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User information for Zyrxil

Real Name Zyrxil   
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Nickname Zyrxil
Email Concealed by request
ICQ None given.
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Homepage http://
Signed On Oct 25, 2001, 23:23
Total Comments 741 (Apprentice)
User ID 11452
 
User comment history
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News Comments > Morning Safety Dance
2. Re: Morning Safety Dance Aug 26, 2014, 11:22 Zyrxil
 
And really, why would a scam artist tell you anything? "10 things no one ever told you about modern petty financial fraud" is more like it /pedantic  
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News Comments > Sierra Entertainment Revival
5. Re: Sierra Entertainment Revival Aug 8, 2014, 10:48 Zyrxil
 
Obviously they're reforming in order to help publish Half-Life 3! We've come full circle!  
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News Comments > RIVE Announced
2. Re: RIVE Announced Jul 29, 2014, 16:37 Zyrxil
 
'These' kinds of games? It's just an action-platformer.  
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News Comments > Transcendence Patch and Soundtrack
2. Re: Transcendence Patch and Soundtrack Jul 17, 2014, 12:09 Zyrxil
 
It's an old game. It was the darling of the indie scene for a while a years back. It's a roguelike with trading and spaceships instead of classes, where instead of going up/down dungeon floors you go forward/backwards toward the center of the galaxy by warp gates. Combat is top-down Escape Velocity style. The base game is free so just try it if you're interested.  
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News Comments > Underworld Ascension Announced
6. Re: Underworld Ascension Announced Jul 1, 2014, 10:29 Zyrxil
 
Based on the title, I thought this was some strange Underworld licensed movie game. In any case, they're treading without much care for potential trademark lawsuits.  
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News Comments > Morning Crowdfunding Roundup
4. Re: Morning Crowdfunding Roundup Jun 25, 2014, 11:29 Zyrxil
 
Nope. This is the most scammy KS I've seen, except maybe http://www.penny-arcade.com/comic/2012/05/04 . There's nothing about a game, it's basically "Hey, ESPORTS. ESPORTS! Give us money, we can do Esports. Here is how we will support ESPORTS!! Money please."  
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News Comments > Areal: Spiritual Successor to S.T.A.L.K.E.R.
9. Re: Areal: Spiritual Successor to S.T.A.L.K.E.R. Jun 25, 2014, 11:25 Zyrxil
 
nin wrote on Jun 25, 2014, 10:30:
ASeven wrote on Jun 25, 2014, 10:17:
Warning, this project is a probable scam, tons of red flags have risen.

Donate at your own risk.


And down to $1 we go...

Didn't you see the story right below this one?
http://www.bluesnews.com/s/152699/survarium-devs-question-areal
 
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News Comments > Steamships Ahoy - Ascendant
1. Re: Steamships Ahoy - Ascendant Jun 17, 2014, 09:44 Zyrxil
 
Hyperbole annoys me. I don't know how it plays, but this is a game with flash-level graphics. It wouldn't even be in the top 500 most beautiful 2d games of the last decade.  
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News Comments > Skyforge Trailer
5. Re: Skyforge Trailer Jun 10, 2014, 23:35 Zyrxil
 
NKD wrote on Jun 10, 2014, 21:16:
What is Obsidian doing with this title? Last I heard it was being developed by some Russian guys.

“We are building a team of accomplished developers to collaborate in class and instance content development as well as westernization,"
 
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News Comments > NVIDIA Enhancing Ubisoft PC Games
11. Re: NVIDIA Enhancing Ubisoft PC Games Jun 4, 2014, 16:22 Zyrxil
 
Cold and scared with a huge lead on profitability even after AMD's console deal. AMD has had years of straight losses, such that 'only' 20 million negative is great news.

Discrete graphics card market stats:
Nvidia 65%
AMD 35%

So Nvidia's share slightly less than double, when including the large numbers of AMD boards used for Bitcoin mining.

This comment was edited on Jun 4, 2014, 16:27.
 
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News Comments > NVIDIA Enhancing Ubisoft PC Games
8. Re: NVIDIA Enhancing Ubisoft PC Games Jun 4, 2014, 15:37 Zyrxil
 
Cutter wrote on Jun 4, 2014, 13:45:
Why? Because ATI is kicking Nvidia's ass?

Hahaha, how, by having $25 price advantage per equivalent performance card? In terms of revenue and profit, Nvidia is far far ahead, while AMD just kept itself alive with a low margin chip deal for the new consoles.

Cutter wrote on Jun 4, 2014, 13:45:
That ATI drivers suck cliche ended a decade ago.
You mean the "ATI drivers no longer suck" cliche is over a decade old. How many months ago was it that they just manage to fix their decade old microstutter bug?

Frankly, it doesn't matter what company you like. Even without 'partnership' deals like this, Nvidia owns 80% of the market, and that's what devs develop and test for. That's why you see 'ATI/AMD' problems requiring emergency driver updates for 1 out of every 5 big name games released, while Nvidia "game-name" driver releases advertise 10% (2% in practice) FPS increases.
 
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News Comments > Darksiders "Not Dead"
16. Re: Darksiders May 12, 2014, 16:57 Zyrxil
 
Really what's worth preserving about Darksiders anyway? The only notable thing about it is the art. None of the game mechanics are original, or even implemented particularly well. The fictional universe isn't well written, cohesive, or engaging. The plot is meandering and makes the Horsemen look like weaklings that no one really fears.  
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News Comments > EVGA Watch Dogs Offer
1. Re: EVGA Watch Dogs Offer Apr 29, 2014, 18:17 Zyrxil
 
These things are great, it means you can buy the new game codes off eBay day one for 50% off.  
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News Comments > Frontier Gains Elite Rights; Braben to Sell Frontier Stock
24. Re: Frontier Gains Elite Rights; Braben to Sell Frontier Stock Apr 17, 2014, 18:44 Zyrxil
 
Cutter wrote on Apr 17, 2014, 17:13:
Bard wrote on Apr 17, 2014, 17:00:
hmm.. seems to be that crowdfunders think they are paying for development of the thing they give money for (ie a product), only for increasing portions of the money to be used for all sorts of extra stuff like posh offices and non developmental related things.


But that's the thing. The KS only raised 1.5M pounds so where is this all coming from?

I don't think you understand how the world works. The people/companies doing Kickstarters are not broke hobos with 0 assets and an idea. They are people with jobs, and (hopefully) plenty of development experience. The broke hobos with an idea and nothing else are exactly the people you shouldn't be funding. Frontier Developments has 210 employees and plenty of published games on their resume. While not a huge AAA studio, it's safe to say they have some cash. They did the Kickstarter because they can't risk their survival by completely self funding a $1.5 million+ project with no guarantee of a return. People who live in nice homes and have employees depending on them not to fuck the company up don't do business that way.
 
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News Comments > Watch Dogs "Ultra Specs"
15. Re: Watch Dogs Apr 14, 2014, 14:27 Zyrxil
 
Yeah, they should've just given the PC version a maximum of PS2 level graphics, then people wouldn't have to freak about about what's needed for "Ultra" settings Rolleyes  
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News Comments > Space Noir Trailer
7. Re: Space Noir Trailer Apr 8, 2014, 09:43 Zyrxil
 
Cutter wrote on Apr 7, 2014, 19:55:
Meh, straight up console game.

Worse. Tablet based action game.
 
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News Comments > Gatherings & Competitions
2. Re: Gatherings & Competitions Mar 15, 2014, 19:17 Zyrxil
 
Is that supposed to be your idea of a bad idea?


https://www.kickstarter.com/projects/discordgames/chasm
 
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News Comments > Eidos Montreal Layoffs
30. Re: Eidos Montreal Layoffs Mar 5, 2014, 12:17 Zyrxil
 
Jerykk wrote on Mar 5, 2014, 03:19:
The city hub definitely encourages exploration, as there's plenty of loot and collectibles to be found and some of it is pretty well-hidden.

The City hub is a nice concept, just as it was in Thief 3, but it has a fucking awful implementation, even worse than in Thief 3.

First of it's a huge maze. BUT, it's not completely fair maze. So many small side rooms are only unlocked when you take a side mission from Basso or some other client. It doesn't matter if you've purchased the tools, the window doesn't glow or there's clutter in the way that doesn't allow you in. There is no consistency in how the map opens up, and that's very frustrating when you explore some corner only to find the double closed shutters that indicate you need to come back later. That's made even worse by the fact that getting around the City requires a lot of indirect routes, backtracking, and loading screens.

Second, although it's maze, it has a really terribly useless map. You can orient yourself with it, but you're really not able to guide yourself around with it, especially with all the indirect loading screens through windows and twisting passsages you have to take. Also, you can't use it to keep track of what little rooms you've already visited, or what little rooms had a painting you didn't have a razor tool for, or what little rooms had the obvious closed shutters that you'll be able to revisit later after. You find yourself running through covered ground very often, and that's quite tedious when loading screens are everywhere.

Third, TAP TO LIFT TAP TO LIFT TAP TO LIFT because it needs to be mentioned yet again. There are so many fucking load screens. Exploring is not fun when you have to go in a loading screen for a tiny bedroom.

This comment was edited on Mar 5, 2014, 12:26.
 
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News Comments > Dark Souls II "Hollow Lullaby" Trailer
2. Re: Dark Souls II Feb 21, 2014, 09:56 Zyrxil
 
Worst narration I've ever heard. Also, I'm pretty sure that's all Dark Souls I footage.  
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News Comments > Saturday Legal Briefs
1. Re: Saturday Legal Briefs Feb 8, 2014, 15:35 Zyrxil
 
Well that's vague. What tech were they fighting over and what are they cross licensing?  
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741 Comments. 38 pages. Viewing page 1.
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