Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Paranoid Jack

Real Name Paranoid Jack   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Paranoid Jack
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://www.speedmatters.org/cwatest
Signed On Nov 5, 2001, 00:47
Total Comments 1768 (Pro)
User ID 11537
 
User comment history
< Newer [ 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 ] Older >


News Comments > Saturday Mobilization
9. Re: Saturday Mobilization Oct 27, 2012, 23:14 Paranoid Jack
 
mystery8 wrote on Oct 27, 2012, 22:23:
What I don't get is how Apple or Google can press charges?

It was lost or abandoned due to negligence by their employee.


Soo... if I leave my cell phone behind somewhere and someone finds it, I can press charges of theft against them? Assuming they don't turn it over. I kinda doubt it.

Do you live in teh USA? This is where OJ got away with murder because he was rich... where the filthy rich can get away with practically anything... and the President has come close to doubling the National Deficit yet nobody really cares.

We are talking full on Crazy Train here.
 
Avatar 11537
 
Reply Quote Edit Delete Report
 
News Comments > XCOM: Enemy Unknown DLC Released; Two More Packs Planned
46. Re: XCOM: Enemy Unknown DLC Released; Two More Packs Planned Oct 27, 2012, 01:25 Paranoid Jack
 
Creston wrote on Oct 25, 2012, 08:22:
Paranoid Jack wrote on Oct 24, 2012, 23:39:
Slashman wrote on Oct 24, 2012, 21:20:
If you ain't playin' on Ironman, then you ain't playin'!

I'd love to play Ironman but I'm worried the first time I lose a high ranking soldier to an alien shooting through full cover half way across the map I am going to scream so hard I'll have a brain aneurysm and fall over dead.

That only happens with any frequency on Classic and Impossible. It really just doesn't happen on Normal. They'll still make some crazy shots, but when they do you just giggle, because you know the alien had a 15% shot and took it, and made it. I sometimes do that myself because it'll be the only option left, and when I make it I just cackle with glee.

I don't mind the aliens trying the RNG and sometimes winning. What I mind in classic is that they just get a standard +40 to hit and +30 to critical. That's not a "difficulty level", that's a lazy developer's cheat.

Creston

I've been playing on Normal from the start and have been killed through full cover more than a dozen times. The one that was most outlandish was a shot length wise through a bread van (which is full cover) and side ways through a car (which is half cover) while my trooper was in full smoke. The kicker? The alien had no line of site even without the smoke. It was as if the AI was not seeing the van.

They added some kind of randomness on top of the to hit percentages. And that part of the calculation is just nuts. How else can a trooper standing one tile away miss an alien with a shotgun while having a 98% chance to hit. I know they want it to be hard like the original but even with the camera as it is its not hard to see when the alien has no LOS but has been given some crazy bonus to hit and literally can't miss even through full cover terrain that should block the shot. I hope they change the way the game handles those calculation in the sequel.

As far as my troops making the crazy shots... as they've leveled I have seen more shots ignoring LOS or just shooting through full cover. I rarely take any pleasure in the cheap shots because it just makes the game feel a bit off for me. Seems a lot of tactical games have issues with LOS. Maybe we will never play a game that is near perfect in that regard. Though I hate to give up hope.

Over all its not a huge problem for me. I'm still enjoying the game but wishing they would have made a few design choices a bit differently like relying more on good AI tactics to make the game a challenge and less on stacking the deck in favor of the aliens.
 
Avatar 11537
 
Reply Quote Edit Delete Report
 
News Comments > XCOM: Enemy Unknown DLC Released; Two More Packs Planned
41. Re: XCOM: Enemy Unknown DLC Released; Two More Packs Planned Oct 24, 2012, 23:39 Paranoid Jack
 
Slashman wrote on Oct 24, 2012, 21:20:
If you ain't playin' on Ironman, then you ain't playin'!

I'd love to play Ironman but I'm worried the first time I lose a high ranking soldier to an alien shooting through full cover half way across the map I am going to scream so hard I'll have a brain aneurysm and fall over dead.
 
Avatar 11537
 
Reply Quote Edit Delete Report
 
News Comments > Out of the Blue
1. Re: Out of the Blue Oct 24, 2012, 10:26 Paranoid Jack
 
Its all good. Hell, its only happened a few times in all the years I've been lurking here. Without sounding like a kissass, this is still my favorite games site. Keep up the great work.  
Avatar 11537
 
Reply Quote Edit Delete Report
 
News Comments > XCOM: Enemy Unknown DLC Released; Two More Packs Planned
7. Re: XCOM: Enemy Unknown DLC Released; Two More Packs Planned Oct 23, 2012, 22:04 Paranoid Jack
 
Yeah, I can change armor, colors, and give the flat top... but I don't remember seeing any armor that looked like the stuff in the media shot. Maybe it is there and I just haven't noticed it too look as cool as it does in that shot.  
Avatar 11537
 
Reply Quote Edit Delete Report
 
News Comments > XCOM: Enemy Unknown DLC Released; Two More Packs Planned
2. Re: XCOM: Enemy Unknown DLC Released; Two More Packs Planned Oct 23, 2012, 21:37 Paranoid Jack
 
I pre-ordered and I don't think I got the new Hyperion and Reaper soldier armor kits. I bought it from GMG and downloaded from Steam...

If the DLC is priced right I will buy it if that means they will start work on a huge add-on or the sequel.
 
Avatar 11537
 
Reply Quote Edit Delete Report
 
News Comments > Out of the Blue
8. Re: Out of the Blue Oct 21, 2012, 22:39 Paranoid Jack
 
Acleacius wrote on Oct 21, 2012, 20:45:
Green Man Gaming Horror Deals, plus 20% off coupon!

Sweet, is Dead Island worth checking out for $10?
 
Avatar 11537
 
Reply Quote Edit Delete Report
 
News Comments > Out of the Blue
3. Re: Out of the Blue Oct 21, 2012, 19:24 Paranoid Jack
 
Same shit just happened to me too.

http://bestprizedraw.com
/d/j4u2i16147?r=http%3A%2
F%2Fgjetefa.info%2Fin.php
%3Fq%3DOvCHjVPlxNYkPjotBL
g9uSk36%2Bt4PyCWxI59X0vUw
Q%3D%3D


That is the full like I was sent to. Congratulating me on winning a free penis enlargement. The problem is I don't need a free enlargement. So if anyone here does....
 
Avatar 11537
 
Reply Quote Edit Delete Report
 
News Comments > Final Project Eternity Stretch Goal
107. Re: Final Project Eternity Stretch Goal Oct 17, 2012, 00:36 Paranoid Jack
 
Does anyone know what the final number of levels is for The Endless Paths?

There were the original three, two for the 40k+ Likes on FB, and one for each 2.5k backs above 50k... so nine more there. Plus I am hoping they will add the number of PayPal backers to the current Kickstarter total of 73,986 which would mean at least another level or possibly two.

So we are currently at 14 levels, right? Add PayPal would be 15 or more....
 
Avatar 11537
 
Reply Quote Edit Delete Report
 
News Comments > Project Eternity Q&A; $3M Goal Reached
18. Re: Project Eternity Q&A; $3M Goal Reached Oct 14, 2012, 21:22 Paranoid Jack
 
Thanks nin, I was just thinking they would/should have thought of that and went looking for it. Just not sure I want to sink another $20 at this point. Overtime has been scarce and the checks have been a lot smaller than normal. I'm thinking I will cave by tomorrow and just add-on the Expansion.

Besides its like being part of history in the making and a huge thank you to the people that made several of my favorite games of all time.
 
Avatar 11537
 
Reply Quote Edit Delete Report
 
News Comments > Project Eternity Q&A; $3M Goal Reached
16. Re: Project Eternity Q&A; $3M Goal Reached Oct 14, 2012, 21:11 Paranoid Jack
 
Don't look now but they are closing in on 3.1M with 47 hours left to go. Not counting the PayPal contributors.

I didn't think I would ever pay this much for a Collector's Edition but damn, look at the list of goodies. I'm in for the $140. Wishing they had a pledge add-on for the 1st Expansion...

edit: Oops they past $3.1M already.
 
Avatar 11537
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
21. Re: Steam Top 10 Oct 14, 2012, 20:49 Paranoid Jack
 
They are out of codes.... that is what I get for doing the yard work when I knew I should be relaxing and playing games.  
Avatar 11537
 
Reply Quote Edit Delete Report
 
News Comments > XCOM: Enemy Unknown Patch
65. Re: XCOM: Enemy Unknown Patch Oct 14, 2012, 00:20 Paranoid Jack
 
I too am waiting on a patch to address the LOS issues. Though I am trying to keep playing on. At this point I have put in a lot of hours and need to back off a bit anyway. I haven't played in two days because I had missed out on so much sleep. Plus I was starting to dream XCom.

I've also had a trooper Run & Gun up next to a target and miss the alien with a 100% to hit chance while standing next to it (point blank)... with a Shotgun?

I think I yelled, WTF! And my wife asked if everything was ok.

Hell, no, its not ok! I just got ganked by the game.

This comment was edited on Oct 14, 2012, 00:25.
 
Avatar 11537
 
Reply Quote Edit Delete Report
 
News Comments > XCOM: Enemy Unknown Patch
22. Re: XCOM: Enemy Unknown Patch Oct 12, 2012, 00:08 Paranoid Jack
 
I wonder if they patched out the bug where the death cam shows your trooper losing their hair when they're blown off their feet and die? Not sure if it is a Nvidia thing or the game... but it is funny. They get hit so hard they're killed and their hair is knocked off the top of their heads. It reappears again in a few seconds but it still takes away from the full effect of you losing a soldier you're attached too.

edit: Has anyone else had the patch screw up their saved games? The game no-longer knows what order the patches are suppose to be in. I know it was just past midnight when I finally had to stop from saying just one more mission. So this evening I just tried to boot the game, had to let it patch, and came here to see the nightly news. After I noticed the patch had been finished I booted up the game and noticed the save it loaded was not the mission I was on when I finally threw in the towel this morning....

This comment was edited on Oct 12, 2012, 00:51.
 
Avatar 11537
 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy - XCOM: Enemy Unknown
127. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 11, 2012, 00:15 Paranoid Jack
 
DarkCntry wrote on Oct 11, 2012, 00:07:
Creston wrote on Oct 10, 2012, 23:38:
Btw, is there really a point to shooting down UFOs versus just letting them land? You face more crew obviously, if you let them land, but that just means more loot?

Letting them go counts against your approval rating, can raise panic, and they also have a higher chance of shooting down your non-stealth satellites.

Just ganked my first Cryssalids, God, I forgot the sheer TERROR you feel when you see the fucking things charging towards your squad...
Btw, can you nut stun them? I tried stunning them twice with my fodder Stun Man rookie, and both times it wouldn't do anything. I was adjacent to them (THE TERROR!!!) and everything, I'd even shot them down to 3 health. Buh?
Chryssalids, and most of the mech-based units, cannot be stunned for some reason. Cyberdisc repair drones, however, can be stunned with the upgrades to the Arc.

Finally, why for fuck's sake is a nano-shirt a fucking carryable item, rather than something you put underneath your armor? So I gotta choose between medkits or armor? Buh^2?

My understanding is that it's supposed to be an "oh shit" type thing or a boost similar to the Sectoids' mindlink.

I don't think I ever even used them during my first playthrough.

You can't stun them at all. Damn, I was looking forward to stunning them to capture or kill. Also if I am not mistaken you can't lock on a rocket either... though that may be just the the wonky targeting of the rockets.

Do you know if I can put off the Researching of the Outsider Shard? I know it will trigger the story's progression but I don't think I am ready for that. `
 
Avatar 11537
 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy - XCOM: Enemy Unknown
125. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 11, 2012, 00:03 Paranoid Jack
 
Creston wrote on Oct 10, 2012, 23:38:
If you're getting murdered, just lower the difficulty. Starting on Classic is just insane, imo, and it really becomes very depressing in a hurry. On Normal it's a lot more do-able.

Brought a rookie along to act as fodder Stun Man, and not only did he stun a Thin Man, he then proceeded to lay fucking WASTE to FOUR Sectoids! He'd been hit twice, had 1 hp left, and he just went fucking Rambo! It was fantastic. Needless to say, he's been renamed Sly Stallone.

I could really use a build and research guide to know what to start with, though. It's a bit overwhelming, and I STILL CAN'T LAUNCH ANY FUCKING SATELLITES.

Btw, is there really a point to shooting down UFOs versus just letting them land? You face more crew obviously, if you let them land, but that just means more loot?

Just ganked my first Cryssalids, God, I forgot the sheer TERROR you feel when you see the fucking things charging towards your squad...
Btw, can you nut stun them? I tried stunning them twice with my fodder Stun Man rookie, and both times it wouldn't do anything. I was adjacent to them (THE TERROR!!!) and everything, I'd even shot them down to 3 health. Buh?

Finally, why for fuck's sake is a nano-shirt a fucking carryable item, rather than something you put underneath your armor? So I gotta choose between medkits or armor? Buh^2?

Creston

Creston

Made me laugh with a swig of beer in my mouth not a good thing when you're sitting in front of your PC monitor.

Laughed because I know how you feel. I too sent a squad of six in to a Panic Mission. Four were fodder and two had Arc Throwers. I too was baffled that I could not stun a Chryssalid though I am guessing the second Arc Thrower is the trick to that. Though I have yet to cross that bridge. Hell, I was just happy there were only two Chryssalids on the map and I was able to run away and have them chase me away from the civilians. I only lost a few civilians it was amazing.

I haven't let a UFO land yet. Maybe I should? Does than effect the condition of the items found inside? Bet it would.

As far as the Uplink. That is what killed me my first play through. And it took forever to get this play through. I have a day to go before it is ready and I have two satellites built and waiting to go up. All I can say is you have to play ahead. Be two steps ahead so when that mission with Engineers/Scientists comes up you know to take it over the cash. The extra techs made a huge difference for me.
 
Avatar 11537
 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy - XCOM: Enemy Unknown
120. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 10, 2012, 18:54 Paranoid Jack
 
On my second game after making a few huge base development blunders and loving this game more every mission. I haven't had this much fun with a turn based tactical game in years. That JA remake was fun but not as griping as this, not by a long shot.

I am at my first panic mission again and this one I actually have a chance of survival. The last game I was out numbered and swarmed by Chrysalids with conventional weapons and armor.

This time the mission came even earlier than last game but it auto skipped the tutorial part. I have bought Squad Size I & II, Wet Work, and Rapid Recovery. I'm waiting on the damned Satellite Uplink to finish so I can save South America. I notice two countries hit Panic Level Orange much quicker in this game. Then after my third UFO Crash Site mission it triggered the Panic Level of three nations to RED.

With a squad of six you can bring along some fodder... I mean new recruits to run ahead and collect civilians. This game is so good I am already hoping they have an add-on or larger DLC in the works. So very happy I got it for the PC too. The community should be able to tweak the gameplay.

Besides the wonky camera not being free to rotate my only complaint now is the aliens shooting through terrain. I have had one trooper pull it off but the aliens have us at about twenty to one when it comes to landing those impossible shots.
 
Avatar 11537
 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy - XCOM: Enemy Unknown
107. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 10, 2012, 13:17 Paranoid Jack
 
Creston wrote on Oct 10, 2012, 11:42:
SpectralMeat wrote on Oct 10, 2012, 11:16:
any game saves before that mission Creston?

No, plus I'm basically playing Iron Man mode without actually turning it on. If someone dies, they die. (I just got a little worried when reading about the one mission that broke for someone and on Iron Man you'd be fucking screwed if that happened.)

But it's bullshit, ESPECIALLY in a game that's all about how careful you are and where you position your troops. The game's basically saying "Well, nobody's died in 2 missions, so here, let me rape your best squaddy in a way that you can't do fucking shit about it."

Bah.

Creston

I wonder if you nailed it there? I have been playing on Normal the entire time (not ready for Ironman) and trying to learn from my mistakes but it seems shit is very random. Its both good and bad, I guess. But when it comes down to the basic cover and line of site mechanics its not cool.

Having a Thinman drop out of no where when your escorting a VIP is acceptable because you should be planning on resistance during the extraction.

The randomness I don't like is the Sectoid's plasma pistol shooting through the length of a bread van which is full cover, then passing through a car which is half cover, and hitting my trooper with a critical... all the while she is in smoke which is a defensive bonus. Talk about hardcore, wtf!

Some of the first purchases I've made while restarting were building a Generator straight away. Since not having enough power was the first roadblock on my first game. Then purchasing Squad I and Wet Work as soon as possible. Having the extra squaddie adds flexibility to my tactics early on. And the 25% increase in XP per kill makes a huge difference with leveling troops.

One thing I can't find anywhere or figure out is which weapon is the better the plasma or the laser?

 
Avatar 11537
 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy - XCOM: Enemy Unknown
78. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 10, 2012, 01:22 Paranoid Jack
 
Creston, line of site + distance = crazy targeting. So if your squad can see the tango and your sniper has line of site they can take the shot from far away. And if you can get your sniper up on higher ground you also get a bonus. Plus rank perks have a certain synergy when you pick the correct ones. Of course the entire reason they have the different perks are to adjust the character to your play style. Though I wish there were twice as many options available.

Not to mention line of site is not always right in the game. You get a feel for the animations and can start to choose better. If the tango is hidden behind something and it says you have a 56% chance to hit don't take the shot. It's almost certain a miss. Of course if you see an alien taking a shot at you hidden behind something it is almost a certain hit.

Take that with a grain of salt. Its coming from a guy who didn't research properly. When I got to the first panic mission I got my ass handed to me. Starting over and four or five missions in again.
 
Avatar 11537
 
Reply Quote Edit Delete Report
 
News Comments > Ships Ahoy - XCOM: Enemy Unknown
73. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 22:06 Paranoid Jack
 
RailWizard wrote on Oct 9, 2012, 20:54:
This AI is even more bullshit than the old one.

I did notice aliens do move behind the scenes though.

Movement is part of the BS tho, it's like they get 3 moves and they are all crack shots with guns that pretty much kill you if you get hit. My guys don't 'run for cover' when they get spotted....and of course, they shoot like they are all drunk especially the sniper.

That shit made me bust up because I know exactly what you mean. I've had guys behind full cover get shot through terrain while the aliens have no line of site. Yet my sniper has to be up close just to see any targets... unless they have Squadsight. I wish we were able to go into a close third person view or even a first person view to see what the trooper sees.
 
Avatar 11537
 
Reply Quote Edit Delete Report
 
1768 Comments. 89 pages. Viewing page 11.
< Newer [ 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 ] Older >


footer

Blue's News logo