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User information for Narf2029

Real Name Narf2029   
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Nickname Narf2029
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Description
Homepage http://
Signed On Dec 4, 2001, 03:12
Total Comments 1572 (Pro)
User ID 11815
 
User comment history
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News Comments > On Ubisoft's Online DRM
25. Re: On Ubisoft's Online DRM Feb 17, 2010, 21:39 Narf2029
 
DDOS attack incoming!

That would be shoot-milk-out-your-nose hilarious.
 
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News Comments > On Ubisoft's Online DRM
12. Re: On Ubisoft's Online DRM Feb 17, 2010, 21:05 Narf2029
 
With this kind of DRM, people won't be pirating these games because no one will be buying them.

With this kind of DRM, it will most certainly be cracked and pirated. Some pirate group out there is gonna want to stick it to the man, especially when offered a challenging target. It may take a while but someone will. It's a damn shame though. With that kind of risk there is no way I'd buy Silent Hunter 5, which is going to use the same DRM scheme. Doing a patrol in Silent Hunter 3 can take several real-life hours. I'd go fucking nuts if I'd been on patrol for hours and my internet went out for a second, fucking me out of all that time and progress.
 
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News Comments > On Sale
4. Re: On Sale Feb 16, 2010, 14:36 Narf2029
 
IT'S A TRAP!

Damn right. Here's hoping for the Old Game Enhancement!

edit: Holy shit, am I missing something? Is Impulse's THQ pack really over $300 when Steam's is only $100 at regular price?
 
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News Comments > Saturday Previews
18. Re: Splinter Cell Conviction Feb 14, 2010, 23:57 Narf2029
 
You had to get to those giant ant riders and pay them to travel. That's different.

I suppose that's a valid point, though with mark/recall you could easily avoid that risk, albeit with one extra step. Another reason I liked Oblivion's fast travel is that on my old machine, I would crash if I walked outside a city for more than 20 minutes.

I wouldn't say I was really "scared".. but knowing that you could get "startled" any moment gave you a certain feeling, whatever name you wanna tag on it.

At least in my case, I would feel that tension for maybe the first few surprises. Beyond that, I would realize I was in little danger of harm or death even at a subconscious level. Things jumping out from around the corner would still startle me now and then, but the anxiety and anticipation of that event was gone because my gun was always bigger.

in Splinter Cell Conviction you can: 1. Do stealthy kills; 2. Move silently and unseen; 3. Use stealthy gadgets; 4. Choose the renegade way and Rambo your way to the objective.
If you'd ask me, I'd say that's the sum of a stealth/action game.

If you ask me, that's the sum of an action game with a stealth gimmick bolted on. If you can reasonably succeed at option 4, options 1-3 are superfluous and only serve to make the stealth-oriented player take twice as long to complete the same game. The core aspect of a stealth game is to be specifically unable to take all enemies head on. This is why I feel there is no such thing as a stealth/action game - the end goals and the means through which you achieve them are polar opposites. In an action game, you're supposed to be a match for every bad guy on the level combined, through a combination of better guns, better armor and intelligent use of cover and lame explosive objects or spike racks. In a stealth game, every single enemy should be a deadly threat, which is ok because you are supposed to be better at observing and exploiting the environment to bypass or defeat them. In simpler terms, your goal and means in an action game involve direct action, right in the enemy's face. In a stealth game, that should be the primary thing you are trying to avoid.

they could just aswell complain why in Mass Effect 2 you can't control the Normandy to blow up things ala Descent.

This isn't exactly a fair comparison. At least to my knowledge (I haven't played Mass Effect 2 yet) there are no points in Mass Effect 2 where you do directly control the Normandy. It would not make sense to do that, since it is a third person shooter and not a space sim. If they did add that in, it would probably be as gimmicky and second-rate as the Mako was.

By trying to make a stealth/action hybrid, they are just trying to simplify the game as a whole. The net effect is almost certainly going to be a poorer game in general. By sticking to the stealth roots of the series they can continue to have a unique game. Trying to give it wider appeal is going to invite comparison to other games that do stealth OR action better, and will ultimately make the game forgettable.

This comment was edited on Feb 15, 2010, 00:06.
 
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News Comments > Sunday Previews
4. Re: Sunday Previews Feb 14, 2010, 23:30 Narf2029
 
It's a terrible spot to be in. If you buy it, you tell Ubi that their DRM scheme is ok. If you don't, they ignore all the hate toward the DRM and instead say that making sub sims is not profitable anymore and that's the end of Silent Hunter. If you pirate it, they say their DRM scheme is justified and they only wish they had used something even more restrictive. Behold the future of gaming. The only way to stop it is to stop buying Ubi's products, but that will never happen. Sub sim enthusiasts are going to buy Silent Hunter V no matter what they say, and the same will be true for any other product they release that some group of people actually want. They'll always end up wanting the game more than wanting to make a statement, and odds are they'll also think that some other group of gamers will make the statement for them. Then we're left with the figurative big crowd of people who all think the guy next to them will call 911, and nobody actually will.

This comment was edited on Feb 14, 2010, 23:37.
 
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News Comments > Saturday Previews
14. Re: Splinter Cell Conviction Feb 14, 2010, 14:48 Narf2029
 
I liked the quick travel in Oblivion. It lets you explore all you want, without having to go back over what you just saw to get back to the world and on with the game. Or if you've only got a half hour to play and want to accomplish something meaningful, quick travel let you spend your half hour doing something other than walking to the next step. It's not fun to spend a small chunk of free time traveling to the action, only so you can save and do the action some other time. Further, using fast travel in Oblivion didn't dramatically alter your odds of surviving a battle.

You can be very scared if you're armed to the teeth and can blow the crap out of anything that attacks.

I have to disagree. There's a big difference between being scared and being startled. One might be nervous waiting for the first encounter to pop out and startle them, but once it's dead, the player knows what to expect and more importantly the heavily-armed player knows he can often easily overcome it. Developers can try to change it around like Doom 3's monster closets, but you learn just as quickly there. It even makes it funny - walk backwards!

ie an enemy you didn't spot did spot you and comes charging you with 4 of his friends.

A true stealth game rewards you for that by killing you. You should never have an easy out when you make a novice mistake. All that does is teach you it's ok to cut corners because you'll always have that easy way out of trouble.
 
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News Comments > Free Command & Conquer: Tiberian Sun and Firestorm
18. Re: Free Command & Conquer: Tiberian Sun and Firestorm Feb 14, 2010, 14:36 Narf2029
 
No matter what you get, it's not good enough for some people.  
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News Comments > Saturday Previews
4. Re: Splinter Cell Conviction Feb 14, 2010, 01:43 Narf2029
 
Only significant experience I have with cover mechanics is from Mass Effect and GTA IV. Man, GTA IV's cover was a joke. Once I discovered I was only marginally less accurate while firing "blind," I never did anything but. Just find a corner or a barricade, crouch, and headshot everyone in the area without ever exposing yourself to any risk. At least Mass Effect made you stand up or lean out to fire. I think if cover mechanics get any more overpowering, the game will be released in theaters.

I like the cover system from the good old days - if you want to avoid being shot, all you have to do is get behind something solid! And this system is so adaptive and flexible in that any solid object will do, rather than having to use certain places because they are scripted as valid locations for the cover system. And what about partial cover? You can find that almost anywhere too, unless you're playing a game with a cover system because then if you're not in a scripted safe place, the partial cover will often have no effect at all.
 
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News Comments > On Sale
12. Re: THQ Complete Pack on Steam. Save 50% Feb 14, 2010, 01:28 Narf2029
 
Kind of a shit deal if you own half the collection already. I'm sure plenty of extra people would buy collections if they could give the duplicate parts away. I sure would.  
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News Comments > Game Reviews
5. Re: Game Reviews Feb 14, 2010, 01:23 Narf2029
 
Dunno, the curve keeps changing. In Ohio's nursing schools, 75% is a failing grade. I think grade percentages are all bullshit anymore. Game reviews are silly though. Anything lower than 8/10 or 4/5 and you're a failure? But then at the same time, how often do review scores go that "low?"  
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News Comments > Legal Briefs
4. Re: Legal Briefs Feb 14, 2010, 01:20 Narf2029
 
I meant something like Wiki surfing. I think porn falls under entertainment.  
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News Comments > Legal Briefs
2. Re: Legal Briefs Feb 13, 2010, 18:39 Narf2029
 
By that wording it also sounds like he can't use them for entertainment or personal research.  
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News Comments > Out of the Blue
4. Re: Feb 13, 2010, 15:27 Narf2029
 
Those models are crazy neat. Reminds me a lot of my city museum's miniature model of the city from decades ago. The photography tricks were excellent too.  
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News Comments > Saturday Previews
2. Re: Gratuitous Space Battles on Cliffski’s Blog. Upcoming new features detailed Feb 13, 2010, 15:06 Narf2029
 
Doubt that will ever happen, given that the game is about strategic command and not tactical.  
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News Comments > No PC Alan Wake
64. Re: No PC Alan Wake Feb 12, 2010, 22:46 Narf2029
 
Come to think of it, another reason for Microsoft to kill off PC in favor of the 360 is because they get a licensing fee for every single game unit sold for the 360. Of course, there is no such fee for selling a Windows-compatible product.  
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News Comments > On Sale
5. Re: On Sale Feb 12, 2010, 22:42 Narf2029
 
It's probably the same thing as OBSE not working with D2D's Oblivion. Apparently D2D uses their own DRM on the executable, and they are not willing to share its secrets to allow OBSE to work.  
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News Comments > Direct2Drive Top 10
3. Re: Direct2Drive Top 10 Feb 12, 2010, 22:00 Narf2029
 
It seems like there are a lot of people who say they don't like it, but at this point I'm pretty sure it's because there are a lot of people related to it period. The minority is larger because the population is larger.  
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News Comments > On Sale
3. Re: On Sale Feb 12, 2010, 21:57 Narf2029
 
It's amusing enough, especially if you find it cheap.

edit: lol @ Battlefield 942
 
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News Comments > BioShock 2 Patched
10. Re: BioShock 2 Patched Feb 12, 2010, 21:56 Narf2029
 
I still use 4:3 monitors. Got 2 of them on this machine in fact.  
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News Comments > No PC Alan Wake
57. Re: No PC Alan Wake Feb 12, 2010, 19:01 Narf2029
 
Well, why not? One could make a gaming console with off-the-shelf components vs having to pay hordes of people for years to write an OS, even if it's based heavily on the previous one.  
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1572 Comments. 79 pages. Viewing page 18.
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