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Real Name Quboid   
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Nickname Quboid
Email Concealed by request
ICQ None given.
Description I can't make any car pop a wheelie.
Homepage http://bcmedia.biz/
Signed On Jul 26, 2001, 01:42
Total Comments 3931 (Veteran)
User ID 10439
 
User comment history
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News Comments > Steam 2013 Growth and Sales Details
4. Re: Steam 2013 Growth and Sales Details Jan 15, 2014, 16:09 Quboid
 
Axis wrote on Jan 15, 2014, 15:36:
Quboid wrote on Jan 15, 2014, 15:31:
Axis wrote on Jan 15, 2014, 15:23:
And yet we're still seeing "PC's are DEAD" articles and their hopeless buffoonery console minions pop up...


Are we? This has long been a cliché but I don't remember the last time I actually saw such a headline. Of course, if Blue's simply stopped linking to them then I'd have no way of knowing.

Fortunately most have learned that it was a load of faddish hogwash -- but every now and again one pops up. Just saw one on blues bout a week ago I think, least the headline and I didn't bother to read it for obvious reasons. Then there's countless posts from a few members here like Beamer who still recite it like prophecy...

Do you honestly think Beamer has been saying that, or anything like that, or are you joking?
 
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News Comments > Steam 2013 Growth and Sales Details
2. Re: Steam 2013 Growth and Sales Details Jan 15, 2014, 15:31 Quboid
 
Axis wrote on Jan 15, 2014, 15:23:
And yet we're still seeing "PC's are DEAD" articles and their hopeless buffoonery console minions pop up...


Are we? This has long been a cliché but I don't remember the last time I actually saw such a headline. Of course, if Blue's simply stopped linking to them then I'd have no way of knowing.
 
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News Comments > SimCity Offline Mode Coming
79. Re: SimCity Offline Mode Coming Jan 15, 2014, 15:16 Quboid
 
I couldn't come up with much either, I guess EA haven't said much about it - which perhaps says as much as anything.  
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News Comments > SimCity Offline Mode Coming
76. Re: SimCity Offline Mode Coming Jan 15, 2014, 11:49 Quboid
 
Does anyone know SimCity's sales figures compared to expected?  
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News Comments > Next Car Game Early Access
2. Re: Next Car Game Early Access Jan 15, 2014, 09:50 Quboid
 
I've enjoyed this very much in the little time I've given it. I don't think I've had as much fun in a racing game since the original Track Mania.

Spectral, that video is marked private.
 
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News Comments > Evening Mobilization
12. Re: Evening Mobilization Jan 15, 2014, 09:23 Quboid
 
Verno wrote on Jan 15, 2014, 09:03:
InBlack wrote on Jan 15, 2014, 03:35:
Why did they ban guns on planes anyway?? Guns on planes and 911 would have never happened!

My internet sarcasm detector must be broken because I almost read this as serious.

Without a blatant display of humor, it is impossible to create a parody of extremism or fundamentalism that someone won't mistake for the real thing.

It took me a minute too, there are/were those who would mean this.
 
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News Comments > On Sale
4. Re: On Sale Jan 13, 2014, 20:18 Quboid
 
So the Jane's franchise was good while EA controlled it?

Times change...
 
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News Comments > etc., etc.
1. Re: etc., etc. Jan 13, 2014, 20:11 Quboid
 
Do these petitions tell the creators that people want a PC version, or that 650,000 and counting people are so desperate that they'll buy another half assed port?  
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News Comments > SimCity Offline Mode Coming
56. Re: SimCity Offline Mode Coming Jan 13, 2014, 20:01 Quboid
 
Cutter wrote on Jan 13, 2014, 18:45:
Beamer wrote on Jan 13, 2014, 17:04:
In this case, while EA did something good for consumers, it's kind of an insult since they swore up and down that it was an impossibility.

See, only you would say something like that? They lied and now they're trying to salvage a financial mess for their own benefit and you view it as them doing something good for us poor ol' consumers. I can't even begin to fathom what it must be like walking around looking through eyes. Are you actually an alien?

This *is* good for consumers. I don't see how that's even disputable, never mind worthy of such amazement. You seem to think that Beamer said that EA's motivation for doing this was out of kindness, which I don't think he meant at all.

Edit: Beamer sort of said this already, move along.
 
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News Comments > SimCity Offline Mode Coming
52. Re: SimCity Offline Mode Coming Jan 13, 2014, 18:21 Quboid
 
Mad Max RW, really? That sounds dreadful.

Talisorn wrote on Jan 13, 2014, 16:42:
Ah ... Blues News! What happened to you? You really have become to PC gaming what that bitter and twisted "No Mutants Allowed" people are to Fallout. Two and a half pages of whining and not one positive comment. Reality check: You all sound like a bunch of self-entitled little bitches. GROW UP!

Well all I can say is FINALLY I can get to play this game as I wanted to play. It may be late in the day, but at least I now get to play.

I tried to be positive in my comment but in attempting to be measured in my positivity, I remembered all the other problems this game has. I do give EA credit for this but they're not getting much. It certainly doesn't make up for forcing the needless always-online bullshit in the first place, never mind the deep problems with the simulation which (bar the first couple of weeks' connection problems) are an even more serious problem.

I STILL can not play this game as I wanted to play, because even with offline play the game I wanted to play and believed I had bought still doesn't exist.
 
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News Comments > SimCity Offline Mode Coming
13. Re: SimCity Offline Mode Coming Jan 13, 2014, 10:26 Quboid
 
It's something. It's more than I expected, as was the free game, but I doubt modders can do much about the fundamentally flawed simulation system. If it can only handle about 20,000 actual sims before falling apart then larger map sizes aren't going to be much use.

Congratulations guys, now no one can say SimCity literally couldn't be worse.
 
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News Comments > John Carmack Developing Oculus VR Games
37. Re: Exactly.... Jan 9, 2014, 11:25 Quboid
 
The first commercial release will probably be 1920x1080. It might be 2560x1440 if it's cost effective in time but I can't see it being higher than that for a few years - and that's the whole unit, not per eye.

If it's true that you need to be maintaining around 90 FPS for this to be properly responsive and immersive, then anything above 1080 isn't going to be relevant for a while any way, at least on my system. Pushing it up to 1440p or 2160p/4K isn't going to benefit me a great deal if textures, models, view distances and suchlike are turned way down.

Maybe in a few years, the Oculus Rift 2 will come out with a 4K display (1920x2160 per eye) and we'll have dual Nvidia Geforce 990 16 GB graphics cards to push it. I can understand waiting for this - although by then maybe you'll have an 8K monitor and not want to downgrade again - but I believe that they are making what is realistically the best they can make with the available hardware both to make the device and for us to feed the device pixels.

I think that the Rift 1 will be flawed and might prove more of a novelty than anything but there are signs that the technology is getting there and if the Rift shows signs of sustained success, expect the Rift 2 to be joined by an Nvidia SHIELD HMD and a Razor Cobra UHD HMD and so on. I hope the Oculus Rift is a good device in its own right but what I really hope is that it proves that the technology is good enough or very close.
 
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News Comments > GOG.com Turns Five
9. Re: GOG.com Turns Five Jan 8, 2014, 23:39 Quboid
 
Wait, didn't GOG go bust a couple of years ago?

Congratulations guys. Treating your customers with respect, what an innovative business model.
 
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News Comments > Evening Consolidation
8. Re: Evening Consolidation Jan 8, 2014, 23:33 Quboid
 
mag wrote on Jan 8, 2014, 22:57:
nin wrote on Jan 8, 2014, 21:33:

Sony may say the PS4's early sales lead over the Xbox One isn't a big deal, but looking at the past console generation its likely a sign of the PS4 outselling the Xbox One comfortably if not considerably once this generation is over.

If the past is any indication of the future, considering the PS3 was released 1 year after the Xbox 360 (Nov 2006 vs Nov 2005) yet today they're both sitting on about 80 million sales, things are looking very good for Sony this time round with the consoles released at about the same time yet the PS4 is already ahead by a noteworthy amount (4.2 vs 3.0 million, Xbox One is only at 70% of PS4 sales).

I hope you're right, but it's only been two months.

The one ace Sony has in their sleeve right now is Japan, which goes live next month. That will be a nice boost for them, and it's an area MS has yet to get a decent foothold in.


The PS4 hasn't released in Japan yet? Holy crap, I had no idea.

I'm surprised to learn that too, I would have thought Japan would get it first. Do their Japanese customers not feel pissed off, or do they have no choice? Maybe they're getting Xbones and MS will dominate Japan while Sony dominates the US.
 
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News Comments > John Carmack Developing Oculus VR Games
30. Re: John Carmack Developing Oculus VR Games Jan 8, 2014, 21:42 Quboid
 
nin wrote on Jan 8, 2014, 21:34:
[VG]Reagle wrote on Jan 8, 2014, 20:08:
OMFG do we really have to listen to carmack yap on for another 20 years????

Why not? We have to listen to you. Not to mention Carmack being a million times more interesting than you.


There's websites out there* which don't trace their very existence to this man. Maybe you should try one of those, Reagle?

*apparently
 
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News Comments > John Carmack Developing Oculus VR Games
20. Re: John Carmack Developing Oculus VR Games Jan 8, 2014, 16:13 Quboid
 
If the Rift shows signs of sustainable success, I'm sure we'll see a Rift Pro with 1440p or more for those who fancy something more and who can afford to buy it and the GPUs it would require.  
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News Comments > Oculus Rift Adds OLED and Tracking
57. Re: Oculus Rift Adds OLED and Tracking Jan 8, 2014, 15:59 Quboid
 
Jensen wrote on Jan 8, 2014, 14:09:
InBlack wrote on Jan 8, 2014, 08:16:
Do the games really have to run at 60 FPS per eye for the Virtual Reality 'trick' to kick in?
Yes, if you don't want the image to smear as you're moving. And it will most likely be 90fps.

See how blurry this moving image is?
http://www.testufo.com/#test=photo&photo=quebec.jpg&pps=960&pursuit=0
On a low persistence display, this image is just as sharp when it is moving as it it when it is still. That means you'll get a double image whenever you miss a frame.

That's refresh rate, not frame rate. If the display could output at 240hz but was only getting 60 FPS, it could repeat each frame 4 times. That's not perfect, but it wouldn't look blurry.

...

I think? I'm not 100% sure so this is more of a question than a disagreement.
 
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News Comments > AMD: Battlefield 4 "Up to 45% Faster" Using Mantle
33. Re: AMD: Battlefield 4 Jan 8, 2014, 15:06 Quboid
 
Both will be supported but there will be less time given to each (or less time spent somewhere else). The performance benefits from this could be lost if developers maintaining 2 different code paths don't have the time to optimise as well as they could if they were only working with one.  
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News Comments > AMD: Battlefield 4 "Up to 45% Faster" Using Mantle
31. Re: AMD: Battlefield 4 Jan 8, 2014, 14:49 Quboid
 
Zyrxil wrote on Jan 8, 2014, 14:36:
JSP wrote on Jan 8, 2014, 14:03:
Really, by now, AMD driver issues are a thing of the past. And AMD isn't doing too bad graphics wise too, what with Kaveri APU being released and recent report that they're making more than Sony on PS4s sold for license of its chips at 15 to 20 USD per unit. Mantle is not proprietary so Nvidia can make use of it if they so choose, there is no fragmentation of technology, simply better advances that are long time in coming to make use of available resources for at no cost to user.
"ATI driver issues a thing of the past" has been the mantra for the last half decade. They're just now fixing their microstutter problems, which has plagued their cards since the beginning. Once-bitten-twice-shy applies 90% of people who have built AMD/ATI systems. Intel/Nvidia combo isfar more dependable for maybe a 10% price premium. I want there to be competition, but AMD is only barely keeping itself in the game right now.

Are their drivers any worse than Nvidia's? Plenty of people report plenty of problems with those (I've never had many issues with either) so while I'm sure AMD's drivers aren't perfect, they might well be improved over their condition 10 years ago.

I don't mean to imply that this is fine, that as long as they're not the worst then driver problems don't matter or that being as good as Nvidia is good enough, but my perception is that they've improved a lot and for modern hardware and a modern copy of Windows, AMD and Nvidia's drivers are about as stable as each other.

Edit:
Thanks HorrorScope.

I thought GLide was a basic, low-feature OpenGL equivalent. As the 3DFX Voodoo cards matured GLide grew and added more and more OpenGL features until by around the time of the Voodoo 4 they had proper OpenGL support and GLide faded away.

This comment was edited on Jan 8, 2014, 14:56.
 
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News Comments > AMD: Battlefield 4 "Up to 45% Faster" Using Mantle
19. Re: AMD: Battlefield 4 Jan 8, 2014, 13:44 Quboid
 
How many graphics card drivers are released with claims of "up to 45% faster"? How often do people in real world situations get an even noticeable improvement? As a result (assuming the answer is "essentially no-one"), how excited do you get when the next drivers make similar claims?

Also, how often do you hear about new techs reducing the overhead for cross-platform development? I presume the PS4 doesn't use DirectX but then AFAIK Mantle only has 3D stuff; 3D is where performance matters most but there's plenty more that needs handled.

I'm not going to hold my breath that Mantle changes the world on either count.

Competition is good and for whatever reasons, OpenGL isn't really providing that. The fragmentation of development isn't good but that's a necessary evil for the time being.

As siapnar says, let's see real world results.
 
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3931 Comments. 197 pages. Viewing page 17.
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