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User information for Paranoid Jack

Real Name Paranoid Jack   
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Nickname Paranoid Jack
Email Concealed by request - Send Mail
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Description
Homepage http://www.speedmatters.org/cwatest
Signed On Nov 5, 2001, 00:47
Total Comments 1728 (Pro)
User ID 11537
 
User comment history
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News Comments > Ships Ahoy - XCOM: Enemy Unknown
60. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 18:25 Paranoid Jack
 
Loving the game and so very glad I went Normal without IronMan turned on. Otherwise I would be curled up in bed with the sheets over my head crying. Not for the difficulty level but due to a show-stopper I came across nearing the end of my second downed UFO mission. I had stunned the requested alien and only had two of three Floaters to take out inside the craft. I had my Assault guy Run & Gun up to the nearest Floater when that damned annoying Scientist cut in with a request to bring back an item... undamaged if possible.

When the cut scene finished and the game let me regain control the two Floaters where no-longer visible. As if they were above the level inside the top of the UFO but it was a single level craft. They were able to rain down green laser beams on my team unhindered. I spent an hour trying to replay from an auto saved game file and just gave up.

Which leads me to my second complaint. The auto save feature apparently doesn't give a crap that you have decided to save a file at the beginning of a mission which would afford you a replay if needed... well when you try to reload you will notice the file has been over written by the auto save game file. Not cool.

Still having a blast. Hate to restart since I have grown attached to my squads.

edit: Some good news... I went into the save game folder and found I had 18 saves but for some reason the game was only showing less than half of them. Anyway I rebooted the last save before the bug accured and was able to change the out come by not triggering the cut scene advisory. Plus all five squad members got promoted that mission. Sweet, I won't be starting over after all.

This comment was edited on Oct 9, 2012, 19:03.
 
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News Comments > Out of the Blue
11. Re: Out of the Blue Oct 9, 2012, 12:12 Paranoid Jack
 
Congrats and thank you, Blue, for all the years of news and entertainment.

Can't remember how many years I lurked before I started posting my horrible comments...
 
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News Comments > XCOM: Enemy Unknown Reviews
52. Re: XCOM: Enemy Unknown Reviews Oct 8, 2012, 23:59 Paranoid Jack
 
BOO YA! Unpacking early... game on!

Talk to you in a couple days.
 
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News Comments > XCOM: Enemy Unknown Reviews
43. Re: XCOM: Enemy Unknown Reviews Oct 8, 2012, 23:16 Paranoid Jack
 
Steams says it unlocks in an hour here...

So the only hold out is Prez?
 
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News Comments > Steam Top 10
41. Re: Steam Top 10 Oct 7, 2012, 20:03 Paranoid Jack
 
briktal wrote on Oct 7, 2012, 19:22:
Bucky wrote on Oct 7, 2012, 15:33:
dj LiTh wrote on Oct 7, 2012, 15:30:
I was going to go for europe, more countries covered at once and the research bonus. Gonna go Classic / Ironman my first playthrough...things gonna get dicey!

I was thinking the same thing, except I'll be starting on Normal Ironman. I want to play at least 1 game to get a feel for the mechanics before I dive into Classic.

I'm going with Classic (dunno about Ironman) because the gameplay is a little different between normal and classic and I don't want to get used to the normal stuff. The three main changes I know of are:

1) Some aliens have more health, which changes things up because of what is required to kill them. For example, Thin Men have 4 health instead of 3, meaning a basic grenade can't kill them on classic.

2) Your base starts with less stuff on classic.

3) There's a limit on the number of aliens that will engage you on normal, potentially resulting in enemies retreating from combat if there are too many other aliens around.

Also, as far as Dishonored goes, I know nothing about that game. There have been all kinds of previews and gameplay videos and interviews about XCOM, but almost nothing about Dishonored.

@briktal, as for 1 thru 3, where did you get the info from? I was going to start off normal too but now I wonder if I should just go Classic without the Ironman. I guess I could always be a wimp and start off Normal for the 1st play-thru, then Classic for the 2nd, and finally turn on the Ironman for the 3rd.
 
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News Comments > Steam Top 10
38. Re: Steam Top 10 Oct 7, 2012, 19:11 Paranoid Jack
 
Yifes wrote on Oct 7, 2012, 16:40:
dj LiTh wrote on Oct 7, 2012, 15:30:
Paranoid Jack wrote on Oct 7, 2012, 15:21:
Besides me... has anyone else who has pre-purchased XCom: Enemy Unknown already started planning out their first game? What continent to build on? What approach will you take as far as research and development?

I know its too soon to get down to details like how you will level your team but I've even looked into that a bit. I'm excited to see the release so close.

I was going to chose Africa as my continent but the 30% increase in monthly pay doesn't kick in until the end of the first month in-game. So I think I will go with North America for the 50% cheaper Aircraft & Weapons. Which will allow better coverage of those nations in panic. Not sure how well it will play out over the course of the game since events are randomized. But that is the beauty of this type of game. If the basics are good the random paths to the end game make it unfold differently. And knowing there are almost three times as many maps than you will see in a play-thru will add to the tactical portion staying fresh. Plus the changing spawn locations and changing enemy types, locations, numbers... well, it is going to be a blast.

So looking forward to it.

I was going to go for europe, more countries covered at once and the research bonus. Gonna go Classic / Ironman my first playthrough...things gonna get dicey!

I'm going to go classic, but not sure about the ironman mode. The recent Machinima reivew said that there can be movement selection issues on multi-level maps. Basically, your unit can potentially end up on the wrong level, in the open without any cover. I can see myself losing a unit because of a bug like that and ruining my ironman experience. Even the devs said ironman on your first playthrough is a bad idea, and I will probably save that for when the game is a bit more polished.

Also, europe seems like a great starting spot, as getting an early workshops to launch that satellite for extra funding before the first month is up seems like a good idea.

@dj LiTh & Yifes, I would think being low on credits the entire first month would be more of an issue. But then there are always going to be trade offs. Once we start playing we can compare how things are unfolding. Whatever you do do not pick Asia. You'll just be handicapping yourself. The perks are not usable until later in the game which make them almost worthless. As far as picking Europe to cover more countries at once are you referring to the Interceptor patrolling the skies? I think they treat it as a whole not as separate countries.

I'm not sure I want to go Classic/Ironman until I have learned the tactics inside and out. Since any little mistake will set you back with squad members dying. Of course knowing that it is going to happen and expecting it from the start would lessen the pain a bit. I just may try it too. I loved Ironman in ToEE.

@Prez, glad some others let you know how that GMG 10%/$10 credit works. I was on the site ready to order when my wife and two daughters told me they were ready to go out. Just got back and will be putting the order thru right after this post.
 
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News Comments > Steam Top 10
23. Re: Steam Top 10 Oct 7, 2012, 16:11 Paranoid Jack
 
Just saw this... GreenManGaming XCom: Enemy Unknown special with 10% off plus $10 credit to your GMG account bring it in at $34.99 for both XCom: Enemy Unknown and Civ V.

I'm on it.
 
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News Comments > Steam Top 10
12. Re: Steam Top 10 Oct 7, 2012, 15:21 Paranoid Jack
 
Besides me... has anyone else who has pre-purchased XCom: Enemy Unknown already started planning out their first game? What continent to build on? What approach will you take as far as research and development?

I know its too soon to get down to details like how you will level your team but I've even looked into that a bit. I'm excited to see the release so close.

I was going to chose Africa as my continent but the 30% increase in monthly pay doesn't kick in until the end of the first month in-game. So I think I will go with North America for the 50% cheaper Aircraft & Weapons. Which will allow better coverage of those nations in panic. Not sure how well it will play out over the course of the game since events are randomized. But that is the beauty of this type of game. If the basics are good the random paths to the end game make it unfold differently. And knowing there are almost three times as many maps than you will see in a play-thru will add to the tactical portion staying fresh. Plus the changing spawn locations and changing enemy types, locations, numbers... well, it is going to be a blast.

So looking forward to it.
 
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News Comments > Loot Drop Kickstarter Interview
41. Re: Loot Drop Kickstarter Interview Oct 6, 2012, 01:01 Paranoid Jack
 
I've had a few beers so I will admit I'm feeling good... still, some of you guys made me LMAO. Thanks.

Who suggested Romero was not involved? You were kidding right? He is right there in the video (four times) and the shot of the studio staff (dead center). Hell, if you pledge 10k he will deliver the game to your house.

Like I said before I am down. What can I say I love picking the underdog. Still they need to show us some of the work in progress or something... anything... to give us an idea of what their vision is. Because two games in one year I am think something along the lines of Legend of Grimrock. Unless their studio is a lot larger than the video led me to believe.
 
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News Comments > Legend of Grimrock Dungeon Editor
1. Re: Legend of Grimrock Dungeon Editor Oct 6, 2012, 00:19 Paranoid Jack
 
Somehow I ended up on the LoG website last night and I saw this. This should be a very good thing. Can't wait to see what the community comes up with.  
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News Comments > Loot Drop's Tom Hall/Brenda Brathwaite Kickstarter
45. Re: Loot Drop's Tom Hall/Brenda Brathwaite Kickstarter Oct 4, 2012, 22:30 Paranoid Jack
 
1st Person or 3rd, I will be highly surprised if they do not meet their primary goal to fund. I'd be even more surprised if they haven't learn from Obsidian. It is best to keep dangling a new carrot every couple days. If they can start a slow steady release of info and stretch goals they will have no trouble meeting their goals.

Still I'd rather not have an old school 1st person RPG. Legend of Grimrock was fun but not as fun as an isometric cRPG could have been. On the other hand too much of anything is never a good idea either.

So as you can tell I am on the fence and feeling no rush to jump off.

edit: @Mr. Tact, that comment was more about KS as a whole than just Loot Drop's KS. At the rate we are going there will be dozens of larger studios all trying to pitch a project to us via KS. Over all not a bad thing but we can only fund so many. As others have stated I would like to see something release before putting too much more of my money into projects. I've already spent over three hundred and Eternity has yet to fund.

This comment was edited on Oct 4, 2012, 22:36.
 
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News Comments > Loot Drop's Tom Hall/Brenda Brathwaite Kickstarter
37. Re: More Big Picture Details Oct 4, 2012, 00:09 Paranoid Jack
 
It seems to be picking up steam... this runaway train that Kickstarter has become.

Loot Drop will be funded no doubt but I have my reservations. Two RPGs (plus a Pen & Paper version of one) in twelve months time? Thinking they may have got a bit too rambunctious.

I'm in for at least the minimum. I loved Anachronox and Jagged Alliance 2. And I would love to see Romero turn things around for those of you who still hate him. Although the Internet Animosity for him has never reached the levels to which Derek Smart still claims... I know some of you may pitch in the minimum ($15) just so that you can again say John screwed you. Hey to each his own.

No seriously... its all good. I think he is a big enough person to realize his name still carries some or maybe a truck load of negative memories. I never invested emotionally into Daikatana or Romero so when I saw how bad it was I just enjoyed the show... since he set himself up for that with all that crazy hype.

As far as their Kickstarter I need to see something that gives me an idea of what they are doing besides all the references to "old school". Have they been working on something already? How are they going to do this (possibly two old school cRPGs) in just one year? Too many questions at this point. So I hope they give some details soon.
 
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News Comments > More Project Eternity Goals
42. Re: More Project Eternity Goals Oct 2, 2012, 21:16 Paranoid Jack
 
I was in for 35 but think I will up it to 140. What can I say I'm a fanboi. This whole thing sounds like we have stepped into a time machine. And I love that they have already hinted at making this an on going IP.  
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News Comments > XCOM: Enemy Unknown Interactive Trailer
20. Re: XCOM: Enemy Unknown Interactive Trailer Sep 29, 2012, 19:20 Paranoid Jack
 
My major concern is that in the latest Ars preview they state the game is maybe about 16 hours long and really doesn't seem to have any replay value. So no random maps, editor, etc. is making me go 'Hrmm' now. I think I may hold off for a little bit after launch for some more feedback.

@Cutter don't believe that dumbass. He even claims no replay value? He is no X-Com fan. Shit he must not have played the version he had for very long either. Otherwise he would have noticed all the C & C (choice & consequences) built into the game. I read the review and knew right away the guy was fucked in the head or full of shit.

Per Firaxis there are over 80 maps... though not randomly generated maps they have randomness built into them... random spawn points and random alien mix. Randomness built into the way the game unfolds. You'll see thirty something maps any play thru because of the different choices you've made. Fifteen hours was the low number on a play thru though I am assuming that is after you have played thru a time or two and learn a lot of the tech tree choices in advance. See my edit below for a link to the video interview/play thru.

I am sold and may also pre-purchase the Steam version now that Civ V is a sure thing. I want this game to sell well enough that they do an add-on or two. And hopefully another full release.

edit: And here is the question and answer... jump to 43:30 of The Giant Bomb video. Hell, watch the entire thing if you haven't yet.

This comment was edited on Sep 29, 2012, 20:43.
 
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News Comments > Evening Metaverse
2. Re: Evening Metaverse Sep 25, 2012, 20:40 Paranoid Jack
 
I've got to read this book. At work they cry about profits being down. If they collected even a third of that $500 billion then the US public owns the network not the corporation.  
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News Comments > XCOM: Enemy Unknown Demo
60. Really Glad I Pre-Ordered Sep 25, 2012, 00:51 Paranoid Jack
 
I loved the demo and for now will stick with my PC retail version. Looking forward to the geeky patch. But who knows I may go for the Steam purchase if they reach the Civ V goal. That is the only bonus I am interested in though at this point it may not make a difference.

As far as the tutorial part of the demo I also was at first let down I didn't get complete control of the squad from the very start. After thinking about it I realized this was for the best. Not everyone has seen the videos. Not everyone has played a couple dozen TBS games. Plus I'll bet its the first level of the game which helps to introduce you to the mechanics and a bit of the story... I think the demo sells it well. Though I too wish there were a half dozen levels to play through. I don't want to wait for the release.

After playing thru a second time and seeing slight changes from the AI I am left wondering how different the AI will be on the harder levels. I pray it will ramp up with each level. Not just increase the number of tangos on the map. Either way I am very much looking forward to October 9th. Tomorrow morning I plan on arranging the day off. Even if I have to take somebodies weekend duty.

Can't wait to play the game for a dozen hours straight making all the research choices we couldn't try in the demo.
 
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News Comments > XCOM: Enemy Unknown Demo
31. Re: XCOM: Enemy Unknown Demo Sep 24, 2012, 16:03 Paranoid Jack
 
Damn, I was gonna call in sick today but went in anyway. Does the demo allow you to play with either GUI?

Can't wait to get home...
 
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News Comments > Morning Metaverse
8. Re: Morning Metaverse Sep 21, 2012, 01:04 Paranoid Jack
 
Will W wrote on Sep 20, 2012, 12:51:
Cutter wrote on Sep 20, 2012, 12:25:
And after all the tax dollars ATT has received over the years HTF can they swing this?!

Not sure, and didn't read the article, but I'm guessing they don't own the copper, so they're simply not going to provide service over the copper. Most of the subsidies go to the local owner of the physical plant, and I think after the deregulation in 1996 AT&T pulled out of owning the physical side of things and concentrated on just providing service.

At&t doesn't take anything other than tax breaks they are allowed. Nothing new there. Google pays less than 4% tax on their billions of profit because of the legalized money laundering that is allowed when you have an office in the right country (Ireland) and then funnel your profits through a few other countries. After all why pay taxes leave that to the poor.

Anyway, as far as at&t taking the so call stimulus money... none of the big three would touch a cent of that money. You should know why? All that money comes with strings attached. See at&t wants to remove all regulations, all of them. Why do you think they all funnel so much money into Internet provided services? Because they are not regulated.

AT&T or rather the New at&t also know as SBC bought numerous LAN line companies over the past fifteen years because they are still hugely profitable. They cost a lot to maintain but that is the nature of the beast. Still they spent billions buying companies all over the globe. Why buy a sinking ship?

If you're a vampire and you need to feed you drain the victim and move on. So they bought these companies to fund their growth into the wireless giant they have become. Hell, most of their wireless back bone was/is installed and maintained by those wireline companies. Yeah, most has gone fiber optic but then so has most of the residential plant too... until the housing market crashed. So all that fiber is sitting there in those empty neighborhoods. Their plant. Their facilities. Those wireline companies owned. Which they now own.

As far as I know they don't use any networks they don't hold stock in or own out right. And they own large portions of companies all over the globe. They bought the old AT&T (wireless, long distance, and Internet back-bone) then sold the redundant wireless towers to their sibling T-Mobile.

Anyway, they now continue to cry about how costly it is to maintain and how nobody really wants wireline services anyway. But that is all smoke and mirror. They have done nothing but drag their feet with all wireline products. Even telling customers ADSL is not available in their area while the customer still has a working service in their house. They sell them on ADSL2 because it is not regulated.

What I don't understand is why they are running the company into the ground as they attempt to get the FCC to cut them loose. I know their goals are to get as many customer onto the non-regulated services (U-Verse and Wireless) as they grow their LTE market share. And soon will be launching LTE in home services to replace wireline services.

Here is even more of their contradicting information.

 
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News Comments > Star Wars: The Old Republic Server Consolidation
28. Re: Star Wars: The Old Republic Server Consolidation Sep 19, 2012, 23:23 Paranoid Jack
 
Anyone else getting surveys from them? I think this is my fourth since they went retail. I only filled out the first. I spent hours detailing what I thought was wrong with the game and what was right back in the beta test that was more of a marketing test. They required you to fill out a survey ever time you played the game or face getting dropped from the beta. I filled one out daily for a couple weeks if I remember correctly before I grew tired of the game and their freaking surveys.

I knew it was a sinking ship before it left the dry-dock. To me its another of those MMOs that you couldn't pay me to go back to.
 
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News Comments > Guild Wars 2 Beta Mac Client
39. Re: Guild Wars 2 Beta Mac Client Sep 18, 2012, 19:14 Paranoid Jack
 
A bit off topic but I must vent...

/rant on

Still loving the game yet growing to hate their shitty support more and more each day.

I could understand this if we were still beta testing but now that I am a paying customer I expect a response and shit to work as advertised. I can't even post a support request on their stupid site because they want me to agree to their EU BS for a third time and it's bugged... damn their buggy real money/gem store bullshit.

For the love of God I've already agreed to it repeatedly during the beta and account set up. Now I am locked out of filing a support post because of your shitty support?

/rant off

Sorry, I'm just getting tired of it. Still love the game play.
 
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1728 Comments. 87 pages. Viewing page 10.
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