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User information for Mr. Denton

Real Name Mr. Denton   
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Nickname Parias
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage None given.
Signed On Mar 8, 2002, 21:48
Total Comments 406 (Amateur)
User ID 12630
 
User comment history
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News Comments > Star Citizen Patch, Ships, Trailer
1. Re: Star Citizen Patch, Ships, Trailer Sep 13, 2014, 12:41 Parias
 
They've changed the flight model quite a bit with this patch - ships are quite a bit less jumpy to fly now, and you don't have to switch modes in order to strafe around anymore (so you can basically fly the same way you do in Elite).

This is also the first introduction of some kind of co-operative play in the game (it's just basic arena / wave combat against AI drones, but it's a start) which I'm looking forward to trying out.

To this end, there's also new "friends list" functionality now for joining other people's sessions, though it's pretty hackish and terrible; they're working on making a proper friends list system for later builds.
 
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News Comments > Elite: Dangerous Launch Pricing and Preorder Bonus
22. Re: Elite: Dangerous Launch Pricing and Preorder Bonus Sep 12, 2014, 14:45 Parias
 
eRe4s3r wrote on Sep 12, 2014, 13:33:
Slick wrote on Sep 12, 2014, 13:20:
all i want is a twist-rudder, and on the throttle, a good thumb joy for lateral and vertical thrusting. that's it! no HOTAS setup has it. so infuriating. the warthog seems great, but no twist-rudder. and only the CH throttle seems to have a real thumb-joy akin to a console left analog stick. i feel like i'm taking crazy pills, how is this not a straightforward thing? instead we get 4 hat switches for your left index finger instead, it makes no sense!!!!

This is exactly my problem too. I have no idea what kind of setup people use, but in these games not having strafe not on the throttle controls makes absolutely no sense, and I have never seen a setup that has this either.

Really? What you're describing is EXACTLY how I use my Saitek x52 in Elite: Dangerous

The HAT switch at the front of the throttle is where I bind my lateral / vertical thrust functions. My finger naturally rests there while playing, and so it's easy to reach and activate. It works fantastic.

Is this the "4 HAT switches for your left index finger" that you were referring to, Slick? If so, why is using that such a problem? Like I said, it works perfect for me, but maybe it's just down to my own preference.
 
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News Comments > Star Citizen DFM Patch Imminent
29. Re: Star Citizen DFM Patch Imminent Sep 11, 2014, 15:14 Parias
 
DrSquick wrote on Sep 11, 2014, 15:01:
Am I missing something here? What is so exciting about a few new maps for the hanger? I watched the video, and it looks like it is just a room to store your ships. You log in, walk 10 feet to your ship, get in and leave.

Is it really a big deal if your hanger looks like an office building or the inside of a rock?

It relates to the game at large - the hangars are going to be the player's seamless portal to all other aspects of the game (walking around on planets, launching into space, customizing your ship, managing business and deals, etc). Right now it's all just framework; they haven't finished that content yet.
 
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News Comments > Star Trek: Alien Domain Announced
13. Re: Star Trek: Alien Domain Announced Sep 11, 2014, 15:12 Parias
 
The Half Elf wrote on Sep 11, 2014, 13:47:
Hell even better bring back Bridge Commander as a MMORPG with all the super sexy ship damage and... cuse me while I go express myself in the bedroom.....

What you're describing is exactly what I was hoping Star Trek Online would one day turn into. Such disappointment...
 
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News Comments > Transverse Could Have Been Wing Commander Online; Gamers Skeptical
12. Re: Transverse Could Have Been Wing Commander Online; Gamers Skeptical Sep 10, 2014, 17:58 Parias
 
Orogogus wrote on Sep 10, 2014, 17:52:
jdreyer wrote on Sep 10, 2014, 16:40:
even though that nostalgia was for a single player campaign-style game, not for an online-only free to play game.

Eh... if they had announced a singleplayer game with no multiplayer, I wouldn't have gone in at all unless it was like $20. Beat once, and never play it again; it's just a very poor value for money. I'd rather have both, but if there's an either/or choice I think a singleplayer-only 'Mech game is a non-starter.

Not for me though - I really enjoyed the singleplayer in the past Mechwarrior titles, and still dust them off every few months to give them a runthrough (even Mechwarrior 2).

But something that would really be needed is co-op play - that's what really helps encourage me to play through a game over and over again, as I can do it with my friends (and it helps me introduce new people to the kind of games I really enjoy). Just so long as it's story-driven and has good PvE action.. none of the pointless repetitive limited PvP crap that MWO has right now.
 
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News Comments > Resident Evil 5, Dead Rising 2, and Off The Record Moving to Steamworks
4. Re: Resident Evil 5, Dead Rising 2, and Off The Record Moving to Steamworks Sep 9, 2014, 13:06 Parias
 
ochentay4 wrote on Sep 9, 2014, 09:39:
This is great. They should do the same to Lost Planet Colonies and Lost Planet 2 which I love and are unplayable online.

Yes please! Lost Planet 2 is one of the best co-op games I've ever played, it would be a tragedy to have it permanently stuck behind GFWL.
 
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News Comments > Planetary Annihilation in Stores
3. Re: Planetary Annihilation in Stores Sep 5, 2014, 11:02 Parias
 
SpectralMeat wrote on Sep 5, 2014, 10:34:
eRe4s3r wrote on Sep 5, 2014, 10:29:
This is one of the few things I backed back when KS was all the hype.
Me too and tbh I don't like the way the game turned out to be.
Find it more frustrating than fun to play.
Lesson learned.
It reminds me of Stracraft with "number of action per minute" and macros and build orders, bullshit

Can you go into a bit more detail? This might just be a personal preference thing, but it looks to me like this plays a lot like Supreme Commander / Total Annihilation did (which were awesome classics in my book, and I loved the "queued orders" playstyle), and I've been curious if this actually is the case.
 
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News Comments > Dead Rising 3 Tomorrow; Launch Trailer Today
4. Re: Dead Rising 3 Tomorrow; Launch Trailer Today Sep 4, 2014, 21:27 Parias
 
I've never played Dead Rising 2 in singleplayer because it was such an incredible amount of fucking fun in co-op play; I think that's actually the only correct way to do it. I couldn't imagine playing it in singleplayer.

We had such a hilarious time with it that we're badly looking forward to this one, since it apparently also has a co-op focus.
 
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News Comments > Strife Open Beta
3. Re: Strife Open Beta Aug 29, 2014, 22:43 Parias
 
Man, so disappointed. Strife was a pretty cool game. A sequel or re-imagining or something would be neat - definitely way better than yet another MOBA.  
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News Comments > Saints Row: Gat Out of Hell Announced
6. Re: Saints Row: Gat Out of Hell Announced Aug 29, 2014, 15:52 Parias
 
SpectralMeat wrote on Aug 29, 2014, 15:08:
Well there goes all the hope and dreams for the Freelancer remake.

By "Freelancer" I assume you mean "Freespace"? And it doesn't need a remake (the open source community has basically taken care of that) - it needs a third game, damnit!

Still, this is awesome.
 
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News Comments > Volition Reveal Friday
7. Re: Volition Reveal Friday Aug 27, 2014, 11:07 Parias
 
So this is TOTALLY going to be a surprise announcement for Freespace 3, somehow. Right guys?

...Guys?
 
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News Comments > Star Citizen at $50 Million; New Commercial
12. Re: Star Citizen at $50 Million; New Commercial Aug 16, 2014, 14:24 Parias
 
DangerDog wrote on Aug 16, 2014, 13:58:
No denying they have talented artists working for them but I would rather see extremely crude graphics with proof of concept that they've overcome the technical limitations that usually face developers when they try to do multi-crew vehicles over an internet connection, the sync issues alone usually makes everything so jittery and laggy you can't even move.

Ask and ye shall receive:

https://www.youtube.com/watch?v=qL1RXbZLHAI

This was something else shown at Gamescom. It still looks early and incomplete, but seemed to be working pretty well from my perspective. As far as I can tell, they do have multi-crew functionality in and working in a pretty smooth manner with multiple players in a combat environment.
 
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News Comments > Galactic Civilizations III Beta Underway
8. Re: Galactic Civilizations III Beta Underway Aug 14, 2014, 11:49 Parias
 
Are the combat physics improved in this? I liked the ultra-modular ship customization in GalCiv2 until I realized that all weapon effects pretty much spawned from the center of the ship model no matter what, and your designs didn't really matter anyways (only the actual modules you put on). I was hoping to see articulating turrets launching individual projectiles, ship damage states, and stuff like that; have some actual detail to the battles.  
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News Comments > Lara Croft and the Temple of Osiris in December
3. Re: Lara Croft and the Temple of Osiris in December Jul 23, 2014, 17:14 Parias
 
DangerDog wrote on Jul 23, 2014, 14:38:
looks cool but also a one and done play through, every time I play a coop game like this the rest of the party wants to treat it like a speedrun.

I think you're playing with the wrong kind people. When I played the original we had stupid amounts of fun in co-op and took our time through the game - I'm looking forward to this new one.
 
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News Comments > Dead Rising 3 Preorders & DLC
1. Re: Dead Rising 3 Preorders & DLC Jul 22, 2014, 19:14 Parias
 
Can't wait for this - Dead Rising 2's co-op was insanely fun and hilarious at LAN parties. I don't have an Xbox One so we've been waiting eagerly for the PC version of this to come out.  
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News Comments > Rebellion "Could" Return to AvP Series
6. Re: Rebellion Jul 10, 2014, 23:00 Parias
 
Mad Max RW wrote on Jul 10, 2014, 20:53:
The original was the best. I'm so attached to it I rebuilt the entire game following the Steam re-release.

That's freaking awesome - I loved the original AvP. Thanks for the link! Checking this out.
 
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News Comments > Far Cry 4 $130 Kyrat Edition Detailed; New Trailer
15. Re: Far Cry 4 $130 Kyrat Edition Detailed; New Trailer Jul 4, 2014, 22:48 Parias
 
MoreLuckThanSkill wrote on Jul 4, 2014, 10:53:
Since the coop doesn't do the story missions, that's kind of a wasted effort, shame.

Are you serious? What a god damned waste - I was looking forward to setting up with my friend at a LAN party and blowing through the whole game with him, but it sounds like that won't be possible. What the hell's the point then?
 
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News Comments > More Crytek Rumors
4. Re: More Crytek Rumors Jul 4, 2014, 02:12 Parias
 
Honestly, I got some enjoyment out of the Crysis games too. Bit of a shame to hear this.  
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News Comments > Star Citizen Monthly Report
20. Re: Star Citizen Monthly Report Jul 2, 2014, 18:33 Parias
 
Kosumo wrote on Jul 2, 2014, 17:44:
so, how far has the multi player part of the Arena Commander DFM been? Have their been many people trying/playing it?

I'd love to know how good the netcode is, being that was why we where told it was delayed way back around Christmas.

It works about as good as Elite: Dangerous did for it's initial alpha release. As in, lots of weirdness and crashes, but shows lots of potential.
 
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News Comments > Space Hulk: Deathwing Trailer
1. Re: Space Hulk: Deathwing Trailer Jun 27, 2014, 15:52 Parias
 
Sweet! I like, at least conceptually. But, it being squad-based and all.. will it have co-op?  
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406 Comments. 21 pages. Viewing page 1.
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