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User information for Narf2029

Real Name Narf2029   
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Nickname Narf2029
Email Concealed by request - Send Mail
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Description
Homepage http://
Signed On Dec 4, 2001, 03:12
Total Comments 1515 (Pro)
User ID 11815
 
User comment history
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News Comments > Steamships Ahoy - Trine [Updated]
21. Re: Steamships Ahoy - Trine Jul 2, 2009, 16:06 Narf2029
 
I'm not saying you could actually win by suing someone over their criticism; I'm saying only that you could try, and that it has been tried enough that people would consider it. This is the United States, guys! We can all sue each other for anything under the sun.  
Huh? I'm sorry, I was thinking about cake.
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News Comments > Steamships Ahoy - Trine [Updated]
13. Re: Steamships Ahoy - Trine Jul 2, 2009, 13:36 Narf2029
 
It's a valid point - criticism is one of those things you can get sued for, even if it's true. Not that anyone in a Blue's forum will get sued for criticizing a developer or we'd all have sold our computers to pay the damages.  
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News Comments > Impulse Sales
14. Re: Those prices are unreal. Jul 1, 2009, 20:53 Narf2029
 
I have to agree - Majesty was an amusing diversion. If you've never played it, for 5 bucks you can't afford to pass it up.  
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News Comments > Out of the Blue
11. Re: Nazi Stealth Jet Could Have Won War Jul 1, 2009, 16:52 Narf2029
 
They say there are plenty of things that could have changed the war and/or its outcome. I don't know that any one thing could have been enough, except maybe Hitler stepping aside and letting a competent military leader take over the war efforts. That approach did wonders for the Soviet Union during the war when Stalin realized he wasn't much of a military planner (I think; I remember reading that but I can't find it again to save my life).  
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News Comments > Out of the Blue
9. Re: Nazi Stealth Jet Could Have Won War Jul 1, 2009, 14:21 Narf2029
 
I dunno that his stealth bomber would have been all that great. It's harder to spot anything on radar that's flying as low as they said that bomber would have had to fly. At that altitude I'd think an anti-submarine destroyer's radar would have spotted it instead of anti-air radar emplacements.  
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News Comments > Morning Tech Bits
1. Re: Morning Tech Bits Jul 1, 2009, 14:10 Narf2029
 
Of course XP is fine - if it ain't broke, don't spend $200 or $300 to fix it.  
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News Comments > On Trine Pricing
4. Re: On Trine Pricing Jun 29, 2009, 12:22 Narf2029
 
I would say the complaints stem from the 5-7 hours of gameplay. Even $30 is a lot for something that short.  
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News Comments > Steamships Ahoy - ARMA II
42. Re: Steamships Ahoy - ARMA II Jun 27, 2009, 09:55 Narf2029
 
My bad, what I read gave me the impression it was a public server and that the "rules" were not clearly stated. All the same though, why set up a password-free server and load it with rules to drive people away? It'd probably have less hassle to advertise a locked server in a message board and PM the password to people who "check out."  
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News Comments > Weekend Sales
12. Re: Weekend Sales Jun 27, 2009, 00:58 Narf2029
 
If you ignored the spike racks the game was pretty fun and even challenging. It was just too easy if you used them though. You could probably go through the entire game and never have to use a weapon or spell with how many spike racks and bottomless pits there are.  
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News Comments > Steamships Ahoy - ARMA II
21. Re: Steamships Ahoy - ARMA II Jun 27, 2009, 00:56 Narf2029
 
The community sees the game as a sim, newer players either come around to that and unlock the depth present in the game, or stalk off like children shouting "me me me me"

I don't see how wanting to have fun in a game you paid for is a bad thing. Wildone likes to fly. He's playing the game to have fun, not so he can arrange for other people to have fun. Having his teammates constantly shoot him down or console-kill him because he's not playing the way they find fun is ridiculous, and certainly helps ARMA keep its niche "appeal."
 
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News Comments > Steamships Ahoy - ARMA II
7. Re: Steamships Ahoy - ARMA II Jun 26, 2009, 20:43 Narf2029
 
lol fantastic. did you run to the plane immediately upon spawn cause it's a plane and it's big and shiny durrr

That is the sign of a community I'd be proud to be part of. It seems like the entire ARMA community does nothing but push people out, and then bash them for not being a part of it. I'm sure we're just seeing the rotten apples, but if so, the good ones are also the quiet ones.

This comment was edited on Jun 26, 2009, 20:44.
 
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News Comments > Team Fortress 2 Patched
9. Re: Team Fortress 2 Patched Jun 24, 2009, 02:28 Narf2029
 
So your e-peen is bigger than ours because you play "hardcore" ARMA II and we don't? Please. Further, are you not doing exactly what you deride us for as we criticize your precious ARMA II? TF2 doesn't even pretend to be a game of large scope - where did you even come up with that? All TF2 "pretends" to do is be fun and functional. I'm sure TF2 shipped with some bugs - what game doesn't anymore? TF2 did work right out of the box though, and I don't think that's asking too much. It's disgusting that BIS would drop such a bug-ridden game on Europe, but perhaps more disgusting that Europe ate it up and loved it. Why, then, should any of us jump right at the American release when we've heard about the European release and it's probably not going to be fixed for months, if ever? Bottom line - We like TF2, you don't. You like ARMA II, we don't. Get over it! If your copy of ARMA II shipped with a bottle of lube, more power to you. However, I'm still sore from ARMA so I'll give it a pass until it's fixed. By the way, a great example of fanboyism is trying to hijack a thread about a different game - we don't like ARMA II right now, but we're not jumping into its threads and posting foam-at-the-mouth ridiculous comparisons between it and TF2, or waving our digital junk in everyone's faces because something isn't "hardcore" enough. We expect ARMA II to work when we buy it, not months or years after. Buying a fundamentally bugged and broken game and lashing out at everyone who doesn't? Now that's a fanboy.

This comment was edited on Jun 24, 2009, 02:51.
 
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News Comments > Team Fortress 2 Patched
3. Re: Team Fortress 2 Patched Jun 23, 2009, 21:21 Narf2029
 
I think it's important to also weigh in the number of enhancing changes made to TF2, since you know, it has some so far. No, making things work does not count as an enhancement.

This comment was edited on Jun 23, 2009, 21:21.
 
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News Comments > Morning Tech Bits
6. Re: arma2 performance Jun 20, 2009, 12:00 Narf2029
 
The game is labeled niche because it serves a niche audience, especially in the United States. The number of European players for both OFP and the first ARMA far exceed the number of US players. New hardware is constantly coming out, yes - buy us all some and I'll quit complaining. In the meantime, I can't afford to upgrade my system 2 or 3 times a year and I don't enjoy playing a game on the lowest settings just to achieve a decent frame rate. I don't care about ever being able to use the highest settings - it was only this year that I finally had a system able to handle X3 at max detail, but that meant that until now I was running X3 at close to the lowest and ugliest detail possible to get a playable game out of it. Why? Because the highest settings were tough, and that made the lowest settings tougher with them. I'm not anxious to dive into that again - in games with large scope like X3 and ARMA, it takes long enough to accomplish anything (however fun it ends up being at the end) and having to do that while staring at ugliness that can't even render at 30fps just makes it more tedious and less likely that I'll want to keep going. I have yet to see a game that is truly flexible in its graphics settings by allowing the bleeding edge to justify their rigs, while at the same time having detail settings that let midrange PCs do anything but the lowest detail. If a game is for high end PCs, it's for high end PCs, period.

This comment was edited on Jun 20, 2009, 12:03.
 
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News Comments > Morning Tech Bits
4. Re: arma2 performance Jun 20, 2009, 01:50 Narf2029
 
I think the problem is more that games shouldn't have settings that exceed what the best PCs on the market today can do. The bottom almost always has to go up with the top. If it's really that hard on a system, it went from "niche game for military simmers" to "niche game for military simmers with tons of disposable income."  
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News Comments > Legal Briefs
7. Re: Legal Briefs Jun 20, 2009, 01:46 Narf2029
 
I think we just need a separation of church, state and business these days. The whole damn government is for sale anymore.  
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News Comments > Evening Tech Bits
1. Intel's new Core branding Jun 19, 2009, 21:00 Narf2029
 
It's just another industry attempt to confuse the customer into buying the one that kinda sounds the best, or more like into confusing them into buying the processor with the highest price because it "must" be the best. I guess if the box has all the specs, we know for certain that we should leave it in the store.  
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News Comments > Legal Briefs
2. Re: Legal Briefs Jun 19, 2009, 20:55 Narf2029
 
No shit. That entire verdict is fucked up - $1.92 million for 24 songs. That boils down to around $80,000 per song. If we go by iTunes pricing, she must have uploaded each song to 40,000 people. It's amazing that the recording industry still can't see how they are their own biggest problem, because I'm sure this makes people feel warm and fuzzy toward them. I see organized crime is alive and well. Hell, if the recording industry is going to go around extorting money from people in amounts as huge as this, why do they even need us to buy their music?

This comment was edited on Jun 19, 2009, 20:58.
 
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News Comments > Op Ed
9. Re: Op Ed Jun 19, 2009, 19:27 Narf2029
 
But how can we expect this author to know that when apparently he's never used a PC for more than email and the internet? It's clear what he thinks is better to have. Of course consoles are made with obsolete technology by the time they hit stores - I live in the real world where I have no illusion that Microsoft just grabbed the best parts it could find the day before and slapped them into a plastic box the day the 360 launched. And now with everyone wanting to make multiplatform games, the PC is frozen right alongside the consoles. I think the trend will change eventually - today's crowd is probably rather used to the rapid advances in technology and performance, and without anyone pushing the envelope on the PC, that rapid advance will end.

This comment was edited on Jun 19, 2009, 19:30.
 
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News Comments > Morning Tech Bits
6. Re: Morning Tech Bits Jun 19, 2009, 02:02 Narf2029
 
True. I figure if I could get XP Pro at a college's supply store for $15, why was it $200 everywhere else? I really doubt Microsoft is selling it to students for $15 out of the goodness of their hearts.

Edit: Past tense. Doubt XP Pro is still $200 today!

This comment was edited on Jun 19, 2009, 02:03.
 
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1515 Comments. 76 pages. Viewing page 36.
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