User comment history
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| News Comments > New Wildman Video; Tiers |
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| 3. |
Re: New Wildman Video; Tiers |
Jan 27, 2013, 16:32 |
Quboid |
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DangerDog wrote on Jan 27, 2013, 16:15: This one isn't going to make it It'll be a tight one at best - what % of a Kickstarter's funds typically come in the last couple of days?
I can't see why anyone would be in that odd niche. It's not like giving to charity, I want to get more than a warm feeling inside if it's a for-profit enterprise.
I'm surprised by how well Kickstarters are doing in general. I didn't expect many to get funded after Double Fine's ridiculously successful one, I thought that was a one off. |
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| News Comments > Op Ed |
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| 15. |
Re: Op Ed |
Jan 26, 2013, 18:16 |
Quboid |
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NetHead wrote on Jan 26, 2013, 14:14: The PC is not dead, well thanks for that information.
Seriously anyone who said "PC is not dead" is a moron. It's like running around saying "They sky is not falling on our heads", really thanks for the news flash, now go put corks on your forks before you stab yourself in the face, or not. It looks like the same sensationalist hit-magnet stuff that comes by every so often. This time it's sensationalised in our favour (as PC gamers, although many of us of consoles/smartphones/etc) but still bullshit. |
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| News Comments > SimCity: Details on Player Region Limits and Color-Blindness Mode |
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| 52. |
Re: SimCity: Details on Player Region Limits and Color-Blindness Mode |
Jan 26, 2013, 13:17 |
Quboid |
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ASeven wrote on Jan 26, 2013, 12:24:
Kosh401 wrote on Jan 26, 2013, 11:36: Also, beta is still inaccessible this morning due to server load. Ha. And people defend this shit. No wonder gamers are considered the most spineless of all consumers. Well, I am spineless so here goes.
It's a beta, opened (partly) to the public for the first time. There are very good reasons to hate always-online but this is not one. Having the ridiculous expectation of a free beta working properly the first time it's stress tested just makes you sound petty IMHO.
Again, always-online is not a good thing and we're right to complain. But not on the bases that a fucking beta isn't working perfectly.
It's news to me that we're considered spineless. I thought we were considered the opposite, bitchy moaning whiners who are never happy and you're not dispelling that.
An unfinished product is unfinished! DAMN YOU EA!
Edit: You'll have a point when the servers inevitably fail on launch day, because then paying customers are getting what they describe as a finished product. |
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| News Comments > SimCity: Details on Player Region Limits and Color-Blindness Mode |
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| 47. |
Re: SimCity: Details on Player Region Limits and Color-Blindness Mode |
Jan 26, 2013, 10:11 |
Quboid |
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entr0py wrote on Jan 25, 2013, 19:15: Somehow I don't buy their claim that they limited city sizes that drastically due to client side performance issues. I suspect it's really a decision made based on their online business model; either because their servers can't handle tons of big cities, or they don't want for cities to be independent and self-sufficient. Are they limited that drastically? They're the same size as SC4's medium cities, although by the looks of it things like curved roads mean the space isn't typically used as efficiently. Sepharo pointed out that along with always-on, the concerns are city size and performance, which are contradicting issues.
By limiting the city size, and by making cities dependant (to some extent, TBC), this means people will be making many more cities. Wouldn't this hit the servers as badly as fewer huge self-sufficient cities?
Maxis' priorities appear to be in this order: graphics, simulation, size. Mine would be simulation, size, graphics. However, graphics sell games and I can (begrudgingly) understand their choice. For all we believe that gameplay is more important than graphics, we (not everyone but I include myself) are quick to criticise a fugly game. |
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| News Comments > SimCity: Details on Player Region Limits and Color-Blindness Mode |
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| 45. |
Re: SimCity: Details on Player Region Limits and Color-Blindness Mode |
Jan 26, 2013, 09:15 |
Quboid |
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Slick wrote on Jan 25, 2013, 21:17: honestly i have to stop reading the comments section on this website, it's just too depressing.
i'm really excited for this game. lord have mercy, saying this on a video game website is sure to net me a lot of hate i know, but goddamnit with every bit of media that comes through the cracks i get more and more excited. (i probably secretly work for EA)
i'm only worried as to stability issues if you read the kotaku article, but i have faith it'll all work out, this will be bigger than the sims. But i can see launch day being iffy at best.
the way this real simulation engine works is just awe-inspiring, seems to have something i've always thought missing from other "city builders". been playing some anno 2070 lately, and it just can't hold my attention. this new cim city looks like crack, i'm going to love whole weeks of my life to this game i can tell.
also, to all the haters on here, buzz off, no one wants to hear your anti-ea hyperbole bullshit nonsense. it's an article about how the lead visual designer has made modes to help people who are colorblind. and yet somehow you spin this into OOH EVIL EA STRIKES AGAIN! NOBODY CAN SAVE THIS FROM EA EVIL BLA BLA BLA. dumb-ass rhetoric. you guys really do make yourselves out to be knobs when you can't even stick to the issue at hand.
Obama is trying to get uninsured people access to healthcare, HE'S HITLER! OMG ITS COMMUNIST STALIN! IT'S HITLER-STALIN! OMGOMGOMG seriously take a deep breath and come at me with some reasoned logic and tempered reason, and you'll have an audience, until then flock off. Jesus, Slick, give it a rest. I'm trying to put a more positive spin on things and you're talking so much bullshit that you make me look bad by association!
I like the simulation detail from what I've read but awe-inspiring? That's hyperbole bullshit nonsense, even more than the anti-EA stuff - and I'm typically defending EA here, not because I like them but because I don't hate them quite as much as some and think complaining about them wanting money to be bizarre. (Complaining about how they go about doing this I understand.)
EA deserves masses of stick. Not as much as they get, but still a lot. Simcity clearly has issues which are a concern, or which at least should be a concern. People here very much *do* want to read anti-EA stuff and no, this won't be bigger than The Sims. Better, I'm confident, but not bigger. Also, it's not an article about colour blindness, it's an article about colour blindness and region play and several previews - i.e. about every aspect of the game. It is not, however, an article about Obama. Reasoned logic? Did you find my earlier post to be unreasonable or illogical?
I don't think you're being paid by EA, because if you were, you'd tone it down. You look more like you're being paid by Anno's publisher (Ubi?) to make Simcity look like it appeals to morons (no, I don't actually think they are!).
This comment was edited on Jan 26, 2013, 09:36. |
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| News Comments > SimCity: Details on Player Region Limits and Color-Blindness Mode |
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| 26. |
Re: SimCity: Details on Player Region Limits and Color-Blindness Mode |
Jan 25, 2013, 17:04 |
Quboid |
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It's not impossible that those who previewed it actually liked it. It's certainly not impossible that those who have played it know more about it than us. I don't trust previews, or even most reviews, but I don't automatically assume everyone is corrupt because that'll be self-fulfilling.
The same old assumptions are being made - it's dumbed down, it's casual. From everything I've read, it looks like a more detailed simulation, going by how resources are tracked within a city and within a region. It could be like Civ5 all over again, people are focussed on minor things (happiness is per-nation not per-city) and fail to see how it has much more depth (1UPT, promotions) it has than previous games.
The city in the PC Gamer preview is much too small, that's certainly a worry. I'd trade city size for simulation depth but of course, I'd like to have both. My biggest complaint in this regard isn't that the size is limited now (it's not like they're limiting the size just to piss us off), but in 5 years our computers will be able to handle much more. Of course, by then their servers will have been switched off and we're screwed, which is my biggest problem with always-online. I choose when I play, not you EA, Ubi or whoever.
I bought it before I knew about the always-online component. If I'd known, I wouldn't have. The cities look too small also. However, aside from these, I'm looking forward to this and I honestly think it looks excellent. And no, I'm not being paid to say that. But if EA offers, hey, I'll whore myself out for a few bucks and the first of 454 DLC packs free. |
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| News Comments > Morning Metaverse |
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| 2. |
Re: Morning Metaverse |
Jan 25, 2013, 14:49 |
Quboid |
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Dear world, This is how you do a Facebook campaign to give someone/something medical help. Cash, not likes. |
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| News Comments > Omerta – City of Gangsters Demo |
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| 14. |
Re: Omerta – City of Gangsters Demo |
Jan 24, 2013, 16:53 |
Quboid |
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Prez wrote on Jan 24, 2013, 16:09:
FalconerHG wrote on Jan 24, 2013, 10:50: I've been playing Omerta for a week or so (early access for a review). It's a solid, polished game and there is no reason to worry about a repeat of the bug-fest that Pegasus was.
Review is under embargo, so I can't go into details, but look for it on Hooked Gamers on launch day. Great! Can't wait to read it! Yep, looking forward to this (edit: the game, but I'll read your review too!). I've watched 4 Let's Play videos on YouTube (another reviewer, with permission to release the videos) and I'm worried that it will become a bit repetitive. Having a couple of dozen different building types is great, but if they're only different in name then every game is going to be basically the same.
I like Tropico, it's a good, stable and polished empire builder and I hope this is more of the same. Tropico 3 & 4 both had a problem where the early game was tough and slow (and fun!) but once you got to a point were your income was stable, it was zero challenge. I hope they've worked on that, to speed up the early game a tiny bit and slow down the late game a lot.
I trust Haemimont. Not so sure about Kalypso.
This comment was edited on Jan 24, 2013, 17:01. |
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| News Comments > Crusader Kings II Linux Released |
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| 10. |
Re: Crusader Kings II Linux Released |
Jan 24, 2013, 16:32 |
Quboid |
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| OK, that is broken. I wasn't sure but I thought you were referring to bugs in all versions of CK2 which surprised me - there was certainly cosmetic and balance issues but it's been very well supported and is now in great shape. Hopefully the Linux version will receive the same love. |
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| News Comments > THQ Sale Results? |
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| 19. |
Re: THQ Sale Results? |
Jan 23, 2013, 16:53 |
Quboid |
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Beamer wrote on Jan 23, 2013, 16:30: Take 2 would have killed SR if they bought it. Why buy your biggest competitor and keep producing it? But SR barely eats into GTAs sales, so why bother at all?
And, personally, I dislike the GTA tech. The graphics are great but the controls feel off to me. Running feels weird, driving feels terrible, and combat is crap relative to SR. They could keep both going if both are profitable, otherwise someone else will fill the gap.
I agree about the tech, as far as GTA goes. It's always been a bit awkward but I found GTA4 to be unplayable. Mainly because of the driving (if that's not enjoyable, GTA really doesn't have much going for it) but I also found performance to be poor, the camera to be badly positioned and on-foot controls cumbersome. |
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| News Comments > Crusader Kings II Linux Released |
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| 8. |
Re: Crusader Kings II Linux Released |
Jan 23, 2013, 14:53 |
Quboid |
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Dmitri_M wrote on Jan 23, 2013, 14:47:
Quboid wrote on Jan 23, 2013, 14:45:
Dmitri_M wrote on Jan 23, 2013, 14:41:
Quboid wrote on Jan 23, 2013, 14:37:
Yuioup wrote on Jan 23, 2013, 12:49: Have they fixed the bugs that makes the game unplayable?
[Starts Crusader Kings on Steam on Ubuntu to see if they did]
Nope. Still unplayable. What bugs? Bugs with the Linux version, or in CK2 in general? He probably deems the game unplayable since it doesn't simulate the lice in your king's hair piece. There's probably a mod for that, check Paradox's forum. I expect to find lice there. |
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| News Comments > Crusader Kings II Linux Released |
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| 6. |
Re: Crusader Kings II Linux Released |
Jan 23, 2013, 14:45 |
Quboid |
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Dmitri_M wrote on Jan 23, 2013, 14:41:
Quboid wrote on Jan 23, 2013, 14:37:
Yuioup wrote on Jan 23, 2013, 12:49: Have they fixed the bugs that makes the game unplayable?
[Starts Crusader Kings on Steam on Ubuntu to see if they did]
Nope. Still unplayable. What bugs? Bugs with the Linux version, or in CK2 in general? He probably deems the game unplayable since it doesn't simulate the lice in your king's hair piece. There's probably a mod for that, check Paradox's forum. |
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| News Comments > Crusader Kings II Linux Released |
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| 4. |
Re: Crusader Kings II Linux Released |
Jan 23, 2013, 14:37 |
Quboid |
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Yuioup wrote on Jan 23, 2013, 12:49: Have they fixed the bugs that makes the game unplayable?
[Starts Crusader Kings on Steam on Ubuntu to see if they did]
Nope. Still unplayable. What bugs? Bugs with the Linux version, or in CK2 in general? |
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| News Comments > Evening Tech Bits |
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| 26. |
Re: Evening Tech Bits |
Jan 22, 2013, 12:33 |
Quboid |
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NKD wrote on Jan 22, 2013, 01:16: I haven't had any problems with Windows 8. To be honest I use it a lot like I used Windows 7. I pretty much never see the much maligned tile interface. And then I benefit from the myriad little improvements and tweaks they've made to other parts of the OS like they always do.
I feel more like I'm using a beefy service pack to Win7. This is what I mean, MS have completely failed to sell these improvements and tweaks. I haven't gone looking because TBH, I don't care that much unless I'm intending to reinstall my OS, but I should still have picked up on details if Metro's stench wasn't drowning them out. New task manager, which is apparently quite good. Some file system tweaks I think?
Aside from Metro, is Windows 7 better than Windows 8 in any way?
I don't use the All Programs section of the start menu any more. If what I want to launch isn't in my recent programs list or on my desktop (which I keep pretty uncluttered), I press start and type the first few letters to search for it. |
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| News Comments > Wildman Status Report - GPG Retaining Some Staff? |
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| 2. |
Re: Wildman Status Report - GPG Retaining Some Staff? |
Jan 22, 2013, 09:52 |
Quboid |
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nin wrote on Jan 22, 2013, 09:21: I wouldn't be surprised if the make their funding (based on progress so far), but I still worry about the long term, and if they can deliver w/o going under...
They'll need a late rally but it's achievable. I assume Kickstarters get the majority of their money in the first and last couple of days.
I wouldn't back this because of the uncertainty. KS negates this somewhat, as I'm not out a penny if they don't meet their target, but I'm worried about them just reaching their target and finding they don't quite have the money or the personnel to do their vision justice.
At some point soon, a Kickstarter project will get funded but then fail to deliver and there will be an almighty ruck from people who didn't understand what they were getting in to. This could easily be that project.
Edit: I've been trying to remember that Bowie song in your sig for a week now. Thanks! |
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| News Comments > Evening Tech Bits |
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Re: Evening Tech Bits |
Jan 21, 2013, 20:53 |
Quboid |
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| I've actually no idea how good Windows 8 is, since the tile system is so unpopular no one even gets as far as talking about anything else. That's a pretty big fail right there. |
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3184 Comments. 160 pages. Viewing page 20.
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