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User information for Jamie

Real Name Jamie   
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Nickname Morgan19
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Homepage http://
Signed On Oct 21, 2001, 00:09
Total Comments 1070 (Pro)
User ID 11406
 
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News Comments > UT2004 Announced
12. Re: No subject May 13, 2003, 19:15 Morgan19
 
If it's the same quote I'm thinking of, the exact wording said that 2k4 would be backwards-compatible with 2k3 mods. It wouldn't make sense that they'd say 2k3 is compatible with 2k4 since it looks like 2k4 is 2k3 with additions. So if you have 2k3, of course 2k4 is compatible since you'll be getting the same thing, just more & varied ways of it.

(EDIT-) Phew! That was a mouthful of #k#s.

m19


This comment was edited on May 13, 19:19.
 
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News Comments > Dungeon Siege II Announced
26. =0] May 13, 2003, 18:03 Morgan19
 
*smiles with pride at the general agreement of the thread*

m19

 
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News Comments > TRIBES: Vengeance Log
5. Re: Nefilim May 13, 2003, 15:09 Morgan19
 
I'm curious, have you played T1 or T2, or is your opinion based off client-side map games like Q or HL? Yes, client-side maps mean mappers can do different things, but that doesn't mean a client map is better than server-side, hands down. There have bene plenty of server-side maps that I'd rather play on than the boatloads of drudge that some mappers can do.

How someone wouldn't want the option of server-side maps is beyond me.

m19

 
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News Comments > It Came from E3, Part 0
11. Re: halo for pc? May 13, 2003, 15:05 Morgan19
 
If they wanted me to buy it then they should have released it on the pc like they planed originally...

You're that important, eh?

m19

 
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News Comments > It Came from E3, Part 0
6. Halo May 13, 2003, 13:45 Morgan19
 
In the spirit of the conversation in yesterday's Halo thread, I have to admit that this line is pretty hilarious:

...where it won a best-of-show award several years ago.

Though I'm one of the ones actually looking forward to Halo, that line has me laughing at how truly bizarre that is.

m19

 
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News Comments > Dungeon Siege II Announced
11. Re: stats schmats May 13, 2003, 13:37 Morgan19
 
Dungeon seige is fun, I couldn't care less how many stats it has.

You missed my point, though the other posts after yours have nailed it. Don't be so literal: I wasn't saying the lack of stats make the game boring, it's the overall "stupid" simplicity of DS, as opposed to fun simplicity, that makes it a waste. Of course this is all personal opinion and you can argue I'm wrong til you're blue, but the afore-mentioned few stats for a supposed RPG, items that aren't very exciting or different, same-old same-old levels, virtually no story, cardboard-cutout characters, etc. are all exmaples, if you want more. I was getting at the overall blandness, simplicity, and monotony of DS.

If you think "it's all about" co-op, how about co-op Watching The Grass Grow(tm)? Click click click with your friends, oh whee! Co-op does not save a game.

On the other hand, simplicity does not mean a game's bad. The oldie-but-goodies like The Incredible Machine, Lemmings, chess and checkers, or even newer games like Marble Blast and Orbz are terribly fun to play. How many people do you know that spend time with Minesweeper, Bookworm, or crosswords, even though they're simple? Simple can be good, but DS is nowhere near a good simple, it's just pointless.

m19

This comment was edited on May 13, 13:41.
 
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News Comments > Dungeon Siege II Announced
1. Eh. May 13, 2003, 12:28 Morgan19
 
So we can run around with cardboard-cut characters where the only difference between them is three numbers? DS's idea of an "RPG" was always laughable to me, pretty though the engine might be. Pass...

m19

 
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News Comments > TRIBES: Vengeance Log
1. T:V, J2k3io May 13, 2003, 10:43 Morgan19
 
Mmmm, excitement! That's the first I've heard of the T:V-pertinent issue of Computer Games Magazine I'll be keeping my eyes out for that. In case anyone's interested and hasn't visited yet, there's also a dev Q&A thread about T:V here that's very good (not sure if the IRC chat has the same stuff or not):

http://www.bittah.com/forum/viewtopic.php?t=3974

(EDIT-) Oooo... This has me worried though:

>> Mapping in T1 and T2 divides into "client-side" and "server-side" maps... will there be some better way to distribute map objects like buildings to the client?

>> KineticPoet - We currently support what Unreal supports, but we'll re-evaluate that as necessary. Unreal supports maps packaged up in pieces, which can be delivered accordingly, but it doesn't have the Tribes concept of server-side maps<<

I really hope that by "re-evaulate" they mean they're coding in support for server-side maps. For anyone who's a T1/2 player, you know the importance of the server-side map. Other FPSs (Q/U/HL) were almost always (if not always) client-side, from what I know, and one of the best things about the Tribes games was that you could hop on a server and be playing a brand-new map without downloading anything.

Here's to hoping they keep SS maps.

m19

This comment was edited on May 13, 10:53.
 
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News Comments > Halo PC Preview
53. Re: no coop = no point May 12, 2003, 23:25 Morgan19
 
and as it would seem everybody else

Don't make generalizations, please.

m19

 
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News Comments > Halo PC Preview
42. Re: #39 May 12, 2003, 18:03 Morgan19
 
That was a very well-written and logical post, Corey.

m19

 
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News Comments > Halo PC Preview
37. Re: Hehe May 12, 2003, 16:31 Morgan19
 
something tells me that this fall everyone will be playing Half Life 2, Jedi Academy, Max Payne 2, and Doom 3, and Halo PC will be in a very dark, forgotten corner

I doubt it. Just because something's new doesn't mean that everyone's going to be playing it and it alone while "forgetting everything else in the corner." Using your list and myself as an example, I'll probably be picking up HL2, DOOM3, and Halo. Jedi Academy and Max Payne 2 just don't interest me in the slightest, for various reasons. But by your logic, because they're new (and sequels, assumedly), I'll love them and not bother with Halo. Not everyone thinks like that, you know.

(EDIT-) Forgot to add one other thing to the proposed "newer is better" slant. Why do you think people are still playing Q1, Q2, HL, or even DOOM2 (believe it or not) for that matter? Again: being cutting edge, shiny, or "new & improved" doesn't make a game instantly the best over something else. I'll take a good game of Tribes 1 over Raven Shield, Warcraft 3, or Quake3 any day.

m19


This comment was edited on May 12, 16:36.
 
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News Comments > Halo PC Preview
27. LordSteev May 12, 2003, 14:24 Morgan19
 
That makes perfect sense, actually. Having to wait 2 years and then not only not having much new but also having something taken out that you cared about would rub me the wrong way, too. So I can understand based on your explanation, and for the people who were looking forward to coop, that must really bite. But it's not 100% out, yeah? If they say they're looking into putting it back in, that might mean it's saved after all.

m19

 
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News Comments > Unreal Tournament Patch
2. Re: Moaning Gamer Rule May 12, 2003, 12:57 Morgan19
 
Bitch when they do, bitch when they don't.

m19

 
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News Comments > Halo PC Preview
22. Re: DrEvil May 12, 2003, 12:45 Morgan19
 
Hmm, if that's the case I have to wonder about the logic behind their anger. To be mad that you have three (or more) great games rather than one doesn't seem to make much sense. Aren't choices and the availability of options supposed to be good things? Personally it seems to me that having wo great sequels and a good port out would make gamers happy: again, if you're a gamer, variety and "a whole bunch of stuff to do" seems like it'd be good.

Unless what you're getting at is that the supposedly dated Halo won't do as well because the other more modern shooters are coming out. That makes sense as well, but again, I don't think it's any reason to be angry about this. What do consumers care, apart from sequels and add-ons, if a particular game does well? Seems like the devs/publishers would be more rowdy about that than gamers.

The last interpretation I can think of (comments about D3 and HL2 aside, then) is that you're saying PC gamers would be mad that it's taken so long to come out and that some features (like co-op, it seems) then might not even make the cut. If I had been gunning for PC Halo all these years, I'd be glad it's coming out at all!

Just conversing, trying to get some different sides to light.

m19

 
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News Comments > Halo PC Preview
19. Re: Halo singleplayer? May 12, 2003, 12:31 Morgan19
 
At least in regards to this article, that would make sense because it focuses on MP and how the PC version of multiplayer will differ or emulate the prior version. But I haven't heard much about SP either.

m19

 
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News Comments > Halo PC Preview
17. Ports May 12, 2003, 12:26 Morgan19
 
Regarding the "apart from 6 maps, what's changing?" comment. Like I mentioned below, the last console experience I had was with my NES and SNES, but what changes are usually made when porting a game? The only things I can think of off the top of my head are incresed resolution, controls for mouse/keyboard rather than controller, and beefed-up ("real," if you will :)) multiplayer. What exactly (apart from co-op, which seems to be a split as to whether people care about it or not) is it that they're doing or not doing with the PC port that has people up in arms?

(EDIT-) Oh, and for Gandhi: a general w00t.

m19

This comment was edited on May 12, 12:28.
 
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News Comments > Halo PC Preview
13. Huh. May 12, 2003, 11:46 Morgan19
 
Guess I'll be the minority for today's class. I don't own an Xbox, had the chance to try Halo a couple times in-store, couldn't care less about co-op, and am therefore looking forward to this one on the PC despite however long ago it was originally released. Not everyone has an Xbox, PS2, PC, Gamecube, etc. etc. to throw around.

m19

 
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News Comments > Half-Life 2 Previews
41. Re: #32 May 8, 2003, 22:30 Morgan19
 
Oh shush.

m19

 
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News Comments > Half-Life 2 Previews
29. Re: #20 May 8, 2003, 20:47 Morgan19
 
Your image link is broken, doesn't show anything.

m19

 
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1070 Comments. 54 pages. Viewing page 32.
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