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Real Name Quboid   
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Nickname Quboid
Email Concealed by request
ICQ None given.
Description I can't make any car pop a wheelie.
Homepage http://bcmedia.biz/
Signed On Jul 26, 2001, 01:42
Total Comments 4181 (Master)
User ID 10439
 
User comment history
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News Comments > Areal: Spiritual Successor to S.T.A.L.K.E.R.
24. Re: Areal: Spiritual Successor to S.T.A.L.K.E.R. Jun 25, 2014, 13:54 Quboid
 
Which of you guys looks like Angelina Jolie?

I couldn't get into Stalker but it was interesting and perhaps a reboot will lead to a better implementation of the ideas. I don't like good/bad morality systems unless it's part of the plot (e.g. Star Wars) - they just force you into one path early on so you get the full effect of whichever route you take and it feels artificial. Implement proper, natural consequences where NPCs react according to their own needs/beliefs/empathy/knowledge, rather than popping up "+5 Good".

They're being way too optimistic with the funding goal, that puts me off. Throwing in $25 seems like a waste if they get $70K but get nowhere near delivering. I'd be more tempted if their goal was $1M+. I don't see any mention on their page of other funding or what they have up their sleeve in that regard.

This comment was edited on Jun 25, 2014, 19:11.
 
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News Comments > Metro Redux in August
4. Re: Metro Redux in August Jun 24, 2014, 21:38 Quboid
 
Task wrote on Jun 24, 2014, 21:25:
Burrito of Peace wrote on Jun 24, 2014, 20:19:
And what of those of us who already own the originals? Guess we get fucked.

I thought they were offering a discount for owners of the originals? Maybe not and I imagined it, don't know.

There's a 50% discount if you own the original for either, or (presumably only if you own both) 50% off the bundle containing both new versions. The bundle isn't actually any cheaper than buying the two new versions separately.
 
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News Comments > Out of the Blue
74. Re: Out of the Blue Jun 24, 2014, 18:09 Quboid
 
No, Creston, that's bullshit. You've misrepresented every point I made.

- Because you weren't actually saying that Soccer is terrifyingly dangerous (I've no doubt there are examples, but I can't think of another sport that exposes players to this kind of danger so frequently)
No, no I wasn't. I very deliberately wasn't. I made a point of saying "this KIND of danger". Not MORE danger than other sports.

- or that they're basically tough as nails warriors who get up despite the pain (Why do players get up and run around? Because once they get their wits back, they play on despite the pain.)
They get up despite pain, yes. So? That doesn't mean I'm claiming they're as tough as nails.

- and just grit it out, even though all of them may risk injuring themselves more despite it (When you're hurt, you may limp but when there's an opportunity to do some damage you either consciously or via adrenaline push past it, even though you may be worse off after it.)
Again, so? Are you saying that doing vigorous exercise while carrying an injury is fine?

- or that flopping is really just a rare occurrence (Just remember that most of the time, the reason a player looks hurt is because he is hurt and the reason he may get up and run around is precisely because he's manning up. Most of the time. )
I stand by my words entirely.
 
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News Comments > Out of the Blue
69. Re: Out of the Blue Jun 24, 2014, 14:33 Quboid
 
Orogogus wrote on Jun 24, 2014, 13:41:
Creston wrote on Jun 24, 2014, 13:34:
jdreyer wrote on Jun 24, 2014, 02:43:
Creston wrote on Jun 23, 2014, 21:43:
Quboid wrote on Jun 23, 2014, 19:23:
but I can't think of another sport that exposes players to this kind of danger so frequently (which certainly is not to say it's the toughest or most dangerous sport).

I give up. Whatever. You're right, every single time a player gets hit in football, it's a massive injury, and these TOUGH-ASS WARRIORS just get up and shrug it off like it's nothing!

You're defending FLOPPING.


Yeah, sorry, American football is a much more violent, dangerous, and injury prone sport than soccer. The contact is built into the sport, unlike soccer. So much so that it has caused an epidemic of brain injuries, in addition to all the other injuries the players suffer. Players report almost never playing a league game pain free. One thing you can say about American football players is that they're tough as nails, and wouldn't be caught dead faking an injury.

We were talking about the other football, jd.
You know, the one where there's FLOPPING. I've yet to see someone flop in American Football.

I think he gets that, and was responding to Quboid's "I can't think of another sport..."

I hope not, because that would mean he's just as incapable of reading as Creston is.

Edit: OK, he was. What part of "not to say it's the toughest or most dangerous sport" makes it sound like I'm saying football/soccer is the toughest or most dangerous sport? When I wrote it, I thought I was saying the exact opposite.

"I just don't think they're comparable"

Neither do I. THAT WAS THE POINT. Other sports have injuries and so on and a great many sports have many more much worse injuries. This is why I went out of my way to be clear on this and stated "this kind of danger"

This comment was edited on Jun 24, 2014, 14:40.
 
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News Comments > Out of the Blue
62. Re: Out of the Blue Jun 24, 2014, 07:24 Quboid
 
Redmask wrote on Jun 23, 2014, 23:40:
Quboid wrote on Jun 23, 2014, 19:23:
I must watch over a hundred hours a year, and I only missed today's earlier matches because I was at football training.

Good, you must know what people are talking about then. In the world cup alone I've seen so many incidents I don't know how anyone isn't embarrassed for the sport.

Just remember that most of the time, the reason a player looks hurt is because he is hurt and the reason he may get up and run around is precisely because he's manning up. Most of the time.

I don't agree with those conclusions at all and I think you're confusing a limp with dives and flopping, often at very questionable contact. It needs to be discouraged or made moot through rule changes or harsh penalties. I also don't think it will encourage players to hide genuine injuries or something but since they're already 'manning up' according to you then it should have no real negative impact.

Just as a ball park figure, when a player needs medical staff on the pitch, how often do you think he's faking it? It sounds like you think it's > 50% of the time! My guess would be < 5%; for most players 0% of the time.

I don't think your rule changes would work. How do you penalise someone when no one else knows if they've done anything wrong?
 
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News Comments > Out of the Blue
51. Re: Out of the Blue Jun 23, 2014, 21:48 Quboid
 
Creston wrote on Jun 23, 2014, 21:43:
Quboid wrote on Jun 23, 2014, 19:23:
but I can't think of another sport that exposes players to this kind of danger so frequently (which certainly is not to say it's the toughest or most dangerous sport).

I give up. Whatever. You're right, every single time a player gets hit in football, it's a massive injury, and these TOUGH-ASS WARRIORS just get up and shrug it off like it's nothing!

You're defending FLOPPING.


That's not what I said. That's what I went out of my way to *not* say. Repeatedly. Even the select bit you quote alludes to this, you used the exact word I said it's not.

I'm defending the large majority who don't flop.
 
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News Comments > The Settlers - Kingdoms of Anteria Announced
15. Re: The Settlers - Kingdoms of Anteria Announced Jun 23, 2014, 20:08 Quboid
 
Did they make a free to play Settlers game? My first guess was that it would be free-to-play / pay-to-not-delay game but I think maybe they've tried that already.  
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News Comments > Crytek Denies Bankruptcy Rumor
7. Re: Crytek Denies Bankruptcy Rumor Jun 23, 2014, 20:06 Quboid
 
Who's going to build their game with an engine which may lose its support? Even if this is false, these rumours are bad news for them.  
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News Comments > Out of the Blue
43. Re: Out of the Blue Jun 23, 2014, 19:23 Quboid
 
I must watch over a hundred hours a year, and I only missed today's earlier matches because I was at football training.

Remember, these are players sprinting faster than most of us have ever run with the sole protection of a bit of plastic covering their shins. Getting the studs of someone who's running that fast raked across your calf muscle hurts. Having someone attempt to kick the ball but instead kick your ankle hurts. Having someone nearly twice your weight (Neymar is just 10 stone!) run into you will send you flying. I've no doubt there are examples, but I can't think of another sport that exposes players to this kind of danger so frequently (which certainly is not to say it's the toughest or most dangerous sport).

Why do players get up and run around? Because once they get their wits back, they play on despite the pain. I've heard players criticised for limping after a challenge and then suddenly sprint (which I appreciate isn't quite what you're saying Redmask) and I wonder if these people have ever played sport. When you're hurt, you may limp but when there's an opportunity to do some damage you either consciously or via adrenaline push past it, even though you may be worse off after it.

Don't get me wrong, fakery happens. Some players do it, some teams do it so much that I suspect the coach has had a word in their ears. There's too much to gain, from a risk:reward point of view it makes sense. Get a freekick or a penalty, get an opponent booked or sent off and the risk is a small chance of a booking. Just remember that most of the time, the reason a player looks hurt is because he is hurt and the reason he may get up and run around is precisely because he's manning up. Most of the time.

What is FIFA's easy fix? Referees can't just ignore injured players; it's an extremely extreme example but Fabrice Muamba would have died. In possibly the first recorded case of me agreeing with Sepp Blatter, giving managers 2 video replay challenges is the best idea I know of but this won't solve the problem.
 
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News Comments > Out of the Blue
29. Re: Out of the Blue Jun 23, 2014, 15:20 Quboid
 
I'd like a real-time clock to be used, so when the ball is dead the clock stops. The stoppage time isn't supposed to be a mystery but in practice it's pretty vague (I'm not sure if that was a joke at FIFA's expense or a genuine comment, Blue).

I wonder how many of the people who think that a football/soccer match consists of players pretending to be injured have ever watched a full match. Or 30 seconds of a match. It happens, which means it happens too often, but most of the detractors sound like they've had football explained to them by Rick Perry.
 
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News Comments > Out of the Blue
9. Re: Out of the Blue Jun 22, 2014, 19:47 Quboid
 
Happy Birthday, Quake! Let's go DRINKING YAY!  
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News Comments > GameStar: Crytek in Financial Trouble
25. Re: GameStar: Crytek in Financial Trouble Jun 22, 2014, 17:45 Quboid
 
Ryse is probably the reason for this. That game looked like everything wrong with big games - graphics over gameplay, QTEs, cinematic nonsense; this still is expensive even if development goes smoothly. It's a shame but they're a long way from being the guys who made Crysis, Far Cry and going way back; X-Isle. I loved that tech demo.  
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News Comments > Pixel Piracy Dev Suggests Piracy, Wins
1. Re: Pixel Piracy Dev Suggests Piracy, Wins Jun 22, 2014, 13:17 Quboid
 
Now I have to buy it out of principle. Yar matey, it be a fine scheme they be plottin'.

I'll add it to my wishlist and buy it on Talk Like A Pirate Day.
 
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News Comments > Ubisoft's Newfound DRM Insight
84. Re: Ubisoft's Newfound DRM Insight Jun 22, 2014, 11:49 Quboid
 
Blue wrote on Jun 22, 2014, 09:49:
Redmask wrote on Jun 22, 2014, 08:51:
Iurand wrote on Jun 22, 2014, 04:43:
Kitkoan wrote on Jun 21, 2014, 17:31:
Purposefully cripple product = unequal treatment. Or, as their own developers put it "is PC only, who cares."

Was that confirmed?

Yes it was commented in the games source files, you can see it yourself as just as easily.

AAA publishers view the PC as an unimportant platform outside of DLC and microtransactional revenue. That's why all of the innovation on PC is happening outside of that space.

That comment is for PC graphics code amid a bunch of console code. Doesn't that seem more like a comment meant to denote what platforms the code was for rather than a buried public statement of platform prejudice? That DsoG link even says the same thing.

The way the #ifdef statements are structured suggests that upperColor isn't relevant when READ_3D_TEXTURES isn't active, so it's just filling in a value so later code can safely assume that upperColor has a legitimate value set. "This is PC only, who cares" could mean that READ_3D_TEXTURES only applies to consoles. This is just going by the code snippet, I'd need more source code (and motivation) to know one way or the other.
 
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News Comments > Ubisoft's Newfound DRM Insight
68. Re: Ubisoft's Newfound DRM Insight Jun 21, 2014, 22:12 Quboid
 
Beamer wrote on Jun 21, 2014, 21:27:
another person mentioning that customers have "rights" other than just not-buying (but not saying what those rights are)

Who me? I didn't think the existence of consumer protection laws needed backed up. The Sale Of Goods Act 1979, for example. Whether or not that applies, or what laws do apply, is a question for someone with more law degrees than I have.

Edit: In response to your post 3 minutes before this one - bravo! The thing that really amazes me about this is when the hell have you ever heard of anyone, particularly Ubisoft, have a problem with their PC port being too good.
 
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News Comments > Ubisoft's Newfound DRM Insight
58. Re: Ubisoft's Newfound DRM Insight Jun 21, 2014, 19:19 Quboid
 
Kitkoan wrote on Jun 21, 2014, 19:07:
They claimed that activating it would cause issues. But as many have shown, that was a total BS claim. It's not cherry picking lines when the reality shows its BS.

It has not been shown to be reliable - "many have shown" isn't necessarily good enough for these features to be in a retail release. As much as we criticise them, the Q&A testing done by Ubisoft will be much more thorough. The port was clearly rushed and by the sounds of it, it would be more playable if they'd switched off some more (but exactly what might be the trouble).

Is it really hard to believe that they did a bad job of porting it? Is it easier to believe that they made such a great port that the suits above ordered them to pull it back? I wish PC ports being too good was a problem!
 
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News Comments > Ubisoft's Newfound DRM Insight
52. Re: Ubisoft's Newfound DRM Insight Jun 21, 2014, 17:37 Quboid
 
I haven't seen any reason to believe that it was purposefully crippled. Rushed, yes but for the reasons I gave earlier in this thread, not intentionally damaged.  
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News Comments > Ubisoft's Newfound DRM Insight
40. Re: Ubisoft's Newfound DRM Insight Jun 21, 2014, 16:55 Quboid
 
ASeven wrote on Jun 21, 2014, 16:40:
Are you subtly implying that anyone who doesn't buy a game doesn't have an opinion about it and about its consequences it might do to the market?

I don't think he knows it, but he's implying that the right to not buy a game is the only consumer right we've ever had (if that's what we're left with after giving up 0 rights). This is not true.
 
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News Comments > Game Reviews
3. Re: Game Reviews Jun 21, 2014, 12:11 Quboid
 
I've found he's worn a bit thin, he rambled on too much at times. I pretty much gave up on him when he went on a sexist rant about firefighters which proved the point he was arguing against. If he'd meant it as satire then it was genius but I really don't think he did.  
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News Comments > Ubisoft's Newfound DRM Insight
12. Re: Ubisoft's Newfound DRM Insight Jun 21, 2014, 11:59 Quboid
 
Kevin Lowe wrote on Jun 21, 2014, 11:52:
Overon wrote on Jun 21, 2014, 10:09:
I have no goodwill for Ubisoft. They have fucked over the pc master race too many times. Latest example is gimping Watchdogs.
Then why is the PC Master Race pirating their products in the first place? If you guys don't see value in what they're producing, then why spend time on them?

You realise not all PC gamers pirate games? It appears not, which presumably means you do.
 
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4181 Comments. 210 pages. Viewing page 4.
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