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Real Name Quboid   
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Nickname Quboid
Email Concealed by request
ICQ None given.
Description I can't make any car pop a wheelie.
Homepage http://bcmedia.biz/
Signed On Jul 26, 2001, 01:42
Total Comments 4449 (Master)
User ID 10439
 
User comment history
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News Comments > Morning Tech Bits
4. Re: Morning Tech Bits Mar 26, 2014, 10:43 Quboid
 
InBlack wrote on Mar 26, 2014, 10:40:
Quick question, why do you believe that Facebook is the most evil corporation in the world? How is it any less or more evil than Sony, or Microsoft for that matter??

I was being facetious, based on the reaction by many in the "Facebook & Oculus" thread (post #90, for example, although it's not entirely serious either). I'm glad it's Facebook and not MS or Google. VR is so separate from Facebook's business that they might actually have the sense to leave it alone for a bit.
 
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News Comments > Morning Tech Bits
2. Re: Morning Tech Bits Mar 26, 2014, 10:16 Quboid
 
That Oculus article sums up my feelings pretty well. I was initially disgusted but the more I think about it, the less I care. The noises they are making is that it will be business as usual - I fully expect this will prove to be bullshit in due course, but that doesn't matter as long as it's true now and they ship as good a CV1 as we expect. Get CV1 out, maybe CV2 and CV3 as well, prove that there's the tech and the market and then we can go our separate ways.

The medium and long term future of Oculus VR was always up in the air and this sort of takeover was fairly inevitable at some point. I'd have liked it to have not happened for a few years but it's unlikely that $2B would ever be waved under their noses again. It's much more likely that in 5 years, Oculus VR would have been squeezed by Sony, Samsung, Apple, MS and everyone else and the shell of Oculus VR would have been sold off for a mere few hundred million.

Now it's relatively secure ... but not in a good way. It's more likely to be around in 5 years, but it's less likely to be relevant to us. That doesn't matter IMHO, other HMDs will come along that are even better and not owned by the most evil corporation in the world.


As for why Facebook are buying, I think the article also nails why:
At this point, it's a bit hard to imagine virtual reality headsets creating a revolution in technology that's on par with the seismic shift that smartphones and tablets have created during the last few years. Then again, it was hard for many to envision the central role that mobile technology would play in our lives back in early 2007, when the iPhone looked to some like a foolish overreach from the makers of a popular MP3 player.

Who would have paid $2B for the iPhone before it was released? Who wouldn't pay that now? Of course for every gamble that pays off quite a few fail, as the article points out, but I think it comes down to Facebook gambling that this will go further than anyone really understands at this point.
 
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News Comments > Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled
120. Re: Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled Mar 26, 2014, 08:50 Quboid
 
hello newman wrote on Mar 26, 2014, 08:00:
No, because for the fifty billionth time a kickstarter pledge is not an investment.

That's just words man.
A KS pledge is MONEY. And Oculus invested it.
It's not an investment for YOU (since you were not given shares) but it is money to spend for THEM.

If you wish we can go into the economics of preorders and such and why they kinda suck, but for now, i'm sure you can see that Oculus got their money from gamers who wanted a gaming device (not a social device), made prototypes with that money, made publicity and whatnot with that money and now they are selling to Facebook and turning into a social thing instead of a gaming thing. They are pretty much screwing their hardcore gamer supporters.

This sale is made possible by the money of the Kickstarter supporters.
And I BET that at least half of those supporters would not have pledged money for Facebook...

Can you see now the problem ?

This is the problem we've been warning about ever since Kickstarter became news on the gaming scene: people giving money and not understanding what they were getting into.

The info on the KS page is what you're paying for and I haven't check but I doubt "we'll stay independent for at least 5 years" was there. The stuff in the tier that you purchase is what you're buying. You're not buying squat in terms of say in the future of the company and anyone who spends money, be it $10 or $10,000, needs to understand this. If anyone feels screwed by this then they're fools who didn't know what they were buying in the first place.

I understand why there is a backlash from Kickstarter 'investors' but I have absolutely zero sympathy for them.
 
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News Comments > Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled
64. Re: Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled Mar 25, 2014, 23:25 Quboid
 
Cutter wrote on Mar 25, 2014, 23:16:
Time is money. So why would you develop anything for this unless it was guaranteed income?

Ah yes, the Call Of Duty business model. It's about time that got some love on here.
 
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News Comments > Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled
59. Re: Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled Mar 25, 2014, 23:05 Quboid
 
DangerDog wrote on Mar 25, 2014, 22:49:
http://brandsumo.com/files/facebookvr.jpg

got to recoup that 2billion somehow right?

That's depressing. Not what the picture shows but that the picture exists. It's disappointing that Facebook has bought Oculus but perspective is needed and this is only going to discourage content creation.

I fear some developers could really lose out by over-reacting to this and ditching Rift support, only to be left behind. Even if the Rift is a disaster, it has already shown enough that alternatives are surely being designed right now. Developing for VR is worth considering and that means developing for the Rift at this moment in time, even if you don't intend to include Rift support when you actually ship your software. It would be a shame if some really good content never got made because the developer got cold feet and missed the boat.
 
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News Comments > Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled
57. Re: Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled Mar 25, 2014, 22:59 Quboid
 
Notch mentioned this too:
And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition.

Unless the KS specifically stated that they weren't going to sell up, yes you did. Kickstarter is 50% pre-order, 50% charity, 0% investment, 0% say in matters.
 
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News Comments > etc., etc.
6. Re: etc., etc. Mar 25, 2014, 22:56 Quboid
 
It's either Satan, or perhaps the problem is that no one else sees much potential in a game based a fundamentalist interpretation of the Bible. It's hard to say for sure which it is but one can only assume that their confidence in their product and themselves is well placed - after all, who knows them better than themselves?  
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News Comments > Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled
42. Re: Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled Mar 25, 2014, 21:53 Quboid
 
HorrorScope wrote on Mar 25, 2014, 21:46:
Here is all that needs to happen: It has to be good. Be priced reasonably. And have game support like we were thinking.

The end.

If that doesn't happen, Facebook fucked it up in the court of public opinion.

Pretty much!

I have to say, Palmer Lucky is making a lot of promises on Reddit. Blowing smoke up our asses is obviously a large part of it but he's being very specific and if he's lying, he's going balls out and will never be taken seriously again. But then, perhaps he doesn't care.

This deal specifically lets us greatly lower the price of the Rift.

We promise we won't change. If anything, our hardware and software will get even more open, and Facebook is onboard with that.
- A bit contradictory but I see what he means.

Because this is about the best possible outcome for the future of virtual reality, not my wallet.
- Pull the other one mate.

We defined the milestones. They are exactly in line with our prior plans.
- That's very good. I don't want the CV1 to be overhauled unless they absolutely need to.

We have not gotten into all the details yet, but a lot of the news is coming.
- I await this with interest.

 
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News Comments > Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled
37. Re: Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled Mar 25, 2014, 21:40 Quboid
 
Some predictions for you to mock in the near future:

1) People will huff and puff for a few days, some will (and have, or have claimed they have) cancel their DK2 preorder.

2) Things will quieten down but every time there's some news about the Rift, plenty of people will bitch about Facebook's involvement and blame FB for everything they don't like.

3) Once people receive their DK2, the ratio of excitement to anger will switch back in the Rift's favour.

4) By the time that CV1 is out, nearly everyone will have made their peace with this and plenty of boycotts will be quietly abandoned, but not all.

5) Those who hold out will have nagging doubts and snap up the first decent alternative.


As long as they ship the CV1, in the state that we largely expect (let's face it, it will be flawed), Oculus has done it's job as far as I'm concerned. Prove it's doable, prove it's profitable and then probably fade either into obscurity or move into markets that are irrelevant to us.
 
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News Comments > Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled
25. Re: Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled Mar 25, 2014, 21:20 Quboid
 
Right now, my biggest concern is that an over-reaction will kill off more potential content. It's disappointing but it's only Facebook and perhaps more importantly, it's only Oculus. If the Rift proves that we can now do VR, other options will appear. Most of them will suck but I expect some will be better than the Rift.

Palmer Lucky has posted quite a bit on Reddit and makes some interesting claims:

1) I guarantee that you won't need to log into your Facebook account every time you wanna use the Oculus Rift.

2) [$75M-$100M of VC money is] enough to bring a consumer product to market, but not the consumer product we really wish we could ship. This deal is going to immediately accelerate a lot of plans that were languishing on our wishlist, and the resulting hardware will be better AND cheaper. We have the resources to create custom hardware now, not just rely on the scraps of the mobile phone industry.

3) This deal will definitely make things better. You are right, we have struggled to properly support indie devs because we had to focus our limited resources on our closest partners, that has been a failing that I want to fix. Indie developers are the ones driving this VR revolution more than anyone else, and one of my personal goals has been to support them in a much stronger way.
Our developer relations/publishing team is really small right now, just a few guys. That is one of the reasons Oculus Share applications have taken so long, they get backed up behind the hundreds of developers we talk to every day.

4) Oculus continues to operate independently! We are going to remain as indie/developer/enthusiast friendly as we have always been, if not more so. This deal lets us dedicate a lot of resources to developer relations, technical help, engine optimizations, and our content investment/publishing/sales platform. We are not going to track you, flash ads at you, or do anything invasive.


If you believe him, this is very encouraging. If you believe him.
 
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News Comments > Evening Patches
2. Re: Evening Patches Mar 25, 2014, 21:00 Quboid
 
By the time my Oculus Rift DK1 arrives, Promods and suchlike might be updated. Yeehaw!  
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News Comments > Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled
15. Re: Facebook Acquires Oculus, Oculus Rift Minecraft Cancelled Mar 25, 2014, 20:48 Quboid
 
I bought a DK1 on Ebay today. I decided to gamble on CV1 being released this year, which would make the DK2 overly expensive.

I will buy CV1 (Consumer Version 1), in all probability. This isn't the end of the world or the end of the Rift. I presume CV1 is continuing as planned. Unless this happened incredibly quickly, they must have known then that this take-over was on the cards when they announced the DK2 and they wouldn't do that if they weren't sure of the near future ... I hope.

I'm not sure why the idea of someone buying one of these upsets you so, NKD. I use Facebook, it's not like Al-Qaeda have bought Oculus VR.
 
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News Comments > Out of the Blue
19. Re: Out of the Blue Mar 25, 2014, 18:37 Quboid
 
Statement from Palmer Lucky.

It's exactly as generic and unreassuring as you might expect. "Exciting opportunity ... best for the future ... always loved games ... blah blah blah".

And Minecraft have abandoned it:
We were in talks about maybe bringing a version of Minecraft to Oculus. I just cancelled that deal. Facebook creeps me out.

God damn it.
 
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News Comments > Out of the Blue
14. Re: Out of the Blue Mar 25, 2014, 18:08 Quboid
 
Beamer wrote on Mar 25, 2014, 17:49:
Facebook bought Oculus?
Craziness!

I'm gutted. I have zero faith in Facebook to handle this well.

I just bought a DK1 a few hours ago.
 
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News Comments > Out of the Blue
30. Re: Out of the Blue Mar 24, 2014, 18:42 Quboid
 
Cutter wrote on Mar 24, 2014, 17:42:
Quboid wrote on Mar 24, 2014, 16:02:
Uh oh, Cutter's gonna be mad at you BobBob!

Not at all because my cans are effing sweet. And if you're gonna' drop the dosh on them, don't half ass it, buy something good, like Audio Technica.

Edit: I did a ton of research before I bought them and they kept coming back as the best for the pricepoint - and that they're in red is pretty cool too.

I'm sure you've got really sweet cans but please stay on the topic of headphones.

I thought you'd be mad at BobBob for recommending an Apple product. Aren't they the devil?
 
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News Comments > Out of the Blue
23. Re: Out of the Blue Mar 24, 2014, 16:02 Quboid
 
Uh oh, Cutter's gonna be mad at you BobBob!  
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News Comments > Out of the Blue
21. Re: Out of the Blue Mar 24, 2014, 15:47 Quboid
 
(Edit: I was thinking of the Psyko 5.1's. They're out of production but there's newer models on the Psyko Audio website.)

There is a gaming headset which has a very neat design which might be more comfortable with glasses. I can't remember their name and I've never used them (I picked the G930's over them for last time I was headset shopping for wireless and price) but their reviews are very good.

It's a physical surround sound headset, but the drivers are in the headband and then piped to each ear. This puts the weight of the drivers on the top of your head, which makes the headphones more comfortable and may make them clamp your head/glasses less.

The positional sound is supposed to be very good as the pipes can take the sound to (for example) properly behind each ear so things behind you actually sound like they're behind you. This doesn't normally work with physical surround sound as all the drivers are much more beside your ear rather than in front or behind or where ever.

This comment was edited on Mar 24, 2014, 15:53.
 
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News Comments > Out of the Blue
13. Re: Out of the Blue Mar 24, 2014, 12:29 Quboid
 
I swear by my Logitech G930 headset. They're comfortable for extended periods, although I haven't tried them with glasses.

They're wireless, which is a HUGE plus to me, and they have good sound quality (speakers and mic), although they're not in the same league as similarly priced wired headphones like from Sennheiser.

The virtual positional sound is decent; better than any other surround sound headset I've used, both physical (4 little speaker drivers per ear) and other virtual (1 driver per ear with emulated positioning). I don't recommend physical surround sound headphones; the drivers are too small for good sound quality, they're badly positioned and there is several times as many places to break as virtual ones. With virtual positioning YMMV but I find them generally more convincing for position than physical ones, and they sound better, last longer etc.
 
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News Comments > DirectX 12 Announced
38. Re: DirectX 12 Announced Mar 22, 2014, 11:54 Quboid
 
(oops)  
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News Comments > DirectX 12 Announced
37. Re: DirectX 12 Announced Mar 22, 2014, 08:59 Quboid
 
You're surprised people haven't heard of this stuff? As far as I can tell, it's some bizarre mix of extreme libertarianism and extreme communism - 2 opposites taken to such an extreme that they've become the same thing. How much have you heard about this outside of various specialist blogs and talking heads?

Alarm bells went off when you said "essentially obsolete currency based economy" - nothing used by everybody everywhere is in any way obsolete - and there's nothing to suggest you should be surprised people don't know of it or don't really care.

The Zeitgeist Movement:
The group advocates the elimination of money and private property

I'll not hold my breath.

This comment was edited on Mar 22, 2014, 11:55.
 
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4449 Comments. 223 pages. Viewing page 32.
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