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User information for Jamie

Real Name Jamie   
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Nickname Morgan19
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Oct 21, 2001, 00:09
Total Comments 1070 (Pro)
User ID 11406
 
User comment history
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News Comments > Morning Tech Bits
5. Dan... Aug 21, 2003, 16:41 Morgan19
 
Hey Blue, do you think it's time to implement some sort of "sigs can't be more than X lines" rule? That down there's just plain obnoxious.

m19

 
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News Comments > Out of the Blue
79. Re: I'd pay for progress Aug 20, 2003, 15:24 Morgan19
 
Wow, fred, I think that's the first time you've ever actually posted on-topic before!

m19

 
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News Comments > Out of the Blue
48. Nick nacks! Aug 20, 2003, 12:55 Morgan19
 
The post somewhere below about "only sites selling things make money" got me thinking. Doesn't Blue's already sell tshirts? What about coffee mugs, stickers, posters, other types of clothing like hats or hoodies, heck even slinkies with the BN logo on them? Might be worth looking into, dunno.

(EDIT-) Look like Alex beat me to it. Well, that's two people that think it's a good idea.

m19

This comment was edited on Aug 20, 12:56.
 
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News Comments > Out of the Blue
1. The World's Worst Hobby Aug 19, 2003, 09:38 Morgan19
 
Not true! My grandparents, who live in central Michigan, owned a White's metal detector store for decades and always had tons of historical artifacts they'd found to sell at the shop. Bullets, coins, medals, all sorts of stuff. It's not a waste of time, you just have to know where to look.

m19

 
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News Comments > QuakeCon Keynote
2. Re: Jabbing at Valve Aug 16, 2003, 00:31 Morgan19
 
...Doom III test map where 100 boxes are stacked up...

Them crates shore are gittin' all fanciful-like these days, maw. In my time all them did wuz maybe sit one or two high. Shoot! Now we got dem kids an' der centi-crates.

m19

 
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News Comments > DirectX 9.0b
4. Re: can't remove patch Jul 24, 2003, 00:06 Morgan19
 
I'm just patiently waiting for the day MS screws up big time and releases a patch that makes every computer not boot..oops, sorry, can't remove it...gotta FFR.

Or you could use said patience, wait a few days or weeks until people are sure the patch is safe, and then install it. That way you don't have to reformat or make stale MS jokes!

m19

 
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News Comments > New World Computing Status
10. Re: #8 Jul 18, 2003, 16:19 Morgan19
 
Yeah, a company trying to make money and survive sure does deserve to go under.

m19

This comment was edited on Jul 18, 16:19.
 
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News Comments > New World Computing Status
5. Re: A sad, sad day Jul 18, 2003, 14:02 Morgan19
 
Wow, this is sad. Although I seem to be in the minority, I enjoyed each and every one of the "regular" Might & Magics, all the way from M&M1 to M&M9. Yep I liked the later M&M's, even 9. It was fun! Maybe a little skewed at the beginning and ends power-wise, but fun nonetheless. Could the later games have been better? Sure, but what couldn't stand some improvement? I still enjoyed them.

Some of my best computer gaming memories from when I was a little kid stem from the original M&M. Humor me this trip down gaming memory lane, but there were a lot of fond memories spent with that game. I'm sure I'm spelling some names wrong or getting them completely wrong:

Sorpigal, Erlequin, Algary, Dusk, Castle Doom, Castle Wolf, the Astral Plane, the Inner Sactum, sending your score in to New World and getting a certificate back, the Gates to Another World ("Why won't it let me go through?!"), statues, Ice Queen, all the various keys, the purple and yellow walls with an invisible passage, the alien that sold goods in the desert oasis, the Ruby Whistle, fighting the red dragons for a tooth, trying to figure out what "beladonna" was, clubs, Crag the Hack, gathering your characters at the Inn and the little asterick, creating characters in the first place, the first strategy guide I ever bought (and a damn good one!), food, gems for casting spells, the gold & silver messages, the fantastic art on the map and cover, Etherialize (and ending up in a wall), the gaming consequences of having male or female characters, the age of your characters, the Wheel of Luck, the impossibly hard "compass" monsters at the 4 corners of the map, the map coordinates like A1, B3, etc., the chess puzzle, King Alamar, the lords in the castles, Blackridge North and South. And that's all I can think of off the top of my head. "All."

I still get a "oh crap" feeling when I think of the little tune that played when one of your characters died ('ba da doo DA doooooo') or your whole party was wiped out.

I haven't read the news, but it looks like the series are still going to continue, just elsewhere? It'd be a shame to never see another M&M game again. Although I couldn't care less about HoMM (never got into it), I was looking forward to seeing what a M&M X would be like.

m19

This comment was edited on Jul 18, 14:04.
 
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News Comments > etc.
13. Re: No subject Jul 16, 2003, 16:25 Morgan19
 
Blue's News is #1, and I'm not just brown-nosing. This is the only game site I visit any more, FilePlanet be damned. About the only other time I'd visit other sites for news is when I do want to try a demo or something, and even then there are always plenty of free sites.

m19
Edit- Had to add "FilePlanet be damned."

This comment was edited on Jul 16, 16:57.
 
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News Comments > UT2K3 Troopers
10. Re: no assault mod Jul 15, 2003, 13:08 Morgan19
 
...and no assault mod.

But wait, what's this? Is it UT2k3 Assault I hear? Why yes, it is!!

http://ut2k3assault.hopto.org/
http://mods.moddb.com/1029/

m19

 
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News Comments > UT2K3 Troopers
7. Re: Is this any good? Jul 15, 2003, 11:57 Morgan19
 
Yeah, but too bad I keep goofing the italics tag and Edit won't let me change it. Keep giving me a blank screen.

m19

 
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News Comments > UT2K3 Troopers
5. Re: Is this any good? Jul 15, 2003, 11:45 Morgan19
 
But I'm not pulling up that link...

Just for you... %):D If you only have two seconds, select-all, copy and paste into Word, and read til you're content!

Well, we promised it to you, and here it is. With the mod releasing sometime tomorrow, and the team working harder than ever on finishing it up, here's a full-fledged feature list to whet your appetites even further!
* All modification artwork, audio work, music, and models in Troopers are 100% original: nothing has been copied or taken from sources other than UT2K3 itself, and then only minimally.
* Over 49.000 lines of code, resulting in some of the most advanced systems youíve ever seen in a mod. Every line of code that is not Epicís has been written by Troopers.
* Three player models including the Stormtrooper and the Fleet Rebel.
* Six distinct skins, combined with the models to make eight different characters. Each character has a detailed personal history, as explained in the character biographies.
* Four weapons from the Star Wars universe: the DH-17 Blaster Pistol, E-11 Blaster Rifle, A280 Heavy Blaster, and the DLT-19 Blaster Rifle. All weapons have high-detail skins and unique, custom animations.
* Each weapon features at least two distinct fire modes; the E-11 has three.
* Three completely tested, themed maps, built with entirely new assets from the ground up. Capture the Flag in the swamps of Dagobah, fight alongside your teammates in an abandoned Massassi temple on Yavin IV, or struggle for the control of an Endor AT-AT Hangar Ė itís all possible.
* Three game types featuring both Capture the Flag and Team Deathmatch tailored to Troopers gameplay, as well as the new CleanSweep gametype, a combination of some of the best capture-and-hold gametypes from various games, with a unique Troopers twist slotted in.
* Four brand-new music tracks that combine classic themes with the charged pace of tactical action.
* An enormous amount of newly-created sounds, ranging from the smallest items like simple menu clicks, to bolts whizzing by your head, machines making idle noises as you pass them by in-game, weapons reloading, players grunting and screaming in pain; every single sound effect in Troopers is original and high-quality.
* Two custom voice packs, one for each side. If you ever wanted to tell Rebel scum to die, now is your chance. The code behind the voice packs has been augmented to allow for a subdivision of the ďOtherĒ sounds into multiple categories. Orders that are given through the speech menu are accompanied by character gestures.
* A new announcer voice that replaces the constant rambling of the sport commentator in the background. The functionality of announcements has been updated to be effective, yet not annoying.
* Four separately designed, modeled, and audibly distinct recharge stations that allow you to patch your wounds and recharge drained power packs in the heat of battle.
* Several advanced emitter effects to please the eye. The life of a blaster bolt is surrounded by emitters, from itís creation in the weapon barrel to the destruction on the armor of a Storm Trooper: there are effects to accompany it all.
* A completely dynamic menu-configurable Heads-Up Display! The Troopers HUD can be completely configured from the in-game menus, from size and dimension to the placement of every single piece, or its lack of presence at all. If you would prefer to have your chat window on the lower left, extended so it can hold more messages, and the score on the upper right, then youíll have that setup in a matter of seconds by using the HUD configuration system.
* Per-character arms. In most games, the character arms viewed in first person donít match with those of the third person character. Not so in Troopers. Every character has its own arm skin, making sure that everything matches up perfectly.
* A completely unique aiming system that creates a challenge for both newcomers and veterans! The aiming in Troopers is centered around the weapon barrel itself. Barrel location has been stored in all weapon models, which is queried when the blaster fires. Your projectile will follow the exact path in which the weapon barrel is pointing at the time you fire. Various physical situations like jumping, running, crouching and rapidly firing have an effect on the control of the weapon, which results in the weapon bobbing in your hands.
* A dynamic reticule to go with the new aiming system. The reticule in Troopers shows, at all times, exactly where a projectile shot from the weapon at that time will hit. This allows veterans to carefully time their shots, with pinpoint accuracy, while beginners can use the reticule like they would in any other game.
* An advanced web query system is built into the server browser. A Troopers Message of the Day has been added to the server browser, which displays along with the default UT2003 MotD. This Message of the Day is retrieved from our web servers, or in the case that fails, one of the backup servers. There is support for a specific MotD for every build of Troopers. The Troopers web servers are also queried to check if you are running the latest version of the game. If youíre not, you will be notified of this with a clickable URL leading to download location for the update. Last but not least, there is a query for the latest IRC channel. When Troopers hosts a chat or other IRC based event, the in-game chat client can automatically be set to that server and channel.
* New player animation set. You wonít find double jumping Stormtroopers in our mod. The animations have been tailored to a more realistic universe, and the taunt animations include some classics.
* Severely augmented Artificial Intelligence. The bots in Troopers can do anything that a human can do, from reloading their weapons, to swapping empty weapons for better ones or enemy weapons, to recharging themselves at recharge stations, to controlling CleanSweep CapPoints; they can do it all. In addition, a great deal of effort has been put into making the AI play like they would in the movies, resulting in dynamic Squad creation systems and more coherent Squad play among bots. A spawning bot will decide if it is, at that time, better to start a new Squad and go after an as-yet uncovered objective, or to join the Squad of someone nearby. When Squad members see that their Squad leader is getting far away from them, they request him to wait up. Special algorithms decide whether the leader should wait up or not. Once in a squad, the bots will stick to the leader, resulting in several packs of tightly grouped Stormtroopers roaming the maps. Weapon AI code has been customized so the bots know what the best weapon is for each situation, and when to use which firing mode.
* Customized User Interface. The UT2003 menus have been modified to fit in Troopers and to show Troopers-related information only. The boring UT2003 loading screens have been replaced by stylized screenshots of the map being loaded, under which a unique story for each map is displayed. For custom maps, there is support for custom loading screens with their own stories.
* Extended authorship has been performed for Troopers. There is an advanced game manual, release notes, a Troopers mapping guide, in-game loading screen stories, character biographies, map descriptions, and more. All the information has it roots in the Star Wars extended universe: every piece of the story has a motivation and background.
* Target Identification and Objective Identification systems are incorporated to stimulate team play and help you find your way around to all of the objectives.

m19

Edit- Ahh! Finally got the italics fixed.
This comment was edited on Jul 15, 11:57.
 
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News Comments > BF1942 BoB Map Released
9. Re: 44MB Map Jul 11, 2003, 14:08 Morgan19
 
Just checked my Tribes (1) directory, it's still only about 144 megs.

m19

 
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News Comments > The Sims: Makin' Magic Announced
16. Re: but.... Jul 9, 2003, 13:05 Morgan19
 
#12, they're true

So's half the stuff fred posts about sitting on various body parts, but it's still a waste of space.

m19

 
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News Comments > The Sims: Makin' Magic Announced
12. Re: ... Jul 9, 2003, 12:31 Morgan19
 
Yes, we get it: everyone has to insert a "milk the franchise!!!111" post after any and all news stories regarding The Sims. You know what? These types of posts are getting more stale and cliched than the thing you're supposedly bashing, folks. Give it up already, it's not original or even remotely witty any more.

m19
Edited for spelling
This comment was edited on Jul 9, 12:33.
 
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News Comments > Morning Screenshots
5. Re: 2k3 & 2k4 differences Jul 8, 2003, 13:34 Morgan19
 
Granted, but the at least the first couple posts listed the differences.

m19

 
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News Comments > Morning Screenshots
3. Re: 2k3 & 2k4 differences Jul 8, 2003, 13:15 Morgan19
 
Google is a wonderful thing:

http://www.leveldesigner.com/forums/index.php?action=thread&ID=1887

m19

 
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News Comments > Tech Bits
5. Re: iTunes Jul 5, 2003, 11:48 Morgan19
 
...coming from Chilli Peppers and Metallica, since just about everyone of their tracks are good.

Highly debatable.

m19

 
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News Comments > New Q3A Maps
13. TA Jul 1, 2003, 09:12 Morgan19
 
I enjoyed TA as well, after picking it up from Amazon for about $10 in 2001. Although I haven't touched it in a while (Q3 isn't even installed on my machine anymore), TA was a blast, especially for a through-and-through Tribes player who's used to wide-open terrain. As for it being buggy... Eh? What was buggy about it? It ran, didn't crash, and worked like it was supposed to. The Excessive server (until it vanished) was especially fantastic as well: nothing could quite compare to people flying through the sky on "lightning" grapples with a billion BFG blasts raining down. The "runes" (though hardly original) added a nice twist too, especially scout. Great weapon additions and a totally different map style helped round out Q3 gameplay.

m19

 
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News Comments > TRIBES Vengeance Q&A
95. Re: No doubt Jun 28, 2003, 10:26 Morgan19
 
#78 you obviously did not read a single one of my posts, thus I do not feel the need to respond.

HA! I'm sorry, but that's the lamest way to pout in the corner and not have any valid reply. "Thus" my ass, learn to hold an argument or debate sometime instead of hiding. That's fine if you feel your time's worthy enough to reply to a well known figure, but c'mon, at least don't come up with a stupid "my holy self does not deem your reply woooorthy of my time, verily!" answer because you've been hurt by your own hypocrisy. I'm very, very sorry if members on the board put you in your place, but don't make US look like the stupid ones when you didn't even follow your own advice. It's no secret you hold some long-standing bitter grudge with Tribes, and it's pretty obvious that that's feeding your emotions in your "thoughtful" posts. Live and learn, and deal with what you say before harping on others for not doing the same, twit.

At least Psyc took the time to reply, he can back up his opinions in a calm way. You might learn some good tips from him, hard though that might be for you.

m19

This comment was edited on Jun 28, 10:42.
 
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1070 Comments. 54 pages. Viewing page 29.
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