User comment history
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| News Comments > Morning Legal Briefs |
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| 1. |
Re: Morning Legal Briefs |
Apr 16, 2012, 10:17 |
Quboid |
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| Jesus, the US Government is desperately trying to make Kim Dotcom, one of the most objectionable people around, into a sympathetic character in all this. |
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| News Comments > Saturday Legal Briefs |
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| 5. |
Re: Saturday Legal Briefs |
Apr 14, 2012, 17:11 |
Quboid |
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| True. Things being lost when in police custody is pretty much them holding up a big sign saying that they are fixing the evidence. This whole case stinks of police across the globe doing the MAFIAA's bidding. |
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| News Comments > Saturday Legal Briefs |
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| 1. |
Re: Saturday Legal Briefs |
Apr 14, 2012, 13:06 |
Quboid |
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humanity.faith++
Turns out, you can't just shrug off collateral damage and that people who aren't even accused of any crimes have rights too! |
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| News Comments > Valve Confirms Hardware Plans |
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| 32. |
Re: Valve Confirms Hardware Plans |
Apr 13, 2012, 13:01 |
Quboid |
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Necrophob wrote on Apr 13, 2012, 10:57:
Eirikrautha wrote on Apr 13, 2012, 10:46:
The hardware will be released in episodes. Well, they darn well better not release the motherboard and CPU in the first 2 episodes, then never get around to releasing the graphics card... Before releasing the graphics card, they will get sidetracked by peripherals, leaving the graphics card left for dead :/ The RAM will be left for dead too. |
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| News Comments > Valve Confirms Hardware Plans |
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| 3. |
Re: Valve Confirms Hardware Plans |
Apr 13, 2012, 10:05 |
Quboid |
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| Definitely an interesting one. My guess is a stripped down PC running Steam and little else, but what sort of controller they have will say a lot about what they have in mind. |
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| News Comments > New NVIDIA Beta Drivers Add FXAA |
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| 16. |
Re: New NVIDIA Beta Drivers Add FXAA |
Apr 9, 2012, 17:14 |
Quboid |
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| I've been using onboard audio recently, it does the job but there is a lot of hiss. However, I couldn't be bothered with the hassle the Creative tend to put me through. Is something like a Xonar any good? |
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| News Comments > Arma III Animations Trailer |
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| 44. |
Re: Arma III Animations Trailer |
Apr 9, 2012, 09:09 |
Quboid |
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I think you've put your finger on my problem there. Not the patronising reference to consoles (of which I own none), but the "move across map, sit here, switch ammo type, light camp fire and close doors" bit - this doesn't sound overly complicated to you?
I like the "freedom, realism and massiveness in this game", what I don't like is freedom, realism, massiveness and immersion breaking issues. If they got rid of the last of these, Arma would be great. As it is, it is trying to bite off more than it can chew and trying to do things which are too complicated to pull off. It's not the game that's too complicated, it's the user interface. When you're pinned down, trying to achieve fire superiority while reading a list of commands to order your squad to fight properly isn't freedom, isn't realism and isn't massiveness, it's awkward and very unrealistic. |
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| News Comments > Epic Making PC Exclusive Game |
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| 49. |
Re: Epic Making PC Exclusive Game |
Apr 8, 2012, 21:02 |
Quboid |
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Mad Max RW wrote on Apr 8, 2012, 20:57:
Quboid wrote on Apr 8, 2012, 20:42:
Tom46 wrote on Apr 8, 2012, 20:33: What is it that the British say? "You can piss in my soup but you can't make me drink it." Nobody here has ever said that. You mean the British like to drink piss soup? We don't like it, but you can certainly make us drink it. |
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| News Comments > Arma III Animations Trailer |
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| 42. |
Re: Arma III Animations Trailer |
Apr 8, 2012, 20:56 |
Quboid |
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I also found the commands to be clunky. If I'd stuck with it I would have learnt the most important combos but it's not as intuitive as Brothers In Arms. Two squads seems to be the best way to do commands. I wonder if voice control could be used to implement flexible control over a better number of different units; if it was properly done so you seamlessly barked out orders then it could be great (but not for other people in the room).
Better AI would help too. I shouldn't have to tell them to be aware or take cover. Even if a real commander would do this, the complicated command system means it's too fiddly. If I could shout "get down" or "take cover from the east" and have them jump to it then it would be a lot more immersive.
That's what a lot of it came down to - issues breaking immersion. Reading through command menu options breaks immersion. Having a menu pop up and awkwardly scrolling through to enter a vehicle breaks immersion. Have a squad mate die because he didn't dive into cover, getting sniped at half a mile by someone with an AK47, having a vehicle bounce and vibrate because the clipping doesn't work, finding moving and turning clunky, robotic voices ... I really admire what Arma is trying to be but there's just too many little things that stop me from getting into it. |
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| News Comments > Epic Making PC Exclusive Game |
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| 47. |
Re: Epic Making PC Exclusive Game |
Apr 8, 2012, 20:42 |
Quboid |
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Tom46 wrote on Apr 8, 2012, 20:33: What is it that the British say? "You can piss in my soup but you can't make me drink it." Nobody here has ever said that. |
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| News Comments > Epic Making PC Exclusive Game |
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| 16. |
Re: Epic Making PC Exclusive Game |
Apr 8, 2012, 16:53 |
Quboid |
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Drezden wrote on Apr 8, 2012, 16:46: Good luck selling any copies to all those "pirating, self absorbed, entitled" PC gamers that you so lovingly insulted. Did Bleszinski actually use those words? Can you give me a link? |
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| News Comments > Arma III Animations Trailer |
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| 30. |
Re: Arma III Animations Trailer |
Apr 8, 2012, 13:03 |
Quboid |
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Good point. I sure it's just because I've been conditioned by Doom and Quake to expect unrealistically responsive controls but that doesn't change the fact that to me, Arma feels like ass. Not nice pert ass, like Scarlett Johansson in front of a hotel room mirror, but big, hairy ass.
I'm sure there must be a way to get it right while maintaining realism. But I've no idea what it is. |
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| News Comments > Arma III Animations Trailer |
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| 27. |
Re: Arma III Animations Trailer |
Apr 8, 2012, 12:48 |
Quboid |
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That bothered me too, all the soldiers have the same gait. For a bit I thought they were all synchronised, like how each soldier in a unit in Total War used to be at exactly the same animation frame.
The movement (which is indeed a separate thing to animation) always bothered me. I know turning instantly isn't realistic enough but Arma and Op-FP1 both felt wrong. Turning off the mechanism where your aim would move before your body when you turn helps, but not enough. |
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| News Comments > Arma III Animations Trailer |
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| 19. |
Re: Arma III Animations Trailer |
Apr 8, 2012, 08:50 |
Quboid |
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eRe4s3r wrote on Apr 8, 2012, 07:06: Because taking cover is something only macho space-marines do, real soldiers stand in the fight straight up and stare their enemy down!
It is kinda sad that the first thing that came to your mind when he said cover system is those 2 games.. how about splinter cell or metal gear? What's sad about those two games? I picked the first two games that came to mind which use cover shooting and which are big on consoles, just to highlight the console-ness of this. Your suggestions would do fine as they're also largely console games. They're also macho-superman games, so I'm not sure what your point is.
My point, by the way, isn't that "this is from consoles, therefore bad". My point was the opposite; that things aren't bad ideas just because they appeared on consoles first. This was a general point, not in response to anyone in particular. |
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| News Comments > Arma III Animations Trailer |
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| 14. |
Re: Arma III Animations Trailer |
Apr 7, 2012, 21:43 |
Quboid |
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Muscular Beaver wrote on Apr 7, 2012, 19:45: It actually needs to be even more complex like having moves to climb over a wall, or shoot around corners without looking, etc. So ... it needs a cover system, something like Mass Effect or Gears of War? |
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| News Comments > Out of the Blue |
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| 10. |
Re: Out of the Blue |
Apr 5, 2012, 16:12 |
Quboid |
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Cutter wrote on Apr 5, 2012, 16:09: Tomorow Impulse is doing a flash sale on Anno 2070 for 66% off - $18.70 - starting at noon central. I think I'm going to try for this as I've been jonsing for this - and just something new in general - for a while now. DRM. |
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3142 Comments. 158 pages. Viewing page 35.
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