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User information for Quboid

Real Name Quboid   
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Nickname Quboid
Email Concealed by request
ICQ None given.
Description I can't make any car pop a wheelie.
Homepage http://bcmedia.biz/
Signed On Jul 26, 2001, 01:42
Total Comments 4790 (Master)
User ID 10439
 
User comment history
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News Comments > Grand Theft Auto V PC Transfers Clarified; Specs Next Week
6. Re: Grand Theft Auto V PC Transfers Clarified; Specs Next Week Dec 17, 2014, 20:12 Quboid
 
Thanks, good to hear. I'd forgotten the stupid camera angle too.  
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News Comments > Grand Theft Auto V PC Transfers Clarified; Specs Next Week
4. Re: Grand Theft Auto V PC Transfers Clarified; Specs Next Week Dec 17, 2014, 20:03 Quboid
 
How does the vehicle handling feel to anyone who hated GTA4's handling? Plenty of people seemed to like that so I'm worried that Rockstar have stuck with it.  
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News Comments > Valve Apologizes as Hatred Greenlight Campaign Returns
113. Re: Valve Apologizes as Hatred Greenlight Campaign Returns Dec 17, 2014, 18:44 Quboid
 
Mordhaus wrote on Dec 17, 2014, 18:35:
Saying it should never be given a vote to begin with is ludicrous. That is a group of people applying their own morals to prevent any discourse on an issue, that is censorship.

Greenlight is not Valve making Steam into a democracy. Valve still control Steam and still have absolute say over what is on their store. Greenlight is just a way for Valve to let the gaming community find and market games for them. You're demanding that Valve's freedom of expression be quashed.
 
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News Comments > Morning Safety Dance
4. Re: Morning Safety Dance Dec 17, 2014, 16:45 Quboid
 
Sony should just release The Interview (including the original, gorier scene) for free online as a middle finger to the GoP and Kim Jong-Un. I can't imagine this is financially feasible and they'd probably be too scared of retaliation but I can dream.  
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News Comments > Morning Legal Briefs
5. Re: Morning Legal Briefs Dec 17, 2014, 12:55 Quboid
 
It can't have been much fun for them to suddenly face bankruptcy a few hours after trading normally. I would imagine that the mood at PremiumBrands4Less was pretty damn foul that evening.

It would have been a nice idea to get someone who wasn't overly emotional, if that was the reason, to read over their email before they sent it out.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
100. Re: Spaceship Ahoy - Elite: Dangerous Dec 16, 2014, 20:27 Quboid
 
Lorcin wrote on Dec 16, 2014, 17:28:
Aero wrote on Dec 16, 2014, 17:03:
Quboid wrote on Dec 16, 2014, 16:45:
Is there any way to have the mouse always be used for looking around except when on a mouse-driven menu (i.e. when the pointer is visible)?

I believe there is an option for that under control options. I forget what it's called exactly and it might not be exactly what you're looking for. Frankly the frontend UI leaves something to be desired. I'd assumed that would get a bigger makeover by 1.0.

I think it's Headlock under Mode Switches about 2/3 of the way down the list. Mine's defaulted to Mouse 3 and set as a toggle.

That also changes my joystick's hat from lateral thrusters to look around, which is specifically what I don't want. Mouse-driven menus aside, I want the mouse to be my head while my joystick controls my ship.

This wouldn't be practical in combat for tracking an opponent so it's not a big problem but navigation would be a little easier, especially for a newbie who struggles to find his bay.

(I've just now discovered that when I plug my USB headset in, ED switches from my speakers automatically. Hurrah!)

This comment was edited on Dec 17, 2014, 17:21.
 
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News Comments > Spaceship Ahoy - Elite: Dangerous
81. Re: Spaceship Ahoy - Elite: Dangerous Dec 16, 2014, 16:45 Quboid
 
Is there any way to have the mouse always be used for looking around except when on a mouse-driven menu (i.e. when the pointer is visible)?  
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News Comments > Out of the Blue
3. Re: Out of the Blue Dec 16, 2014, 11:19 Quboid
 
I use Twitter to follow various people of interest - sports journalists and writers, comedians, breaking news feeds. It's quite good for this but it is essentially just read-only for me, I only occasionally tweet someone I follow to ask a specific question.

The most famous person is probably Dara O'Briain but he doesn't discuss gossip and keeps promotional stuff like mentioning tours to a reasonably low volume. I don't begrudge these people that, although I did stop following Conan O'Brien when he had some new book/tour/show out and plugged it too much for me.
 
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News Comments > Hatred Gets Steam Redlight
28. Re: Hatred Gets Steam Redlight Dec 15, 2014, 23:24 Quboid
 
Beamer wrote on Dec 15, 2014, 23:08:
Note that, in Valve's statement, they say they will not publish this game.
They do not publish Postal 1, 2 or 3.

Isn't publishing via Greenlight pretty much just getting your game listed on Steam? I don't think that means traditional publishing (such as funding development), just publishing their product page - same as with Postal.

It is really just a business decision, as you say. They list Postal because the controversy didn't affect them.
 
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News Comments > Hatred Gets Steam Redlight
23. Re: Hatred Gets Steam Redlight Dec 15, 2014, 23:07 Quboid
 
eRe4s3r wrote on Dec 15, 2014, 22:15:
bigspender wrote on Dec 15, 2014, 22:04:
mellis wrote on Dec 15, 2014, 20:45:
Shame really that such censorship exists. If they replaced 'people' with 'zombies' - no one would bat an eyelid.

That's because there is a massive different between cold blooded slaughter of innocents for "fun" vs fighting for survival against a monster (that is already dead anyway).

In a game? What's the difference? You press a button, animation plays, scripts fire, particles fly from emitters, models play animations, red decal left behind... such difference, what amaze!

In case you didn't get my lame meme use, I am saying, there is no friggin gameplay difference AT ALL. You are arguing over how a model looks, not how gameplay is.

If you replaced all l4d zombies with babies, nuns and angels it would change nothing about the gameplay.

He is right to do so. Gameplay, as a series of context-less interactions, is irrelevant - the controversy has always been about the context of these interactions. Shooting enemy soldiers in CoD was generally considered fine, shooting civilians in MW2 wasn't. Same gameplay, different models.

(Edit: Sepharo, the very first post did!)
 
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News Comments > Hatred Gets Steam Redlight
14. Re: Hatred Gets Steam Redlight Dec 15, 2014, 21:50 Quboid
 
I quite like Epic's approach (from an October Eurogamer article) regarding the Unreal Engine being used for Hatred:

Unreal Engine 4 is available to the general public for use 'for any lawful purpose,' and we explicitly don't exert any sort of creative control or censorship over projects. However, the video is using the trademarked Unreal Engine 4 logo without permission from Epic, and we've asked for the removal of our logo from all marketing associated with this product.

I gather Unreal engine games usually have the logo so they're basically saying "do whatever you want, just leave us out of it".
 
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News Comments > Assassin's Creed Unity Patch 4 "on Hold"
3. Re: Assassin's Creed Unity Patch 4 Dec 15, 2014, 21:06 Quboid
 
Rigorous quality control is of paramount importance to us, and your feedback over these past weeks has indicated that it is important to you as well.

So before you released AC:Unity, you didn't know that rigorous quality control was something your customers wanted?

This comment was edited on Dec 15, 2014, 21:19.
 
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News Comments > Hatred Gets Steam Redlight
2. Re: Hatred Gets Steam Redlight Dec 15, 2014, 21:00 Quboid
 
They have the right to free speech but Valve aren't obligated to provide a microphone. That's not censorship, that's Valve exercising their freedom.

At a cursory glance, it looks like controversy bait; marketing through outrage. Maybe there is more to it, playing from the bad guy's perspective might be interesting if it's not just Postal style immaturity.
 
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News Comments > Morning Metaverse
13. Re: Morning Metaverse Dec 15, 2014, 18:36 Quboid
 
There's the big problem, politicians aren't going to vote to take money out of politics. Why would their masters ever allow them to? Especially with a 2 party system where, as you say, both parties are heavily sponsored and both candidates can be purchased - this is what leads to a financial oligarchy.  
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News Comments > Morning Metaverse
11. Re: Morning Metaverse Dec 15, 2014, 17:00 Quboid
 
jdreyer wrote on Dec 15, 2014, 16:14:
Something like 90% of elections are determined by the side that spends more money.

Around 90% of elections (U.S. congressional seats, 2012) are won by the side that spends more money. That doesn't mean that the money determined the election. If one candidate seems more likely to win, they will attract donations because no one wants to buy someone who isn't going to be in power.

Money has way too much influence in politics, don't get me wrong, but I think this statistic gets misrepresented.
 
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News Comments > Out of the Blue
4. FFS! Dec 14, 2014, 15:00 Quboid
 
I'll be getting a choice of the PC games in that "Naughty or Nice" list this Christmas  
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News Comments > etc., etc.
2. Re: etc., etc. Dec 13, 2014, 09:53 Quboid
 
That was marketing, not game design (assuming you mean the pre-release footage?). That could be another list, Watch Dogs can join it there.  
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News Comments > Into the Black
9. Re: Into the Black Dec 11, 2014, 23:08 Quboid
 
Redmask wrote on Dec 10, 2014, 22:35:
Is it PG13?

I don't know but at least one recent film was neutered to get more people into the cinema, I think it was the Robocop remake.
 
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News Comments > Game Reviews
3. Re: Game Reviews Dec 11, 2014, 16:12 Quboid
 
Can you use a trainer to make you invulnerable until you get to land? I presume people still make those.  
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News Comments > The Crew Stats Issue
16. Re: The Crew Stats Issue Dec 11, 2014, 15:59 Quboid
 
Thanks guys. I didn't know it was the same people as did TDU, that explains a lot - those games were both rather underwhelming aside from satisfying an exploration bug.  
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4790 Comments. 240 pages. Viewing page 16.
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