User comment history
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| News Comments > DOOM 3 Interview |
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| 30. |
No subject |
Oct 31, 2003, 18:51 |
Xombie |
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| Well that certainly puts to rest all those rumors about Doom 3 being "innovative" in any way. |
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| News Comments > No DX: Invisible War SDK |
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| 22. |
Re: No subject |
Oct 27, 2003, 15:36 |
Xombie |
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I heard DX2 will be shorter than the original... how is that any good?? I finished the first one in like 3 days 3 days is 72 hours. Seems about right. |
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| News Comments > Temple of Elemental Evil Patch Plans |
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| 21. |
Re: Patch |
Oct 4, 2003, 10:29 |
Xombie |
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When I was there, there were literally hundreds of posts on whether the ridiculous implementation of the Identify spell in the game was for real What fantasy world do you live in? |
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| News Comments > Temple of Elemental Evil Patch Plans |
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| 20. |
Re: Patch |
Oct 4, 2003, 10:27 |
Xombie |
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When BG2 was released Bio and Black Isle devs were posting even on unofficial message boards in order to help people get issues resolved. Even Greg, Ray and Fergie were posting. Troika is at least half the size of what Bio and Black Isle were when BG2 was released. |
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| News Comments > Temple of Elemental Evil Patch Plans |
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| 19. |
Re: Patch |
Oct 4, 2003, 10:26 |
Xombie |
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And given that there was essentially no official comment whatsoever on the sorry state the game shipped in, this just rubs salt in the wound IMO Wrong again. There were posts on the official boards by Troika employees on how they were trying to work out a deal to patch the game. |
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| News Comments > Temple of Elemental Evil Patch Plans |
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| 3. |
Re: Patch |
Oct 3, 2003, 16:24 |
Xombie |
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Make of it what you will, but it must be a bit galling to Atari and Troika that fans were able to patch a significant bit of the game's problems before they could even announce the official patch.... Why? Troika didn't have a contract that extended to making a patch. It shouldn't be surprising that it took them this long to work out the deal to do so. |
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| News Comments > Half-Life 2 Delayed |
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| 52. |
Re: OH NO |
Sep 24, 2003, 02:43 |
Xombie |
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This is going to inconvenience a lot of people with nothing better to worry about, lonely nerds who like to complain and be bitter at the world. Those bastards! |
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| News Comments > Temple of Elemental Evil to Ship Early |
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| 44. |
Re: No subject |
Sep 13, 2003, 15:09 |
Xombie |
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Oh yeah huge differance. Lets see a shitty ruleset that was never meant to go on the PC or a mediocre ruleset that was never meant to go on the PC. If you don't even like AD&D or 3rd Ed D&D, then I fail to see why you're even in this thread. That's like someone who hates LotR going into a Middle Earth Online thread. |
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| News Comments > Temple of Elemental Evil to Ship Early |
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| 43. |
Re: oldschool RPG |
Sep 13, 2003, 15:06 |
Xombie |
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A piss poor engine wasn't Arcanum's only problem. Horrible combat, unbalanced character development, Actually, it wasn't the character development that was unbalanced, it was the character types themselves that were unbalanced. The character DEVELOPMENT itself I had no problem with. Not that either of these will be a problem with ToEE, since they are using 3.5 ed rules and much improved combat.
boring NPCs I call BS on that one. That's your opinion.
and nonfunctioning multiplayer Which is a problem that Deus Ex had too. And yet you still see ISA being praised like hell. Arcanum was designed as a single player game, regardless of what MP was tossed in at the last minute.
The previews and intervies leading up to Arcanum had me convinced that it would be the greatest CRPG ever made, better than Fallout and better than Planescape: Torment. It turned out to be much less than that The only factual (as in, not opinion) problems with the game were the poor combat, player imbalance, and aged graphics. You seem to have forgotten that it did win GotY awards. We already know that ToEE amends these problems anyway.
As for Troika the company I think they're overrated. Everyone seems dead set on attributing the genius of Fallout to Troika's founders. All three of them did the original design of Fallout, the world, the story, etc.
qTim Cain played a big role in the development of Fallout but he sure as hell wasn't the only guy with a big role, conceptual design (world building and setting a theme for the game, not level, quest or dialogue design) and lead programming don't make the entire game.Tim Cain was the lead programmer and PROJECT LEAD for the game.
The only other two Troika members that worked on Fallout were both low level artists. What in the hell are you talking about? Jason Anderson was the Senior Artist and Leonard Boyarsky was the Art Director/Lead Artist!
This comment was edited on Sep 13, 15:12. |
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| News Comments > Temple of Elemental Evil to Ship Early |
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| 16. |
Re: No subject |
Sep 13, 2003, 01:17 |
Xombie |
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I don't know why I should be excited. but everybody else is. why? -It stays painstakingly faithful to 3.5ed rules (almost no rule changes) -It's made by Tim Cain, one of the three original creators of Fallout -It's Greyhawk -It's 3d -It is taking huge steps in open-ended gameplay
I don't see why anyone should NOT be excited. Unless, of course, they hate all CRPG's with a passion. |
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| News Comments > Temple of Elemental Evil to Ship Early |
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| 15. |
Re: oldschool RPG |
Sep 13, 2003, 01:12 |
Xombie |
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I was psyched about Lionheart too, but that turned into a dud. Arcanum looked like it had potential too, but the antiquated graphics turned me off on that one. Well, no one at Troika had anything to do with the disaster that was Lionheart, and ToEE is using a better engine than Arcanum. So you don't have much to worry about here.
This comment was edited on Sep 13, 01:17. |
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| News Comments > Jedi Academy Demo |
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| 49. |
Re: /puzzle |
Sep 6, 2003, 10:04 |
Xombie |
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I read Troika is already preparing for "Against the Giants" another classic DnD module. Nope. According to Tim Cain, their current contract with Atari extends only to making ToEE. |
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988 Comments. 50 pages. Viewing page 10.
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