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Real Name Noman   
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Nickname noman
Email Concealed by request
ICQ None given.
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Homepage None given.
Signed On Aug 7, 2001, 16:19
Total Comments 244 (Novice)
User ID 10577
 
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News Comments > FINAL FANTASY XIII for PC Announced
11. Re: FINAL FANTASY XIII for PC Announced Sep 18, 2014, 21:03 noman
 
Ceribaen wrote on Sep 18, 2014, 20:29:
What's difference between Xinput and DirectInput? One of these days I need to get a gamepad for my PC (I've tried using my PS3 controller, but it's been wonky in a few games, so went back to kb/m).


Nearly all PC controllers coming out now support XInput, which is what the games use as well. These include Logitech F310, F710, XBox 360 controller etc. DirectInput is the older API (part of DirectX in the early days). Logitech F310 and F710 support DirectInput as well. Consider these two APIs as two different ways to do the same things (Direct3D and OpenGl, for instance)

If you do have a PS3 controller, I'd recommend using it with the SCPDriver. It's an XInput wrapper, that basically presents DualShock3 controller as an XInput controller to Windows. Installation can't be more straightforward.

1) Attach your PS3 controller to PC, and see that it shows up under "Devices and Printers" in control-panel
2) Download and install, XBox360 software from Microsoft website (use the Windows 7 version, whether you are on Win7 or Win8 or Vista)
3) Download and unzip latest version of SCPDriver.
4) In the unzipped folder, run "SCPDriver" executable. Uncheck "Force Install". If you have a bluetooth dongle, you can enable bluetooth option as well. Press the install button.
5) If all goes well, you'll see XBox 360 controller icon appear in "Devices and Printers" under control-panel, alongside the earlier DualShock3 icon.

That's it. From now on, you just need to connect the controller and it will work in any PC game, with proper rumble effects too.

You can even use it over bluetooth, if you have a BT dongle. The controller will sync automatically to PC every time USB cable is attached. From then on, just the PS button will sync it to the PC, until you connect it back to PS3.
 
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News Comments > Star Citizen in Depth
17. Re: Star Citizen in Depth Aug 4, 2014, 14:13 noman
 
Creston wrote on Aug 4, 2014, 09:53:
Zurovec? Tony Zurovec? The guy who was the lead on Origin's Crusader games? (edit: Article actually confirms that).

Huh, I had no idea he was still working in game development. Cool

This is exactly the first thing I noticed about the excerpt. Tony Zurovec is helping with Star Citizen? I didn't know he had joined this team. Great news!

Zurovec had worked in game development a bit. There's an excellent interview, I think at GoG, which they published when the two Crusader games were added to their catalog.
 
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News Comments > Sims 2 Ultimate Collection and SecuROM
15. Re: Sims 2 Ultimate Collection and SecuROM Jul 29, 2014, 15:33 noman
 
BitWraith wrote on Jul 29, 2014, 11:28:
It's not that people don't like the Steam DRM. It's that people like buying games for a dollar. I'll put up with a lot when the games are so cheap.

I'd not. I gladly pay 10-20 times more on GoG to get a DRM free version than buying those $1-2 games during Steam sales.

The great thing is that GoG is truly catching on, and there are lots of new games appearing there. Then there are also all the Kickstarted games, where some backers like me played a part in insisting that a DRM free version remains an option.

 
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News Comments > Sims 2 Ultimate Collection and SecuROM
14. Re: Sims 2 Ultimate Collection and SecuROM Jul 29, 2014, 15:23 noman
 
Ceribaen wrote on Jul 29, 2014, 15:17:
Well for one thing, SteamDRM doesn't prevent a game from loading just because you have an emulated drive... SecuROM does.
Also - SteamDRM as far as I know has never had install limits, pretty much all the third party ones that are 'over-vilified' do.

But then SecuROM unlike Steam, never stopped me from playing a Game A on a PC, just because another Game B using SecuROM is currently active on another PC. It didn't ask me to create an account and link a game to it, like Steam. And unlike Steam, I could revoke game licenses (if given option by the publisher), and then sell the game with its activation limits intact.

And by the way, I never ran into a problem with having a virtual drive stopping a game from running. I am sure the problem would be there as you mentioned, but it may not have been as prevalent as you would think.
 
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News Comments > Sims 2 Ultimate Collection and SecuROM
12. Re: Sims 2 Ultimate Collection and SecuROM Jul 29, 2014, 15:14 noman
 
SecuROM concerns are basically idiotic, and exaggerated to an amazing degree.

SecuROM is copy protection and the implementation can be done in multiple ways - a choice left for the game publisher. The most basic method is CD/DVD based copy protection. The other often used method is based on online activation. During the installation of these games, the installer contacts securom server with the serial key you type in from the box. The key is hashed with some of the hardware IDs, to make it unique for your PC. The game is activated and a file is written to your local hard-disk, so when the next time, game is launched, the local file is referenced.

It's like installing a game with permanent offline mode.

There's no driver level (ring 0) stuff going on in the background. There's nothing that runs in the background, whether the game is running or not. It's a simple check on running the executable. Subsequent re-installs will not cause more activations, because of the local files stored from the first activation.

When a tool says "wiping out traces of SecuROM", all it's doing is deleting these saved activation files. These are not executable, dlls or any other driver file. Some just get spooked because the file names are very long (and contain non-standard characters) to keep the file management somewhat of a hassle.

How the activation limits are managed is also up to the publisher. They even allow simultaneous activations, where you can install the same on two different PCs, and then play at the same time. It's going against the EULA (for one license use), but it's a customer friendly feature even when not misused. You can lend the games to others, have them installed on multiple PCs without worrying about online or offline modes, and patch them independently. Publishers could set the activation limits to some number or even make more licenses available every few weeks.

Between HumbleBundle (the non-DRM sales, not the Steam keys) and GoG, I pretty much only buy DRM-free titles these days. But if I had to use DRM, to this day I think the least bothersome method was what EA had with their use of SecuROM in Crysis, Burnout Paradise or Mirror's Edge. The games allowed multiple simultaneous installs, and only one install time activation. The 'revoke license' option was right there in Windows start-up menu for the game. And EA had also released external tools that you could run to revoke licenses for games (essentially looking at those locally stored files and revoking these) It was much much more flexible than DRM methods used in Steam, or Battlenet for instance.
 
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News Comments > Underworld Ascension Announced
35. Re: Underworld Ascension Announced Jul 2, 2014, 14:47 noman
 
Not only Paul Neurath (one of the original creators) is bringing Underworld back, but Tim Stellmach is in the design team too. Tim was the lead designer of Underworld 2, and had a major part in Thief and System Shock too.

Basically, Neurath, Stellmach, and Doug Church (and others at Looking Glass) should be the guys lauded with all the recognition and accolade routinely attributed to Warren Spector, who was just the Origin guy to liaison with the Looking Glass team. These amazing games were created and the basic gameplay locked down before Spector even knew about them. Underworld wasn't even an Ultima game in the beginning, and only after Garriot liked watching the demo at a trade show and then offering the deal, did the Looking Glass folks go back and added late-stage tweaks to add some links to Ultima lore.

Underworld 2 was much more integrated into Ultima world, but even that game was all thought out (plot, characters, gameplay structure) by Neurath, Stellmach, Church et al., before the idea was pitched to Origin, and for which Garriot approved.

I'd be a lot concerned if this Underworld remake was in development by Spector or Ken Levine, but to know that the game is in the hands of the original creators is just great. It'll be an awesome game.

Now if only Doug Church can shove his desk at Valve, and join these guys, it'll be perfect.

This comment was edited on Jul 2, 2014, 15:54.
 
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News Comments > Free Battlefield 3 on Origin
14. Re: Free Battlefield 3 on Origin May 29, 2014, 00:27 noman
 
Origin is far preferable to Steam, if all you want to do is buy games from a store and play the game. However if you are fully invested in having Steam achievements, gaining points, and taking pride in watching your gaming library grow at one particular store then it may be different. Or you may be the ones believing that Origin scans your PC files and folders based on some idiotic articles written by wanna-be tech experts.

Origin is a far more light weight DRM than Steam, and gives more options to manage your Origin purchased game. Its offline play is better. Its handling of simultaneous logins from multiple PCs (for playing different games) is better. It's a far thinner client as well compared to Steam.

Steam beats Origin only in terms of the quantity of excellent sales. Then again, Origin now offers free games from time to time, which came out only 2-3 years ago.

GoG beats them all though.
 
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News Comments > AMD Calls Out NVIDIA; Former NVIDIA Dev Calls BS
19. Re: AMD Calls Out NVIDIA; Former NVIDIA Dev Calls BS May 27, 2014, 15:03 noman
 
InBlack wrote on May 27, 2014, 10:42:
Ahh, a common misconception among fanbois of all graphical colors and inclinations is that if a game features an Nvidia or AMD logo, where it says that the game is optimised for one or the other, is that the game is actually optimised for said hardware. This is not true. Its BULLSHIT in capital letters. Its simple marketing, nothing else

While this may be true to some extent regarding TWIMTBP (nVidia's The Way it's meant to be played) or AMD's Gaming Evolved programs, the situation with nVidia's Gameworks (which Watchdogs is based on, and so were Assassin's Creed 4 and Arkham Origins) is entirely different.

Gameworks is a programming interface built on top of DirectX. So the game developers, instead of calling their own internally developed libraries, or DirectX calls, can use these nVidia provided building blocks to create parts of their games.

The problem is that, part of this library is only provided as binary files, and the developers can get to look at the source code only by getting permissions from nVidia, which apparently they can't share with AMD. So while a TWIMTBP game can be perfectly optimized for AMD cards, though a bit later, a Gameworks using title can never be optimized on a level playing field ever. AMD will have to analyze the game's draw calls coming to driver and do some tweaks there at the end. The game's use of DirectX methods is hidden behind nVidia's library and so they remain inaccessible to any AMD/game-dev collaboration efforts.

I am not sure what the ex-nVidia developer is commenting about here. I doubt his comments were about Gameworks in the first place. Gameworks by its very nature restricts access to AMD and intel.

It'd be good if Gameworks was specific to nVidia hardware, instead of supporting all other GPUs but in a way where the competitor's can't tweak the performance for their respective products through the game/engine code itself.
 
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News Comments > Steam In-Home Streaming Launches
2. Re: Steam In-Home Streaming Launches May 21, 2014, 16:21 noman
 
It's a nice feature, but I wish Steam can finally add support for simultaneous logins of the account on different PCs on the same network. There's absolutely no reason that playing different games bought on a Steam account simultaneously in the same household should need any workarounds.

License restriction should be game-specific (at least on a home network), instead of covering the entire library.

Thankfully DRM-free options are showing up on more and more new releases.

 
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News Comments > Morning Tech Bits
11. Re: Morning Tech Bits Apr 15, 2014, 16:36 noman
 
Yeah, my first thought was "I think Blue meant to post this 2 weeks ago on April 1."

The information that this idiotic article is based on, indeed is about couple of weeks old. MS mentioned once Windows 8.1 update 1 had come out, that all further 8.1 updates would need this update1 as baseline. Windows 8 updates will continue on as usual.

I think, it took two weeks for the author to figure out the best trolling headline out of that run-of-the-mill MS announcement.

The funny thing is that this article triggered another trashy blog from a Forbes tech writer with an equally bad trolling headline "MS abandons Windows 8.1, Take immediate action or be cut off like WinXP"

The "Windows8 sux" brigade will now offer this extraordinary information in numerous web forums for at least an year.
 
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News Comments > Tesla Effect: A Tex Murphy Adventure This Month
4. Re: Tesla Effect: A Tex Murphy Adventure This Month Apr 5, 2014, 00:19 noman
 
Here's the trailer for the game. It's coming out on April 22. It's great to see a somewhat steady stream of my Kickstarter backed projects coming out, and no DRM too!

https://www.youtube.com/watch?v=WkvJQGaFSwA
 
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News Comments > Irrational Games Closing
23. Re: Irrational Games Closing Feb 19, 2014, 02:30 noman
 
djinn wrote on Feb 18, 2014, 19:18:
Thought the same. Wasn't there another way he could have passed the baton on to someone else and kept the studio together? If it's only 15 people he's moving on with it seems like an odd decision to axe the rest. Maybe there's more to it? Then again, maybe not.

Take2 owns Irrational Games. There's no way Ken can decide on his own whether a Take2 studio needs to close. It's fairly obvious that Take2 wanted to close Irrational Games, after moderate success of Bioshock: Infinite (considering its six year long development cycle) Ken and fifteen others were given an option to start fresh and rest were let go.

Ken Levine's statement puts a positive spin on this development but he really should have stayed quiet.
 
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News Comments > Broken Age Part 1 For Backers Next Week
12. Re: Broken Age Part 1 For Backers Next Week Jan 11, 2014, 10:06 noman
 
wtf_man wrote on Jan 10, 2014, 22:37:
Don't get me wrong... I respect Tim's earlier work, but I'll never back one of his mis-managed projects ever again.

I'd always back his adventure game projects, regardless of the time the game development would take.
 
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News Comments > Broken Age Part 1 For Backers Next Week
5. Re: Broken Age Part 1 For Backers Next Week Jan 10, 2014, 17:45 noman
 
It's first half of the game. It was never episodic in format, and the decision to release half the game as early-access was due to the need for more funds in finishing the game. Act 2 has a tentative release date of summer 2014.  
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News Comments > Fallout 3 Removes GFWL?
38. Re: Fallout 3 Removes GFWL? Jan 7, 2014, 18:58 noman
 
jimnms wrote on Jan 7, 2014, 14:43:
On my second play I had the GOTY edition and modded it. Using FOSE and the 4GB patch disabled GFWL anyway, so I had forgotten it was a GFWL title.

I have FO3:GOTY boxed version and it can be played without ever logging on to GFWL. For that matter, once patched using standalone updates, the game can be run without disc as well, by using the fallout3 executable directly instead of the launcher application.

It's the best version of the game when run in this manner - not saddled with Steam, GFWL or any other DRM mechanism.
 
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News Comments > On Sale
3. Re: On Sale Nov 12, 2013, 00:50 noman
 
Best thing for me is the increased chances of getting non-DRM games. More power to them.  
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News Comments > AMD Beta Driver Addresses R9 290 Variances
18. Re: AMD Beta Driver Addresses R9 290 Variances Nov 8, 2013, 17:11 noman
 
InBlack wrote on Nov 8, 2013, 10:30:
How the fuck does that reduce the variance? It just increases the max fan setting. If anything it would increase the variance. And since when is 40% max??? What the fuck is wrong with 100%! Furious

Seriously, right now there is no need to buy the 290X when the 290 is as fast as it. Unless these drivers are nerfing the 290 somehow.....

The fix is not about changing the max fan limit from 40 to 47%. That particular fix was already there in 13.11 beta8 and is specific to 290 (not 290X) anyway.

The fix here is controlling the fan limits properly. They have an RPM sensor for the fan, and a PWM voltage control. The fan % setting until now was controlling PWM. The assumption was that 47% PWM voltage pulse will give you a certain amount of RPM resulting in certain noise (and cooling properties). However the electrical/mechanical properties are such that same 47% PWM may result in slightly different fan speeds on different cards, which caused temperature variance. The new driver takes the RPM sensor data and set the max PWM to be any voltage which gives 47% (or whatever you configure the max limit to) fan speed.

It makes sense, as the fan speed is what the driver is supposed to control anyway as a noise/heat tradeoff.
 
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News Comments > Steam Machines Announced
67. Re: Steam Machines Announced Sep 25, 2013, 18:33 noman
 
jdreyer wrote on Sep 25, 2013, 18:20:
Verno wrote on Sep 25, 2013, 15:54:
I don't know, I appreciate alternatives and Microsoft has been an extremely neglectful and at times hostile parent to gaming on the PC. I am glad someone is offering an alternative as customization and choice has always been the strength of the PC.

What Vern said.

I disagree completely. Building a lite gaming OS would be one thing but creating a heavily restricted environment designed to push a digital store and DRM technology is not the same. This is more akin to a console, and I'd rather have my Windows PC connect to an HDTV, where Steam, Origin, Uplay, and more importantly GoG, Kickstarter and HumbleBundle acquired games all work on even grounds.
 
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News Comments > Steam Machines Announced
65. Re: Steam Machines Announced Sep 25, 2013, 18:28 noman
 
jdreyer wrote on Sep 25, 2013, 17:46:
Wow, this is coming along more quickly than I would have thought. Well, the hardware is pretty easy, but an O/S is not something you just whip up.

SteamOS is basically Ubuntu Linux distro with some tweaks. AMD and nVidia have half-way decent drivers on linux for a while. The rest of all the functions Valve talk about are mostly application level stuff that could easily be integrated in Steam client. They already have Steam running on Linux.

It's not that as if they are modifying major parts of an OS kernel, let alone writing one from scratch.
 
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News Comments > SteamOS Announced
40. Re: SteamOS Announced Sep 23, 2013, 15:04 noman
 
Minuit wrote on Sep 23, 2013, 14:58:
Nothing like that. SteamOS _is_ the living-room device. You are already running Steam on your gaming PC and that is going to stream the video and audio to the SteamOS box.

I'll believe that Valve can do this with acceptable quality when I see it, but that's the idea.

SteamOS is a linux distribution based off of Ubuntu 12.04. If anyone of you have an unused PC somewhere, which can fit in a living room, then plug in the HDMI cable and have a gaming HTPC. You can even run Steam in big-picture mode to have Steam working perfectly.

And instead of streaming games from another PC running Windows (for games that don't play nice on Linux yet) over to SteamOS, you can run such games natively on that Windows HTPC.
 
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244 Comments. 13 pages. Viewing page 1.
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