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User information for Quboid

Real Name Quboid   
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Nickname Quboid
Email Concealed by request
ICQ None given.
Description I can't make any car pop a wheelie.
Homepage http://bcmedia.biz/
Signed On Jul 26, 2001, 01:42
Total Comments 4395 (Master)
User ID 10439
 
User comment history
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News Comments > New NVIDIA Drivers
4. GeForce 900 series only Sep 25, 2014, 14:45 Quboid
 
These are for the 900 series only. The previous 344.11 drivers were the usual unified driver architecture but this release only has the 970 and 980 as compatible devices and wouldn't install on my system (I have two 660s). GeForce Experience also thinks that 344.11 are the latest for me.

(Damn these ninjas and their avoidance of extraneous obfuscation!)
 
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News Comments > Wasteland 2 Earns $1.5M
47. Re: Wasteland 2 Earns $1.5M Sep 24, 2014, 18:10 Quboid
 
Task wrote on Sep 24, 2014, 17:17:
PropheT wrote on Sep 24, 2014, 17:13:
Considering how good Fallout 3 was I don't really mind the switch anyway.

"Good" being subjective. I could list several things that aren't that great, but this list covers it.

But I guess for me I just could not get over how it just looked like an Oblivion (Gamebryo engine) Fallout mod.

Fallout 3 and New Vegas felt like Elder Scrolls games and I am entirely happy about this. New Vegas might just be my favourite RPG ever and TES is definitely my favourite RPG series - which I know makes me a casual RPG n00b.

If Fallout 3 had been a turn based RPG, we probably wouldn't have got Wasteland 2. I'm pleased that we appear to have 2 subjectively excellent series, IMHO we're all winners.
 
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News Comments > Wasteland 2 Earns $1.5M
39. Re: Wasteland 2 Earns $1.5M Sep 24, 2014, 16:09 Quboid
 
Cutter wrote on Sep 24, 2014, 14:40:
What game-stopping bugs? Only problem I get is a few graphical artifacts here and there with Vsync off at 120Hz, but I've yet to run into any crashes or major bugs. Kinda' surprised actually.

Most of my complaints fall into the stuff already mentioned here with shallow combat. I epxected to be much darker and grittier. It just seems a bit fluffy for a post-apoc CRPG. And yeah, at least some vatiation in maps and mobs for random encounters would be nice? Where are the rad scorpions and crazy shit like that?

I'm waiting to see. I don't know of any - perhaps Optional Nickname! does - and game-stopping bugs aren't specifically stopping me from playing it but the possibility is always there with this sort of complicatedly scripted game. I'd hate to have the game fail near the end because something got messed up early on - this happened to me with Fallout 3, although I suspect that was because of a mod.

Are balance changes likely to be in patches? It's hard to imagine that they've learnt much in the last few days that they weren't being told during the beta. I'm enjoying the combat so far but I'm a newbie to this sort of sub-genre so perhaps that proves your point. Perhaps the balance is skewed to help newbies like me and I wouldn't like what others would consider balanced (although the difficulty settings should really deal with this).
 
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News Comments > Wasteland 2 Earns $1.5M
32. Re: Wasteland 2 Earns $1.5M Sep 24, 2014, 14:12 Quboid
 
Optional Nickname! wrote on Sep 24, 2014, 12:09:
I just started playing but I just might wait for the early patches in case of game-stopping bugs

Same. I don't actually know if patches are expected or particularly required given the length and openness of the beta but as I need to restart (character build was awful as I didn't know what anything meant), I figure it's worth waiting.

I'd like to see a bit more content, the biggest disappointment is that each random encounter against raiders takes place in the same map - as Creston pointed out to me previously, this is understandable given the budget but if they're planning to add content then that's where I'd like to see it.
 
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News Comments > etc.
1. Re: etc. Sep 24, 2014, 10:45 Quboid
 
As observed by someone in CVG's comments, that FIFA 15 bug looks like school yard football where everyone just chases after the ball. If the goalies stayed back because they were the fat kids who never ran, it would be perfect.

Ah memories. The one bit of school I enjoyed, even if I was usually in nets for some reason
 
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News Comments > Morning Mobilization
3. Re: Morning Mobilization Sep 23, 2014, 16:51 Quboid
 
nin wrote on Sep 23, 2014, 14:46:
Parallax Abstraction wrote on Sep 23, 2014, 14:34:
This sudden surge of the "Because it's random and it's awesome because random!" genre of game is baffling to me. I never understood how something being presented nonsensically automatically makes it great.

I would call it more "goofy fun" as opposed to random...


It looks like YouTube fodder. I can imagine PewDiePie playing this sort of thing and it selling loads off the back of that. The joke died for me the moment I saw them describing bugs as part of the joke, once you ask for my money that doesn't fly.

I could probably enjoy it for an hour but no more. It's a more serious world that I can find timeless ridiculous fun in, not when it's so forced.
 
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News Comments > Game Reviews
4. Re: Game Reviews Sep 23, 2014, 16:42 Quboid
 
Why don't they show the UI, are they using a fancy screenshot mode or are they using publicity screenshots? Either seems foolish as they won't represent the true game.

I hope it's a good one. Stronghold 2 was my first introduction to the series, having heard good things about Stronghold and SC1. Oh dear.
 
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News Comments > New Oculus VR Unit; Carmack's VR Talk
3. Re: New Oculus VR Unit; Carmack's VR Talk Sep 21, 2014, 15:02 Quboid
 
They're comfortable, they're practical and they make us look adventurous. Screw you guys.  
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News Comments > Steam Top 10
4. Re: Steam Top 10 Sep 21, 2014, 15:01 Quboid
 
The originals (Wasteland, Fallout, FO2) are a gap in my gaming history so this is pretty much my first time playing this series - I'm impressed so far but I intend to restart now that I have a bit of a clue what the skills and numbers mean.

Are the random encounters always in the same little bit of ruined street? The 4 or 5 I did all used this which is repetitive and it seems out of character for a desert based game.
 
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News Comments > Double Fine Taking Heat for Spacebase DF-9 Release Plans
20. Re: Double Fine Taking Heat for Spacebase DF-9 Release Plans Sep 20, 2014, 20:17 Quboid
 
Sho wrote on Sep 20, 2014, 15:37:
wtf_man wrote on Sep 20, 2014, 15:33:
I'm still pissed about Broken Age... not playing it until the full game is released. But it is obvious that Schaffer and company don't know how to do things within budget... nor on time.

I think what happened with Broken Age is that the Kickstarter was way more successful than they expected and created enormous pressure to make a game of a scope and production value that could live up to expectations, and you just can't make that for the money they collected, at least at the labor costs a well-established US studio like Double Fine runs up. I'm not sure what other options they realistically had; if they had made a smaller-scale game it would have felt anti-climactic to many. I think Schafer also felt a certain kind of responsibility towards other crowdfunded projects as a tent pole for the concept. So I still have sympathy for their predicament on that one.

So the reason why they didn't have enough money is because they got too much money?

Sadly, I don't necessarily disagree with that. One of the many flaws with this sort of thing is that the money gained bears only passing resemblance to the amount that is needed for the initial vision. The project could (and in this case did) end up being much bigger than they had planned and perhaps bigger than they could manage. Programming a small project is very different to managing programmers in a large project and maybe they're just not so good at that.

I've been very critical of crowd funding for a while now but for what it's worth I don't completely dislike the idea. By-passing publishers is a big deal.
 
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News Comments > New GeForce GPUs & Drivers
65. Re: New GeForce GPUs & Drivers Sep 20, 2014, 15:54 Quboid
 
DG wrote on Sep 20, 2014, 08:04:
Hmm, my ATI6850 has served me well and continues to be viable for working my way though my Steam back catalogue, but... but.. I've had more than my money's worth and I'm due an upgrade, or something

980 or 970? 970 at a glance appears a lot better value and an amount I'm comfortable throwing down (its $450 v ~$770 here in UK). That said a faster card can be more enjoyable for a longer time so can, like expensive shoes, be argued better value over the long term (in some respects). I'd be pairing it with a 2500K at 4.2ghz, also aged but cpus don't seem to have come on much.

I think I'm leaning towards the 970.

Hmm I might have to check my PSU power connectors, current card only required a single 6 pin.

Oh and crap, how is it these days for swapping cards whithout doing an OS reinstall? That would be really quite a nuisance.

If you have the motherboard and PSU for it, you could upgrade to a 970 and in a year or two get another one for an SLI configuration. The second one will quite a bit cheaper by then (just don't leave it too long) and one 970 should be more than enough for a while.

This is how I've ended up with two 660s; they don't need to be the exact same model, just the same chip and RAM seems to be fine.

You should be fine without a reinstall. I presume AMD's drivers come with an uninstaller but even if they don't there shouldn't be any harm in their drivers lying around your system and Nvidia's drivers will run no problem.
 
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News Comments > New GeForce GPUs & Drivers
49. Re: New GeForce GTX 980 & 970 GPUs & Drivers Sep 19, 2014, 16:46 Quboid
 
I presently have two 660s, which gives approximately the same performance as one 680 or 770, and I'm finding these aren't keeping up very well since getting a 1440p monitor. If there was a 20nm Geforce 980 Ti 6GB released by the time the Oculus Rift CV1 is then I'm sure I wouldn't be alone in looking to upgrade to that.

It comes down to your circumstances of course but by the looks of it, these will be a suitable upgrade for a Geforce 500 series owner at 1080p, or a single 600 series owner at 1440p.
 
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News Comments > Into the Black
3. Re: Into the Black Sep 18, 2014, 22:07 Quboid
 
jdreyer wrote on Sep 18, 2014, 21:08:
I vote "No" for video embeds on the front page.

Aye, but there'll be shots fired over that. (Love you really Blue <3)

At this point it is looking like quite a heavy "no" to independence. Only 4 small areas (out of 32) have reported, all saying no, but mid-count rumours put no winning all over the place. At this point, I think the BBC is trying to make it sound closer than it actually is, which the media have been doing all campaign.
 
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News Comments > Evening Legal Briefs
5. Re: Evening Legal Briefs Sep 18, 2014, 21:56 Quboid
 
It could be cost - a death penalty supposedly costs about three times as much as life imprisonment and with a deal in place, the trail would be even cheaper.

It's hard to know who's objective in these things. Amnesty International are against the death penalty but FWIW here's their take:
A 2003 legislative audit in Kansas found that the estimated cost of a death penalty case was 70% more than the cost of a comparable non-death penalty case.

This comment was edited on Sep 18, 2014, 22:35.
 
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PC Gaming > Post your FPS config - old school
17. No subject Sep 18, 2014, 19:57 Quboid
 
I used to use RMB for move forward and space for back but I got forced to use WASD by some game and since then I've pretty much stuck with it out of convenience. I have a gaming mouse with its extra buttons set to non-gaming things (page-up/down, etc) so I'll set odd game-specific things like "change grenade type" to these. I use left-control for prone, as it is always a toggle option. Holding it down makes A awkward to press.

I tried ESDF to give me a few more keys but it wasn't worth rebinding most games for. Arma is a pain in the ass to configure but if I was to dive in to it properly, I'd consider this to have QAZ for stances.

My original Quake for Linux config had left-control for jump and C for back, which led me to pressing ctrl-C and quitting the game. I thought it was crashing for a while
 
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News Comments > Into the Black
1. Re: Into the Black Sep 18, 2014, 19:49 Quboid
 
So, anyone from Scotland been voting today?

It's quite remarkable with that all the violence in the world today, one of the world's most significant countries (6th by GDP) could be split without a shot fired. Votes are being counted so Scotland is presently in a Schrödinger's cat state of being both independent and part of the union, but it appears to be heading for a "no" to independence.
 
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News Comments > Into the Black
9. Re: Into the Black Sep 18, 2014, 08:02 Quboid
 
Guy Imitates Coyote Calls, Realizes Just How Many Coyotes Other Hunters Imitating Coyotes Are In This Forest.  
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News Comments > Xbox One Controller for Windows in November
43. Re: Xbox One Controller for Windows in November Sep 18, 2014, 07:58 Quboid
 
KilrathiAce wrote on Sep 18, 2014, 01:44:
Still no valid PC games from MS.

Minecraft?

(Too soon?)
 
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News Comments > Xbox One Controller for Windows in November
5. Re: Xbox One Controller for Windows in November Sep 17, 2014, 09:33 Quboid
 
From their site:
Enjoy the reliable wired connection to your PC – and forget about replacing batteries.

Er, no thank you. Replacing the batteries in my 360 pad a few times a year is a lot less hassle than having a cable running over my desk, knocking things about.

Maybe it's just me but this looks like another case of Microsoft telling customers what they want to buy. This is why the Xbone is getting hammered by the PS4, dumbasses.
 
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News Comments > Morning Metaverse
14. Re: Morning Metaverse Sep 16, 2014, 21:50 Quboid
 
Loopy wrote on Sep 16, 2014, 20:29:
In my experience, votes seem to encourage the internet cheerleader/circle-jerk mentality. With systems like the one on this site, if you want to pitch in, you actually have to pitch in and say your piece, which I like.

Votes can work sometimes, but as has been pointed out, there's no shortage of crazies willing to upvote terrible ideas, or downvote reasonable ones.

The cod psychology is interesting. I think the first few votes influence future readers as some will let their expectations colour their understanding, e.g. taking a sarcastic joke literally if the first few voters downvoted it. I've seen the same basic comment get wildly different scores* on Imgur (never hard to find the same comment time after flipping time there) for no for apparent reason other than the way the first few voters setting the context for some (but not me because I'm definitely too smart ... honest).

* Vote systems can become games with the votes being scores, which isn't great for a community. It works for Imgur, but it wouldn't suit here.

(Ordinarily I would have posted this in my previous post but it occurred to me that I might be about to make the very mistake I mentioned there!)
 
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4395 Comments. 220 pages. Viewing page 4.
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