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User information for Zyrxil

Real Name Zyrxil   
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Nickname Zyrxil
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Oct 25, 2001, 23:23
Total Comments 678 (Apprentice)
User ID 11452
 
User comment history
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News Comments > English Chicago 1930 Demo
3. Re: . . . . Jan 21, 2004, 13:55 Zyrxil
 
The German version got scores like 2/10 pretty much everywhere. I don't see how the English version could be much different...

 
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News Comments > Silent Storm Gold
6. Re: Yes! Jan 15, 2004, 14:21 Zyrxil
 
It's a tactical squad turn based strategy. If you don't like games like that, don't play em. If you want the best game of that type since Jagged Alliance 2, just without economy/budget managing type things, Silent Storm is a must.

Though I have to wonder how the heck Silent Storm NA version is different from the European version that was out months ago...

 
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News Comments > Dear Diaries
5. Re: Aikido Jan 10, 2004, 15:53 Zyrxil
 
Well I'd have switched the 2nd halves of the kung fu/aikido descriptions to

# Aikido: a defensive style with circular movements
# Kung Fu: a fast style with a variety of graceful strikes and lots of grabs and throws

 
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News Comments > Dear Diaries
1. Extreme Nitpick Jan 9, 2004, 15:37 Zyrxil
 
They messed up the appropriate descs for the martial arts skills in the Matrix MMORPG. Aikido and Kung Fu have each other's correct descriptions. </extreme nitpick>

# Aikido: a defensive style with lots of grabs and throws
# Karate: a powerful style with strong punches and kicks
# Kung Fu: a fast style with a variety of graceful strikes and circular movement

 
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News Comments > Half-Life Hostile Intent
15. Re: Realism? What for? Jan 1, 2004, 14:01 Zyrxil
 
Cause of course you do tons of special ops missions involving terrorists, hostages, bombs, and whatnot in real life; why do that in games? </sarcasm>


This comment was edited on Jan 1, 14:02.
 
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News Comments > Consolidation
1. No subject Dec 15, 2003, 12:51 Zyrxil
 
Woo! Splinter Cell: PT with multiple paths through levels! Basically the glaring shortcoming of the first Splinter Cell fixed!

 
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News Comments > Half-Life Sven Co-op "Official"
9. Re: . Dec 7, 2003, 19:37 Zyrxil
 
Fetus, you say leaks saying Sept 30 was when it would be ready "forced" Valve to declare it official, yet there were just as many rumors and leaks, that seemed to get confirmed that the game would come out in November or early 2004, long before Sept 30 passed. By your logic, Valve would have been put in a position to "accept" a dozen different dates somehow.

 
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News Comments > Black Day at Black Isle
2. Re: How was this game? Nov 7, 2003, 21:03 Zyrxil
 
Corporate seppuku over Lionheart?

 
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News Comments > UFO: Aftermath Patch
19. Re: How was this game? Oct 6, 2003, 23:48 Zyrxil
 
The title of the review I'd submit to GameFaqs if I had 5 paragraphs to fill it with: "Pretty fun, very challenging, but extremely unrefined. X-Com 4 or Jagged Alliance 3 it ain't.

 
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News Comments > Splinter Cell: Pandora Tomorrow Website
8. Re: How was this game? Sep 17, 2003, 19:38 Zyrxil
 
Splinter Cell -was- fun, and I prefer to play shooters on my PC instead of a console any day of the wekk, but it was way too linear compared to the other big name sneaking games- Thief, Hitman, and Deus Ex.

This comment was edited on Sep 17, 19:38.
 
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News Comments > Sunday Q&As
6. Re: How was this game? Jul 21, 2003, 01:24 Zyrxil
 
It's not the weakest PC port ever, not unless you count the fact that it originally was intended for PCs, then it's a mediocre port. If it has total mouse support, doesn't require the use of keyboards in menus, and is optimized for PC performance, I'll be content. To buy it at $30. :p

This comment was edited on Jul 21, 01:26.
 
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News Comments > Half-Life 2 Q&As
30. Re: How was this game? Jul 18, 2003, 20:34 Zyrxil
 
UT2K3 was the multiplayer half of U2. Well sorta.
Same engine, different weapons. One is mediocre singleplayer without multiplayer capabilities at first. The other is basically all about multiplayer matches with the single player being training.

 
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News Comments > Dead to Rights PC Rights
19. Re: How was this game? Jun 25, 2003, 22:38 Zyrxil
 
>I just hope they can harness all the awesome power of the ps2 in a pc title. Cause you know, the >ps2 is awesome. I'm keeping my fingers crossed.


Sarcasm....overload.... <head explodes>
This comment was edited on Jun 25, 22:40.
 
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News Comments > Console Mafia
11. Re: How was this game? Jun 4, 2003, 17:45 Zyrxil
 
I gotta wonder what they'll have to do to get it running at a constant 30 FPS on PS2. Even if it'll be running at 640x480, those are still some damn sharp textures and very high poly cars.

 
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News Comments > Hitman 2 & Sikhs Follow-up
21. Re: No subject Nov 9, 2002, 14:27 Zyrxil
 
Uh-huh, just like how people apologize for calling another person "a-hole" and the like, after being threatened with a lawsuit, is always because they were wrong?

 
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News Comments > Project Nomads Wanders Into Stores
6. Re: No subject Nov 8, 2002, 13:08 Zyrxil
 
..., an Ancient Evil (TM) is discovered...

This comment was edited on Nov 8, 13:08.
 
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News Comments > Echelon Open Letter
4. Re: A brave but naive act... Nov 19, 2001, 12:10 Zyrxil
 
How it helps them is that it at least gives the gaming community a reason. Perhaps some anon idiots won't care if they can't feed themselves, but some more intelligent people will at least understand, even if they are not appeased with a real patch. IMO, the real mistake they made was signing Bethesda up as their NA publisher.

 
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News Comments > NA Lineage Launch
5. Re: did you ? Oct 25, 2001, 19:26 Zyrxil
 
Lineage, Meh. It's more RPG-lite than even Diablo. Doesn't even have class skills, and the PK system is incredibly basic. That and it had a 2 sec lag on broadband. Only thing it has is nice art. I never could understand why it was/is so popular.

 
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678 Comments. 34 pages. Viewing page 34.
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