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User information for Jamie

Real Name Jamie   
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Nickname Morgan19
Email Concealed by request - Send Mail
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Homepage http://
Signed On Oct 21, 2001, 00:09
Total Comments 1071 (Pro)
User ID 11406
 
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News Comments > TRIBES Vengeance Q&A
95. Re: No doubt Jun 28, 2003, 10:26 Morgan19
 
#78 you obviously did not read a single one of my posts, thus I do not feel the need to respond.

HA! I'm sorry, but that's the lamest way to pout in the corner and not have any valid reply. "Thus" my ass, learn to hold an argument or debate sometime instead of hiding. That's fine if you feel your time's worthy enough to reply to a well known figure, but c'mon, at least don't come up with a stupid "my holy self does not deem your reply woooorthy of my time, verily!" answer because you've been hurt by your own hypocrisy. I'm very, very sorry if members on the board put you in your place, but don't make US look like the stupid ones when you didn't even follow your own advice. It's no secret you hold some long-standing bitter grudge with Tribes, and it's pretty obvious that that's feeding your emotions in your "thoughtful" posts. Live and learn, and deal with what you say before harping on others for not doing the same, twit.

At least Psyc took the time to reply, he can back up his opinions in a calm way. You might learn some good tips from him, hard though that might be for you.

m19

This comment was edited on Jun 28, 10:42.
 
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News Comments > TRIBES Vengeance Q&A
78. Re: No subject Jun 27, 2003, 17:29 Morgan19
 
Oh pleeeeeeeeeease, don't go Snippy McSnipperson just because someone proved you wrong. You had every chance to "use google" to research your facts before you posted, and everyone else has every right to correct you if you're not even willing to do what you preach. %):o

As for this...

T2 wasn't a finished game 5 months after it was released, and I never even played the retail. Massive bugs, poor gameplay, and limited intrest doomed this project from the start.

...it's called "living in the past" and using facts out of context to back up your stale and oh-so-cliched stance. You readily admit that you never played the retail, yet you're 187% positive that the game is terrible? That's pretty shaky ground, especially since you're not even referencing the final product that so many play now. Even the majority of posts in this thread have only praise for Tribes. Sorry bubs, your kind that keep harping back to T2's initial release (interesting how you completely ignore T1, too... You must not've been born yet %)) as grounds for trashing it are outdated, stale, and not even remotely original. So perhaps you should research originality before you, what was it, ejaculate crap all over the board, mmm? Awfully defensive, considering how hypocritical your whole reply was. Pessimistic people like you are getting so tiresome.

m19
(Edited for additions & typos)

This comment was edited on Jun 27, 17:35.
 
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News Comments > TRIBES Vengeance Q&A
75. Re: No doubt Jun 27, 2003, 16:23 Morgan19
 
No offense, but you basically shot your opinion in the foot with this:

Tribes needs something other than capture the flag, because CTF makes a map smaller than it could really be.

Uh, yeah... Apart from CTF there's these little things called Defend and Destory, Capture and Hold, Deathmatch, Team Rabbit, Hunters, Bounty, and Siege, between T1 and T2. So I'm clueless as to how 7+ gametypes (nevermind the countless mods) other than CTF managed to slip under your radar.

because CTF makes a map smaller than it could really be

Not sure what you mean by that. If you're implying that players tend to only focus on two points (where the flags are) in CTF, then you're right, you really don't have a clue what the Tribes series is really like. In the Quake or HL series, yes, CTF might make the maps seem pointless, but there's always something else to do in Tribes. Pilot an attack group somewhere, set up defense, snipe out in the countryside, disable the enemy base, do reconnaissance, set up boobytraps...

I hated it from the start.

Yes, not giving something a chance is a sure-fire way to not understand or appreciate it. But if you didn't have the patience or focus to really take more than 5 minutes to enjoy something... Eh, that's your loss. And let me guess. You didn't touch the training levels in either T1 or T2, did you? Ya think maybe that has something to do with why it was "confusing and over-complex," mmm?

But I can't get over the fact that there will never be adisk-shooter gun in the army, or that bases will look that retarded.

Personally, I love all the troops running around these days with triple-barreled rocket launchers, lightning guns, inseect shooters, Translocators, BFGs, Redeeme-- oh, wait... Yeah. I can see how a disc makes a game bad. Again, if you're that shallow, Tribes doesn't need players like you. As for the bases, that's personal opinion but I don't see how a Tribes base is any different than something in the Quake or Unreal series, except maybe for the fact that you can actually see the outside of it and go miles beyond it. You say you can play scifi games but then trash Tribes because it's "not based in reality." Seems like you don't quite have your opinion straight there, bucko.

And finally, in-game mouse driven menus are terrible for 1 reason: it takes too long to move the mouse

What in-game menu in Tribes needs to be faster? T1 and T2 both have favorites: you like using numbers? Fine, set your favorites, get into the inventory station, hit the number, and you're done. What's the problem?

All in all, though your post has its fair share of valid opinions, your general reasoning is pretty lame and just shows your inability to really give anything a chance, nevermind that you got your major "this is where Tribes died" fact completely wrong.

m19
(Edited for typos)

This comment was edited on Jun 27, 16:31.
 
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News Comments > Morning Q&As
9. Re: evercrack? Jun 27, 2003, 15:25 Morgan19
 
Or Morrowind! WIth the insanely "lots to do" base game + 2 expansions, you guys'd have tons of RPGing.

(EDIT-) Oooo hey The Truth, I popped by your website and noticed you have some logo problems? I'd love to take a shot at it (I'm a designer) if you still are needy.

m19

This comment was edited on Jun 27, 15:28.
 
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News Comments > Morning Q&As
7. Re: evercrack? Jun 27, 2003, 14:41 Morgan19
 
So anybody got any tips as to how to not get addicted?

I've never touched it (or any other MMORPG for that matter), but from what I hear it's nigh impossible to "casually" play EQ due to its slow levelling and general "do something and then wait" type play mechanics. I'm pretty damn sure that the whole point of the game is to "get addicted." Otherwise they wouldn't make any money. Personally I stay away from anything that you have to pay $50 upfront plus $XX every month just to waste time with something that has no discernible positive result.

I'd check out FF: Crystal Chronicles on the Gamecube if you want an RPG you can play with her, I think it's supposed to have 4-player capability.

m19

This comment was edited on Jun 27, 14:49.
 
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News Comments > TRIBES Vengeance Q&A
68. Simple: We'll be playing, you won't. Jun 27, 2003, 09:54 Morgan19
 
What it comes down to is that those of us who've taken the time (and have the desire) to adapt to the different styles of T1 and/or T2 versus other FPSs will be enjoying T:V while the brainless idiots spouting "who wants to shoot a spinning disc??" and "jetpack?! might as well play a flight sim!" stick with their grounded shooters. Yes, everyone's allowed their opinion, but deciding T:V will suck because T2 was buggy (which was fixed a LONG time ago, get over it) or being lame enough to think if a weapon isn't a rocket launcher, it's not good is beyond comprehension. God forbid a design team make something that looks different from rocket launcher, shotgun, machine gun, sniper rifle. And bashing the series because of the jetpacks? Yikes, talk about a closed mind! If those who think the packs are stupid had actually played the game to comptency at all, you'd realize what a fantastic dimension it adds to gameplay. Honestly, come up with better reasons.

It comes down to you're either willing to give the series a chance if you've never played, or adjusting to the changes from 1 and 2 if you have. Bitch and moan about jetpacks and the spinfusor all you want, but the oh-so-popular saying applies: if you don't like it, don't play; it'll leave more room for those of us who actually care.

As for comparing T:V to the new DOOM or HL games, that's retarded, both in the sense that he's saying it and that gamers are latching on and actually using that as a valid comparison! The same thing happened back when T1 came out: people tried to compare it to the batch of FPSs at the time. But it was pointless because of several issues, not the least of which that a) T1 was MP-only and b) its environment and play mechanics were totally different from any other FPS. Comparing T1 to, say Q2, was apples and oranges, and the same applies now. Yes, it's a FPS, but it's nowhere near the same type of game as DOOM or HL. Yeesh.

m19

Edited... Posted before I was done! ;)
This comment was edited on Jun 27, 10:14.
 
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News Comments > TRIBES Vengeance Screenshots
45. Re: Tribes! Jun 20, 2003, 09:58 Morgan19
 
Well we're all very sorry if you can't figure out how to patch a game, but that's not really the game's problem...

m19

 
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News Comments > TRIBES Vengeance Q&A
6. Re: TKers! Jun 19, 2003, 08:58 Morgan19
 
While I can say you both are game-ruining idiots %), I have to admit I know how utilizing an annoying tactic could be great in T1. Again talking about T1 Ren, it was always so much fun to take a deployable scout or interceptor out, ram an enemy at full speed, and jump out just before the crash so they die and you don't. Granted you didn't get the kill, but it was amazingly fun. What was even better was waypointing a particular enemy player and repeatedly crashing into them throughout the match... That got more than a few people peeved.

That being said, one thing I hope they fix is the vehicles. While the T2 ships are "easier" to pilot in the sense that they have better maneuverability and you can do neat stunts in them, I don't like the "center axis" control on them. The T1 ships had a "rear stick" effect so that when you were controlling them, it felt like the plane was attached to a long stick... It at one end and you at the other, so that going up or down felt "right."

In any case, yay for T:V.

m19

 
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News Comments > TRIBES Vengeance Q&A
1. T:V Jun 18, 2003, 17:11 Morgan19
 
Odd. Anyone else just getting a white content area from that link? All I have where it looks like text should be is the title and "17:05" in blue. On the other hand, there are two more nice-looking screenshots. The second one look especially Tribe-ish, and I'm excited that, since it'll be a prequel, there appears to be controllable "from inside the turret" turrets.

m19

 
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News Comments > Out of the Blue
3. Destroying people's computers Jun 18, 2003, 10:18 Morgan19
 
I know, let's chop off the person's hands if they steal something!

Oh, wait...

m19

 
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News Comments > TRIBES Vengeance Screenshots
40. Re: T2 Jun 17, 2003, 16:34 Morgan19
 
If Tribes:Vengeance was nothing more than Tribes2 with a higher polycount and better graphics, I'd still play it 6 hours a day. IMO T2 was and is the apex of online gaming.

Well said, I agree completely.

m19

 
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News Comments > Tech Bits
13. WA3 and mods Jun 16, 2003, 14:01 Morgan19
 
I have to agree with several of the posts in that I've had terrible experiences with WA3. It's slow, isn't anywhere near as "complete" (obviously) as WA2, seems to take up more resources... WA2 does what it needs to do and is quick about it.

As for the mods, I'm going to echo what someone else said: get a good mod player like ModPlug and use its wav output, then either record to a CD or convert into mp3. By far the best method is using the original tracker that the mod was written in: FT2 for xm, etc. or even running it through a registered MadTracker or Skale. Not sure if Skale has wav output functionality yet.

Just out of curiosity, for the people who enjoy mods, have you ever listened to songs by Morgan?

m19

 
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News Comments > TRIBES Vengeance Q&A
26. ::<>:: Jun 3, 2003, 15:54 Morgan19
 
...launching bug filled turdbombs...

http://www.ent.orst.edu/burgettm/ent300_lecture14.htm



m19

This comment was edited on Jun 3, 15:54.
 
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News Comments > TRIBES Vengeance Q&A
4. Re: #3 Jun 3, 2003, 00:23 Morgan19
 
and creating a single-player campaign detracts form the whole fucking POINT of Tribes!

Tone down your teen angst for a minute and look at what you're getting at. I suppose the option for new players who actually want to learn the game in SP mode without being thoroughly torn apart online detracts from the game? I guess letting the veterans learn new skills and practice their old sets offline is a terrible idea, too. Just like how milk should still come in a bottle on your doorstep, cars should be cranked up to start, the outhouse is out in the backyard, and you have to age your own cheese.

Yeah, I can really see how changing old formulas messes things up. Lighten up.

m19

 
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News Comments > Morning Q&As
3. Re: Painkiller Jun 2, 2003, 13:45 Morgan19
 
That you looked all those up is disturbing.

m19

 
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News Comments > Morning Q&As
1. Painkiller Jun 2, 2003, 10:22 Morgan19
 
Looks interesting, but had anyone heard anything about Painkiller before today? The first I'd seen was the BN logo.

m19

This comment was edited on Jun 2, 10:23.
 
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News Comments > Devastation Single-Player Demo
7. Re: Blergh May 28, 2003, 16:56 Morgan19
 
some people have a hard time conveying sarcasm on the 'net... I see you have that problem...

Zero punctuation'll do that.

m19

 
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News Comments > Devastation Single-Player Demo
3. Re: Blergh May 28, 2003, 14:53 Morgan19
 
I agree with Creston. And single player is nothing like Half-Life, that's an insult to HL. Where HL actually had interesting levels, the levels in Dev are flat (might as well be 2D) "ride on rails" type affairs that have nothing even remotely interesting in them except a nice vision of a ruined neighborhood.

Blegh. I wanted to like this one, but it failed miserably.

m19

 
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News Comments > Elder Scrolls III: Bloodmoon Gold
4. Re: Wow two expansions for this game? May 23, 2003, 18:19 Morgan19
 
"Trudging around," as you put it, is called exploring. There's a million and one things to find in MW while you're traveling from one place to the next. As for it taking a while to get around, that's why there're ships, the Mage's Guild, the pair of teleport spells, recalls, the teleport ring from Tribunal, and a bunch of add-ons with more magic spells or items that make it quicker. If that's what you're concerned with.

m19

 
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News Comments > Breed SP Demo
22. Re: No subject May 23, 2003, 14:47 Morgan19
 
You've oversimplified. It's not "playing games" that causes the motion sickness (at least not for me), it's the small-scale rapid bobbing in games that have headbob that does it. Heck, I could spin around in T2 or Morrowind all day and not have the slightest bit of nausea because of it... But throw in the smallest bit of head bob and it's all downhill from there.

m19

 
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1071 Comments. 54 pages. Viewing page 30.
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