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User information for Quboid

Real Name Quboid   
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Nickname Quboid
Email Concealed by request
ICQ None given.
Description I can't make any car pop a wheelie.
Homepage http://bcmedia.biz/
Signed On Jul 26, 2001, 01:42
Total Comments 4180 (Master)
User ID 10439
 
User comment history
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News Comments > Batman: Arkham Knight Revealed
6. Re: Batman: Arkham Knight Revealed Mar 4, 2014, 11:49 Quboid
 
nin wrote on Mar 4, 2014, 11:18:
Woot - Rocksteady is back!


This is what I immediately scanned the post for. It's not a guarantee but it's promising if this is your sort of thing.

I enjoyed Arkham Asylum but it didn't really make a lasting impression. I own the others but didn't get far in Arkham City and only ran Arkham Origins for the benchmarks, trying out the new graphics card which the game had been a freebie with.

I'm possibly the only person on Bluesnews who's only familiar with Batman from the Nolan trilogy so the lore is lost on me. I'm even less familiar with other comic book characters, just a handful of movies about Steel Man and Man Of Iron. I haven't even seen The Avengers!
 
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News Comments > Into the Black
6. Re: Into the Black Mar 3, 2014, 22:43 Quboid
 
nin wrote on Mar 3, 2014, 22:27:
Quboid wrote on Mar 3, 2014, 22:04:
It's just past 03:00 GMT. No word yet, but World War 3 might have just started in the Crimea. It's been fun guys.

Yeah! And everyone was like "We'll just wait and play GTA 5 on the pc, it'll be better!". Well guess what?! I played the whole game, and now you all don't get squat!


My biggest regret.
 
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News Comments > Into the Black
3. Re: Into the Black Mar 3, 2014, 22:04 Quboid
 
It's just past 03:00 GMT. No word yet, but World War 3 might have just started in the Crimea. It's been fun guys.  
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News Comments > Dishonored II at E3?
15. Re: Dishonored II at E3? Mar 3, 2014, 21:58 Quboid
 
Dishonored and Thief (I think others were referring to the new one but either way) are both sneak/grab/stab games. They're not identical but they're in the same genre and sub-genre.

I tried Dishonored twice too. The first time I didn't get into it but the second time I got hooked and very much enjoyed it so Dishonored II is one to look out for. How good are Dishonored's expansion packs?
 
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News Comments > DICE Addressing BF "Netcode"
19. Re: DICE Addressing BF Mar 3, 2014, 21:52 Quboid
 
netcode*

*carrier pigeon

This shouldn't have been a problem at launch of course but these things happen. This blog reads like it was posted a few days after release and if it was I could maybe have forgiven them but it's been over 4 months! How much of a community is left? How many haven't moved on?

With CoD showing that it may be giving up the Ghost, this was a big opportunity for Dice. Whoops.
 
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News Comments > Steam Top 10
75. Re: Steam Top 10 Mar 3, 2014, 21:29 Quboid
 
Ray Marden wrote on Mar 3, 2014, 18:11:
I'll take some flak for the word I used, but it's such an infuriating game at a lot of times and I don't understand those that blindly defend it or dismiss the issues present in the game.

I think the nature of reboots is that there will be partisan views. By definition a reboot will change things but also by definition there will be people who have been fans for years or decades. Some of them will be delighted to get a new game, some of them will feel angry and betrayed that the formula is being messed with.

I suppose those who stick to their initial feelings (be it pessimism or optimism) because they've convinced themselves and lost sight of reality or who think they're saving face can be described as apologists. The word can have merit but it's insulting and it typically seems to mean "someone who isn't worth listening to because I disagree with them" - which is very closed minded.

"Apologist" is insulting and dismissive but I don't know what discussions you've had. Maybe that's warranted.
 
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News Comments > U.K. Sales Charts
5. Re: U.K. Sales Charts Mar 3, 2014, 16:30 Quboid
 
InBlack wrote on Mar 3, 2014, 09:28:
Great Britain. Where mediocre games do incredibly well!

And Football Manager.
 
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News Comments > Steam Top 10
70. Re: Ignored Mar 3, 2014, 15:10 Quboid
 
MajorD wrote on Mar 3, 2014, 12:52:
To view this user's posts click on the username.

What did this idiot say now, anything interesting? You can't actually quote people you've (momentarily) blocked, hope you guys appreciate the amount of hard work that went into this joke.
 
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News Comments > Steam Top 10
59. Re: Steam Top 10 Mar 3, 2014, 11:49 Quboid
 
I once blocked someone because they only seemed interested in causing a fight - probably the same guy as Beamer as IIRC this guy was a bit obsessed with him. I quickly unblocked him because I found I could dismiss his guff easier by just glancing at it and moving on rather than wonder what he'd come out with and besides, much of his nonsense was appearing in quotes.

Blocking someone because you disagree with them is very lame. If a series of rows over years has left you fed up with them then I can understand simply not wanting that atmosphere any more - but if it's because you can't back up your case then you've really got to ask yourself if it's not you who's being stubborn and if/why you're unable to accept that you've got it wrong.

Blocking someone because they used to pirate games is your call but if you do this, technically you should block me and I suspect you should block 80% of people at least. I doubt I was alone in thinking nothing of borrowing floppy discs or a CD from my brothers or friends at school.

If only I'd heard the good word sooner, my soul could have been saved.
 
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News Comments > Steam Top 10
52. Re: Steam Top 10 Mar 3, 2014, 09:17 Quboid
 
harlock wrote on Mar 3, 2014, 01:55:
of course he does.. hes a chickenshit that cant handle anyone challenging him, so he just talks a bunch of shit and then hides behind the ignore function

You consistently respond to any slight, real or imagined, with this sort of unwarranted, grammatically dubious and barely coherent rant. It's all rather
harlock wrote on Mar 3, 2014, 01:55:
childish and pitiful
 
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News Comments > Steam Top 10
29. Re: Steam Top 10 Mar 2, 2014, 19:43 Quboid
 
Thanks for the reviews MajorD and again Quinn (I saw your review before but threads can very quickly die off on here and I'm not sure the first outing got the audience it deserved either).

I'll probably pick Thief up when it's heavily discounted. I'm not sure why we'd deserve it except that, as a whole, the market does seem to favour games that are, to put it nicely, streamlined. I wouldn't say that means people on here deserve it.

I was delighted when I heard that a good indie city builder had been released but I'm not impressed by the footage I've seen of Banished. It doesn't appear to have the sort of creative freedom that I want from a city builder, just a full time chore. I've put a lot of hours into Simcity 4 recently, that'll probably do me.

I'm surprised that you've had problems with Metro: Last Light, Batman. It's certainly something that will tax your system but as IMHO it still looks great at low settings, that's a sign that it's built to last rather than that it's not optimised. Aside from this, I thought it was the best pure FPS in years and a great engine. Tweaking settings and running benchmarks reminded me of squeezing every last frame out of Quake. Once I got a second Geforce 660 and could turn on higher settings, a scene in (yet another) underground hall with a big waterwheel just took my breath away. The mist playing through the wheel's spokes, lit with perfect rays shining through the gaps - I haven't been impressed by graphics like I was then for quite some time.

Disappointed to see Ray, usually so balanced, use a cheap loaded word like apologist,
Q

This comment was edited on Mar 2, 2014, 19:50.
 
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News Comments > Star Citizen Hangar Adds Oculus Rift Support
42. Re: Star Citizen Hangar Adds Oculus Rift Support Mar 2, 2014, 09:44 Quboid
 
CJ_Parker wrote on Feb 28, 2014, 21:47:
Quboid wrote on Feb 28, 2014, 19:13:
4K is 3840x2160, so 1920x2160 per eye - twice as many pixels as a 1080p screen per eye would have.

How do you expect to get a frame rate at 4K, or even 1440p (1280x1440 per eye)?

Dude. That's why I said "in a few years" . I'm hoping not too long though. I mean with the fast growing popularity of 4K I'd imagine that nVidia and AMD will hopefully try extra hard to crank out VGA cards capable of producing playable FPS at 4K resolution. They've been slacking off long enough.

Also, if you think that I am a little extreme with my 4K requirement then think again and read this article at Ars Technica where the OR head honcho says that in an ideal world he'd like 8K+ *per eye*(!) for a pixel-free experience.

I took "in a few years" to be a short enough time period that my system would still be relevant as a perfectly usable gaming rig, i.e. 2 or 3 years. In 5 to 10 years we should see big improvements so I agree with you there. They need to release a good, solid product at a price that allows people like me to splash out (i.e. 200-300). I would guess that 1080p is the best option for them to actually ship a product - they mustn't lose sight of that! I can easily understand why some people would be looking to sit this version out especially as, inevitably, the resolution won't be the only problem.

I think desktop monitors are on the verge of judged on PPI a lot more than they have been. With higher resolution TVs being common place and smartphones giving the general public a better understanding of the relevance of screen density. Apple have done a lot in this regard so *gritted teeth* credit to them for pushing "Retina". This will create a market for more GPU power, we'll get there.

I may be in the market for a monitor soon. I'd like a 30" 4K OLED monitor but by the looks of things that will be my subsequent primary monitor purchase in quite a few years. I'm looking at 27" 1440p monitors with full LED back-lighting but it's hard to determine how good their LED back-lights are. The cheap LED TV in my bedroom only has LEDs around the edge and has horribly uneven blacks, I want one with a full grid behind the pixel layer.


I don't think there's anything much in that article that we didn't know. I've heard that 10K would be needed but might have referred to a slightly wider field of view, or just have been an approximation. I don't see this as really relevant. If I didn't want anything to do with a technology until it's so refined that my own senses are the limiting factor, there'd be nothing on Bluesnews that would interest me. The resolution is a concern and will for the foreseeable future be something I will want to improve but, for me, 1080p will be worth buying.

This comment was edited on Mar 2, 2014, 10:28.
 
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News Comments > THIEF Reviews
138. Re: THIEF Reviews Mar 2, 2014, 09:02 Quboid
 
Thanks Quinn. By the sounds of it, it's not a classic but nothing like as bad as some had predicted and probably better than I'd thought. One for a decent sale, methinks.  
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News Comments > Evening Legal Briefs
19. Re: Evening Legal Briefs Mar 1, 2014, 21:43 Quboid
 
Beamer wrote on Mar 1, 2014, 11:57:
Its oddly loved by those that also demand the gold standard.

That's an ideological point of view that the government should not be in complete control of currency. I don't agree, but I don't think it's inconsistent (which I'm taking "oddly" to mean).
 
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News Comments > Star Citizen Hangar Adds Oculus Rift Support
40. Re: Star Citizen Hangar Adds Oculus Rift Support Mar 1, 2014, 18:06 Quboid
 
Doesn't everyone?  
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News Comments > Star Citizen Hangar Adds Oculus Rift Support
38. Re: Star Citizen Hangar Adds Oculus Rift Support Mar 1, 2014, 16:14 Quboid
 
harlock wrote on Mar 1, 2014, 11:14:
Nom4d wrote on Mar 1, 2014, 03:01:
But seeing as this is Blue's News I'm probably going to get shit on for being a fanboy because I tried to explain/show something.

you get shit on for being a fanboy because you are one.. and obnoxious

Total Comments 7 (Suspect)

He certainly looks like a Star Citizen fan but I don't actually see anything that he's said which is unreasonable and I don't think he's the obnoxious one here***. Many fans will get indignant if the subject of their interest is unfairly (in their opinion) targeted so while I think Nom4d could stand to have less of smugly triumphant tone to his points, he does make apparently researched and coherent points doesn't spew the ill-considered and illegible stuff that make a fan a fanboy.

*** That is, of course, me. Smugly stepping in and acting like I know everything and pulling out tired meta-jokes and meta-meta-jokes. Fuck Quboid. Fuck that guy so hard.
 
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News Comments > Star Citizen Hangar Adds Oculus Rift Support
32. Re: Star Citizen Hangar Adds Oculus Rift Support Feb 28, 2014, 19:13 Quboid
 
CJ_Parker wrote on Feb 28, 2014, 14:51:
In a few years I want to try the Rift as well as soon as there are 4K versions (i.e. 1080p *per eye* instead of 1080p divided by two like the first retail kit) but until then I'm finding it easy as pie to wait since the experience is just going to suck with the lesser initial models.

4K is 3840x2160, so 1920x2160 per eye - twice as many pixels as a 1080p screen per eye would have.

How do you expect to get a frame rate at 4K, or even 1440p (1280x1440 per eye)? The reports I've heard are that you need to be hitting 90 FPS consistently. I typically aim to average 80 or 90 FPS but that's with dips to 50 - 60 quite frequently, at just over 1080p. I will have to turn down quite a few settings to use the Rift at 1080p, on a decent system (Intel i7 3.5Ghz, 2x Nvidia GeForce 660). Given the low resolution (and despite my excitement for the Rift, this is a concern to me), I'll also want good anti-aliasing and texture filtering. For 1080p at >90FPS, I'm not going to have a lot of power left for any other features.

I think the wisest thing for them is to release a 1080p version as soon as they reasonably can, at a price which makes it affordable to a large enough audience for word of mouth to spread outside the geek world. Even if 1440p is available, it's probably not worth going for in the near future.

If/when the Rift is a success, then they should add to it. I'm sure they have plenty of ideas and will find plenty of issues when it's released so as well as tightening up other features, they will surely boost the resolution.

A dev kit is a tempting but I'm not going to go for it. Unless initial reports are disastrous I will buy the first commercial version and probably future ones. I can definitely understand waiting and I fully expect the Rift 1 will have some problems and it's a strong possibility that it won't be usable as more than a novelty. But what a novelty!
 
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News Comments > Star Citizen Hangar Adds Oculus Rift Support
23. Re: Star Citizen Hangar Adds Oculus Rift Support Feb 28, 2014, 12:57 Quboid
 
Jamil20 wrote on Feb 28, 2014, 12:45:
Optional Nickname! wrote on Feb 28, 2014, 09:22:
FTA: KNOWN ISSUE You may be able to get a better picture by setting the resolution to the native Oculus Rift resolution (1280800)


Virtual reality, in its current, past and near future forms, is laughable and a distraction.

That's an unfair assessment.
That is the native resolution of the developer kit's screen. The consumer version will be at least a 1080p screen, perhaps 1440p.

This is about the most innovation in gaming we're getting now-a-days. The xbone and ps4 aren't pushing any limits of modern hardware. That's our performance target for the next 5 years otherwise.

For some reason some people are really keen to shit on the Rift. Also on Star Citizen, for that matter. I have my doubts and concerns with both, SC in particular, but I consider them both to be exciting projects which could be brilliant.

Everyone that I have heard from who has actually tried the damn thing has absolutely loved it. Even people who can only wear it for a short period (and that internal 1080p prototype I mentioned should help a lot) are talking about it changing gaming. Nausea and resolution are the two complaints that I've heard, they've made progress on both but I'm sure the Rift 1 and probably the Rift 2, 3 and 4 if they exist will still have some issues on both counts.
 
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News Comments > Star Citizen Hangar Adds Oculus Rift Support
21. Re: Star Citizen Hangar Adds Oculus Rift Support Feb 28, 2014, 12:49 Quboid
 
gray wrote on Feb 28, 2014, 12:11:
I find this an odd announcement as it's been working for me the whole time, Crytek added support at an engine level a while back.

It's still a bit shonky but they are getting there, will be superb when it's fully supported if Elite: Dangerous is anything to go by.

Maybe they mean Star Citizen specific stuff like making sure the UI works.

I have concerns about the Rift but I'm certainly not going to knock it without having tried it. They have a 1080p model with a new screen tech that greatly reduces nauseating blurring (the Crystal Cove prototype) so I think it's fair to assume that the commercial model will have at least this. If it's not out until 2015, a 1440p model might be nice.

You apparently need a higher frame rate than you do with a monitor, maintaining 90 FPS or you'll get nauseated. I typically don't even average that at 1920x1200 so I'm not in a great hurry to see a 1440p or 4K model for while. I'd rather they released a 1080p model soon and if that's successful, work on the resolution and the many other kinks that will be uncovered for the Rift 2.

(Edit: clarification on Crystal Cove prototype.)

This comment was edited on Feb 28, 2014, 13:00.
 
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News Comments > Tex Murphy - Project Fedora's 2K Graphics
7. Re: Tex Murphy - Project Fedora's 2K Graphics Feb 28, 2014, 09:48 Quboid
 
Panickd wrote on Feb 27, 2014, 19:40:
But 1080p is the 2K standard for television and computer monitors (and yes it's not really full 2K, just like 4K TVs (and monitors) are running 3840x2160, i.e. not really "4K").

This really, irrationally annoys me. I've come to grudgingly accept that 4K is going to refer to 3840, annoying as it's both not 4K and a switch from the referring to the vertical resolution. Now there's 2K, which doesn't fit the existing broken naming system. 2K is 1080p, if you're going to mislabel things, like 4K, at least mislabel them consistently.

I can understand a reluctance to sell a TV as 2160p. That just doesn't roll off the tongue very well and is harder for people who aren't particularly experienced to remember. I suppose just referring to it as "Ultra High Definition" is a bit vague and if I didn't know better I would be very cynical about the fancy buzzwords. Also UHD can refer to 8K too, although I doubt that's a big cause of confusion at your local electrics retailer.

3840x2160 has 4 times as many pixels as Full HD (i.e. 1080p) so how about Quad-Def?
 
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4180 Comments. 209 pages. Viewing page 22.
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