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Real Name Quboid   
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Nickname Quboid
Email Concealed by request
ICQ None given.
Description I can't make any car pop a wheelie.
Homepage http://bcmedia.biz/
Signed On Jul 26, 2001, 01:42
Total Comments 4491 (Master)
User ID 10439
 
User comment history
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News Comments > Firefall Launches
21. Re: Firefall Launches Jul 30, 2014, 09:26 Quboid
 
jacobvandy wrote on Jul 30, 2014, 00:01:
Indirectly paying real money for it does nothing to give you an advantage over not doing so, but saving you the time and trouble. That is not pay to win... To have any argument for P2W, it would have to be true that you could ONLY get high-quality gear by paying real money, etc.

I said earlier "IMHO even if the same gear can be bought with in-game currency, the integrity is shot" so it seems that this isn't the game for me. There are imbalances inherent in gaming, PC gaming in particular, but I draw the line at explicit advantages added by the game's developers.

Even if there wasn't a competitive advantage, paying real money to save time and effort is the same business model as Facebook games and has the same major problem: the developer has motivation to make their game worse in order to extort money out of gamers, and there are no developers who I can trust to avoid this. The most trustworthy devs are the Forza ones and that's because they actually admitted going out of their way to make their game worse in order to frustrate gamers into paying more money.
 
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News Comments > Firefall Launches
7. Re: Firefall Launches Jul 29, 2014, 23:06 Quboid
 
jacobvandy wrote on Jul 29, 2014, 22:40:
I'd LOVE to hear any arguments about how being able to buy gear other people have found and put up for sale with real money (via Red beans -> Credits -> gear) makes it "pay to win." That gives you no advantage over people who are actually earning that loot, and you still have to put in the dozens of hours of playtime to progress your frame from 1-40 to be able to use that uber gear... Which honestly does not even give you that huge of an advantage over the crappiest quality junk you can cheaply craft in terms of sheer power, and then still relies on your skill to actually be able to use the thing.

There's your argument. "Not a huge advantage" implies some advantage.
 
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News Comments > Morning Legal Briefs
9. Re: Morning Legal Briefs Jul 29, 2014, 22:09 Quboid
 
Ribbing for our pleasure, Creston?

I'd guess that the sort of person who volunteers to have a camera crew follow them is the sort of person who likes the sound of their own voice; not a benchmark.

I've only talked to a cop once in my car, and she just commented that it looked uncomfortable. It was a checkpoint, not an accident, so she basically just flagged me down, commented that my car looked uncomfortable, and sent me on my way. Very odd. I had another cop that I'd happened to park beside offer to swap his armoured police Land Rover for mine, an ex-military antique Land Rover. I bet theirs is worth a lot more, but I dread to think what the mileage is!

I've never considered our po-po to be particularly cra-cra but I guess those two were. I think Northern Irish cops are the only UK ones regularly armed so that's comforting
 
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News Comments > Firefall Launches
3. Re: Firefall Launches Jul 29, 2014, 20:52 Quboid
 
Slayblaze wrote on Jul 29, 2014, 20:17:
Best MMO available right now. Totally Free also - you can even buy the real-money currency with in-game free currency that you earn just by playing what has turned out to be a super-fun Release build of the game.

I noticed earlier today that The Elder Scrolls Online is £50 and that only includes 1 month. I can't imagine paying that sort of money without even a trial version AFAIK. I did try the beta but lost motivation after spending ages designing my character, just to have my client crash before saving it. (Also, why is it 30% more expensive than in the US?)

Free-to-Play doesn't have to be Pay-to-Win. Load Out does it pretty well, nothing that directly affects your performance can be bought with real money. You can buy a booster so you get more rewards at the end of games but other than that, it's all cosmetic stuff. Some of it was amazingly over priced but the gameplay was pure. You would never feel like you got beaten because someone spent more money, which is crucial to me.

Can you buy anything that affects your performance in Firefall? Weapons, armour, classes, that sort of thing? IMHO even if the same gear can be bought with in-game currency, the integrity is shot.
 
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News Comments > Morning Legal Briefs
6. Re: Morning Legal Briefs Jul 29, 2014, 14:34 Quboid
 
The article hints at a key part of this but doesn't expand on it:
"Police are to start seizing driversí mobile phones after a crash in order to check whether they were texting or calling while at the wheel."

Given how our police don't bother doing anything if they see someone using an electronic device while driving, I'm all in favour of them at least enforcing it when there actually is an accident. It really depends what is meant by seizing: getting a IMEI or phone number to check if it transmitted any data at the time of the crash is fine, taking someone's phone and demanding access to then jerk off to their sexting history is not.
 
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News Comments > Facepunch Announces Riftlight; Defends Rust
19. Re: Facepunch Announces Riftlight; Defends Rust Jul 28, 2014, 16:04 Quboid
 
PropheT wrote on Jul 28, 2014, 13:55:
His assertion that buying an Early Access copy of a game is like buying a pizza is outright bullshit, when if I order a pizza from Domino's I'm getting as absolutely close to what I asked for as they can possibly do and a timeframe for when I will receive it. With a video game, you could be buying a pizza and a year later get something that only somewhat resembles one, or could just get an email from Domino's a few months after your pizza was supposed to be delivered telling you that they're still figuring out how to procure toppings.

It IS funding the game, because if it's just buying an unfinished work with no actual timetable for completion the entire process becomes indistinguishable from a pyramid scheme.

I think what he meant is that Rust is funded. They have met the budget they require to finish the game and presumably did so quite some time ago. At this point, people buying Rust on Early Access are buying a product, not funding a creation. The analogy doesn't really stand up to further scrutiny, as you say.

This is something that I've wondered about with a certain space game that has its own take on crowd funding. At some point, there's enough money to finish the game. Then what? Do they stop selling access? Fat chance, and I don't blame them. Do they expand the development to fit their income? That's so impractical it is virtually impossible. Do they hire more staff and rush development? That's at best inefficient and can easily be counter-productive. I can't see a realistic alternative to the developer getting rich and while I don't like Early Access, I don't see any reason to begrudge them. *As long as they finish the damn game in good time!*

(Massively stupid article presentation. Yeah, I'm sure no one on the Internet only reads the headline...)
 
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News Comments > GTA4 iCEnhancer Mod Author Taking a Break
7. Re: Out of the Blue Jul 28, 2014, 13:49 Quboid
 
Any mod that contains anything new (such as a new model, a texture/skin, a map) is a creative work and therefore is copyrighted. The creator has a right to demand permission to redistribute, not just get credit. It's a grey area if the mod is just changing existing content (such as tweaking a file) but this goes way past that.

Is the problem that he put stuff in the video that isn't in the mod (including the 3 texture packs on his site) or that these texture packs include textures that aren't his to redistribute? Either is poor form but only the later goes beyond an oversight.
 
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News Comments > Op Ed
108. Re: Op Ed Jul 27, 2014, 11:46 Quboid
 
On Yahtzee's Let's Drown Out series (him from Zero Punctuation, he does a weekly Let's Play / Podcast hybrid) there's a guy called Gabe who refers to the "someone covered in shit" principle. This is where somebody is making an excellent case for something with a compelling argument really getting people thinking - only for someone covered in shit to stand up beside them and shout "I agree!", derailing the conversation and rendering the argument ineffectual.

That's what these MRA pricks and their ilk are, people covered in shit. Hiding your sexism behind feminism? You're a person covered in shit.

I must have missed that thread, Beamer, although I doubt I'm any worse off for having done so. Blocking someone because you disagree with them is weak but blocking them for how they said it is more understandable, which I think is what you're implying.
 
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News Comments > Saturday Legal Briefs
5. Re: Saturday Legal Briefs Jul 26, 2014, 22:26 Quboid
 
I think that legislation is coming, one way or the other. Classifying the Internet as a utility would cause the least amount of legislation by far I would guess, as it is a fairly blanket term with plenty of precedent. Other options (neutral or not) would require defining a whole new concept and decades of legal battles and loopholes and exceptions and appeals and oh so much paperwork.  
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News Comments > Op Ed
105. Re: Op Ed Jul 26, 2014, 21:50 Quboid
 
yuastnav wrote on Jul 26, 2014, 17:58:
This whole business of blocking someone because you got really emotional over something that person said is silly.
Come on people, you have a perfectly functioning brain. You can read something someone said and then decide on the fly whether you want to just dismiss it outright or further think about it.
It's not that you can actually get dumber by reading something.

I understand blocking someone because of spam, which I rarely see here, but because of opinions?

I was wondering if there was more to it, and apparently there is. I don't like blocking anyone ever but I appreciate that others feel differently. Some people seem to regularly misunderstand Beamer and get angry at him over their own weird misinterpretation so it's good that it's not that again. I once saw someone get angry at him for saying that Simcity 2013 getting an offline mode was good for consumers. I mean, disagreeing with that takes determination and talent, it's almost admirable.
 
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News Comments > Op Ed
101. Re: Op Ed Jul 25, 2014, 23:36 Quboid
 
Beamer wrote on Jul 25, 2014, 12:28:
Mad Max RW wrote on Jul 25, 2014, 12:18:
A rebuttal to what exactly? How bullying and harassment as a pretense to getting your way by hiding behind "equality" and "tolerance" is bad? That has to be explained? People like Beamer and jdreyer don't care at all about helping others. They are in it just for making everyone feel as miserable as they are. Racism, women's rights, gay marriage, etc. doesn't matter to them. It's pretend. It's a show. They latch onto these things only to perpetuate an intolerance they created. That's their motive. Not to help but to make everyone fight each other. Meanwhile any actual gains are lost because of their bogus ideas.

Your worldview is terrifying.

His worldview is convenient. Anybody who seems more open minded than him is actually a phoney. I honestly don't think he has considered the possibility that people can actually have empathy.

I'm very surprised that Verno blocks Beamer. Verno, just because you disagree with him? Beamer's not the sort to resort to things like throwing stupid labels around, which FWIW I appreciate you calling out.
 
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News Comments > The Sims 2 Ultimate Collection Free for All
17. Re: The Sims 2 Ultimate Collection Free for All Jul 23, 2014, 21:13 Quboid
 
NKD wrote on Jul 23, 2014, 20:33:
jdreyer wrote on Jul 23, 2014, 19:27:
I guess? I mean, I bought Sims 3 for my wife to play, and she fooled around with it for a few hours and never returned.

Your wife never returned?! Sorry to hear that bro. There are other fish in the sea!

That sucks but I've finished with people for less. I'm not sure what else you'd expect with a present like that.
 
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News Comments > Yager: No Spec Ops: The Line Sequel
54. Re: Yager: No Spec Ops: The Line Sequel Jul 23, 2014, 20:46 Quboid
 
Flatline wrote on Jul 23, 2014, 19:51:
Quboid wrote on Jul 23, 2014, 01:07:
In real life if I was forced to ... well, that's besides the point. Whatever the reason, it wouldn't be because reality was scripted in a way that created a contrived a plot line. Whatever happened in real life wouldn't rip me out of the experience and remind me that I'm not really there.

Actually that's exactly the point.

Seriously, "bomb the shit out of coordinates X,Y NOW SOLDIER" is a thing that happens in real life. And in real life occasionally that has resulted in innocent people being killed or lethal friendly fire. How you deal with committing an atrocity is the entire point of the game.

Shit as a soldier you're taught not to question orders, especially in the heat of battle.

You're actually illustrating the point of the game designers pretty well.

But reality is realistic. If this happened in real, it would not remind me that I'm sitting at home, playing a game. Reality doesn't have its immersion broken because of unrealistic scripting limitations.

This did not put me in the position of a soldier who does something terrible by mistake, nor did it put me in the position of a solider who was ordered to do something terrible. It put me in the position of sitting safely in a room about 3,500 miles from Dubai.

I wasn't thinking "oh what a terrible thing" or "oh I'm a terrible person", I was thinking "oh lame, the devs assumed I wouldn't notice that they're civilians from their outline in the mortar's sight but I did". I wasn't forced by an order from a commanding officer or any other realistic reason, I was forced because the game didn't offer any of the myriad of actual options that reality does offer.

I felt frustrated and removed from the game's version of reality. If this was intentional to make me feel the madness that's taking over my character, then these developers screwed up worse than I ever thought because at least for me, any meta connotations completely backfired. Feeling like the developers got carried away does not replicate the feelings one would have after accidentally brutally burning to death innocent civilians, in much the same way as my Windows desktop doesn't replicate the bravery and consequences of refusing an order.
 
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News Comments > The Sims 2 Ultimate Collection Free for All
8. Re: The Sims 2 Ultimate Collection Free for All Jul 23, 2014, 19:20 Quboid
 
I think this is 99% trying to get people to sign up for and sign in to Origin, and 1% them giggling at the thought of gamers resentfully typing in that product code.

If it was The Sims 3, I'd check it out. Then again, I run Origin most of the time as it, and am currently alt-tabbed out of an Origin game.
 
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News Comments > Morning Legal Briefs
5. Re: Morning Legal Briefs Jul 23, 2014, 11:20 Quboid
 
BitWraith wrote on Jul 23, 2014, 10:16:
It sounds suspect to me that Ultra Records would "give permission" to use the songs. It sounds more likely that they would "sell permission". These folks aren't known for their giving nature.

"Give" was my choice of word and wasn't very well considered. Given in exchange for something, or as someone more eloquent than I might say, sold.

Another report (oh God, now I'm researching make-up YouTube celebrities ) suggests that she did this with at least one of the actual artist's permission. That could go either way, if all she has is permission from someone who doesn't actually own the rights then she's boned.

The fact that I've actually heard of some of these artists suggests that Ultra Records should be smart enough to not thoughtlessly sign usage rights over for a pittance, nor are they likely to sue without having a case. (If it's not already clear, this is not my scene and I've never heard of them.)

Apparently she is worth $3,000,000. Or perhaps that should be "was".
 
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News Comments > Morning Legal Briefs
2. Re: Morning Legal Briefs Jul 23, 2014, 10:05 Quboid
 
BitWraith wrote on Jul 23, 2014, 09:31:
I just checked out that youtube channel. That girl is boned. While I hate the music industry as much as the next guy, you can't just use whatever you want in your work - images and music alike.

I just checked out that YouTube channel and now I want to rip out my eye balls and stuff them into my ears.

It comes down to 'A spokesman for Phan told the BBC that Ultra "agreed to allow Michelle to use the music and Michelle intends to fight this lawsuit"' - she can't use whatever music she likes but if they gave her permission (speculation: perhaps massively underestimating the size/income of some YouTube channels) they can't just reverse it if they change their mind.
 
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News Comments > Yager: No Spec Ops: The Line Sequel
51. Re: Yager: No Spec Ops: The Line Sequel Jul 23, 2014, 01:07 Quboid
 
If they intentionally significantly reduced the level of immersion I felt to make a point then their heads were so far stuck up their own asses that they failed to make a good experience. People don't play corridor shooters continually thinking "should I continue or am I doing bad things and should stop?", they're thinking "where's this guy going to pop his head up next". You can't enjoy a game if you're continually reminded that you're sitting at home.

In real life if I was forced to ... well, that's besides the point. Whatever the reason, it wouldn't be because reality was scripted in a way that created a contrived a plot line. Whatever happened in real life wouldn't rip me out of the experience and remind me that I'm not really there.

If they didn't intend the frustration, they made a flawed game. If they did intend the frustration, they made a deeply flawed game.
 
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News Comments > Yager: No Spec Ops: The Line Sequel
47. Re: Yager: No Spec Ops: The Line Sequel Jul 22, 2014, 07:06 Quboid
 
007Bistromath wrote on Jul 22, 2014, 00:12:
Quboid wrote on Jul 21, 2014, 20:37:
This isn't The Stanley Parable.

One of the most important lines in the game, one that comes through so crystal clear, and which is repeated more than once, a line which it could easily be argued is addressed to the player just as much as it is to the character: "all you had to do was stop."

The Stanley Parable is EXACTLY what this is.

But Spec Ops: The Line wasn't talking to *me*. That's the problem. I wanted it to talk to me but by attributing a terrible decision that I never made to my character, it built a wall between us.

The Stanley Parable, as well as being very meta and actually talking to the player, was supposed to be restarted regularly. A linear shooter like Spec Ops: The Line is not and I really, really hope Yager weren't intending that. I want my money's worth and if there's supposed to be a statement about how I consider "my money's worth" to be more important than avoiding the horrible stuff that happens in game then it utterly fails because my money is real and the suffering isn't.
 
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News Comments > Yager: No Spec Ops: The Line Sequel
42. Re: Yager: No Spec Ops: The Line Sequel Jul 21, 2014, 20:37 Quboid
 
Asmo, you and I view this game quite differently. Perhaps I'm the exception here, perhaps there's no consensus, but you are talking about effectively a different game. How much did this affect you? Talking about being forced to watch horrific acts, psychopathy, sick sense of inevitability, what?!? I played a generic 3rd person cover shooter with a nice twist to the plot. The white phosphorous bit, I thought "oh this will be the bit Yahtzee was referring to in Zero Punctuation. Any way to avoid it? ... hmm, nope. OK then". This was grim by game standards but I managed to move on emotionally in about 5 seconds.

The only sense of frustration was that the game kept referring to this moment as if I - the player - had done it and every time came up, I got ripped out of the game as it reminded me that I wasn't in control. The exact moment that was supposed to define the game - and I suppose did define the game - was the moment where the game failed because it was trying to be a film.

Your point about narrative is sort of what I mean about the character's journey versus the player's. It's a game, I'm not watching this guy, I am controlling him. To have control effectively taken away at a crucial point diminishes the game. It wasn't the character losing control of reality, it was me being unable to get my objective ticked until I clicked on the right pixels. The narrative and plot may be developing wonderfully but this isn't a film and gameplay and immersion is now being affected by this disconnect.

The choice to continue playing the game, I'm not buying it. This isn't The Stanley Parable. Finishing the game was a bit of a chore because the gameplay was so generic, not because it was traumatising. The main reason I wouldn't describe this game as fun is because it was otherwise so generic, not because it was emotionally draining. It was memorable and I do admire it but it sounds like it affected you like Brothers: A Tale Of Two Sons managed to get to me. That's a game has nothing to do with choice or morality but it still managed to get under my skin - in a good, but not fun way.
 
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News Comments > Yager: No Spec Ops: The Line Sequel
40. Re: Yager: No Spec Ops: The Line Sequel Jul 21, 2014, 20:17 Quboid
 
It really depends on what the game was trying to be. The disagreement seems to be based on how you see it - the character's journey or the player's journey.

If it was trying to make the player think about how the player character descends into madness, then it has done a pretty good job.

If it was trying to make a moral point and trying to make the player feel bad, then it failed.
 
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4491 Comments. 225 pages. Viewing page 16.
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