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User information for Mr. Denton

Real Name Mr. Denton   
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Nickname Parias
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Mar 8, 2002, 21:48
Total Comments 434 (Amateur)
User ID 12630
 
User comment history
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News Comments > Ken Levine's Sci-Fi PC Game Plans
2. Re: Ken Levine's Sci-Fi PC Game Plans Jan 27, 2015, 18:44 Parias
 
Creston wrote on Jan 27, 2015, 17:45:
SYSTEM SHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOCK!

please?

Pretty please?
 
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News Comments > Homeworld Remastered Collection Next Month
48. Re: Homeworld Remastered Collection Next Month Jan 26, 2015, 17:36 Parias
 
So did they get rid of the forced-hyperjumps for Homeworld 2? That was the one thing that annoyed the hell out of me; you had to deliberately avoid triggering events in a given mission that would force you into the next one until you were actually ready, or you'd end up spontaneously jumping.

I hated that so much compared to the original which let you control this. And I LIKED occasionally watching all my ships dock / form up before the end of a mission, damnit!
 
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News Comments > PlanetSide 2 Sets FPS Record
4. Re: PlanetSide 2 Sets FPS Record Jan 26, 2015, 13:58 Parias
 
Wildone wrote on Jan 26, 2015, 13:34:
This game flat out SUCKS. Unless your in a clan and play 12 hrs a day. Otherwise, forget about it.

Can you explain in more detail? I haven't played the game all that much and was thinking of getting back into it, so I'm curious what exactly you mean.
 
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News Comments > Roberts: Star Citizen Will "Probably" Pass $100M; Release Schedule Expanded
65. Re: Roberts: Star Citizen Will Jan 23, 2015, 00:25 Parias
 
Lorcin wrote on Jan 22, 2015, 22:26:
Only way I can see this being fun for the non-captain is if they're the engineer solving a cross between pipemania and tetris to reroute power as needed.

That's sort of what I'm looking for - that and just running around in general putting out fires in the middle of a battle. I'm actually more looking forward to being an engineer on my friend's capital ship than piloting anything myself, in particular for the larger frigates and such that can carry their own fighters - managing parts inventory, keeping fighter launch operations going, running damage control, and helping to fight off the occasional boarding team in this big dynamic resource-driven universe is exactly the kind of gameplay I want.

Assuming it all works as advertised - which, who knows. We'll have to see.
 
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News Comments > Star Citizen Public Test Universe for All Backers
37. Re: Star Citizen Public Test Universe for All Backers Jan 21, 2015, 17:34 Parias
 
Iurand wrote on Jan 21, 2015, 17:16:
InBlack wrote on Jan 21, 2015, 17:07:
Iurand wrote on Jan 21, 2015, 17:03:
SpectralMeat wrote on Jan 21, 2015, 15:56:
Iurand wrote on Jan 21, 2015, 15:31:
It's new build and it need to to be mass tested. What's so hard to understand?
Ok I see so a new build needs to be mass tested by all the backers to be "released" to the exact same people.
Got it.

Are you suggesting they should release new build without testing it first?

Well since the Arena Commander is hardly a complete game and is updated on a regular basis and is actually an Alpha itself then...yes. There is no point to this other than as pure marketing BS. They appear to be giving 'something' new to the community while in fact they are giving them just another newer build of the Arena Commander.

Or this build could be to unstable, and rather than deal will 700.000 angry nerds on forums, they allow everyone to opt-in.

If it's bad - sorry, play on older version you already have installed in diffrent category, if it's good, everyony will download it next time.

Why do you guys have so much problem with that?

I don't get the confusion either. They already had people beating the crap out of them for the problems the slightly rushed 1.0 release had (which was a mandatory upgrade for everyone), so the "PTU" or whatever approach now gives backers an optional way to test an unfinished / potentially very broken build without it being forced on all the other backers before it's ready. What's the problem?
 
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News Comments > LucasArts Wave II on GOG.com
3. Re: LucasArts Wave II on GOG.com Jan 20, 2015, 12:19 Parias
 
Creston wrote on Jan 20, 2015, 12:04:
X-Wing Alliance. WOOOOO!

This game was so much fun. I wish they had been able to finish up the plot properly, but I still have some really good memories of it (and all of the preceding X-Wing / Tie-Fighter games of course).
 
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News Comments > PC Grand Theft Auto V Delayed to March; Specs Revealed
27. Re: PC Grand Theft Auto V Delayed to March; Specs Revealed Jan 13, 2015, 12:41 Parias
 
Frags4Fun wrote on Jan 13, 2015, 11:37:
First Person is amazing in a GTA game, BTW!

Going to buy the PC version of this just for the inevitable Oculus Rift mod. Going to be incredible.
 
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News Comments > Job Posting Hints MS RTS Revival
5. Re: Job Posting Hints MS RTS Revival Jan 12, 2015, 15:30 Parias
 
HoSpanky wrote on Jan 12, 2015, 14:39:
Damn, Jdreyer beat me to it. Was gonna say, Halo Wars 2?

If you have a 360, and a friend (that second part is just as important), find two copies of Halo Wars. It's blah in single player but in co-op, it's brilliant. You command the same army and will quickly find one of you is barking out what units you need on the front line while the other is managing upgrades and unit production. It's a simplistic rts but the units are surprisingly smart to help with the lack of precision from the controller scheme. And the cutscenes were a constant wow factor, although probably not as much now (but they're pre-rendered, and super pretty still).

I'd be happy with another Halo Wars, if it managed to be as fun as the first.

Co-op was the entire reason myself and a friend picked up Halo Wars, and still dust it off to this day. We would've completely ignored it otherwise - it was an astonishing amount of fun for a console RTS when played co-operatively.

I'm kinda hoping they do another Halo Wars as well. Would like to see the storyline continue.
 
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News Comments > GOG.com Removes Installer Passwords
1. Re: GOG.com Removes Installer Passwords Jan 8, 2015, 13:53 Parias
 
Neat. I like these guys.  
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News Comments > Vox Machinae VR Demo
5. Re: Vox Machinae VR Demo Dec 16, 2014, 00:39 Parias
 
Screw Mechwarrior Online - THIS is the giant robot experience I've been waiting for!

After trying this in my DK2, this is a must-buy for me as well. The demo alone gave me plenty of entertainment, but I absolutely can't wait to see what they do with all the giant robot mechanics for the final.
 
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News Comments > Elite: Dangerous Launch Details; Trailer
6. Re: Elite: Dangerous Launch Details; Trailer Dec 10, 2014, 21:20 Parias
 
The Half Elf wrote on Dec 10, 2014, 21:08:
Wish they'd leave my damn controls alone. Every time I finally get them EXACTLY how I want them, they screw with them again.

Wait until the game's out of beta stage (or "gamma" or whatever) if you don't want configs or other things to be randomly lost when huge patches come out. At least then you won't have people like me telling you to wait until final when you complain

Anyways, it's a really basic problem - back up your control config before upgrading , then re-import afterwards and add one line. Details on this are here , although this understandably doesn't help all that much if you didn't back up your controls before-hand =\ Maybe this will help others at least.
 
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News Comments > No Elite: Dangerous Launch Wipe
116. Re: No Elite: Dangerous Launch Wipe Dec 10, 2014, 14:21 Parias
 
Vall Forran wrote on Dec 10, 2014, 13:59:
InBlack wrote on Dec 10, 2014, 04:21:
Vall Forran wrote on Dec 10, 2014, 01:26:
Agreed. Though it does sound like a bunch of "story" events will be released on launch day. Probably won't be as exciting as it sounds, but I'm curious if they have any tricks up their sleeves.

You seem to be quite knowledgeable about the game. Erm, I just bought in and Im waiting for the 16th. Apparently Im getting a free "Eagle" ship at launch in a secondary location. I was wondering where would this secondary location be located. Also is the Eagle any good? Can I do mercenary bounty hunting missions right from the start or is trading the only way to earn serious cash in the game?

Yes, you get a "freagle". It's kind of weird how they implemented this, but it will spawn in a station (sort of?) near you. There will be a sidewinder graphic over the system it's parked in on your map. It should be within 3 jumps or so. I don't think there's anyway to know specifically where it will be located until you search your galaxy map after you start the game.

The eagle is a fighter ship, but it's really fragile. Most people just skip the eagle and start saving for the cobra or viper. If you're an amazing pilot with some gun upgrades you can do ok...but I got flattened every time someone decent with cobra locked on to me. I actually haven't even been to the station it's stored at, so I don't know if you can outright sell it or not. Viper is what you want if you really want to focus on bounty hunting...it's the higher level of the eagle and not too expensive. Cobra is well rounded for everything.

And don't let people rag on the sidewinder too much. It's a pretty solid little ship.

I've been having an amazing time with my Eagle actually - I love the engine acceleration sound effects and the three weapon hardpoints.

And yes, you can sell the Freagle and will get dollars for it (but won't get any dollars for your starting Sidewinder).

The free one I got has a crappy power plant though, which led to some funny issues when I added a third weapon to the mix; every time I deploy weapons, I run out of power and some systems turn off.

To work around this, I reset my power priorities and set life support down low, so any time I go into combat I have about three minutes to end the battle and cycle my weapons to restore power, or I suffocate. Heh, been too cheap to buy a better power system thus far - I feel this quirk adds personality to the ship.
 
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News Comments > AMD Catalyst Omega Released
13. Re: AMD Catalyst Omega Released Dec 10, 2014, 00:18 Parias
 
Overon wrote on Dec 9, 2014, 20:08:
I'm in the catalyst control center after installing these drivers. How do I do the supersampling and all other features? I don't see them.

Do you have a video card that supports these features?

Virtual Super Resolution (VSR):

Render games at higher resolution and display them at lower resolution. Up to 4k quality gaming on 1080p HD displays

Smoother textures and edges
Game and Engine agnostic solution
Simulates Super Sampling Anti-Aliasing (SSAA) for games that don't support it
Enabled through AMD Catalyst™ Control Center
Select higher resolution in-game settings
Available on AMD Radeon™ R9 290 series, and AMD Radeon R9 285 GPUs
 
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News Comments > No Elite: Dangerous Launch Wipe
52. Re: No Elite: Dangerous Launch Wipe Dec 9, 2014, 15:22 Parias
 
Bundy wrote on Dec 9, 2014, 14:52:
Wildone wrote on Dec 9, 2014, 14:40:
IKR and what are the other options? SC is a JOKE so then...???!!

My only grievances are that I dislike how you can't unbind keys. Super annoying when your HOTAS isn't in the default joystick mapping list, and so you have to make your own maps, and make a mistake and set a button wrong.

And the developers (who bend over backwards to respond to just about any major issue) have confirmed this will be fixed here, and here:

Good news! Both the ability to assign yaw left and yaw right (and a bunch of other actions) to axis input and the unbind functionality have been implemented. They are currently being tested internally, but should be available in the next major release.

Cheers,
Jens
 
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News Comments > No Man's Sky Trailer
30. Re: No Man's Sky Trailer Dec 7, 2014, 05:43 Parias
 
Redmask wrote on Dec 6, 2014, 21:06:
This should answer some of the questions

https://www.youtube.com/watch?feature=player_embedded&v=i9w6AJxyD18

Wait, what's up with the co-op? I was hoping this might at least make for a fun multiplayer experience, but the only thing that video says is that I'll probably never see my friends.

When I start playing this game during a weekly LAN party with my friends (sitting right next to each other), are we going to be able to meet and work co-operatively at all on anything in the game? If not, what's the point - that sounds terrible!
 
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News Comments > Refunds Demanded as Elite: Dangerous Offline Mode Scrapped
140. Re: Refunds Demanded as Elite: Dangerous Offline Mode Scrapped Nov 16, 2014, 19:38 Parias
 
Ludomancer wrote on Nov 16, 2014, 19:33:
then in cases like these and with what happened to Oculus, all backers should be refunded.

Wait, what? What happened with Oculus, exactly? Or is this just the "acquired by Facebook" thing you're talking about?
 
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News Comments > System Shock 2 Community Patch
7. Re: System Shock 2 Community Patch Nov 11, 2014, 12:51 Parias
 
This remains a co-op favorite -- every year I'll gather together with two of my friends and we'll do an all-nighter through the game, each playing as one of the three different classes. The game is an insane amount of fun in co-op play - even after we cram too much crap into the elevator to the point of crashing the game between level loads and having to move everything out until we find which object is causing the problem.

With this update finally hitting release form, we'll have another reason to play it again! Definitely looking forward to trying this.
 
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News Comments > Crusader: No Remorse Free on Origin
8. Re: Crusader: No Remorse Free on Origin Oct 29, 2014, 11:40 Parias
 
So many insanely good memories of this game - the cheesy FMVs (which actually presented a half-decent storyline), the gameplay (being able to blow open doors with explosives at the expense of setting off alarms, set people on fire, etc), and the soundtrack... oh man, the soundtrack.

Don't care how old this game is, I think it's time for a fresh playthrough.
 
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News Comments > Arma III Free Weekend
9. Re: Arma III Free Weekend Oct 23, 2014, 22:20 Parias
 
DangerDog wrote on Oct 23, 2014, 19:35:
CJ_Parker wrote on Oct 23, 2014, 19:29:
So does this freebie include the single player campaign or is it just the multiplayer?

both, it's all inclusive when you install it.

Has anyone ported it to include co-op play yet?
 
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434 Comments. 22 pages. Viewing page 1.
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