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Real Name Quboid   
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Nickname Quboid
Email Concealed by request
ICQ None given.
Description I can't make any car pop a wheelie.
Homepage http://bcmedia.biz/
Signed On Jul 26, 2001, 01:42
Total Comments 4740 (Master)
User ID 10439
 
User comment history
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News Comments > Morning Tech Bits
17. Re: Morning Tech Bits Nov 3, 2014, 19:01 Quboid
 
If the people in the vehicle aren't operating it (beyond tapping on a destination) it's hard to see how the liability would lie with them. If a driverless vehicle causes a crash, it would be a bug and be the manufacturer's fault.

I think the effect of this is that the insurance cost moves from the owner to the manufacturer, who then passes on the price either in the cost of the vehicle or in some on-going service charge. If the vehicle you own/lease/whatever is only ever self-driven, there would be no need for you to buy insurance of your own. For the manufacturer, I think there would be few accidents caused by their cars and they would have plenty of incentive to throw money and lawyers at any incidents where their car is involved, smothering the average individual.

The idea that a bug or a hacker could suddenly disable the breaks of millions of drivers is rather scary. It's unlikely but that's sure to bump the insurance up and needless to say, manufacturers should try really hard to not let this happen.
 
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News Comments > Saturday Consolidation
8. Re: Saturday Consolidation Nov 1, 2014, 23:12 Quboid
 
JediPunisher wrote on Nov 1, 2014, 22:22:
Creston wrote on Nov 1, 2014, 18:21:
Of course, they can't create a more powerful one now because it would fracture their user base.
There would be no reason for a fractured user base... We're not talking different generations of consoles here, just a bump in res/fps. So, if someone playing a shooter on XB1 at 720p and/or 30fps feels disadvantaged against others with an XB1.1 at 1080p/60fps, then they are motivated to buy a new console which equals more cash for Microsoft.

I think that would equal more cash for Sony. XB1 owners would feel screwed over, paying probably at least as much (I'd assume 1.1 wouldn't cost more than 1.0 + Kinect did) to now be disadvantaged and held to ransom. We (PC gamers) take this inequality as inevitable but I don't think predominantly console gamers would be so accepting.

Without a cheap or even free upgrade offer, I think this would be a PR disaster for Microsoft.
 
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News Comments > Far Cry 4 Preorders
5. Re: Far Cry 4 Preorders Nov 1, 2014, 21:04 Quboid
 
theyarecomingforyou wrote on Nov 1, 2014, 20:24:
Bludd wrote on Nov 1, 2014, 19:17:
Far Cry 2 is a terrible, terrible game.
I strongly disagree. I thought it was excellent, despite the annoyances (malaria, respawns, vehicle ramming, etc). It had excellent graphics, great vehicle handling, was well optimised, had innovative features (fire, etc) and had a unique setting.

I'm very much looking forward to Far Cry 4.

I enjoyed it too but I can see how it could really annoy a lot of people. It's less approachable than Far Cry or Far Cry 3 (and presumably 4 as they're sticking to that formula) because of some really stupid ideas but YMMV. If you already own it, it's definitely worth a try.

The African setting is pretty unique too, I liked that.
 
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News Comments > The Evil Within Demo
18. Re: The Evil Within Demo Oct 31, 2014, 00:04 Quboid
 
Wetworks24 wrote on Oct 30, 2014, 18:26:
No person would come to that conclusion unless they were willfully ignorant on the game.

Bethesda showed the entirety of chapter 9 on youtube multiple times before release and it showed exactly how the game would play. Also, if you watched the trailers for it you would know too.

I think he is. Yahtzee tries hard to avoid any exposure to a game before playing it, even the opinions of people he trusts who have played it, to avoid having his expectations coloured at all. Evidently he couldn't avoid it all - hard to cover E3 and not see hype - but I doubt he'd seen much else. He has talked about this on his Let's Drown Out podcast/let's play hybrids a few times.

This demonstrates his problem. Why didn't the E3 demo represent the game properly, if that is the case? Then again, this is a highly subjective view. That's fine, but it's not going to be relevant to as many people as it would be if his expectations were more in line with his audience's. (Disclaimer: I haven't played the game or looked into it much so I'm talking in general terms.)
 
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News Comments > Morning Tech Bits
3. Re: James Cameron On VR -- Meh Oct 30, 2014, 11:50 Quboid
 
"If you want to move through a virtual reality itís called a video game, it's been around forever" he said, completely missing the point.

His comments in general aren't too unreasonable. He is referring to the public at large and I don't think the Rift is going to be mass market for the foreseeable future. There needs to be more content, as he says, but for this to happen there needs to be a market (i.e. VR headset owners) which needs content which needs a market which needs content - IMHO the Rift will be a success if it starts the ball rolling.

Maybe his crap 3D is why he thinks this. "Yeah, I tried a gimmick like that once. It won't last and it won't be me getting rich quick so ... meh."
 
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News Comments > Morning Metaverse
12. Re: Morning Metaverse Oct 30, 2014, 01:02 Quboid
 
eRe4s3r wrote on Oct 29, 2014, 20:32:
So you see, look at both sides of an argument isn't always such a good idea....

I don't mean you should sympathise with all sides, or necessarily any side, or that your opinion must fall anywhere in the middle - just that it's good to think things through. How very insightful of me
 
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News Comments > Morning Metaverse
8. Re: Morning Metaverse Oct 29, 2014, 17:32 Quboid
 
The Verge article

That's really creepy. No one is going to read this site are they?

(Beamer, shouldn't you be automatically defending Verizon? Could it be that you actually look at issues from both sides and give an honest opinion?!)
 
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News Comments > New Elite: Dangerous Beta
26. Re: New Elite: Dangerous Beta Oct 29, 2014, 11:14 Quboid
 
Thanks Flatline. It's a really hard thing for the devs to get right, too high a penalty and mucking around wouldn't be worthwhile, too low a penalty and there's little suspense. 20% sounds like a lot but from what you're saying, this isn't something you're going to need after a brief encounter off the shoulder of Orion.


Arithon wrote on Oct 29, 2014, 04:55:
Star Citizen is coming along in leaps and bounds, but won't be ready for some time. Elite will be out before Christmas.
So be happy about this! We have two great space sims - one now and one on the way for next year!

QFT. The comparisons are inevitable but like Wasteland and Fallout, it's very possible that we will end up with 2 great games and we all win.
 
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News Comments > New Elite: Dangerous Beta
18. Re: New Elite: Dangerous Beta Oct 29, 2014, 00:36 Quboid
 
How does death work; in practise what is needed to get back to where you where before the ill-advised combat encounter, in terms of your ship and its load out? Can you reload a saved game in single player or do these (up to date?) rules apply and again, in practise what does this mean - is the excess large enough to discourage reckless exploration?

Are there any limits on the commanders your can create, how many or how often?
 
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News Comments > Evening Tech Bits
5. Re: Evening Tech Bits Oct 28, 2014, 23:47 Quboid
 
It's interesting to get some kind of insight into what he is looking for. I'm glad he's talking about "a few cycles" and looking well ahead, not that this is surprising given the amount Facebook paid. Oculus VR don't matter in the long term, just please start the ball rolling.

It's still really hard to get my head around the Facebook deal. They've thrown so much at it that they must be gambling on a whole new ecosystem and I've got no idea if that's going to pay off. Clearly Facebook's definition of success is a lot bigger than mine, I'm simply hoping for a growing niche in the next decade.

Comfort and isolation are the two big issues that will keep it niche in my opinion. DK1 feels like a scuba mask and I doubt CV1 will be much better. I forget I'm wearing it almost immediately but after an hour or so it starts getting uncomfortable. By its nature it cuts you off from everyone else (until we're all wearing VR headsets) and headphones will make this worse. This is great and makes for the most immersive gaming experiences I've ever had, but simple things like glancing at the keyboard is awkward and if someone tapped me on the shoulder I would freak the absolute flip out. Perhaps literally not for the faint of heart.
 
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News Comments > X-Wing & TIE Fighter on GOG.com?
23. Re: X-Wing & TIE Fighter on GOG.com? Oct 27, 2014, 23:08 Quboid
 
Prez wrote on Oct 27, 2014, 20:26:
TangledThorns wrote on Oct 27, 2014, 20:13:
Some games are just too damn old to play. Sorry, it's really hard to go back to dated graphics.

Same here. I'm not a graphics whore but those games are so old as to be jarring in their ugliness. Remakes are in order.

I'll play Tie Fighter but I'm sure the graphics will be terrible. I remember it looking quite blocky, and that was on a 14 inch monitor.

It's not just that games like Tie Fighter will be ugly, it's that playing them now might diminish their memory. I have rose tinted memories of games like Tie Fighter, based on comparisons with other games from the same time period. It was a shock to recently play Doom on the original settings, the low resolution was really distracting and took away from the experience. I've grown so used to higher detail and smaller pixels that I need to play one of the remakes like ZDoom to get the original feeling.
 
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News Comments > Morning Tech Bits
2. Re: Morning Tech Bits Oct 24, 2014, 16:46 Quboid
 
jdreyer wrote on Oct 24, 2014, 13:59:
I keep seeing these Beyond Earth performance tests. We usually don't see perf tests for turn based games. Why are people bothering? Just because it's new?

Mantle is new. Few games support it and Civ is a very CPU limited game so the effect of Mantle are quite dramatic.
 
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News Comments > New GeForce Drivers
3. Re: New GeForce Drivers Oct 22, 2014, 22:16 Quboid
 
I don't really know what the difference between super-sampling and down-sampling at this point. It just seems like perspective; are you producing a monitor-resolution image but rendering it higher (super-sampling), or are you producing a high resolution image but shrinking it to the monitor's resolution (down-sampling)? There's probably a technical distinction that's going over my head but these seem to be the same thing.

giving you 4K, 3840x2160-quality graphics on any screen.

Yeahhhhhh, no. You're not growing pixels. I'm sure it's pretty antialiasing but that stinks of bullshit.
 
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News Comments > Morning Legal Briefs
8. Re: Morning Legal Briefs Oct 22, 2014, 19:59 Quboid
 
Surely the reason he is a washed up out of work actor is because The Simpsons has made him uncastable. He would break audiences' immersion as we'd be reminded of the Simpsons character by his presence, drawing us out of the experience.

Hmm. I hope he's got more than that!
 
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News Comments > etc.
63. Re: etc. Oct 19, 2014, 18:29 Quboid
 
NKD wrote on Oct 19, 2014, 16:55:
Quboid wrote on Oct 19, 2014, 16:29:

That doesn't mean every member of GamerGate. This is basic English; "GamerGate presented enough of a perceived danger" means that they think the danger comes entirely from GamerGate, it does not mean that they think the entirety of GamerGate is a danger.

You're sitting there playing semantic grammar games and completely ignoring the intent and tone of the entire article.

You have invented a tone that confirms your pre-presumed conclusion - that you're a victim. It's not a semantic grammar game, it's the very significant mistake that your righteous indignation won't let you see because it unravels the whole "they're criticising me therefore this sentence criticises me therefore they're criticising me" fallacy that started the GamerGate anger.
 
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News Comments > etc.
56. Re: etc. Oct 19, 2014, 16:29 Quboid
 
NKD wrote on Oct 19, 2014, 15:36:
Quboid wrote on Oct 19, 2014, 15:02:
Yes you did. You implied they were claiming to feel threatened by everybody who is concerned about how game journalists go about their business, which you very clearly are.

They wrote that line because they have been receiving threats, and because that is pertinent to the editorial and to the specific point that was being made. They didn't imply otherwise, you inferred the wrong thing and then implied that it applied to you when it didn't, i.e. you made the same mistake that is behind most of the recent GamerGate outcry.

They said they were scared. They said they perceived GamerGate was a danger to them and their families. They literally said that. They didn't imply it, nor did I infer anything. It's what they fucking said. I don't see how they could be more clear in what they are saying.

That doesn't mean every member of GamerGate. This is basic English; "GamerGate presented enough of a perceived danger" means that they think the danger comes entirely from GamerGate, it does not mean that they think the entirety of GamerGate is a danger.
 
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News Comments > etc.
53. Re: etc. Oct 19, 2014, 15:02 Quboid
 
Yes you did. You implied they were claiming to feel threatened by everybody who is concerned about how game journalists go about their business, which you very clearly are.

They wrote that line because they have been receiving threats, and because that is pertinent to the editorial and to the specific point that was being made. They didn't imply otherwise, you inferred the wrong thing and then implied that it applied to you when it didn't, i.e. you made the same mistake that is behind most of the recent GamerGate outcry.
 
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News Comments > etc.
46. Re: etc. Oct 19, 2014, 08:19 Quboid
 
NKD wrote on Oct 18, 2014, 20:22:
Squirmer wrote on Oct 18, 2014, 18:39:
GGers accuse the other side of being professional victims, but then you go and say a thing like that.

GGers accuse the other side of being professional victims, and then I go and accuse them of playing the victim?

Sorry, but I don't see the disconnect here. I'm doing precisely what you just said. Pointing out that they are playing up an imaginary victim status. They are painting the other side as violent thugs who will kill people who disagree with them, and their children. That's not appropriate behavior for the editor of a gaming website. It's something you'd expect from inflammatory Twitter trolls.

You made yourself into a victim by distorting what Polygon said. They said that threats have them worried, you extrapolated this to mean that they feel threatened by all gamers. I presume you don't actually think that they're calling you a child murder but that joke implies that you feel that this refers to you in any way whatsoever at all.

The threats ... well, 99.9% of them are bullshit. That's still a problem - if you come home and your less technologically experienced partner is in tears because someone has been threatening your children on Twitter than these threats are a problem. You can explain to him/her that these are idiot kids wanting attention but they're still going to be bloody upset and so are you. It's so very much easier to dismiss these threats when they're aimed at other people. Then there's the 0.1% who mention your address or other personal details and that can get really uncomfortable.
 
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News Comments > etc.
15. Re: etc. Oct 18, 2014, 12:54 Quboid
 
eRe4s3r, you seem to be viewing this as being gaming press vs gamers. They mean it as tolerance verses intolerance. I believe the "obstinate child" they are referring to is the sort of bully that the original "gamers are over" articles were actually criticising and that they list examples of.

This (as I see it) misinterpretation is behind a lot of self-perpetuating anger. I haven't actually seen anyone of any significance criticise gamers in general. There probably has been but I don't believe that has ever been the intention of Polygon's preaching. There have been badly written articles and naivety in expecting everyone to comprehend beyond what the headline says but not criticism of gamers in general.
 
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News Comments > Morning Crowdfunding Roundup
15. Re: Morning Crowdfunding Roundup Oct 18, 2014, 10:21 Quboid
 
I'd like to see the story line resolved and get to know more about City 17 and such like. I'm not sure the actual game would be particularly special at this point, it may have a touch of the Godfather 3's about it - good but utterly overshadowed by its predecessors.  
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4740 Comments. 237 pages. Viewing page 18.
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