Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for Quboid

Real Name Quboid   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Quboid
Email Concealed by request
ICQ None given.
Description I can't make any car pop a wheelie.
Homepage http://bcmedia.biz/
Signed On Jul 26, 2001, 01:42
Total Comments 4274 (Master)
User ID 10439
 
User comment history
< Newer [ 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 ] Older >


News Comments > SimCity Patch Adds Offline Play
6. Re: SimCity Patch Adds Offline Play Mar 18, 2014, 15:08 Quboid
 
The simulation is so poor that if you removed the (also massively flawed) city specialisation system you could run into problems before you've filled a quarter of the existing map size. I love city builders but this is unsalvageable.

Before your population reaches about 30,000 (according to their fudged numbers), while the façade lasts, it's quite enjoyable. Your villages are reasonably easy to lay down (an undo button would be nice), they look nice and education, healthcare, etc appears to work realistically. Traffic has improved quite a bit since launch but especially back then, it was only in small towns that traffic could flow. Watching poop flow down sewage pipes is oddly Zen.

These start to slip once higher density buildings arrive. It's hard to pin down a flaw because it appears to burst at the seems - virtually everything starts to fail. The most glaring problem is the ratio of workers that your population should supply drops from you needing a sane RCI ratio of about 5:2:1 (if my memory serves me) to about 12:2:1. Most of your map has to be residential and residents tend to go broke and move out, probably because so few are working.

This project needed somebody to take a look at it 18 months before launch and realise that no, this agent simulation system is not a good idea. It's dreadful. I've been playing SimCity 4 a lot recently and the flaws in its simulation are apparent (more-so than they were when I first played it for some reason) but it's still so, so much better.

At least the always online bullshit was financially motivated. That had a point, however anti-consumer and, thankfully, counter productive. The lousy simulation that's much worse than the 10 year old prequel's imperfect one? That's baffling. I can only think that the people who should have seen this in time were so invested in the project that they didn't dare do something about it. Get fired now, or get fired in 18 months time?

Edit: *un*salvageable.

This comment was edited on Mar 19, 2014, 21:05.
 
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
News Comments > Morning Legal Briefs
4. Re: Morning Legal Briefs Mar 18, 2014, 12:44 Quboid
 
CrushBug wrote on Mar 18, 2014, 12:09:
When I read "Sextortionist" I thought it meant Sexual Contortionist. That would have been a far more interesting incident and article.

That was my hope uh, thought too. Oh well.

18 months doesn't seem unduly strict. Plenty of hackers get sentences that far exceed their crime but extortion is a different matter.
 
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
News Comments > Out of the Blue
1. Happy Saint Patrick's Day! Mar 17, 2014, 10:08 Quboid
 
Happy Saint Patrick's Day, or as the Irish call it "wha? Feck off! I feckin' ... I feckin' love you man you're my best mate".  
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
News Comments > Elite: Dangerous Alpha 3.0 Released
20. Re: Elite: Dangerous Alpha 3.0 Released Mar 14, 2014, 23:36 Quboid
 
Needs more antialiasing at 0:35. No good, scrap it all!

This is the first non-combat clip I've seen from Elite. I hope there's more, longer ones that also don't focus on combat - if there are any more, let me know. It looks very nice but if there's no shortcut it will get boring eventually. These sequences always do.

I've no idea which will be better, Elite or Star Citizen. I'm just sitting back saving my money and hoping they both rock.
 
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
News Comments > Into the Black
3. Re: Bug Mar 14, 2014, 22:19 Quboid
 
Sepharo wrote on Mar 14, 2014, 22:01:
Your Mom wrote:
Quoting some shit.

Yeah but the workaround is just to throw a single space before the quoted Q.

Sepharo changed bug severity to 'minor' and priority to 'least'.

Query OK, 0 rows affected (0.1337 sec)
Rows matched: 1 Changed: 0 Warnings 0

>tail -n 2 /var/log/mysql
20140314-2201: UPDATE Changed 0 as new data matched existing data.
20140314-2201: This was mentioned as a quickfix. Smart-ass.
>|


 
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
News Comments > Into the Black
1. Bug Mar 14, 2014, 21:40 Quboid
 
I've found a bug.

Quotes that start with a Q break the quote parsing system. The parser sees ] q (without the space) and always takes it as a close-quote instruction. This normally doesn't make a visible difference but in the case of quotes it causes all manner of corruption.

Here's the bug. A normal quote:

Edgar Allan Poe wrote on Jan, 1845:
Then the bird said "Nevermore."

No problem at this point. One starting with Q:

Edgar Allan Poe wrote on Jan, 1845
uoth the Raven "Nevermore."[/quote:

Now the quote is messed up, as is the rest of the post unless I put in ] i.
Like this. It doesn't matter that there's a preceding quote, as far as I can tell other content is completely irrelevant.

The parser should match tags and only act on the ] q instruction if there is a preceding q [ tag which hasn't already been matched and closed. If there is no matching tag (no opening tag, no closing tag or incorrectly nest tags) then they should just be output as part of the post. This makes it a lot easier for us to edit a post with bad tags and is more elegant than creating invalid HTML even when it doesn't make a visible difference.

A quick fix would be to tweak the tag that is generated and inserted into the text area, putting a space between the closing ] of the open quote tag and the start of the quoted content.

I've had quotes randomly go nuts before but I hadn't noticed the (only?) trigger until replying to a question that ASeven addressed to me.

This comment was edited on Mar 14, 2014, 21:53.
 
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
News Comments > Redesigned Steam Controller Unveiled
3. Re: Redesigned Steam Controller Unveiled Mar 14, 2014, 20:49 Quboid
 
I would have liked to have seen where the touch screen system would have gone, what would have been done with it. It's fairly generic now but in truth, it looks a lot better. The new pads seem like the only new idea there, I hope they make mouse emulation more practical.  
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
News Comments > Elite: Dangerous Alpha 3.0 Released
4. Re: Elite: Dangerous Alpha 3.0 Released Mar 14, 2014, 20:45 Quboid
 
for all backers and purchasers

Does this mean it's not just for the several hundred dollar people?
 
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
News Comments > SimCity Offline Mode "Almost There"
28. Re: SimCity Offline Mode Mar 14, 2014, 14:46 Quboid
 
ASeven wrote on Mar 14, 2014, 14:02:
Quboid, have you tried Banished? What are your thoughts on it if you did?

No, I haven't yet. My main concern, based on YouTube footage, is that there could be an optimal town design and as it's apparently a very difficult game, you need to stick to this design to have a chance. One of the channels I watch mentioned exactly this, it may have been TB. If this is the case, then the game becomes about iteratively improving your design each time you play to find this formula (or reading up on it and depriving yourself of the fun) which isn't the creative freedom that I want.

Tropico suffers from this a little bit at the start, every game starts with you putting down a farm, then some cheap houses, a fishing shack, some mid-range houses, another farm, a church and then a clinic. You can't veer from this much until you have this basic society going, and if it was a tougher game you'd have to stick even closer to the formula. Tropico opens up a bit more after this although it tends to get too easy so I hope there's a balance that can be struck.

As it's one of my favourite genres, I'll pick up Banished quite soon. Even if the above flaw is true it should still be fun and it literally can not be worse value than SimCity 2013 - if it's unplayable, it's still better value by virtue of being cheaper. It's a lack of time that's putting me off, not the price or anticipated quality.

This comment was edited on Mar 14, 2014, 15:11.
 
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
News Comments > SimCity Offline Mode "Almost There"
21. Re: SimCity Offline Mode Mar 14, 2014, 13:06 Quboid
 
Tim Collins wrote on Mar 14, 2014, 12:36:
I laugh at these people that are defending EA on why its taking so long. Its taking so long because they want it to....these people act like they know anything about develpement..its not the coding that takes forever its the gfx assets...they couldn't code this game properly if they tried, and they did. Again I laugh at these people that are defending EA, voted the worst company for many years.

Good point. I haven't spent most of my life in software development or anything. Also, calling bullshit on it taking 5 minutes (even as a massive exaggeration) is defending EA and of course I'm definitely saying that they couldn't have released it a moment sooner. Of course, them being voted the worst company in the USA does of course mean that any nonsense against them must be valid. GUILTY YOUR HONOUR!
 
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
News Comments > SimCity Offline Mode "Almost There"
20. Re: SimCity Offline Mode Mar 14, 2014, 13:02 Quboid
 
Verno wrote on Mar 14, 2014, 12:15:
Cpmartins wrote on Mar 14, 2014, 11:30:
Not that it would make any difference, the game is broken when I stopped playing it. Half my cities were non-functional due to disappearing utility trucks and gigantic retardation-related traffic jams

Yeah that's what I heard from people playing, the simulation itself completely breaks down later on and it would only get worse with larger city sizes.

Absolutely, it is a mess. Never mind how long the offline mode should have taken or that, obviously, it should have been offline from day 0, this game is a mess and offline mode isn't going to change that. It may enable modding which in turn rescues it to some extent but there's no point. Anno, Tropico and SimCity 4 are all much better than this will ever be.

I played it again recently to see if the various patches have helped. They have, in particular with traffic, but the problems run too deep for patches to fix it. I've referred to it as SimSeveralSmallTowns in the past (with my trademark cutting satire surely shaming EA into rethinking their practises) because there's actually a decent builder until you get to what it claims is about 15,000 sims. I say "claims" because on the UI element which displays the population calls GetFudgedPopulation() - yes, really! - which fakes this exponentially. After this, the piss poor simulation can't seem to assign jobs properly or model things like education.

This is all made worse by the resource system. This is called City Specialisation and is supposed to make each city different but it has the opposite effect. Apart from the effectively cosmetic differences between the industries, every city is build around where these resources can be mined/drilled/etc - which is typically in the sort of flat, open area where one might want to build a city.

All this is why I quickly stopped caring about the city size. It's no exaggeration to say that the maps could be a quarter of the size they are now and without the city specialisation junk wasting prime space, the simulation would be maxed out.
 
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
News Comments > SimCity Offline Mode "Almost There"
17. Re: SimCity Offline Mode Mar 14, 2014, 12:10 Quboid
 
Total-Khaos wrote on Mar 14, 2014, 11:16:
BitWraith wrote on Mar 14, 2014, 11:12:
Fibrocyte wrote on Mar 14, 2014, 10:50:
nin wrote on Mar 14, 2014, 10:24:
Quboid wrote on Mar 14, 2014, 10:06:
Ozmodan wrote on Mar 14, 2014, 09:58:
Only EA could draw something like this out so long. Any programmer could have fixed it in 5 minutes at most and that includes testing the change.

Is this sarcasm or comic exaggeration, or do you actually think this is a quick fix? What do you think a programmer is going to do in a few minutes?

Considering it only took hackers 2 weeks?


More sarcasm or comic exaggeration, I assume?

I don't see any sarcasm there. It was widely reported that hackers had the game offline fairly early after the game launched. Actually, I doubt we would even be reading this story without them.

It was also widely reported by the guy who accomplished that feat that, while the game was technically offline, it could no longer receive updates from the game server that actually did portions of the simulation. Moving that logic to the local machine will certainly have taken more than 5 minutes. Stop the dramatics lol...

This is what I was thinking. There's a world of difference between some people hacking it to run offline and releasing a product that's fit for purpose (which they should in theory be aspiring to do, for a change). It takes quite a lot longer to code* and a hell of a lot longer to test and that's assuming that there isn't much functionality to re-write. I don't know how the offline hack worked but things like the resources market place would have to be redone (setting a static price point for each resource would be quick and sufficient but that alone takes a bit more than 5 minutes).

It doesn't surprise me any more but it's quite mystifying to me that any gamer would ever recommend rushing development at the cost of testing.

* There's a saying that code for general release takes 3x as long to develop as the same functionality for a few different customers and that code for a few different customers takes 3x as long to develop as the same functionality for yourself. The same principle will apply in terms of how the in-house development guys will have far higher standards in terms of planning, compatibility, security, extendibility, data validation, and technical documentation. This will far outweigh the actual code for Maxis while your hacker will only give it a passing thought.
 
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
News Comments > SimCity Offline Mode "Almost There"
8. Re: SimCity Offline Mode Mar 14, 2014, 10:06 Quboid
 
Ozmodan wrote on Mar 14, 2014, 09:58:
Only EA could draw something like this out so long. Any programmer could have fixed it in 5 minutes at most and that includes testing the change.

Is this sarcasm or comic exaggeration, or do you actually think this is a quick fix? What do you think a programmer is going to do in a few minutes?
 
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
News Comments > F1 2013 Free Weekend
5. Re: F1 2013 Free Weekend Mar 14, 2014, 00:24 Quboid
 
It seems good on first impressions.

It gives Xbox controller prompts in the menu but didn't actually handle that well on my Xbox gamepad; the steering is too sensitive. My joystick works better, although the gamepad and wheel presets had me worried there. I couldn't use my joystick in the menus and had to guess the keys (B = Esc, A = Enter, Right Shift = Y, Right Ctrl = X).

I incorrectly assumed that this is an old version, after all I've been playing FIFA 2014 for months. I suppose they can't actually release a 2014 version until they know the team rosters and they've seen what the latest cars can do.
 
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
News Comments > Dear Esther Developer Joining Valve
6. Re: Dear Esther Developer Joining Valve Mar 13, 2014, 17:00 Quboid
 
Dear Esther is an endurance test for your W key.

I'm interested in seeing how story telling develops in games so hopefully he can make a story driven game, rather than just a story.
 
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
News Comments > Morning Legal Briefs
8. Re: Morning Legal Briefs Mar 13, 2014, 13:54 Quboid
 
Cutter wrote on Mar 13, 2014, 13:28:
De Jesus adds that the boy claims doesn't remember what happened and that he "blacked out." Next thing the boy knew, he was already cleaning the evidence of the wrongdoing he committed

What a load. Trying to cover up a crime means you very definitely knew what you were doing. Fucking humanity. No future. No future for you.

Sounds like Aaron Stampler. Or maybe Roy.
 
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
News Comments > GameRanger Passes 5M Users
13. Re: GameRanger Passes 5M Users Mar 12, 2014, 23:11 Quboid
 
Thank you Scott, I always appreciate developer interaction here.

I could definitely see this being very useful to some people, perhaps quite a few people. I understand the need for some games to die but it's a shame and I'm glad people are trying to keep this stuff alive. I may just check it out.

Edit:
It's pretty nice. I don't think it's any use to me at present but if I wanted to play old games online, I'd use GameRanger to find servers.

This comment was edited on Mar 12, 2014, 23:18.
 
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
News Comments > BAFTA Winners
16. Re: BAFTA Winners Mar 12, 2014, 22:25 Quboid
 
This is currently the third biggest story on BBC News after the missing airline and protests in Venezuela. My reaction to the story is largely zzzzzzzzzzz but it's good to see this being taken seriously by a major outlet.

There's surely better than Papers, Please for strategy and simulation. Wargame: Airland Battle or Europa Universalis 4 come to mind. Still, it's nice for projects like that to get credit. Brothers: A Tale of Two Sons deserves the Innovation award, I've never had my gamepad kick me in the nuts before.
 
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
News Comments > BAFTA Winners
14. Re: BAFTA Winners Mar 12, 2014, 22:17 Quboid
 
Yosemite Sam wrote on Mar 12, 2014, 21:01:
Acleacius wrote on Mar 12, 2014, 20:07:
The Last of Us sounds like a great game, but what I will NEVER get is how in the hell a 30 year old woman is convincing/plausible actress as a 12 year old girl. It's effing ridiculous. Even in the video clips I've seen, it was horribly obvious.

Well I actually played the game and it wasn't obvious to me. Ellie seemed fine to me, but then again I don't hang around with tween girls so what do I know.

You should, it's a great way to meet new friends.

Those parents, that security guard, the 2 cops who gave me a lift to the station and a few more there, some really interesting people in the holding cell, a barrister and I got to say hello to a judge - although to be honest, I didn't get a "let's be friends" vibe from him. One of the women in the cell who was brought in for walking the street - can you believe people are arrested for that?! - said we could be really good friends for £50 when we got out. How bizarre!



Did I labour that joke? I feel that maybe I should have stopped after the judge bit.
 
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
News Comments > Game Reviews
38. Re: Game Reviews Mar 12, 2014, 22:07 Quboid
 
Creston wrote on Mar 11, 2014, 23:32:
Prez wrote on Mar 11, 2014, 18:33:
Cutter wrote on Mar 11, 2014, 16:35:
Creston wrote on Mar 11, 2014, 13:39:
Kythlyn wrote on Mar 11, 2014, 12:15:
I think their morality score is kind of interesting. It's like, yes, it's a fun game, and yes, if you're sensitive to sexual content/violence you should stay far, far away. Not sure where the hypocrisy is there. They're just acknowledging multiple demographics in their review.

Ssshhh, Christianity bashing is a firmly established belief on Bluesnews.

Don't think of it so much as bashing Xtianity as it is bashing stupidity. Religion is for the weak and the stupid. Period. And the worst part is that this brainwashing is perfectly legal and non-taxable.

I'm sure Creston appreciates you perfectly illustrating your point for him.

I wasn't even going to bother saying it, but yep.

I was tempted to point this out but I'd made a cheap shot of my own. It wasn't anything like as harsh as this, at least I hope it didn't look that way, and was aimed at extremists. The irony of Cutter's post was striking.


Goat Simulator is surely goat porn in some manner and that'll be the greatest game of all time.

This comment was edited on Mar 12, 2014, 22:44.
 
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
4274 Comments. 214 pages. Viewing page 25.
< Newer [ 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 ] Older >


footer

Blue's News logo