User comment history
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| News Comments > Final Conan Demo |
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| 18. |
Re: Is the new demo any better? |
Feb 21, 2004, 12:49 |
Dr.Haggard |
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but, hell, what are our other choices in this genre right now?
Knights of the Temple
In this genre that constitutes being spoiled for choice.
I'll pick up Conan, but it's barely even on the radar compared with my anticipation for KotT. It's a shame that on the evidence of this demo it's turning out to be something of a disappointment given the potential of the Conan license
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| News Comments > Painkiller SP Demo |
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| 100. |
Re: Furious |
Feb 18, 2004, 10:07 |
Dr.Haggard |
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How do you hit a grenade with a spike when you have to wait so long for it to reload?
It's pretty easy, but hard to nail it consistently. Fire the grenade then lower the gun slightly before firing the stake. I don't think you have to hit it dead on, the rocket-stake will be triggered if you're close enough.
There's a combo with the shaft too, which is easy to pull off and fairly powerful, but eats up a large chunk ammo.
I love the variety of fun ways you can take down the mobs in this demo, even with the limited weapons on offer. The Painkiller alt fire is very cool, and apparently you can use the primary fire to juggle the monster after you drag him towards you, but I haven't tried it yet
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| News Comments > Painkiller SP Demo |
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| 58. |
Re: No subject |
Feb 17, 2004, 05:12 |
Dr.Haggard |
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Awesome stuff.
There was one fundamental thing missing in Serious Sam, which IMO caused them to fail in their quest to emulate those sorely missed golden days of the genre: it had little or no atmosphere. It was fun for a while, but it didn't have that one ingredient that made Doom and Quake so wonderful.
It wasn't just about the simple, addictive gameplay, it was about all the ingredients coming together including sound effects, music, art, level design etc to create a mood. Serious Sam didn't really have that, which was why it never really did anything for me.
Painkiller on the other hand has got atmosphere in buckets, and I love it. It's daft, but it's wonderful. I didn't really expect to be so taken with it, but something about it made me sit up playing it until 2am last night, and I haven't done that in ages, especially not with a demo
It's not going to give the System Shocks or Thiefs of this world a run for their money, but it doesn't try to, and IMO there'll always be plenty of room for stuff like this, especially when it's done so well.
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| News Comments > Painkiller Demo Next Week |
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| 21. |
Re: OMG |
Feb 13, 2004, 09:12 |
Dr.Haggard |
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Sounds good, been looking forward to this.
#2 and #10 need to grow up a little. I'm actually glad #1 posted his specs because it gives me a useful benchmark. From his post at least we can deduce that it doesn't run poorly or look horrible, and on a Ti4400 that's got to be good news for everyone.
#10 has some issues. That's really quite an ugly thing to witness.
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| News Comments > Consolidation |
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| 5. |
Re: Sigh |
Feb 6, 2004, 12:06 |
Dr.Haggard |
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<pointing to the Pikachu doll atop my monitor>
*Looks up at array of figures on monitors*
The Boy with Nails in his Eyes just isn't doing it for me.
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| News Comments > Prince of Persia Sequel Planned |
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| 15. |
Re: This time around... |
Feb 4, 2004, 11:42 |
Dr.Haggard |
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I think it was UK only, and I only found it in PC World, none of the game specialists, independant or otherwise, had even heard of the bundle. I picked mine up before christmas for £35, which I still considered a bargain, but then I saw the huge reduction after christmas hehe
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| News Comments > Prince of Persia Sequel Planned |
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| 10. |
Re: This time around... |
Feb 4, 2004, 09:26 |
Dr.Haggard |
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Once I learned about and started using the jump-over swipe, I realized how incredibly simple and pointless the combat was
Actually what I thought was really good about the combat design was that things like the jump over attack were great when you learned them, and you felt all powerful for a while, until you started meeting enemies who countered it every time and knocked you down.
Later in the game the real fun for me was fighting multiple aggressive enemies, blocking, switching opponents, using the block and retrieve and the wall jump thing etc, using the surroundings to your advantage and using different tactics for each type of enemy and so on. I thought it was pretty fun and was one of the many strong points of the game. It could have been a lot worse.
As far as the platform is concerned, I would have bought it for the Xbox if it wasn't for the fact that the PC version came out two months ahead of it over here due to a temporary PS2 exclusivity deal, but I picked up a special PC edition that came with a Thrustmaster analog pad so I was happy enough.
Next up, Knights of the Temple. Really looking forward to that.
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| News Comments > Prince of Persia Sequel Planned |
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| 7. |
Re: This time around... |
Feb 4, 2004, 07:17 |
Dr.Haggard |
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I loved the game, and once I'd got used to it I really enjoyed the combat. Never had a problem with the camera either - it wasn't perfect but it did the job IMO. It all got a little tired towards the end, but not to the point that I didn't bother finishing it.
If we're talking about missed opportunities, I think it would have been cool to take control of the Princess at times; for instance when they got split up, to play the two characters paths seperately.
I think a few extra levels with a less acrobatic character, and using the bow, would have broken it up nicely and added some ranged combat in a more imaginative way than just giving the prince a ranged weapon (which I don't think would have worked).
Anyway, great game, definitely one of the highlights of the year for me.
Edit: I used a dual analog gamepad too, which worked wonderfully. It just didn't seem suited to keyboard and mouse.
This comment was edited on Feb 4, 07:23. |
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| News Comments > Kreed Add-on Plans/Movie |
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| 1. |
Kreed |
Jan 27, 2004, 11:07 |
Dr.Haggard |
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It seems like such a long time ago that I was looking forward to Kreed, but things really started going downhill a year or two back when the screenshots started looking very different from the early shots and tech demo, and frankly the game didn't sound very exciting anymore.
Unfortunately from what I can gather it has only garnered lukewarm reviews in Russia and Spain, but I would still like to play it, being a sucker for any half decent sci-fi horror shooter
So where the hell is the english version guys?
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| News Comments > Third-Person Thief III |
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| 35. |
Re: No subject |
Jan 22, 2004, 18:13 |
Dr.Haggard |
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RIP Thief
That says it all I think. I've been playing down my fears about this, thinking I was just being paranoid, even after the Invisible War debacle. I still hoped they might do the series, and Looking Glass's inspired game design, justice.
Something really doesn't feel right though. Maybe it'll all be OK, I don't know, but so far most of the evidence suggests Ion Storm have murdered Garrett. In his sleep. With a red hot poker up the jacksie.
And don't get me wrong, I'm an enlightened 21st century gamer! No longer an elitist, blinkered PC gamer, I am a multiplatform gamer and proud of it, but some things are sacred. If they make a mess of this game it just isn't right.
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| News Comments > Out of the Blue |
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| 2. |
Re: No subject |
Jan 22, 2004, 10:48 |
Dr.Haggard |
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LOL, you remembered. Happy birthday Tony!!!
Penguin Smack is addictive. Just pulled off a 319.8 - I don't know if that's good but it's my best so far
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| News Comments > Morning Screenshots |
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| 5. |
Re: Knights of the Temple |
Jan 16, 2004, 16:40 |
Dr.Haggard |
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If you don't recognise the name, it started life as Templar. It's by Starbreeze Studios of Enclave fame (Enclave 2 is also in development). No demo atm unfortunately
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| News Comments > Morning Screenshots |
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| 1. |
Knights of the Temple |
Jan 16, 2004, 12:10 |
Dr.Haggard |
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Just FYI, if anyone is interested, the XBox version of KotT is now gold. PC version should follow soon I hope, though personally I'm just going to get the first version that comes out.
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| News Comments > Conan Demo |
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| 34. |
Re: didn't work on my Radeon 9800XT |
Jan 13, 2004, 05:53 |
Dr.Haggard |
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Hehe, great to see another big Severance\BoD fan. There's still something of a community, and a few people are still making new content.
I agree about Codemasters making a complete arse of the marketing for the game by focussing on the gore, and I'm sure it affected sales because people had no idea of the depth of the game. However it's interesting talking to people nowadays - I never hear a bad word said about the game now, but despite the great reviews it was criticized a lot by gamers when it was released. People just didn't have the patience for it ("what? I can't strafe?!"). Ask people now and it's a classic, unmatched in the genre.
It's a terrible shame that Rebel Act went bankrupt. OK the development took more than 5 years and a lot went wrong, but it deserved to be a huge success. In fact rampant piracy, particularly in their home country of Spain, has been partly blamed, but I think Codemasters are also guilty of undervaluing it and not marketing it well.
I wonder how many people who rate the game so highly now actually never paid for their copy, or didn't give it the time of day at release and picked it up on budget years later. It's sad to see a great development company go under when they made such a groundbreaking game. It's almost Looking Glass all over again.
I have a copy of the Spanish Special Edition of the game (thanks to Juan himself for helping me get hold of it long after I'd bought the game here in the UK) and it's a great piece of memorabilia - the art is far nicer than the international box art, which as you rightly say was very tacky.
Severance is a game that's always on my hard drive, and which every now and again I revisit with almost the same giddy excitement I had almost exactly 3 years ago
Btw, pay close attention to Starbreeze Studios - Knights of the Temple and Enclave 2 promise great things.
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| News Comments > Conan Demo |
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| 15. |
Re: ... |
Jan 12, 2004, 15:39 |
Dr.Haggard |
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Fighting is actually not that simple. Just by experimenting with different combinations of buttons and keys (a controls screen, or even just a readme would have been nice Cauldron!) I found all sorts of combat moves, and after a little practice combat becomes really enyoyable, stringing together attacks and handling multiple opponents with really satisfying moves etc. You can do all sorts of stuff.
OK his running animation is horrible, the camera and movement controls really need work, and it's not going to win any awards for the engine (though it's pretty enough), plus they really messed up by not providing a readme, tutorial or any control options, but actually there's a potentially really good game here.
To anyone who enjoys this sort of hack 'n' slash game, or is a fan of Conan, you will definitely find some things to enjoy here, and at the very least some potential - let's just pray they sort out the camera and add some strafing or something in the final game.
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| News Comments > Conan Demo |
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| 9. |
Re: Works, wish it didn't |
Jan 12, 2004, 13:04 |
Dr.Haggard |
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Well I've only played for a couple of minutes so far - will play it properly when I get home from work - but I wasn't disappointed because it was pretty much exactly what I was expecting (and by that I don't mean it's bad, not by any means). Of course everyone will whinge about it's console-centric design, but apart from that it seemed OK.
Then again I am an abosulte sucker for third person fantasy hack 'n' slash stuff. This is no Severance\Blade of Darkness, but what is?
Still, the jury is out until I play it more extensively tonight.
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305 Comments. 16 pages. Viewing page 2.
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