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Real Name Quboid   
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Nickname Quboid
Email Concealed by request
ICQ None given.
Description I can't make any car pop a wheelie.
Homepage http://bcmedia.biz/
Signed On Jul 26, 2001, 01:42
Total Comments 3921 (Veteran)
User ID 10439
 
User comment history
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News Comments > SimCity Offline Mode Coming
13. Re: SimCity Offline Mode Coming Jan 13, 2014, 10:26 Quboid
 
It's something. It's more than I expected, as was the free game, but I doubt modders can do much about the fundamentally flawed simulation system. If it can only handle about 20,000 actual sims before falling apart then larger map sizes aren't going to be much use.

Congratulations guys, now no one can say SimCity literally couldn't be worse.
 
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News Comments > John Carmack Developing Oculus VR Games
37. Re: Exactly.... Jan 9, 2014, 11:25 Quboid
 
The first commercial release will probably be 1920x1080. It might be 2560x1440 if it's cost effective in time but I can't see it being higher than that for a few years - and that's the whole unit, not per eye.

If it's true that you need to be maintaining around 90 FPS for this to be properly responsive and immersive, then anything above 1080 isn't going to be relevant for a while any way, at least on my system. Pushing it up to 1440p or 2160p/4K isn't going to benefit me a great deal if textures, models, view distances and suchlike are turned way down.

Maybe in a few years, the Oculus Rift 2 will come out with a 4K display (1920x2160 per eye) and we'll have dual Nvidia Geforce 990 16 GB graphics cards to push it. I can understand waiting for this - although by then maybe you'll have an 8K monitor and not want to downgrade again - but I believe that they are making what is realistically the best they can make with the available hardware both to make the device and for us to feed the device pixels.

I think that the Rift 1 will be flawed and might prove more of a novelty than anything but there are signs that the technology is getting there and if the Rift shows signs of sustained success, expect the Rift 2 to be joined by an Nvidia SHIELD HMD and a Razor Cobra UHD HMD and so on. I hope the Oculus Rift is a good device in its own right but what I really hope is that it proves that the technology is good enough or very close.
 
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News Comments > GOG.com Turns Five
9. Re: GOG.com Turns Five Jan 8, 2014, 23:39 Quboid
 
Wait, didn't GOG go bust a couple of years ago?

Congratulations guys. Treating your customers with respect, what an innovative business model.
 
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News Comments > Evening Consolidation
8. Re: Evening Consolidation Jan 8, 2014, 23:33 Quboid
 
mag wrote on Jan 8, 2014, 22:57:
nin wrote on Jan 8, 2014, 21:33:

Sony may say the PS4's early sales lead over the Xbox One isn't a big deal, but looking at the past console generation its likely a sign of the PS4 outselling the Xbox One comfortably if not considerably once this generation is over.

If the past is any indication of the future, considering the PS3 was released 1 year after the Xbox 360 (Nov 2006 vs Nov 2005) yet today they're both sitting on about 80 million sales, things are looking very good for Sony this time round with the consoles released at about the same time yet the PS4 is already ahead by a noteworthy amount (4.2 vs 3.0 million, Xbox One is only at 70% of PS4 sales).

I hope you're right, but it's only been two months.

The one ace Sony has in their sleeve right now is Japan, which goes live next month. That will be a nice boost for them, and it's an area MS has yet to get a decent foothold in.


The PS4 hasn't released in Japan yet? Holy crap, I had no idea.

I'm surprised to learn that too, I would have thought Japan would get it first. Do their Japanese customers not feel pissed off, or do they have no choice? Maybe they're getting Xbones and MS will dominate Japan while Sony dominates the US.
 
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News Comments > John Carmack Developing Oculus VR Games
30. Re: John Carmack Developing Oculus VR Games Jan 8, 2014, 21:42 Quboid
 
nin wrote on Jan 8, 2014, 21:34:
[VG]Reagle wrote on Jan 8, 2014, 20:08:
OMFG do we really have to listen to carmack yap on for another 20 years????

Why not? We have to listen to you. Not to mention Carmack being a million times more interesting than you.


There's websites out there* which don't trace their very existence to this man. Maybe you should try one of those, Reagle?

*apparently
 
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News Comments > John Carmack Developing Oculus VR Games
20. Re: John Carmack Developing Oculus VR Games Jan 8, 2014, 16:13 Quboid
 
If the Rift shows signs of sustainable success, I'm sure we'll see a Rift Pro with 1440p or more for those who fancy something more and who can afford to buy it and the GPUs it would require.  
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News Comments > Oculus Rift Adds OLED and Tracking
57. Re: Oculus Rift Adds OLED and Tracking Jan 8, 2014, 15:59 Quboid
 
Jensen wrote on Jan 8, 2014, 14:09:
InBlack wrote on Jan 8, 2014, 08:16:
Do the games really have to run at 60 FPS per eye for the Virtual Reality 'trick' to kick in?
Yes, if you don't want the image to smear as you're moving. And it will most likely be 90fps.

See how blurry this moving image is?
http://www.testufo.com/#test=photo&photo=quebec.jpg&pps=960&pursuit=0
On a low persistence display, this image is just as sharp when it is moving as it it when it is still. That means you'll get a double image whenever you miss a frame.

That's refresh rate, not frame rate. If the display could output at 240hz but was only getting 60 FPS, it could repeat each frame 4 times. That's not perfect, but it wouldn't look blurry.

...

I think? I'm not 100% sure so this is more of a question than a disagreement.
 
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News Comments > AMD: Battlefield 4 "Up to 45% Faster" Using Mantle
33. Re: AMD: Battlefield 4 Jan 8, 2014, 15:06 Quboid
 
Both will be supported but there will be less time given to each (or less time spent somewhere else). The performance benefits from this could be lost if developers maintaining 2 different code paths don't have the time to optimise as well as they could if they were only working with one.  
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News Comments > AMD: Battlefield 4 "Up to 45% Faster" Using Mantle
31. Re: AMD: Battlefield 4 Jan 8, 2014, 14:49 Quboid
 
Zyrxil wrote on Jan 8, 2014, 14:36:
JSP wrote on Jan 8, 2014, 14:03:
Really, by now, AMD driver issues are a thing of the past. And AMD isn't doing too bad graphics wise too, what with Kaveri APU being released and recent report that they're making more than Sony on PS4s sold for license of its chips at 15 to 20 USD per unit. Mantle is not proprietary so Nvidia can make use of it if they so choose, there is no fragmentation of technology, simply better advances that are long time in coming to make use of available resources for at no cost to user.
"ATI driver issues a thing of the past" has been the mantra for the last half decade. They're just now fixing their microstutter problems, which has plagued their cards since the beginning. Once-bitten-twice-shy applies 90% of people who have built AMD/ATI systems. Intel/Nvidia combo isfar more dependable for maybe a 10% price premium. I want there to be competition, but AMD is only barely keeping itself in the game right now.

Are their drivers any worse than Nvidia's? Plenty of people report plenty of problems with those (I've never had many issues with either) so while I'm sure AMD's drivers aren't perfect, they might well be improved over their condition 10 years ago.

I don't mean to imply that this is fine, that as long as they're not the worst then driver problems don't matter or that being as good as Nvidia is good enough, but my perception is that they've improved a lot and for modern hardware and a modern copy of Windows, AMD and Nvidia's drivers are about as stable as each other.

Edit:
Thanks HorrorScope.

I thought GLide was a basic, low-feature OpenGL equivalent. As the 3DFX Voodoo cards matured GLide grew and added more and more OpenGL features until by around the time of the Voodoo 4 they had proper OpenGL support and GLide faded away.

This comment was edited on Jan 8, 2014, 14:56.
 
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News Comments > AMD: Battlefield 4 "Up to 45% Faster" Using Mantle
19. Re: AMD: Battlefield 4 Jan 8, 2014, 13:44 Quboid
 
How many graphics card drivers are released with claims of "up to 45% faster"? How often do people in real world situations get an even noticeable improvement? As a result (assuming the answer is "essentially no-one"), how excited do you get when the next drivers make similar claims?

Also, how often do you hear about new techs reducing the overhead for cross-platform development? I presume the PS4 doesn't use DirectX but then AFAIK Mantle only has 3D stuff; 3D is where performance matters most but there's plenty more that needs handled.

I'm not going to hold my breath that Mantle changes the world on either count.

Competition is good and for whatever reasons, OpenGL isn't really providing that. The fragmentation of development isn't good but that's a necessary evil for the time being.

As siapnar says, let's see real world results.
 
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News Comments > Oculus Rift Adds OLED and Tracking
36. Re: Oculus Rift Adds OLED and Tracking Jan 8, 2014, 05:45 Quboid
 
InBlack wrote on Jan 8, 2014, 03:20:
entr0py wrote on Jan 8, 2014, 01:43:
Ah, he side stepped the only thing I care about, resolution. I don't care about how organic and decomposable the display is. I only care that it doesn't look like SVGA graphics from 20 years ago.

This is indeed the biggest issue. The native resolution has to be at least 1080p, anything else and playing sims with this gear will be impossible. Well not impossible, but fucked up all the same. If I cant read the gauges in my cockpit or see the bogey out of my cockpit I might as well be flying blindfolded...

There's a 1080p test version, but it's not available as a dev kit yet. I don't know if they've officially confirmed that the consumer version will be at least 1080p but it seems certain. With its field of view, that's going to be borderline acceptable. 4K will be a lot more palatable.

Which leads to another problem. I would guess that frame rate matters even more with this, and that low frame rates will contribute to motion sickness and cause lower tracking responsiveness. If it's pushing 4K at 60 FPS, that's a hell of a load on present day systems: 500 million pixel updates a second. 4K won't be perfect either so antialiasing could be important ... will there be any GPU power left to render SSAO, tessellation, particles and such like?

(I hate that 4K has become the name for something that doesn't seem to have anything to do with either 4000 or 4092 but I think that name is here to stay )
 
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News Comments > Oculus Rift Adds OLED and Tracking
17. Re: Oculus Rift Adds OLED and Tracking Jan 7, 2014, 23:30 Quboid
 
Thanks. I was wondering if/how they'd do movement within the headset but this way is fair enough. I could never get into TrackIR, it always felt unnatural. It tracked best with a reflective dot on my nose which wasn't a fantastic look; the headset gizmo they have now looks so much better. Shame it's not wireless. I suspect FaceTrackNoIR would be the same but it's worth a try as I'll probably get a new webcam soon anyway.

I use either on-board sound (with 2.1 speakers) or a USB "7.1" headset so I'm no expert but from what I hear, if you want to avoid Creative Labs (and serious people typically do), the Asus Xonar range is very good without paying insane audio professional costs.
 
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News Comments > Oculus Rift Adds OLED and Tracking
10. Re: Oculus Rift Adds OLED and Tracking Jan 7, 2014, 21:46 Quboid
 
How many degrees of freedom (is that the phrase?) does it have?

The latest TrackIR has all 6; rotating on all three axis and moving on all 3. In games that supported it, you could move (as well as just rotate) your viewpoint to look around an obstacle.
 
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News Comments > Op Ed
18. Re: Op Ed Jan 7, 2014, 21:42 Quboid
 
It was the in-your-face liberals who got slavery abolished. I'd say Emmeline Pankhurst was pretty in-your-face. You think it was co-incidence that these things improved when people starting talking about them?

There's conservatives out there preaching to the choir, that's obviously wrong. Doesn't Fox News claim to have the most viewers of any news station in the US?

Not all conservatives are the same. Maybe you don't feel the need to preach to the choir but some do. Some liberals do too, not all liberals are the same.
 
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News Comments > Op Ed
16. Re: Op Ed Jan 7, 2014, 13:35 Quboid
 
It's an article about how marketing affects and is affected by society, it would be very odd if capitalism wasn't mentioned (and being liberal doesn't mean being against capitalism). It's also an article on sexism so yes, that's going to be mentioned a lot.

So the whole article is just a waste of time with no hope of being worth while? You're welcome to that opinion but this idea of "oh those liberals always talking about sexism/racism/homophobia/etc" is bizarre. Yes, we generally do talk about those things compared to other social/political groups, but guess what, sexism/racism/homophobia/etc have decreased and are continuing to decrease and I think these are connected.

I'm a bit confused by your last paragraph: "But to the hidden point of the bashing article... You don't market makeup to men, you don't market superheros to women. And if a candybar comes along that women love, you say fuck the men and market it to women. Common sense gone these days..." - firstly, that's not really hidden, that's the principal point that I took from it. Secondly, that seems like common sense to me but you apparently disagree and see this as a sign that common sense has gone. Why?

I thought the article's point was basically that just because games are aimed at males doesn't mean they're inherently sexist.
 
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News Comments > New NVIDIA Mobile SOC Runs Unreal Engine 4
18. Re: New NVIDIA Mobile SOC Runs Unreal Engine 4 Jan 7, 2014, 09:35 Quboid
 
eRe4s3r wrote on Jan 6, 2014, 22:34:
Quboid wrote on Jan 6, 2014, 12:48:
I'm pretty sure every mobile chip in the last 10 years has blurred the line between desktop and mobile performance and is doing so 3 or 4 years sooner than someone who stands to gain from making it look good expected.

Hehe, no.. that line is not getting blurred, it's become a giant 5km wide and 2km deep canyon.

Unless you want a mobile device with 5minutes of battery life, you will never replace a high end gaming rig with anything not attached to a power socket.

I know that, but the people who stand to gain from making these look good seem to think otherwise; I'm so tired of this shtick that I just roll my eyes.

I didn't know it had 3D API support beyond want other SoC's offer and Sweeney's utterly generic comments failed to tell me or intrigue me enough to RTFA or WTFV (watch the flipping video).

Supporting an API that rival products don't is arguably a bad thing (fragmenting the market) but I presume others will add at least some of this stuff - so it's nice but useless for the foreseeable future. If you push the boat out on PC hardware, you can find games with advanced options to push things a little bit further. On a mobile or tablet, the most you'll get is a "high detail" option which is still easily handled by any premium gear. Until these DX or OpenGL features are widely available, I don't see this being any different to earlier Tegras: a handful of mediocre games that cost twice as much as their non-Tegra version and feature a few minor graphical upgrades - absolutely nothing that would convince me to buy in.
 
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News Comments > Op Ed
11. Re: Op Ed Jan 7, 2014, 09:19 Quboid
 
Axis wrote on Jan 6, 2014, 18:40:
What a moronic article -- works both ways and is simply a part of life.

This junk I just wasted time reading talks about "disrespect" and "sexist" constantly with capitalism peppered throughout -- hello liberal agenda! Diversity has been accepted for a long ass time -- people like her do more to alienate and cause issues.

Sex always sells, and it sells to the women as much as the man. I don't mind it either way -- but I also don't hinge my companies reputation on it so I have nothing to lose or gain, they do so why should we care? There are no commercials in my home for myself or my children -- that's how I handle things, I take control.

But to the hidden point of the bashing article... You don't market makeup to men, you don't market superheros to women. And if a candybar comes along that women love, you say fuck the men and market it to women. Common sense gone these days...

You appear to be agreeing with the article. Is it moronic because it's obvious or is one of us missing something?
 
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News Comments > Op Ed
2. Re: Op Ed Jan 6, 2014, 16:27 Quboid
 
In general terms, I think targeting your product to the best demographic is both inevitable and necessary. This means that games will typically be male oriented in content and advertising. There's probably more gender neutral games out now (by which I mean not just military porn, speed porn or porn porn, which I know is very much a generalisation).

A lot of the advertising I'm subjected to on TV to do with games, like for the PS4 or Xbone, clearly go out of their way to make sure women (and ethnic minorities, etc) are featured so I think at the very least some people are aware that being more inclusive is a good thing. I'm sure they're not purely thinking that it would be good in terms of potential sales, nooooo.

I'm possibly getting outside the key demographic now but how women are depicted puts me off some games. Shit like Ride to Hell (as Angry Joe explains) is just offensive to me personally - to say nothing of how women being used as the crudest trophy imaginable might feel to a female player - is that what they think of me? Do they think I (if I am at all in their demographic) would like that?

Stereotypical female character armour in RPGs, which has become the joke that it deserves to be, is the same. Am I supposed to be turned on? It just looks dangerous. And cold; it's Skyrim, put some more f&%king clothes on!

Using character models of beautiful women is much like using beautiful women on TV and happens with men in both cases too. There's probably a discussion about unrealistic body image to be had but even compared to this post, that's tedious stuff.

The worst offenders are some of the gamers. Nothing proves the need for debate about sexism in gaming than online debates about sexism in gaming. Bluesnews is one of the few places where this isn't apparent, either because we're mostly enlightened, modern people or because we're mostly looking at the issue from the same perspective.

Gaming isn't really different from any other aspect of life, but pseudo-anonymity, competitiveness and inter-connectedness of it magnifies the problems.
 
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News Comments > New NVIDIA Mobile SOC Runs Unreal Engine 4
3. Re: New NVIDIA Mobile SOC Runs Unreal Engine 4 Jan 6, 2014, 12:48 Quboid
 
I'm pretty sure every mobile chip in the last 10 years has blurred the line between desktop and mobile performance and is doing so 3 or 4 years sooner than someone who stands to gain from making it look good expected.  
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News Comments > etc.
4. Re: Worst PC game launches 2013 Jan 1, 2014, 09:15 Quboid
 
The Half Elf wrote on Jan 1, 2014, 00:26:
SimCity was bad, but nothing tops X-Rebirth. 7 years in development and a shell of the former game series.

Well, 10 years since the previous SimCity and defecating over the former games in the series from a great height.
 
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3921 Comments. 197 pages. Viewing page 17.
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