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User information for Mr. Denton

Real Name Mr. Denton   
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Nickname Parias
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Mar 8, 2002, 21:48
Total Comments 449 (Amateur)
User ID 12630
 
User comment history
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News Comments > Star Citizen at $77M
96. Re: Into the Black Mar 31, 2015, 18:03 Parias
 
Tumbler wrote on Mar 31, 2015, 17:33:
The connie just destroys this ship on paper

"On paper" is the thing. The stats are utterly meaningless right now, especially as the developers keep changing things around. Don't make any serious judgements based on them - if you have to pledge for a ship, just go with whatever sounds cool and wait to see what becomes of things. Worst-case you can just trade it in for credit and get something else.
 
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News Comments > Asteroids: Outpost Early Access; Other Remakes Considered
8. Re: Asteroids: Outpost Early Access; Other Remakes Considered Mar 27, 2015, 17:08 Parias
 
Burrito of Peace wrote on Mar 27, 2015, 14:33:
Hey, it can't be any worse than Sierra's take on an Outpost game!

I actually found Outpost 2 to be pretty fun - is that the one you're referring to? I know it was kinda linear, but I thought it worked well as a standalone product and the soundtrack kicked ass for it's time.
 
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News Comments > etc.
8. Re: etc. Mar 27, 2015, 05:23 Parias
 
What was wrong with the physics puzzles? I don't really remember them getting in the way at all (or much of them in the first place, I guess).

Which means I'm probably overdue for a playthrough, and this mod looks like the perfect excuse to do so.
 
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News Comments > Tropico 5 Supervillain DLC Released
2. Re: Tropico 5 Supervillain DLC Released Mar 27, 2015, 05:19 Parias
 
Evil Genius was freaking awesome. Shame it never got a proper sequel.

I guess Evil Genius Online is being made, but I'm not sure what to think about it.
 
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News Comments > PC Exclusive Halo Online Revealed for Russia
11. Re: PC Exclusive Halo Online Revealed for Russia Mar 25, 2015, 17:12 Parias
 
Flak wrote on Mar 25, 2015, 17:00:
Cutter wrote on Mar 25, 2015, 16:36:
I vaguely recall playing the first one. Never understood what the hubbub was about, bub.

It was one of the first console shooters to dumb down gameplay to the point where any dummy could pick up a controller and start spamming nades or one-shot-kill knife attacks. People love to rip on Call of Duty but Halo is one of the original culprits of the complete pussification of modern shooters.

Not to mention the story is dry, predictable, has no memorable characters and the gameplay is about as canned and generic as you could possibly imagine.


=\ I enjoyed the story of the Halo franchise...

Actually, I pretty much only played the games for the singleplayer. Really loved ODST, Reach, and Halo 4 in particular.

Why the hell aren't we getting THOSE on PC?
 
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News Comments > Newell on Half-Life
44. Re: Newell on Half-Life Mar 18, 2015, 13:48 Parias
 
Caslon wrote on Mar 18, 2015, 13:33:
Making Half Life: Episode 3 would have been dumb. Why make another "Episode" when the first two "Episodes" looked and played exactly the same? Why?

To complete the story? Episode 2 kinda left things on a cliffhanger.

To which I'd gladly pay up-front for Episode 3. I enjoyed the story in the Half-Life games... like, really REALLY enjoyed. I don't care what exactly they do with Episode 3 and I don't have insane expectations for it - I'm fine with it coming out with the same approximate gameplay. I just want them to finish the damn story, because telling a story is the kind of thing they're good at.
 
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News Comments > Resident Evil Revelations 2 Released; Missing Co-op Complaints
3. Re: Resident Evil Revelations 2 Released; Missing Co-op Complaints Feb 25, 2015, 11:46 Parias
 
That's pretty disappointing - co-op play is the main reason I still boot up some of the past Resident Evil games (5 in particular was great for it). I don't think I'm going to bother with this one unless they get proper co-op play put into it.  
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News Comments > NVIDIA GTX 970 Lawsuit
47. Re: NVIDIA GTX 970 Lawsuit Feb 23, 2015, 16:36 Parias
 
Yeahyeah Yeah wrote on Feb 23, 2015, 16:30:
Still ain't gonna buy ATI.

What's wrong with ATI (or, AMD I guess) out of curiosity? I'm still rocking a pair of HD7950's and they serve me well.

But I've been debating between waiting for AMD's next GPU offering (allegedly due Q2 2015) or jumping on what nVidia has now - I tend to jump back and forth between vendors for each GPU generation, so I'm a little oblivious to the vendor-specific hate I see going around sometimes.
 
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News Comments > NVIDIA Evolve Drivers
2. Re: NVIDIA Evolve Drivers Feb 10, 2015, 17:16 Parias
 
Tim Collins wrote on Feb 10, 2015, 16:39:
Assassin Creed Unity performance went up 10% on 970 and below because they purposely hobbled its performance on anything less then a 980....

Seriously

I'm always all for the "bash ACU because it's terrible" bandwagon, but do you have any sources you can cite for this? I'm curious on the technical details and the why.
 
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News Comments > Morning Consolidation
10. Re: Morning Consolidation Feb 10, 2015, 14:30 Parias
 
DangerDog wrote on Feb 10, 2015, 14:15:
Titanfall 2?

*blinks*

why?

Why not? I found the first game to be pretty entertaining - I'd love to see it in a more story-oriented singleplayer / co-op setting so they can explore the universe they've set up in more detail though. Would work great for a sequel.
 
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News Comments > On Sale
4. Re: On Sale Feb 8, 2015, 18:22 Parias
 
jdreyer wrote on Feb 8, 2015, 16:10:
walrus1 wrote on Feb 8, 2015, 15:50:
jdreyer wrote on Feb 8, 2015, 15:04:
Valkyria Chronicles. Any good?

I had a friend who loved it on the PS3. I haven't played it but the graphical style of the game just looks like bad graphics to me.

Huh, I like and appreciated the faux watercolor look of the graphics, even if it is anime. That's the main reason I'm considering it, if the gameplay is good. Different strokes I guess.

Same here - I actually really enjoyed the art style to the game (though yes, it is pretty anime-styled). The storyline actually isn't too bad either, although you'll either love / hate the dialogue (aside from cringe-worthy voice acting from a couple of the characters which you can just kick out of your team and never hear from anyways if you want).

The gameplay's solid as well. It basically felt like the Front Mission games except with a focus on tanks and infantry instead, which is not a bad thing. It's all turn-based and extremely tactical without being frustrating (most of the time).

I enjoyed the hell out of the game and haven't regretted my purchase at all. If you don't mind the art style and are the kind of gamer who enjoyed Front Mission, X-Com, and the like, then it's totally worth picking up.
 
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News Comments > Men of War: Assault Squad 2 This Month
3. Re: Men of War: Assault Squad 2 This Month Feb 3, 2015, 21:43 Parias
 
Anybody have any idea if the new "singleplayer skirmishes" will be co-op friendly? I love the hell out of this game series, but only for how much fucking fun we have with it at LAN parties. Nearly everything else they've done has pretty much supported co-op, so...  
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News Comments > Gearbox on Homeworld: Cataclysm
6. Re: Gearbox on Homeworld: Cataclysm Feb 3, 2015, 19:04 Parias
 
I'd absolutely love an update of Cataclysm - I really hope they're able to pull this off one way or another.  
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News Comments > Dying Light Mods Blocked
12. Re: Dying Light Mods Blocked Feb 2, 2015, 11:40 Parias
 
Update:


Dear Gamers,

With the recent patch (1.2.1) on Steam we blocked cheating to make sure the gameís PvP system (Be The Zombie) would not be abused. This, however, had the side-effect of hindering mod-makers from making changes to the game.

Creating obstacles for modders has never been our intention, and we are sorry for the inconvenience. We are now working on a quick patch that will re-enable common tweaks while stopping cheating in the gameís multiplayer mode.

At Techland, we have always supported the mod community, and loved seeing how our own game can be changed by the players. A big part of the original Dead Islandís success was the passion and creativity of mod-makers from our community. We want the same for Dying Light. For quite some time, we have been working, and still are, on giving modders all the power we can. We will keep you updated!
 
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News Comments > Star Citizen Persistent Universe Presentation; Funding Hits $71M
25. Re: Star Citizen Persistent Universe Presentation; Funding Hits $71M Jan 28, 2015, 17:44 Parias
 
Task wrote on Jan 28, 2015, 17:24:
Eh I don't know, I haven't purchased SC at this time. But I peruse the RSA forums and sometimes people post private youtube vids they aren't supposed to. You can find stuff like this on youtube though.

That's not FPS gameplay. That's someone taking the assets and dumping them in the public Cryengine editor and making machinima out of them.

None of the backers have access to the FPS or Social components yet as they haven't been released yet.
 
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News Comments > Ken Levine's Sci-Fi PC Game Plans
2. Re: Ken Levine's Sci-Fi PC Game Plans Jan 27, 2015, 18:44 Parias
 
Creston wrote on Jan 27, 2015, 17:45:
SYSTEM SHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOCK!

please?

Pretty please?
 
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News Comments > Homeworld Remastered Collection Next Month
48. Re: Homeworld Remastered Collection Next Month Jan 26, 2015, 17:36 Parias
 
So did they get rid of the forced-hyperjumps for Homeworld 2? That was the one thing that annoyed the hell out of me; you had to deliberately avoid triggering events in a given mission that would force you into the next one until you were actually ready, or you'd end up spontaneously jumping.

I hated that so much compared to the original which let you control this. And I LIKED occasionally watching all my ships dock / form up before the end of a mission, damnit!
 
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News Comments > PlanetSide 2 Sets FPS Record
4. Re: PlanetSide 2 Sets FPS Record Jan 26, 2015, 13:58 Parias
 
Wildone wrote on Jan 26, 2015, 13:34:
This game flat out SUCKS. Unless your in a clan and play 12 hrs a day. Otherwise, forget about it.

Can you explain in more detail? I haven't played the game all that much and was thinking of getting back into it, so I'm curious what exactly you mean.
 
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News Comments > Roberts: Star Citizen Will "Probably" Pass $100M; Release Schedule Expanded
65. Re: Roberts: Star Citizen Will Jan 23, 2015, 00:25 Parias
 
Lorcin wrote on Jan 22, 2015, 22:26:
Only way I can see this being fun for the non-captain is if they're the engineer solving a cross between pipemania and tetris to reroute power as needed.

That's sort of what I'm looking for - that and just running around in general putting out fires in the middle of a battle. I'm actually more looking forward to being an engineer on my friend's capital ship than piloting anything myself, in particular for the larger frigates and such that can carry their own fighters - managing parts inventory, keeping fighter launch operations going, running damage control, and helping to fight off the occasional boarding team in this big dynamic resource-driven universe is exactly the kind of gameplay I want.

Assuming it all works as advertised - which, who knows. We'll have to see.
 
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News Comments > Star Citizen Public Test Universe for All Backers
37. Re: Star Citizen Public Test Universe for All Backers Jan 21, 2015, 17:34 Parias
 
Iurand wrote on Jan 21, 2015, 17:16:
InBlack wrote on Jan 21, 2015, 17:07:
Iurand wrote on Jan 21, 2015, 17:03:
SpectralMeat wrote on Jan 21, 2015, 15:56:
Iurand wrote on Jan 21, 2015, 15:31:
It's new build and it need to to be mass tested. What's so hard to understand?
Ok I see so a new build needs to be mass tested by all the backers to be "released" to the exact same people.
Got it.

Are you suggesting they should release new build without testing it first?

Well since the Arena Commander is hardly a complete game and is updated on a regular basis and is actually an Alpha itself then...yes. There is no point to this other than as pure marketing BS. They appear to be giving 'something' new to the community while in fact they are giving them just another newer build of the Arena Commander.

Or this build could be to unstable, and rather than deal will 700.000 angry nerds on forums, they allow everyone to opt-in.

If it's bad - sorry, play on older version you already have installed in diffrent category, if it's good, everyony will download it next time.

Why do you guys have so much problem with that?

I don't get the confusion either. They already had people beating the crap out of them for the problems the slightly rushed 1.0 release had (which was a mandatory upgrade for everyone), so the "PTU" or whatever approach now gives backers an optional way to test an unfinished / potentially very broken build without it being forced on all the other backers before it's ready. What's the problem?
 
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449 Comments. 23 pages. Viewing page 1.
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