User comment history
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| News Comments > Consoles Became "Lead Platform" Late in BF3 Development |
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| 52. |
Re: Consoles Became |
Nov 1, 2011, 15:17 |
Fletch |
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Jerykk wrote on Nov 1, 2011, 12:24: Console games need to pass MS/Sony certification before they can be released, so you have to submit your release candidates at least a month ahead of the planned release date. I understand that. Just saying that the release date could have been moved back to give them enough time to develop the PC version further. It may have been an advantageous release date as far as sales go, but it wasn't etched in stone. What happened to "when it's done"?
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| News Comments > Consoles Became "Lead Platform" Late in BF3 Development |
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| 29. |
Re: Consoles Became |
Nov 1, 2011, 12:09 |
Fletch |
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Halo wrote on Nov 1, 2011, 11:25: Graphics will always been targeted though. No matter what it is, hell you could have the monitor cut out and have them looking at real life and they would probably say "It's kinda dated." My RL is in HD. Looks awesome and scales nicely with glasses. Highly recommended.
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| News Comments > Consoles Became "Lead Platform" Late in BF3 Development |
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| 26. |
Re: Consoles Became |
Nov 1, 2011, 12:00 |
Fletch |
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elefunk wrote on Nov 1, 2011, 11:04: Why would anyone be surprised or enraged about this? Of course they need to shift to leading on consoles. The PC version was well ahead in development, and they don't need to submit the PC version for certification months ahead of time. Months ahead of what? They can release whenever they want. They chose to release when they did. Troedsson'S statement is PR bullshit. Some bean counter at DICE simply calculated that releasing when they did would maximize profits. Unfortunately, maximum profits apparently don't resolve from keeping the PC as lead, much less informing PC gamers that the lead had changed.
elefunk wrote on Nov 1, 2011, 11:04: Kudos to Blue for knowing his audience thereby getting extra clicks by posting something obvious yet for some reason inflammatory like this It's a gaming news aggregate. His audience are gamers. This is a gaming news story. Even though you may feel the story is irrelevant to you, it didn't stop you from clicking and commenting on it. Surely, this is obvious to you.
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| News Comments > Consoles Became "Lead Platform" Late in BF3 Development |
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| 14. |
Re: Consoles Became |
Nov 1, 2011, 11:14 |
Fletch |
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"We said originally that the PC was the lead SKU of the game, but in mid-production we switched to console as lead platform to make sure we could get all the versions done for release" IOW... "We sacrificed PC-centric features so we could get it out the door before MW3. We didn't say anything because it would have just pissed PC gamers off, possibly affecting pre-orders and first day sales. We may have little respect for PC gamers, but they're still a viable revenue stream."
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| News Comments > MechWarrior Online Name Reservations |
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| 5. |
Re: MechWarrior Online Name Reservations |
Oct 31, 2011, 18:46 |
Fletch |
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Yet another potential blockbuster PC game down the shitter. I would have paid $60 (or more) for a proper PC Mechwarrior game with a single player campaign, LAN, and online play. Not even interested any more.
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| News Comments > Op Ed |
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| 23. |
Re: Op Ed |
Oct 26, 2011, 20:06 |
Fletch |
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Claiming poor/diminished sales due to piracy is just a way for them to answer to their shareholders without having to admit that the game just sucked.
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| News Comments > XIII Follow-up Not a Shooter |
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| 10. |
Re: XIII Follow-up Not a Shooter |
Oct 26, 2011, 14:41 |
Fletch |
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Want to expand platforms to the iPhone and iPad for an already simplified, multi-platform FPS? Just make the sequel a hidden objects game.
This comment was edited on Oct 31, 2011, 10:05. |
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| News Comments > EA: Syndicate Remake Possible |
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| 24. |
Re: EA: Syndicate Remake Possible |
Oct 25, 2011, 22:40 |
Fletch |
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Video games based on books and movies can be made in any genre. Look how many different game types are based upon Star Wars and Star Trek.
Syndicate is not a movie made into a video game, and (most) fans of the game want more Syndicate in the same genre that defined it, or it just isn't a Syndicate game. Turning it into a FPS is like re-imagining Godfather II as a slapstick comedy.
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| News Comments > Syndicate Gameplay Trailer |
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| 39. |
Re: Syndicate Gameplay Trailer |
Oct 14, 2011, 11:13 |
Fletch |
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Not Syndicate. Looks boring, too. Wouldn't matter to me if it looked awesome, though. They wasted the Syndicate IP on a game that uses so little of it (except the name) it could have been called anything else and no one would have confused it with Syndicate. This isn't Syndicate. Fuck off, EA. Fuck off, Starbreeze. Not buying. And the rest of you drones who continue to purchase crap like this (and Rage, and X-Com, and Dragon Age 2, and From Dust, and Dungeon Siege 3, and Duke Nukem Forever, and Red Faction: Armageddon, et al) can fuck off as well. Companies will continue to produce PC shit as long as you fanboys and console monkeys keep buying it.
Damn, it's like some of you ADD kiddies grew up on a fricking XBox and just have NO CLUE what a good PC game can be. Just give you aim-assist, an over-the-shoulder third-person view, a lame cover system, insurmountable knee-high barriers to steer you through the map (which you'll likely have to navigate multiple times, with fresh new enemies every time), and you have every consolized piece of dreck released on the PC in the last 5 years. Lost Planet, the Just Cause's, the Dead Space's, Far Cry 2, the Halo's, etc... all games that could have been so much better on the PC.
Not exactly on topic... sorry. Had to vent, though. |
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| News Comments > id On RAGE "Cluster!@#$" and Lead Platforms |
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| 150. |
Re: id On RAGE |
Oct 8, 2011, 13:43 |
Fletch |
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Sorry if this proves redundant, as I didn't read all the 140-plus comments (yet).
There was a review black-out on this game before it released. They knew the PC version was shit. And I'm not just talking about the graphic problems. Even if the game ran perfect and smooth and had no driver issues, you are still left with a heaping pile of linear, shallow, easy, consolized shit on rails. Charging $60 for a PC game they knew wouldn't please PC gamers is just fucked up. If Carmack had made the above statement before release, they probably would have lost lots of PC sales.
I was a huge id fan until now. I remember spending hundreds of dollars a month in long-distance charges just so I could play Doom on DWANGO. I spent innumerable hours playing Quakeworld. I just finished yet another run through of both Doom and Doom2 a few days ago. I LOVE those games. But now... fuck you, Carmack. The black-out, plus the statement above, shows nothing but indifference towards the very people who paid for all those nice cars and helped make id what it is was by buying your games. You need to do the right thing and start issuing refunds.
I will never purchase an id game again, even if I actually break down and buy a console some day... no id games. I'm not going to support a company that would pull this shit. Hell, I'm still boycotting Bungie for selling out to Microsoft on Halo (fuck you too, Bungie!). I know this means nothing to id and whatever bean-counters tell them that developing for consoles and losing a lot of PC gamers is more profitable than putting their time and effort into a quality PC release. It's business. I understand that. Doesn't mean I can't be pissed about it.
I have no doubt that id will sell millions of console games to the legions of braindead, ADD luddites who grew up playing on consoles and know nothing of what they are missing on the PC. Id wants to become a console developer? Fine. But, if the intent of a PC release is to simply get as much money from PC gamers (who may still hold id high on a pedestal) before the word can get out, please don't bother.
Part of the reason developers believe there's more money in console games is because said developers keep putting out shit PC release after shit PC release. Want to make as much money from PC's as you make from consoles? Start making quality PC games. Daikatana was better than this garbage. Maybe id should re-hire Romero.
/vent |
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| News Comments > Diablo III Speed Hack? |
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| 41. |
Re: Diablo III Speed Hack? |
Oct 1, 2011, 12:40 |
Fletch |
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Beelzebud wrote on Oct 1, 2011, 12:11: Having cheat prevention software running on their servers is not DRM.
No one said it was. Requiring a persistent connection with a uniquely identifying serial number/account IS DRM. You just choose to believe their excuse that requiring an always-on connection is to protect us from hackers, which isn't even an issue in off-line single player or LAN. You can add, can't you?
EDIT: OK, Cutter said it was. Lol. EDIT: And Dades. EDIT: And yuastnav. EDIT: et al
This comment was edited on Oct 1, 2011, 12:51. |
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| News Comments > Diablo III Speed Hack? |
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| 37. |
Re: Diablo III Speed Hack? |
Oct 1, 2011, 12:20 |
Fletch |
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Mondosapien wrote on Oct 1, 2011, 11:46: I'm not exactly sure what Blizzard promised, but I doubt it was to stop all hackers 100% of the time. If I had to guess, their always-on connection will keep well over 99% of the player base from hacking. Not perfect, but everyone here knows it's impossible to stop everything. They may have promised to work diligently at stopping hackers, and that's all they can do. Strangely, and maybe I was just lucky, but I didn't encounter hacking EVER in all my off-line single player D2 games. As a matter of fact, playing LAN with my friends was equally bereft of hackers. I never played on BattleNET, but I wonder if those players were all so lucky.
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| News Comments > Diablo III Speed Hack? |
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| 35. |
Re: Diablo III Speed Hack? |
Oct 1, 2011, 12:10 |
Fletch |
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SAM ROGERS wrote on Oct 1, 2011, 08:36: So technically I was right. If it makes you feel better.
Blizzard VP is claiming a "much more stable, connected, safer experience". I'm not sure how needing two systems (theirs and mine) to operate properly and communicate over the internet makes any of those things "er", but it seems he has decided to play the "we-only-want-what's-best-for-our-customers" card, as if their customers can't possibly know what's best for themselves. Just seems so condescending to me.
In a nutshell, Blizzard says a consistent connection is required to keep us all safe from hackers (and because BattleNET is so awesome, we're gonna want to be on it... or something). That just doesn't make sense for those who want to play single player/LAN. So, what other reason could there be to require a constant connection for those players? DRM. Whether it's a just an unforseen effect of a persistent connection (as they would have you believe), or their primary reason for requiring it, it's still DRM.
And I don't doubt keeping players "closer" to the AH has something to do with it too. Items found in any single player/off-line game simply wouldn't be able to be sold in the AH for obvious reasons. That's the "separate user flow" Blizzard VP was talking about in the link yuastnav posted, imho. I think he meant "revenue stream". |
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| News Comments > MechWarrior Reboot News Nears |
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| 43. |
Re: MechWarrior Reboot News Nears |
Oct 1, 2011, 09:04 |
Fletch |
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Prez wrote on Sep 30, 2011, 05:08: Steel Battalion for the original Xbox thingie had an awesome looking controller that came with it. It's the only game that ever made me want an Xbox.
http://en.wikipedia.org/wiki/Steel_Battalion OMG! I've never seen that before. $200 for the game w/controller (plus an Xbox). Game got good reviews, too, but didn't make any money. Still, everything those controllers could do can be done through custom keyboard and mouse assignments, which all PC gamers already have. And many of us probably still have a Logitech Wingman or Microsoft Sidewinder collecting dust on a shelf somewhere. Mechwarrior were the only games I used my Wingman Extreme for. Torso-twist FTW! |
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315 Comments. 16 pages. Viewing page 9.
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