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User information for Paranoid Jack

Real Name Paranoid Jack   
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Nickname Paranoid Jack
Email Concealed by request - Send Mail
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Description
Homepage http://www.speedmatters.org/cwatest
Signed On Nov 5, 2001, 00:47
Total Comments 1695 (Pro)
User ID 11537
 
User comment history
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News Comments > Ships Ahoy - Bus Driver
28. D'oh! Jun 4, 2008, 14:48 Paranoid Jack
 
If they have a level where you are required to keep the bus above fifty or it blows up... then they better have an unfinished highway where you are required to jump across. I thought that movie moment was the tops in cheesy until I saw Live Free or Die Hard's with eighteen wheeler vs the fighter.

My friend is going to laugh at this one. He drives in the NY city area for the TA. And he refers to most of his passengers as animals. He's been doing it a while... so yes, he's jaded. Most of us are that deal with the public day in and day out.

Even so I can't see a reason to buy this game. Not one. Well maybe driving relaxes you and gas prices are on the rise so this is a cheaper alternative?

 
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News Comments > Out of the Blue
6. They are tough... Jun 4, 2008, 11:45 Paranoid Jack
 
The first model I used was about six or eight years ago. They have a slot on the side for different devices from a floppy to a test pack that we use to run line testing with. Its great since it would test for so much more than a regular Sidekick meter.

Anyway I say it's pretty tough because I would put all my climbing gear on and then sling it over my neck & shoulder before climbing up poles. The back cover which had serial numbers and such got so scratched up most of the paint and info was gone by the end of the contract when it was time to turn them back into Panasonic.

Only word of warning they say if you get rain or water on the keyboard just turn it on it's side and let it dry out. Well, give it a try but don't hold your breath.

We don't get much rain here in Cali (were I live) and even when it rains it's not a hard rain like other states I've lived in. Nine times out of ten it's just a sprinkle.

So one day I was on my last ticket and had very little time to get it done before shift ends. It started
sprinkling so I kept working in the rain for the couple of minutes it was going to take to finish up. I dried off the tough book with a paper towel figuring the keys and screen just got a sprinkling. Next day the keyboard had numerous dead keys.

The ironic thing is they lent me a co-workers Toughbook while mine was sent in for repairs. And he apparently thinks washing his hands occasionally isn't necessary. His keys looked as if they had a thin layer of greasy mud all over them. So I got a damp paper towel to wipe them off. Yeah, you guessed it. Some of his keys stopped working also.

We've upgraded the Toughbooks since then and are again due for the newer model any day now. I rarely take them up a pole these days. And the battery becomes a problem at times since they are charged two different ways. Via a docking station in the vehicle and via a wall locker over night.

I've learned to only use the docking station for charging. But on the occasion when it doesn't get enough of a charge I plug it into the wall locker power outlet. Since doing that I have far less issues with the battery not holding a proper charge.

Not sure what the Evil Empire is paying for these units since they are rentals along with a tech support package.

 
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News Comments > Crysis: No More Patches, Linux Server on Hold
12. .... %) Jun 1, 2008, 18:56 Paranoid Jack
 
"Actually, that's a load of bollocks, most of the world stopped playing the game because it's crap or they are waiting for next years hardware before they can play it well. With that in mind, they don't really have any reason to continue support... "

If you believe that next years hardware will play this game better I have a couple old games I'd like to sell you cheap. Care to buy my copy of Ultima Ascension (Ultima IX)... or maybe Trespasser is more up your alley?

This comment was edited on Jun 1, 18:57.
 
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News Comments > Tech Bits
17. Re: No subject May 25, 2008, 13:20 Paranoid Jack
 
nin, is correct. I've had all those little annoyances myself. But I've also had a lot of annoyances using XP for years in all it's different forms. My work lap-top a Panasonic Tough Book has a couple dozen irritating things happening under XP. Sometimes all in one day. But every-time I start to get irate I calm myself down by remembering this one little fact: I get paid by the hour. So if the Evil Empire wants to pay me (and pay me well) to reboot my lap-top half a dozen times a day then more power to them.

As far as home apps go I have given Vista a 2nd go and am happy with it. I was an early adopter and suffered greatly for several months before going back to XP Sp2. That was Vista Ultimate 32. Now I am on hardware that was all built in 2007 or later. And I'm running Ultimate 64 and loving it for the most part.

I was an AoC beta tester for six months before launch and thought both XP Sp2 and Vista Ultimate 64 handled it nicely. Not enough beta crashes or drops to distinguish it from any other beta I've been in (mostly under Win 98, XP , XP Sp1 ,& XP Sp2).

One thing I agree with is the speed of XP over Vista during normal use (not gaming). For the added security you loose the speed. Sucks I know.

Also that drive indexing takes some getting use to but I'm not as paranoid as my name implies. I use to wonder WTF is going on who is accessing my drive. I don't use any virus protection and rarely have for more then ten years. My virus protection is staying away from the popular sites... like porn, MySpace, etc.

Don't get me wrong gaming on Vista (or any other OS) can be annoying but that is the state of PC Gaming in the IBM Clone world. Just too many variants. Hell, even consoles have issues and their variations are so limited compared to PCs.

One finally positive about Vista. It's here to stay. For how long is any one's guess at this point. And the hardware and software manufactures are finally treating it as they should. At release everyone was acting as if they didn't need to support it. Even those claiming to support it were only half-ass supporting it. Thank you Nvidia (and the rest) for all those head aches...

EDIT: Still having a blast in AoC. Best PvP of any MMO I've played. Love both PvP & PvE. Torn between the two since I have a friend who doesn't like PvP...


This comment was edited on May 25, 14:33.
 
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News Comments > LOTRO Book 13 & Lifetime Subscriptions
5. Re: No subject Apr 24, 2008, 22:07 Paranoid Jack
 
As long as you don't let a MMO take over your life it's a great way to keep yourself entertained at a reasonable rate or fee.

If you get to the point where you are hating it (or life) you have to ask yourself what am I doing wrong? Or am I over this?

If so just quit. Move on. Or get your head on straight. Simple.... really.

 
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News Comments > Evening Q&As
1. Iron Tower Studio Rocks! Apr 23, 2008, 23:32 Paranoid Jack
 
These guys are great. Down to earth and very community friendly. And this game is going to bring back old school in a big way. Can't wait.

 
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News Comments > Age of Conan System Requirements
43. Da Beta Apr 22, 2008, 01:33 Paranoid Jack
 
I found my Q6600, 4GB of Gskill, and my "slower" 8800 GTS 640 to run it quite well. But at times it will bog down. But hey it's a MMO.

Derek is right. I haven't played a multi-player game on dial-up since the late 90's. Expecting anything else from a current MMO is asking too much.

Now as far as the graphics go you better have a beast of a machine if you expect to see the quality they are showing in the HD videos. The other side of the coin is that if you're not a complete graphics whore you can live without and just adjust the game to run for your system.

Anything built in the last two or three years should run it fairly well. I also beta tested on an AMD 4200+, 2GB of OCZ, and a 7900 GT and it ran fine. That doesn't mean you guys expecting to see 60 FPS are going to be happy. This is not a FPS. Again the game is made to scale fairly well. But the graphics are not WoW. Nor are they as grand as LotR in my opinion.

Both systems were running RAID 0 and don't start telling me it doesn't matter because it does. Games with long loads or constant loading of areas benefit from it. Makes them far more enjoyable in my opinion. But hey if you like to twiddle your thumbs go ahead and wait longer.

Pardon my little RAID rant: I'll offer for comparison my system and my Bro's are almost the same but he has a E8400 and I have the older Q6600. Same mobo, same 4GB of the same Gskill. Same DVD ROM even. We both installed LotR from DVD since he just bought it after he built the system. I finished my install almost ten minutes before him. He has one 750GB SATA2 32mb Cache HD and I have two 500GB SATA2 16mb Cache HDs in RAID 0.

RAID 0 ftw!

Edit: I'll admit his Core 2 to my Quad may have been a deciding factor in this little test but I still stand by the reduced load times and performance gains.

http://www.techwarelabs.com/articles/hardware/raid-and-gaming/

And where the hell did you buy a Q9450 for $199? Did you render other services or was this simply currency for Quad?

http://www.pricewatch.com/microprocessors/core_2_quad_q9450.htm


This comment was edited on Apr 22, 01:45.
 
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News Comments > No Fallout 3 Demo
48. Re: No demo = Bit Torrent Apr 22, 2008, 00:29 Paranoid Jack
 
"I fail to understand how I am somehow related to your "point" about the media? Perhaps you can take the tin foil hat off and explain."

Just figured you were on a roll so I would egg you on. It's clear your love of Oblivion has caused you to put blinders on. If it were not for the Mods community the game would have died off completely since they act as if there is nothing wrong with it. Wouldn't you agree? Oh, are you saying you don't agree about today's media?

"It's almost as if Bethesda have tapped into a strange new market of consumers who have to purchase their games to see just how bad they are. Only to find their assumptions were correct the game is no more than a shallow but shiny turd. "

See that red part? That to me reads as if the statement is far from real. Make believe or as if? But maybe it's just me.

See that green part? How you got "This whole market thought it was a shiny turd." out of it is beyond me. I am starting to suspect you are emotionally attached to Oblivion or maybe under the influence.

All joking aside. Calm down, you come across very high strung. After all they are just games.


This comment was edited on Apr 22, 00:32.
 
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News Comments > No Fallout 3 Demo
40. Re: No demo = Bit Torrent Apr 22, 2008, 00:02 Paranoid Jack
 
Can't argue that first post Overon. Even Bethesda made demos for their first few ES games. We all know Pete Hines lies as easily as he breathes. And anyone wanting to argue that can go stick there heads back in the sand until that glorious day when F3 finally releases. Or look up some of the bullshit stated about Oblivion's features, wake up, and smell what Pete is shoveling.

Negativity? I wouldn't call it that. It's more of a reflection of today's society and probably more so a reflection of the gaming industry.

Consumers are sick and tired of being lied to. It's everywhere. It's how our media thrives. Paid to spread misinformation and propaganda. Right, Creston?

I plan on boycotting this one. Bethesda just like DICE, I'm done.


This comment was edited on Apr 22, 00:05.
 
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News Comments > Sins of a Solar Empire Patch & Expansion Plans
8. So What Is The Combat Like? Mar 19, 2008, 12:29 Paranoid Jack
 
Is there ground combat like other RTS games or is all combat in space?

I've never played any of the big Space games with RTS in space. I love CoH & CoH:OF would this game be even remotely like it?

edit: Looks like it's all space combat like Homeworld. I've never tried one of these. Not sure I'll like it. Guess I could try it out...
This comment was edited on Mar 19, 12:57.
 
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News Comments > Evening Tech Bits
3. Re: MS bashing Mar 15, 2008, 20:29 Paranoid Jack
 
LoL, that shit article reads like an ad for Apple. No doubt Vista isn't selling as well as they had hoped. Nothing is selling as well as anyone had hoped here in NA. Fucking US government let the banks and the oil companies screw the economy all to hell.

 
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News Comments > The Witcher Editor Delayed
7. A Classic Mar 14, 2008, 21:00 Paranoid Jack
 
"I simply don't want to have to restart...AGAIN.

But the game is that good. I've played through Act I three times. Only finished the entire game once but there were a lot of things I didn't get to. I found stones in different parts of the world that I wasn't sure what they were used for. And several other things I have read about and heard others mention that I never got to experience. So there are plenty of reason to go back and play this game... at least once a year if not twice.

It may not have been perfect at launch but it had more going for it than a lot of the other AAA titles. And after reading a few of the comments here I am left wondering if the Enhanced Edition is something that must be bought or if they will allow current owners to patch in all or most of the new content. Anyone know for sure?

 
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News Comments > The Lord of the Rings Online: Mines of Moria Announced
18. I'm Down With The Sickness Mar 14, 2008, 20:49 Paranoid Jack
 
I would rather buy an add-on to LotR than WoW. I liked them both but WoW is one of those games for me that once I left it behind I could never go back... kinda like Oblivion.

It's a shame they didn't have the team, the time, & funding to create the amount of content that people are expecting now... after WoW. Because LotR is a better game in many ways.

Oh, well. Either way glad to see an official expansion is coming to store shelves soon. It will be good for at least a couple months of entertainment.

No other game has looked as good as LotR... even AoC may not compare. Since the levels are so much smaller and it has more instances.

One of my favorite moments in the LotR beta was finally seeing Weathertop in the distance.

 
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News Comments > Age of Conan Specs
20. Re: They missing one! Mar 10, 2008, 15:46 Paranoid Jack
 
I guess most of us testers fell into the "this game is crap" category. Which hampered the launch or lowered the sales.

And as far as I know the only difference between AADD & ADD is that with ADD not only are you having a hard time staying focused you're also having a hard time sitting still. With AADD most have the staying focused issue and instead of having a hard time sitting still we have a hard time staying awake.

This comment was edited on Mar 10, 15:51.
 
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News Comments > Age of Conan Specs
18. Re: They missing one! Mar 10, 2008, 15:24 Paranoid Jack
 
I don't think any developer is creating newer MMOs with dial-up even being considered. Though they may put some thought into it I'm sure they aren't wasting much effort there.

As far as beta testing... I am almost to a point where I am glad not to get in on so many. Because most of the games I've tested lost that brand-new feeling, lose their novelty. Hell, a good many were so bad I didn't even help finish the beta process because it was too painful or I felt that it was a waste of my time.

Even if you love the game and beta for months. Helping with the whole process and you want to give something back to the studio by purchasing the retail version. Yeah, you reward the developer for their time and effort... or for allowing you to help them test but the game is no-longer special in anyway. In most cases you've seen it all or more than enough to know you're not going to subscribe for long unless you get involved with a good clan/guild. Or your friends are interested in grouping or guilding.

Brings me to my next point. Tabula Rasa. They even made an attempt to use the beta testers as a reason the game didn't sell so well. Too many testers burnt out before the release which lowered their possible target audience?

It can happen. It has happened to me... more than once. And yes, I was in the TR beta. I just didn't like the game. I never reached burn-out like in some others.

Besides WoW the only other game I tested and stayed around for several months after retail was LotR. And you know why WoW was so great and still is? The content. They hit you with a ton of content. Not just a few areas you can chose from to level in each region. Hell you got a few different areas in the region your in plus the other regions have numerous other areas.

So when one area gets stale you move on to another that freshens things up some. For me that was important. I have AADD (adult attention deficit disorder).

One thing I like about AoC from what I have seen the game-world isn't cartoony and it's not like being in Disneyland. It's more... not realistic, but still life like. Yeah, it's a game. But hopefully you get my meaning. The gore, the adult themes, and the combat seem to lend to that effect.

 
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News Comments > Evening Previews
1. AoC Mar 8, 2008, 13:02 Paranoid Jack
 
A good debate about the combat system in this thread: http://forums.ageofconan.com/showthread.php?t=59229

Here's a good post from page 4. It's a damn long thread with quite a few trolls sticking their noses out from under the bridge....

"Hmm... where to start.

I too have game design experience, I only bring it up because you did. Though I have to admit I'm jealous of you working with Sid and Brian. Alpha Centauri is probably my favourite 4X game of all time. Anyhoo...

Let me try and tackle your points one by one.


Quote:
Originally Posted by blindhammer
1. There are no auto-attacks.

This is cosmetic, really...

Nope. This is not purely cosmetic. I'll stick with WoW jargon since that seems to be both familiar to you as well as being familiar to a majority of the other readers of this forum. In AoC, since there is no auto-attack, we've essentially removed "white damage" from the game. Yes, there is still "white damage" from the weapons being swung, but now that damage is independent of class (since all classes in AoC that can use a given weapon are equally proficient in it's use) and based solely on the weapon itself and/or the statistics of the character that modify damage (i.e. high str increases melee damage for instance). From a class balance standpoint this is a godsend; now when trying to determine and balance class DPS hierarchies for instance, we can fully concentrate on combos (i.e. "yellow damage"), that's where all the balancing can be done.

From an item creation/balance standpoint, the elimination of "white damage" is also helpful. Now when we create a weapon, with some rare exceptions, we can again ignore the class of any potential user and just concentrate on the statistics of the weapon itself. For example, in WoW, one handed swords were usable by a great number of classes, but itemization of one handed swords had to take into account the varied use of one handed swords by the different groups of classes. Mages, warlocks, and some paladins were only looking for spell damage on their sword. Rogues looked for the highest dmg (probably combined with the slowest delay) for their mainhand to maximize sinister strike damage, while choosing the fastest off hand for the most applications of poison. Hunters looked for stats; +Dex, +AP, +Crit (I won't talk about melee hunters...). Tanking paladins wanted the sweet spot dealy of 2.0 to maximize the number of Reckoning hits they got. Mortal Strike warriors wanted the absolute slowest sword they could get to maximize the damage gained from AP. Etc, etc, etc. But now in AoC, by eliminating auto attacks, we've tied the "delay" of all weapons expressly to the speed of the attack animations themselves, which all classes use, so the only thing that really matters with the weapon is the raw damage it does. So now when we create an item we don't have to worry about offhand vs mainhand, rogue weapon or tanking weapon, etc, we just go ahead and create the weapon and then sprinkle in whatever bonus stats we want. So come loot time, we've gotten rid of all the rogue swords, or the hunter swords, or the int caster swords, or the tanking swords, it's now just swords. (Exceptions being of course some rangers and some casters who might take an inferior damaging weapon in favour of bonus stats granted.)


Quote:
Originally Posted by blindhammer
2. When I attack with a Polearm, it does damage to all mobs in front! This is realistic!

While realistic, this is not new. All MMORPG's have AoE melee attacks...

Yes, this part of the combat system in AoC isn't truly spectacularly ground breaking. But it's definitely going to change the way groups interact with mobs. In standard MMO gameplay, we generally follow the pattern of: 1) Pull, 2) CC, 3) Assist maintank/main-assist and then kill each mob individually in a specific order. Yes there exists AoE melee attacks such as Cleave and Blade Flurry, and Whirlwind, but those abilities are (in general) on long cooldown timers and are not a staple of combat, but something we throw out now and again for flavour, or as "oh-s**t" burst damage options when things go bad. Now in AoC, with the combination of collision detection between mobs/players and this AoE cone melee attacks, things like CC and assisting the maintank/main-assist, and what not are going to be, if not more difficult, at least more challenging for groups. More interaction. More situational awareness required. More fun.


Quote:
Originally Posted by blindhammer
3. I can swing in different directions!

From a code perspective, you're not doing anything new at all. All you are doing is providing a damage modifier depending on a mob's weakness or state. ..

Again, not revolutionary, but combined with collision between players/mobs, will change the pace of combat for all non-rogue players (who are used to doing the good old back attack dances from other MMOs). Now it's going to matter where you as a melee attacker are in regards to your party members and the position of the mob. Is this going to make or break most fights? No, but it's a nice addition to the genre. Now positioning matters for everyone, not just rogues and tanks. Now we as players have another option to play with and tweak to maximize our DPS


Quote:
Originally Posted by blindhammer
Taunting / hate lists really are an extension of limited technology... EQ and AC used the same system but in a three-dimensional world... We've moved to the point where AoC has collision detection (technology has caught up) but it has kept the same system as EQ and diku muds, from what I have observed... If AoC really did have a unique combat system, they would eliminate all taunting and instead rely upon tactics and collision / blocking...

Yep, I'm not a big fan of hatelists/taunting but...

We're not at the point were truly adaptive AI can make it's presence known in an MMO (let alone a single player game), it's just too prohibitively computationally expensive. So we have to rely on dumb AI; essentially nested 'if' statements or even the case of MMOs and multiplayer games, a truly simplified system like a hatelist. You, as a game designer, know that you always have to balance fun versus features. Yes it would be really cool if we had intelligent AI/mobs that properly choose targets, but from a fun point of view, having the healer or mage die on every pull or in every fight... nope, not fun. So unfortunately there still is a need for dumb systems like hatelists and the ubiquitious taunt button/key.

Now, that being said, in AoC we can now have the opportunity to completely ignore taunting and/or hatelists in a lot of situations, expressly because we've got collision detection between players/mobs and the AoE nature of attacks. Now mages can hide out there in the back and lob the ol' fireball in there. And tanks can actually stand in front and *gasp* protect their friends who are behind them.

Is it perfect? No. But it's a step in the right direction.


Quote:
Originally Posted by blindhammer
This is why AoC is generic. It's a boring system and an extension of code from 1991. And this is why I'm disappointed with the game. From a code-perspective, the combat system is pretty close to WoW... Again, this is no reflection of how AoC will be as a game. But, I don't find the system to be "revolutionary" at all.

I think you should take another look at the combat system and give it another think through. Yes, each of the various features of the combat system you mentioned are not all the different from things we've seen before, but the combination of all these features is going to fundamentally change the way most groups tackle fights in AoC. Situational awareness and positioning are going to be important for every single person in a party not just the 'rogue' players. Gone are the days of pulling mobs into the corner, and then autoattacking and watching TV. Gone are the days of pulling mobs into the corner and then playing whack-a-mole as you click the buttons on your hotbar as you cycle through the cooldown timers of your abilities.

Personally, I'm greatly looking forward too it.



I'm at a point were I can't say too much... and the servers are down for an update.

 
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News Comments > Age of Conan Trailer
3. Don't care about cartoon breasts... Mar 2, 2008, 12:35 Paranoid Jack
 
Edited to protect the not so innocent.
This comment was edited on Mar 2, 12:37.
 
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News Comments > New NVIDIA Beta Drivers
15. Re: Are all their drivers beta now? Sep 11, 2007, 00:26 Paranoid Jack
 
Damn, now you went and made him madd...

 
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News Comments > WoW Patches
13. D' oH! Mar 7, 2007, 22:06 Paranoid Jack
 
Any other Vista users having issues with the auto patches not installing properly?

Ah, well I was about to suspend my account again anyway.

 
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News Comments > UFO: Afterlight Q&A
6. Re: Well.... Mar 5, 2007, 09:52 Paranoid Jack
 
http://www.cd-wow.us/detail_results_3.php?product_code=1870934

I ordered it from CD-NOW and got it in 7 or 8 days. The price was great with free shipping to boot. Via Hong Kong no-less. Had never heard or used them until now but I can honestly recommend their services now.

Great game so far and by far the best in the series. And to me far better than X-Com. Of course my nostalgia for the game may not be as great as yours.

Even more shocking is that me and Cheese are in agreement again.

 
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1695 Comments. 85 pages. Viewing page 39.
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