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Real Name Noman   
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Nickname noman
Email Concealed by request
ICQ None given.
Description
Homepage None given.
Signed On Aug 7, 2001, 16:19
Total Comments 251 (Amateur)
User ID 10577
 
User comment history
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News Comments > Op Ed
34. Re: Op Ed Dec 2, 2014, 18:29 noman
 
I updated the game yesterday (after several months) and tried it out for few minutes. It really has progressed quite a bit in that time. The hangar and flight sections both run pretty well. I'll find my old Sidewinder2 and try the flight section again. I was on 2560x1440 at very-high graphic settings.

Really looking forward to Squadron-42 (the single-player campaign).
 
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News Comments > Broken Age Part Two Next Year
8. Re: Broken Age Part Two Next Year Nov 30, 2014, 16:20 noman
 
Great to have an update. Good luck to Double Fine in quickly finishing the game. It'll be interesting to see, what project they'll (or, can) take on next.  
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News Comments > Cinemaware Anthology: 1986-1991 Released
14. Re: Cinemaware Anthology: 1986-1991 Released Nov 14, 2014, 23:50 noman
 
Creston wrote on Nov 14, 2014, 22:13:
harlock wrote on Nov 14, 2014, 20:47:
anyone remember those bad ass "sex scenes" from Sinbad??

AWWWW YEH

About the only thing I remember from Sinbad is the sword fights with a freaking tiger or something...

I remember the Cyclops mini-game and the hex based tactical part of the gameplay. I think, I finished the DOS version of the game.
 
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News Comments > Crusader: No Remorse Free on Origin
11. Re: Crusader: No Remorse Free on Origin Oct 29, 2014, 12:11 noman
 
InBlack wrote on Oct 29, 2014, 11:39:
Your momma! Its not about the downsides. Its about the principles. Im not interested in supporting EA and its exclusive webshop, sure I might miss out on a few cool games every DECADE or so but Ill live with it.

Nothing exclusive about Origin. They sell other publisher's games too. It's Steam which has an exclusion policy where if you buy a game from them, all the DLCs should be purchased from them as well, where Origin is its own DRM platform and can manage the games and DLCs outside of Steam on its own.

Uplay doesn't have this policy, and so it doesn't exclude Origin games from its store.

Unlike Steam, Origin offers full refunds of the game, and has a far more responsive customer service.
 
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News Comments > Morning Metaverse
23. Re: Morning Metaverse Oct 21, 2014, 18:13 noman
 
Regarding online purchases, it's amusing how my buying practice is entirely opposite of the often reported "research-at-retail but buy online" model.

Since the big retailers here, like Best Buy and Frys Electronics pricematch major online stores (Amazon, NewEgg and even TigerDirect), I research products at the online stores, and then buy them at the retail store. I have to pay tax either way (except for TigerDirect ) in CA. I get the items immediately and the returns have far fewer hassles.

 
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News Comments > Morning Consolidation
9. Re: Morning Consolidation Oct 15, 2014, 14:49 noman
 
Ubisoft engineer didn't "say" that MS and Sony are forcing them for 30fps. The article author is quoting a Reddit thread, where the poster is of the opinion that the Ubisoft engineer implied it. There is enough of second and third-hand sources for this article, that Kevin Bacon must also get involved somewhere. It's very likely not what the engineer implied, but it's the type of headline that will soon pop up everywhere, and will be referenced (and quoted) even five to ten years from now as an absolute truth.  
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News Comments > Rebel Galaxy Announced
8. Re: Rebel Galaxy Announced Oct 15, 2014, 00:29 noman
 
"Coming to Steam, PS4 and (maybe) XBox One in 2015."

I hope the PC version will also get released.
 
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News Comments > FINAL FANTASY XIII for PC Announced
11. Re: FINAL FANTASY XIII for PC Announced Sep 18, 2014, 21:03 noman
 
Ceribaen wrote on Sep 18, 2014, 20:29:
What's difference between Xinput and DirectInput? One of these days I need to get a gamepad for my PC (I've tried using my PS3 controller, but it's been wonky in a few games, so went back to kb/m).


Nearly all PC controllers coming out now support XInput, which is what the games use as well. These include Logitech F310, F710, XBox 360 controller etc. DirectInput is the older API (part of DirectX in the early days). Logitech F310 and F710 support DirectInput as well. Consider these two APIs as two different ways to do the same things (Direct3D and OpenGl, for instance)

If you do have a PS3 controller, I'd recommend using it with the SCPDriver. It's an XInput wrapper, that basically presents DualShock3 controller as an XInput controller to Windows. Installation can't be more straightforward.

1) Attach your PS3 controller to PC, and see that it shows up under "Devices and Printers" in control-panel
2) Download and install, XBox360 software from Microsoft website (use the Windows 7 version, whether you are on Win7 or Win8 or Vista)
3) Download and unzip latest version of SCPDriver.
4) In the unzipped folder, run "SCPDriver" executable. Uncheck "Force Install". If you have a bluetooth dongle, you can enable bluetooth option as well. Press the install button.
5) If all goes well, you'll see XBox 360 controller icon appear in "Devices and Printers" under control-panel, alongside the earlier DualShock3 icon.

That's it. From now on, you just need to connect the controller and it will work in any PC game, with proper rumble effects too.

You can even use it over bluetooth, if you have a BT dongle. The controller will sync automatically to PC every time USB cable is attached. From then on, just the PS button will sync it to the PC, until you connect it back to PS3.
 
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News Comments > Star Citizen in Depth
17. Re: Star Citizen in Depth Aug 4, 2014, 14:13 noman
 
Creston wrote on Aug 4, 2014, 09:53:
Zurovec? Tony Zurovec? The guy who was the lead on Origin's Crusader games? (edit: Article actually confirms that).

Huh, I had no idea he was still working in game development. Cool

This is exactly the first thing I noticed about the excerpt. Tony Zurovec is helping with Star Citizen? I didn't know he had joined this team. Great news!

Zurovec had worked in game development a bit. There's an excellent interview, I think at GoG, which they published when the two Crusader games were added to their catalog.
 
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News Comments > Sims 2 Ultimate Collection and SecuROM
15. Re: Sims 2 Ultimate Collection and SecuROM Jul 29, 2014, 15:33 noman
 
BitWraith wrote on Jul 29, 2014, 11:28:
It's not that people don't like the Steam DRM. It's that people like buying games for a dollar. I'll put up with a lot when the games are so cheap.

I'd not. I gladly pay 10-20 times more on GoG to get a DRM free version than buying those $1-2 games during Steam sales.

The great thing is that GoG is truly catching on, and there are lots of new games appearing there. Then there are also all the Kickstarted games, where some backers like me played a part in insisting that a DRM free version remains an option.

 
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News Comments > Sims 2 Ultimate Collection and SecuROM
14. Re: Sims 2 Ultimate Collection and SecuROM Jul 29, 2014, 15:23 noman
 
Ceribaen wrote on Jul 29, 2014, 15:17:
Well for one thing, SteamDRM doesn't prevent a game from loading just because you have an emulated drive... SecuROM does.
Also - SteamDRM as far as I know has never had install limits, pretty much all the third party ones that are 'over-vilified' do.

But then SecuROM unlike Steam, never stopped me from playing a Game A on a PC, just because another Game B using SecuROM is currently active on another PC. It didn't ask me to create an account and link a game to it, like Steam. And unlike Steam, I could revoke game licenses (if given option by the publisher), and then sell the game with its activation limits intact.

And by the way, I never ran into a problem with having a virtual drive stopping a game from running. I am sure the problem would be there as you mentioned, but it may not have been as prevalent as you would think.
 
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News Comments > Sims 2 Ultimate Collection and SecuROM
12. Re: Sims 2 Ultimate Collection and SecuROM Jul 29, 2014, 15:14 noman
 
SecuROM concerns are basically idiotic, and exaggerated to an amazing degree.

SecuROM is copy protection and the implementation can be done in multiple ways - a choice left for the game publisher. The most basic method is CD/DVD based copy protection. The other often used method is based on online activation. During the installation of these games, the installer contacts securom server with the serial key you type in from the box. The key is hashed with some of the hardware IDs, to make it unique for your PC. The game is activated and a file is written to your local hard-disk, so when the next time, game is launched, the local file is referenced.

It's like installing a game with permanent offline mode.

There's no driver level (ring 0) stuff going on in the background. There's nothing that runs in the background, whether the game is running or not. It's a simple check on running the executable. Subsequent re-installs will not cause more activations, because of the local files stored from the first activation.

When a tool says "wiping out traces of SecuROM", all it's doing is deleting these saved activation files. These are not executable, dlls or any other driver file. Some just get spooked because the file names are very long (and contain non-standard characters) to keep the file management somewhat of a hassle.

How the activation limits are managed is also up to the publisher. They even allow simultaneous activations, where you can install the same on two different PCs, and then play at the same time. It's going against the EULA (for one license use), but it's a customer friendly feature even when not misused. You can lend the games to others, have them installed on multiple PCs without worrying about online or offline modes, and patch them independently. Publishers could set the activation limits to some number or even make more licenses available every few weeks.

Between HumbleBundle (the non-DRM sales, not the Steam keys) and GoG, I pretty much only buy DRM-free titles these days. But if I had to use DRM, to this day I think the least bothersome method was what EA had with their use of SecuROM in Crysis, Burnout Paradise or Mirror's Edge. The games allowed multiple simultaneous installs, and only one install time activation. The 'revoke license' option was right there in Windows start-up menu for the game. And EA had also released external tools that you could run to revoke licenses for games (essentially looking at those locally stored files and revoking these) It was much much more flexible than DRM methods used in Steam, or Battlenet for instance.
 
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News Comments > Underworld Ascension Announced
35. Re: Underworld Ascension Announced Jul 2, 2014, 14:47 noman
 
Not only Paul Neurath (one of the original creators) is bringing Underworld back, but Tim Stellmach is in the design team too. Tim was the lead designer of Underworld 2, and had a major part in Thief and System Shock too.

Basically, Neurath, Stellmach, and Doug Church (and others at Looking Glass) should be the guys lauded with all the recognition and accolade routinely attributed to Warren Spector, who was just the Origin guy to liaison with the Looking Glass team. These amazing games were created and the basic gameplay locked down before Spector even knew about them. Underworld wasn't even an Ultima game in the beginning, and only after Garriot liked watching the demo at a trade show and then offering the deal, did the Looking Glass folks go back and added late-stage tweaks to add some links to Ultima lore.

Underworld 2 was much more integrated into Ultima world, but even that game was all thought out (plot, characters, gameplay structure) by Neurath, Stellmach, Church et al., before the idea was pitched to Origin, and for which Garriot approved.

I'd be a lot concerned if this Underworld remake was in development by Spector or Ken Levine, but to know that the game is in the hands of the original creators is just great. It'll be an awesome game.

Now if only Doug Church can shove his desk at Valve, and join these guys, it'll be perfect.

This comment was edited on Jul 2, 2014, 15:54.
 
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News Comments > Free Battlefield 3 on Origin
14. Re: Free Battlefield 3 on Origin May 29, 2014, 00:27 noman
 
Origin is far preferable to Steam, if all you want to do is buy games from a store and play the game. However if you are fully invested in having Steam achievements, gaining points, and taking pride in watching your gaming library grow at one particular store then it may be different. Or you may be the ones believing that Origin scans your PC files and folders based on some idiotic articles written by wanna-be tech experts.

Origin is a far more light weight DRM than Steam, and gives more options to manage your Origin purchased game. Its offline play is better. Its handling of simultaneous logins from multiple PCs (for playing different games) is better. It's a far thinner client as well compared to Steam.

Steam beats Origin only in terms of the quantity of excellent sales. Then again, Origin now offers free games from time to time, which came out only 2-3 years ago.

GoG beats them all though.
 
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News Comments > AMD Calls Out NVIDIA; Former NVIDIA Dev Calls BS
19. Re: AMD Calls Out NVIDIA; Former NVIDIA Dev Calls BS May 27, 2014, 15:03 noman
 
InBlack wrote on May 27, 2014, 10:42:
Ahh, a common misconception among fanbois of all graphical colors and inclinations is that if a game features an Nvidia or AMD logo, where it says that the game is optimised for one or the other, is that the game is actually optimised for said hardware. This is not true. Its BULLSHIT in capital letters. Its simple marketing, nothing else

While this may be true to some extent regarding TWIMTBP (nVidia's The Way it's meant to be played) or AMD's Gaming Evolved programs, the situation with nVidia's Gameworks (which Watchdogs is based on, and so were Assassin's Creed 4 and Arkham Origins) is entirely different.

Gameworks is a programming interface built on top of DirectX. So the game developers, instead of calling their own internally developed libraries, or DirectX calls, can use these nVidia provided building blocks to create parts of their games.

The problem is that, part of this library is only provided as binary files, and the developers can get to look at the source code only by getting permissions from nVidia, which apparently they can't share with AMD. So while a TWIMTBP game can be perfectly optimized for AMD cards, though a bit later, a Gameworks using title can never be optimized on a level playing field ever. AMD will have to analyze the game's draw calls coming to driver and do some tweaks there at the end. The game's use of DirectX methods is hidden behind nVidia's library and so they remain inaccessible to any AMD/game-dev collaboration efforts.

I am not sure what the ex-nVidia developer is commenting about here. I doubt his comments were about Gameworks in the first place. Gameworks by its very nature restricts access to AMD and intel.

It'd be good if Gameworks was specific to nVidia hardware, instead of supporting all other GPUs but in a way where the competitor's can't tweak the performance for their respective products through the game/engine code itself.
 
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News Comments > Steam In-Home Streaming Launches
2. Re: Steam In-Home Streaming Launches May 21, 2014, 16:21 noman
 
It's a nice feature, but I wish Steam can finally add support for simultaneous logins of the account on different PCs on the same network. There's absolutely no reason that playing different games bought on a Steam account simultaneously in the same household should need any workarounds.

License restriction should be game-specific (at least on a home network), instead of covering the entire library.

Thankfully DRM-free options are showing up on more and more new releases.

 
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News Comments > Morning Tech Bits
11. Re: Morning Tech Bits Apr 15, 2014, 16:36 noman
 
Yeah, my first thought was "I think Blue meant to post this 2 weeks ago on April 1."

The information that this idiotic article is based on, indeed is about couple of weeks old. MS mentioned once Windows 8.1 update 1 had come out, that all further 8.1 updates would need this update1 as baseline. Windows 8 updates will continue on as usual.

I think, it took two weeks for the author to figure out the best trolling headline out of that run-of-the-mill MS announcement.

The funny thing is that this article triggered another trashy blog from a Forbes tech writer with an equally bad trolling headline "MS abandons Windows 8.1, Take immediate action or be cut off like WinXP"

The "Windows8 sux" brigade will now offer this extraordinary information in numerous web forums for at least an year.
 
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News Comments > Tesla Effect: A Tex Murphy Adventure This Month
4. Re: Tesla Effect: A Tex Murphy Adventure This Month Apr 5, 2014, 00:19 noman
 
Here's the trailer for the game. It's coming out on April 22. It's great to see a somewhat steady stream of my Kickstarter backed projects coming out, and no DRM too!

https://www.youtube.com/watch?v=WkvJQGaFSwA
 
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News Comments > Irrational Games Closing
23. Re: Irrational Games Closing Feb 19, 2014, 02:30 noman
 
djinn wrote on Feb 18, 2014, 19:18:
Thought the same. Wasn't there another way he could have passed the baton on to someone else and kept the studio together? If it's only 15 people he's moving on with it seems like an odd decision to axe the rest. Maybe there's more to it? Then again, maybe not.

Take2 owns Irrational Games. There's no way Ken can decide on his own whether a Take2 studio needs to close. It's fairly obvious that Take2 wanted to close Irrational Games, after moderate success of Bioshock: Infinite (considering its six year long development cycle) Ken and fifteen others were given an option to start fresh and rest were let go.

Ken Levine's statement puts a positive spin on this development but he really should have stayed quiet.
 
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News Comments > Broken Age Part 1 For Backers Next Week
12. Re: Broken Age Part 1 For Backers Next Week Jan 11, 2014, 10:06 noman
 
wtf_man wrote on Jan 10, 2014, 22:37:
Don't get me wrong... I respect Tim's earlier work, but I'll never back one of his mis-managed projects ever again.

I'd always back his adventure game projects, regardless of the time the game development would take.
 
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251 Comments. 13 pages. Viewing page 1.
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