User comment history
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| News Comments > U.K. Sales Charts |
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| 7. |
Re: U.K. Sales Charts |
Apr 8, 2013, 16:44 |
Quboid |
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People love to give Bryan Adams stick but Summer of 69 is awesome and it's physically impossible to disagree. I know it's pop-rock by numbers, but it implements the formula perfectly.
He's done a few other good songs, Run To You is the only one that comes to mind. That Robin Hood song is awful, his ballads are way overdone. |
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| News Comments > U.K. Sales Charts |
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| 2. |
Re: U.K. Sales Charts |
Apr 8, 2013, 11:58 |
Quboid |
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J wrote on Apr 8, 2013, 09:07: I apologise for my country. That is embarrassing. It probably doesn't include digital sales, which is to say it's probably meaningless, but still. |
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| News Comments > Op Ed |
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| 40. |
Re: Op Ed |
Apr 6, 2013, 20:29 |
Quboid |
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Scottish Martial Arts wrote on Apr 6, 2013, 17:16: And to be perfectly blunt, given the scope and severity of what your average foster kid, for example, has been through, the fact that upper middle to upper class college educated cisgendered white women make about 15% less than their male counterparts strikes me as relatively minor problem in the scheme of things. It's not the biggest problem in the world, but does that mean we should ignore it? Should we ignore everything except whatever is the biggest problem? |
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| News Comments > Op Ed |
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| 33. |
Re: Op Ed |
Apr 6, 2013, 16:34 |
Quboid |
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I think the point about things like the Damsel in Distress is that the lack of imagination is causing unintended sexism. It's a cliche reinforcing gender stereotypes that wouldn't be acceptable in other contexts. It's somewhat like the less you think it's a problem, the more you prove it's a problem - except that's a wanky statement that implies disagreeing proves it's right.
I broadly agree with this article but it smells of self satisfaction. He's right, and I think raising awareness is important, however these articles always have a moral smugness about them that I suppose is inevitable when arguing a moral position.
Raising awareness is needed. I got into a discussion with someone here recently who said that perhaps if people like me stopped talking about racism, it would go away and I pointed out that when people didn't talk about racism, we had slavery. Likewise (in manner, not severity) when we didn't talk about how women are portrayed in gaming, gaming was a boy's club. It still is but as people talk about this (and how female gamers are too often treated by some), the less acceptable it becomes.
I've no desire to keep gaming a boy's club but even if I did, it's not my call or anyone else's. I think some feminists have (at best) lost sight of the goal of equality and are sexist and misandrist, but they're a minority.
Relating to this subject, this blog on women in comic books is very good and really makes me think about how it applies to games. |
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| News Comments > etc., etc. |
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| 5. |
Re: etc., etc. |
Apr 5, 2013, 10:34 |
Quboid |
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Creston wrote on Apr 5, 2013, 02:04: I love that link from the SimCity Nissan article.
The way to get 1.8 million happy citizens? Put tax rate to zero, and provide no services at all.
To call SimCity "broken" would be giving it too much credit. It apparently doesn't actually simulate anything.
Creston That looks like bullshit. If you don't provide both power and water, your sims will move out. I suspect someone's been hacking their copy. |
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| News Comments > Morning Consolidation |
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| 12. |
Re: Morning Consolidation |
Apr 4, 2013, 13:02 |
Quboid |
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SpectralMeat wrote on Apr 4, 2013, 12:51:
Quboid wrote on Apr 4, 2013, 12:47: Is there any suggestion that you would need a paid subscription for Live? I'd be amazed if they were that dumb. Right now you need a paid subscription to Live to use the Netflix app. on the 360. I did not realize that until my Live Gold subscription ran out and I was trying to watch Netflix. Good thing I have a PS3 also, no need to pay anything there. Oh. Wow. That's terrible. |
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| News Comments > Ships Ahoy - Cities in Motion 2 |
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| 8. |
Re: Ships Ahoy - Cities in Motion 2 |
Apr 3, 2013, 16:31 |
Quboid |
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How much content is there? CiM only had 3 cities IIRC, with lots of DLC to flesh it out. I can't find a good Let's Play, I couldn't hear 2 and the other 1 was played by someone who had little idea what they were doing.
This comment was edited on Apr 3, 2013, 23:02. |
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| News Comments > Company of Heroes 2 Closed Beta Begins |
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| 10. |
Re: Company of Heroes 2 Closed Beta Begins |
Apr 3, 2013, 10:45 |
Quboid |
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Thanks Verno. I liked CoH but never really got into it. I haven't played it for a while now but I seem to remember it looked washed out. I don't really get what True Sight is, it sounds like what every game in this genre would claim to have.
What is ROF? If Rate of Fire, isn't it being low a bad attribute, which would help balance it?
What is APM?
What is vCOH? A mod? A typo? |
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| News Comments > U.K. Charts |
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| 6. |
Re: U.K. Charts |
Apr 3, 2013, 10:03 |
Quboid |
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InBlack wrote on Apr 3, 2013, 04:50: Its kind of ironic that in the example of the great national sport that the english invented, you mention two players who both play their football in Spain and are Brazillian and Argentine respectively. Oh certainly, the English suck at playing football. Their taste in national sport is unsurpassed, not their ability to actually play them.
(Says the Northern Irishman, throwing stones from his glass house.) |
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| News Comments > U.K. Charts |
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| 4. |
Re: U.K. Charts |
Apr 2, 2013, 22:15 |
Quboid |
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TurdFergasun wrote on Apr 2, 2013, 19:57:
dj LiTh wrote on Apr 2, 2013, 11:36: The English have never been known for their tastes in gaming. or food, dentistry, or national sports....
but they make some damn fine comedy and car shows. Football is the purest form of human interaction, a higher plane of existence. Look at Dani Alves' pass to Messi tonight, that's artistry fit for the greatest halls of mankind.
Food and teeth, yeah, the English suck at those. |
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| News Comments > SimCity 2.0 Plans |
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| 31. |
Re: SimCity 2.0 Plans |
Mar 30, 2013, 12:09 |
Quboid |
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Dev wrote on Mar 29, 2013, 16:15:
Quboid wrote on Mar 29, 2013, 15:01: Wow, Dev, take a deep breath.
He said "If you take away the DRM aspect" so not much of your rant is relevant. I wouldn't say it's as bug-free as most AAA games these days but it's not bad. Aside from the DRM, the underlying simulation is the problem but that's not really a bug, it's defective by design due to massive compromises on the original vision. Yes, but to him, the DRM aspect is just a matter of semantics. I.e. this would have all gone away if they had just called it "Simcity Online" since this was really just a mere marketing failure, and then people would have expected online only and then the launch would have been smooth as silk.
I'm saying thats not the case. That regardless of what they called it, nearly all these problems were going to happen. Feel free to go read his previous post on the subject from a few weeks ago. I did when I clicked his nick. There might have been more understanding of the messed up launch but not much, and it doesn't change the problems with the simulation. I don't agree with him on that. |
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| News Comments > Tomb Raider Sets Sales Record |
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| 5. |
Re: Tomb Raider Sets Sales Record |
Mar 29, 2013, 21:26 |
Quboid |
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Ghola wrote on Mar 29, 2013, 20:26: the article states that it doesn't include digital sales which probably account for more than 50% of the people that purchased TR. What about console gamers, what percent of console games are sold online? |
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| News Comments > SimCity 2.0 Plans |
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| 27. |
Re: SimCity 2.0 Plans |
Mar 29, 2013, 15:01 |
Quboid |
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Wow, Dev, take a deep breath.
He said "If you take away the DRM aspect" so not much of your rant is relevant. I wouldn't say it's as bug-free as most AAA games these days but it's not bad. Aside from the DRM, the underlying simulation is the problem but that's not really a bug, it's defective by design due to massive compromises on the original vision. |
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| News Comments > Game Reviews |
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| 9. |
Re: Game Reviews |
Mar 28, 2013, 14:01 |
Quboid |
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Mr. Tact wrote on Mar 28, 2013, 13:37: Quboid, were your comments intended to be positive? Because this is what I got out of your comments: "It is okay for the first 30-60 minutes." That's pretty much it. It's excellent for the first 3-4 hours per city, but gets steadily worse thereafter. |
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| News Comments > Game Reviews |
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| 5. |
Re: Game Reviews |
Mar 28, 2013, 12:58 |
Quboid |
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Creston wrote on Mar 28, 2013, 12:19: And one who said that it was sorta okay when he could get on.
Creston That was probably me. It's quite surprising how much I enjoy the game at times. Building a city up to a population of around 5000 (unfudged number) is excellent. The simulation holds up and the façade works. Things (appear to) connect up well, make sense and tick over beautifully. Then it starts to slip, after 10K population some things just stop making sense (you need an RCI ratio of about 10:2:1) and after 25K, the illusion is thoroughly destroyed.
If you have the game, load a large city with a recycling plant. Open the garbage menu, switch on the garbage data map and watch the recycling lorries. Watch them drive straight past buildings with recycling. Watch towers with masses of recycling get ignored. Watch trucks turn into clean, empty streets rather than into the street with mountains of recycling to pick up. Watch and weep.
They're the worst but all the vehicles are just terrible. They don't seem to consider other vehicles intentions, which I'd have thought would be the most basic consideration. I've seen 3 coal trucks drive to the same power plant, the first one drops its load and the other 2 turn around and drive off to deliver it somewhere else. Same with emergency vehicles. Probably the same with buses, which makes them play a game of follow the leader.
In a small town with quiet streets and not much for your single school's buses or your fire station's engines to get lost in, balancing a growing city's budget by micromanaging which classrooms are open, it's fun and I have lost hours enjoying this world.
I always stick to unfudged numbers in my comments but in-game, I've actually re-fudged the numbers as unfudged 2/3 of my population is workers which doesn't seem right. Assuming a worker works half their life and that 2/3 of people have a working life, that's 1/3 of the population is working at any one time. I doubled the number, that's probably a bit much but it's handy to be able to divide it in my head when thinking about the real figures.
Edit: I should clarify that reaching 5K population is more than it sounds; it takes more time and space than it did in previous editions. That 5K (or 10K as I have it re-fudged) involves as much game-time as a 20K city in SC4. It's not quite as pathetic as it sounds ... but it's still pretty pathetic.
This comment was edited on Mar 28, 2013, 13:15. |
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| News Comments > Square Enix Reports "Extraordinary Loss" - President Resigns |
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| 44. |
Re: Square Enix Reports |
Mar 26, 2013, 15:02 |
Quboid |
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If they've lost $100M through write-offs and only $30M net loss, doesn't that suggest that they've been operating at a loss for the last few years and have been hiding that, the opposite of what's being suggested here? Perhaps now they've run out of ways to hide the loss so they're taking it off the books in one big hit, and kicking out the guy who has been making losses for years.
IANAA(ccountant) |
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| News Comments > Game Reviews |
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| 21. |
Re: Game Reviews |
Mar 26, 2013, 12:41 |
Quboid |
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Darks wrote on Mar 26, 2013, 12:18:
wrlwnd wrote on Mar 26, 2013, 11:09:
Verno wrote on Mar 26, 2013, 09:46: The game isn't perfect but after spending some time with it I have no problem recommending it to people for $60 or less.
Sorry, but 15 hours of gameplay isn't worth $60.
I'll wait until it hits about the $20 price point. I’m sorry, but I have to laugh and shake my head when I read this kind of comments. So, 10 to 15 hours of game play is not worth 60 dollars. But many of the same people claiming that this game is not worth that price will go out and have gone out and spent just as much on a 5 hour game like COD.
How do you all justify that reasoning when this game is far superiour in all regards? I’m truly baffled at comments like this. Just because a game does not have MP does not make that game any less of a game especially when the game play and story are far better. Are you sure about that? A great many people play CoD for multiplayer, which gives them hundreds of hours play. I doubt that many people who are claiming this isn't worth the price bought the latest CoD just for single player. |
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3140 Comments. 157 pages. Viewing page 3.
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