2, 2014, 23:04 Parias
 
nimski wrote on May 2, 2014, 22:48:
{PH}88fingers wrote on May 2, 2014, 20:52:
it's not stop and play FPS for a while.

It's when you are boarding a ship to capture it, you and your friends will board the ship and have to kill the current owners of the ship and then take control of it. Killing them in FPS, inside the corridors of the ship etc.

Also, lets say you find an abandoned space station or whatever, you land your ship on it, get out walk around to explore, and another person has also landed on the other side and all of a sudden a FPS firefight breaks out as you run into each other both exploring the same station or planet etc. (or groups of players exploring together)

Ok.. that's cool and all, but what game are your friends playing when you decide to board the ship? They will be flying their own ships most likely. So everyone will need to stop and come do the boarding mini-game. I'm just trying to think of how this plays out in reality.

Why would everyone else need to stop? They'd still be flying their ships or doing whatever they want outside. That's half the point (and appeal) of the game - everything's seamlessly happening in the same general instance while you're flying around space, boarding ships, engaging in FPS combat, etc.

Don't think of this as a limited, linear space sim where everyone has to be stuck doing the same thing. If anything it's more like an FPS where everyone just happens to be using these ultra-detailed, ultra-customizable spaceships as vehicles that one can get in and out of at any time.
 
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News Comments > Call of Duty: Advanced Warfare in November
35. Re: Call of Duty: Advanced Warfare in November May 2, 2014, 14:18 Parias
 
Creston wrote on May 2, 2014, 14:11:
The last thing Bobby wants to do is come down that $60 price tag, so they keep including a SP campaign few people want or even care about.

Is that really true? I never even bother much with the multiplayer modes in CoD and only really play it for all the scripted craziness in the singleplayer campaigns as I've never been much into competitive gaming. I actually had a lot of fun with CoD1/2's singleplayer.

Why do people dislike the singleplayer modes that much? I didn't realize this was apparently a majority thing.
 
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News Comments > From Software Sold
26. Re: From Software Sold Apr 28, 2014, 16:19 Parias
 
jacobvandy wrote on Apr 28, 2014, 16:02:
Lmao... First of all, I have no sympathy for anyone who plays these kinds of games with KBM. I've said it before, Dark Souls, Assassin's Creed, Need For Speed, whatever, you're torturing yourself needlessly with an inherently inferior control scheme for the gameplay style.

Even ignoring that, you're doing it wrong. I've not used arrow keys for movement since the Doom era (I'd say different strokes, but again, you're hampering yourself with a terrible hand position), but just to see for myself I went in-game right now and re-bound it that way. It worked just fine. I even restarted the game to see if it stuck, and it did, so... You'll have to blame user error there. You're probably running into an issue of overlapping keybinds that the game is trying to prevent. If it didn't do that, you'd be complaining about the game firing off spells or moving the camera or whatever when you try to step forward.

I've never said they have the best control scheme, especially not for KBM, but even for that it is serviceable. They actually did a lot to the UI in making it mouse-friendly, including a grid-based inventory and all the rollover selection. You couldn't do that in the last game. This is a gamepad game, and there's nothing wrong with that IMO. Sorry the truth hurts, but you can either suck it up and wrestle with the system they gave you or swallow your misplaced pride and get a damned controller. Believe me, you'll be much happier in playing this and many other games.

Damn dude - that's a bit much, isn't it?
 
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News Comments > From Software Sold
23. Re: From Software Sold Apr 28, 2014, 15:54 Parias
 
saluk wrote on Apr 28, 2014, 15:35:
From Software doesn't ever seem to stretch a series very far, so I would expect they would be moving on soon anyway.

You'd think that, but...
 
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News Comments > Free Battlefield 1942 Redux
15. Re: Free Battlefield 1942 Redux Apr 19, 2014, 05:12 Parias
 
Jerykk wrote on Apr 19, 2014, 05:00:
Also, Codename Eagle wasn't a BF mod. It was the spiritual predecessor to the BF series.

And a freaking awesome one at that.
 
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News Comments > Alien: Isolation Trailer
17. Re: Alien: Isolation Trailer Apr 17, 2014, 15:21 Parias
 
eRe4s3r wrote on Apr 17, 2014, 14:13:
Remember Aliens Colonial Marines..... and what bullshit and lies were spread before that released....

Yes. I also remember earlier games like the Alien vs Predator series, which were quite awesome.

I'm not going to write off an entire enjoyable franchise just because of one bad game from an isolated developer.
 
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News Comments > Alien: Isolation Trailer
10. Re: Alien: Isolation Trailer Apr 17, 2014, 11:55 Parias
 
Great trailer - this definitely ramped up interest for me. Looking forward to seeing how this turns out.  
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News Comments > Guild Wars 2 Feature Pack
5. Re: Guild Wars 2 Feature Pack Apr 16, 2014, 10:51 Parias
 
Marvin T. Martian wrote on Apr 16, 2014, 09:01:
I have been playing this game from release and this feature pack, although ambitious,has made too much of a negative impact of the game.Through all the devs positive double speak, it will have a negative impact on many. It's a game breaker for many.

Your post is pretty unclear - what exactly is "negative" and a "game breaker" with this release?
 
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News Comments > Ghost Recon Phantoms Launched
9. Re: Ghost Recon Phantoms Launched Apr 10, 2014, 16:23 Parias
 
jdreyer wrote on Apr 10, 2014, 16:18:
So the original Ghost Recon games (IIRC) were single player or coop campaign style games. This is multiplayer only? Again, a trailer which doesn't describe what kind of game this is at all. Good advertising there.

This confuses me as well. Does it actually have some kind of co-operative mission-oriented gameplay, or is this strictly competitive?
 
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News Comments > Ghost Recon Phantoms Launched
5. Re: Ghost Recon Phantoms Launched Apr 10, 2014, 15:09 Parias
 
LittleMe wrote on Apr 10, 2014, 15:03:
Why not just play a CoD or CS game instead? Because this is free?

Because multiplayer-wise, those are "twitch" games and I sometimes prefer something a bit slower-paced with a bit of strategy to it. Not every game out there has to be exactly the same as CoD / CS to be fun.

But by the sounds of things, the "Pay 2 Win" model makes this terrible so I'll probably skip it.
 
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News Comments > Borderlands: The Pre-Sequel Confirmed
17. Re: Borderlands: The Pre-Sequel Confirmed Apr 9, 2014, 11:51 Parias
 
Prez wrote on Apr 9, 2014, 11:28:
I for one can't wait for this.

Ditto - any story-driven co-op shooter is AOK in my book. Every time I've played booted up Borderlands for a playthrough with friends, we've always had an insane amount of fun with it. I'm looking forward to this.
 
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News Comments > Fortnite Alpha Signups
8. Re: Fortnite Alpha Signups Apr 8, 2014, 19:22 Parias
 
Agent.X7 wrote on Apr 8, 2014, 19:10:
I've been alpha testing this since October. They sent the first 500 of us a cool little dog tag.

This game is FUN! It's only in alpha, so I can't wait to see what gets added and how much more fun it becomes.

Basically you have a bunch of areas with missions. You start an area and build a fort to protect yourself at night, when the monsters come out. During the day you try to complete the objectives to move on to the next board. Pretty much everything is destructible, and there are a lot of hidden areas. They shut down the test right before Christmas, and we've been eagerly waiting for them to start it back up again.

Thanks for the summary - this actually sounds like it'd be a really fun co-op game. Can't wait to see how the final turns out.
 
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News Comments > Morning Consolidation
6. Re: Morning Consolidation Apr 7, 2014, 13:47 Parias
 
Ozmodan wrote on Apr 7, 2014, 13:36:
Personally, if you buy the xbox one it is mainly for the enhanced graphics and you won't have that in a emulator. So what is the point?

It'd be a lot more convenient to just play everything on a single console rather than having to unpack my X360 every time I get the urge to play an older title.

And if my X360 breaks a few years down the road, it's going to be a bit trickier to get replacements for a discontinued product. Not impossible, but then I'd be at the mercy or whatever aftermarket options are available and could end up with an entire library of unplayable games.
 
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News Comments > Foolish Games, Volume 3
18. Re: Foolish Games, Volume 3 Apr 2, 2014, 21:03 Parias
 
[VG]Reagle wrote on Apr 2, 2014, 19:49:
I investigated the Star Citizen craze to try to find out what was going on

Why not try posting something original for a change? God forbid you contribute something useful to the discussion.
 
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News Comments > Foolish Games, Volume 3
8. Re: Foolish Games, Volume 3 Apr 2, 2014, 16:10 Parias
 
panbient wrote on Apr 2, 2014, 15:48:
Like that HUD image. Sure it looks great, but it's a mock up. It even says so in the file name. Will it actually look like that in game? Perhaps, but right now it's still just concept art.

That ship looks really nice too, but tell me, when's the last time you were able to pay attention to the intricate details of a ship model in the middle of a dogfight? Why does it need a fine print warning to not step on the flap? What are the developers actually focused on? Making it work? Or making it look really pretty? Makes for great PR material though...

Actually, they do have some of this stuff in-engine too (although this is based off an earlier HUD concept).

There are a few reasons I can think of for the focus on ship detail. Namely, this is a first-person sim with fully rendered ship interiors and "get in / get out" transitions. You don't just walk up to the ship, hit "use" and teleport in to fly around with a typical full-screen or third-person view; there's a whole mechanic of walking up to your ship and getting into it before you launch into space. You'll see all of your ship details while you're getting into the cockpit, and while inspecting post-action damage (and managing repairs).

The boarding / salvage mechanics mean you'll be getting up close and personal with ships fairly often too. So there will be plenty of opportunities to appreciate the added graphical touches - they're not just adding this detail for no reason.
 
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499 Comments. 25 pages. Viewing page 7.
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