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Real Name Quboid   
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Nickname Quboid
Email Concealed by request
ICQ None given.
Description I can't make any car pop a wheelie.
Homepage http://bcmedia.biz/
Signed On Jul 26, 2001, 01:42
Total Comments 4201 (Master)
User ID 10439
 
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General Discussion > Crowd Funding Section?
3. Re: Crowd Funding Section? Apr 14, 2014, 20:43 Quboid
 
I misclicked and came here. I agree, this might help Blue report these without having as many concerns about who to give coverage to.

*tumbleweed*
 
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News Comments > Steam Top 10
34. Re: Steam Top 10 Apr 14, 2014, 15:49 Quboid
 
SpectralMeat wrote on Apr 14, 2014, 11:49:
eRe4s3r wrote on Apr 14, 2014, 10:42:
I got 3 games on my wishlist so I am kinda hoping for a sale soon
Check out GMG, they've just kicked off a big 7 day long sales event.
Use this code for an additional 10% off
3VUROJ-VOU4IC-RHVA7N

Thank you!
 
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News Comments > Sid Meierís Civilization: Beyond Earth Details
22. Re: Sid Meierís Civilization: Beyond Earth Details Apr 14, 2014, 15:13 Quboid
 
eRe4s3r wrote on Apr 14, 2014, 11:20:
Quboid wrote on Apr 14, 2014, 10:55:
I haven't come across that one but I can see that it's possible in very mountainous regions. 2UPT could work well if it doesn't imbalance the game.

Well the AI is using it (very effectively, as the AI can suddenly move it's units properly) when you enable it, so I don't see how it could unbalance the game

Armies will be more bunched up, resulting in smaller battle "fronts". This means that ranged units will be able to potentially hit twice as many enemies. I presume they only hit whichever unit is stronger so you could shelter important weak units by stacking them with something cheap and strong like you do with your great general with 1UPT.

Finding places to put your artillery when sieging a city is always a challenge. 2UPT will let you either fit twice as many, or shelter whichever ones you have (if only the strongest unit is hit), shortening sieges. This could lead to cities changing hands more often and therefore having smaller populations, reducing all kinds of production as the game advances.

These can be countered and aren't game breaking but they could add up and there's probably more. I might try it when I next play Civ 5 but I haven't played it yet and I am speculating as to the precise nature of it.

It's impressive how well the AI works with mods, it seems to adapt to so many. I don't know if the mod makers ever need to write AI but even if they do they clearly don't need to go at all low level.

This comment was edited on Apr 14, 2014, 20:19.
 
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News Comments > Sid Meierís Civilization: Beyond Earth Details
20. Re: Sid Meierís Civilization: Beyond Earth Details Apr 14, 2014, 10:55 Quboid
 
I haven't come across that one but I can see that it's possible in very mountainous regions. 2UPT could work well if it doesn't imbalance the game.  
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News Comments > Sid Meierís Civilization: Beyond Earth Details
17. Re: Sid Meierís Civilization: Beyond Earth Details Apr 14, 2014, 08:46 Quboid
 
eRe4s3r wrote on Apr 14, 2014, 03:13:
Quboid wrote on Apr 13, 2014, 17:18:

The AI is fine

until you have more than 3 workers....

I don't remember many problems with having several workers under AI control. They can bunch up in one area of the map, such as if you conquer a city then they might all rush in to improve the roads/land, but this is minor and can happen when they're under player control. Is there something I'm forgetting?
 
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News Comments > Steam Top 10
19. Re: Steam Top 10 Apr 13, 2014, 18:47 Quboid
 
I don't think they have a Spring/Easter sale, hopefully they'll change that.  
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News Comments > Sid Meierís Civilization: Beyond Earth Details
9. Re: Sid Meierís Civilization: Beyond Earth Details Apr 13, 2014, 17:18 Quboid
 
Civ 5 certainly isn't universally loved but it's my favourite. I think it's the deepest because 1UPT (1 unit per tile) makes combat much more involving. Clearly not everyone agrees with this opinion but giant stacks of doom were lame. 1UPT brings much more tactics to the battles, rather than pushing out huge numbers of units so if you're good, you can hold off a larger force.

The combat is also less random (no spearmen killing tanks) so while greater numbers help, the player's skill at positioning their units and producing the right blend of skills and promotions plays a bigger factor.

The AI is fine since the latest expansion pack and the Communitas Expansion Pack improves the balance a fair bit. It's a shame that a mod is needed.
 
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News Comments > Star Citizen Gameplay Trailers
149. Re: Into the Black Apr 13, 2014, 10:46 Quboid
 
Mad Max RW wrote on Apr 13, 2014, 10:12:
Bethesda did release a humongous texture pack for PC gamers...

I didn't think it was that impressive compared to how it killed my performance but along with mods Skyrim does look more impressive now than on release. It's interesting how the same game can be used as an example of poor graphics and good graphics and for both arguments to have merit. FWIW I thought Skyrim looked good upon release and I think these videos look pretty good too but a short clip doesn't tell the whole story.
 
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News Comments > Star Citizen Gameplay Trailers
147. Re: Into the Black Apr 13, 2014, 08:45 Quboid
 
Harrowing wrote on Apr 13, 2014, 07:56:
Skyrim... there.. that looked better than the DFM.

What are you basing this on? These videos?

Skyrim was slammed by some upon release for its graphics, largely because of people selectively focusing on some low resolution textures. It's interesting that it's now picked out as a great looking game (which I assume you mean) for other games to be compared to. Selectively compared to, if you're basing your comment off a couple of heavily compressed 720p videos.
 
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News Comments > Civilization: Beyond Earth Revealed?
16. Re: Civilization: Beyond Earth Revealed? Apr 12, 2014, 16:50 Quboid
 
Alpha Centauri was one of the first 4x games I played, along with Civ 2 and Imperium Galactica 2 (which has an Android version! Yay!).

I hope they have the unit creation system.
 
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News Comments > Star Citizen Gameplay Trailers
85. Re: Star Citizen Gameplay Trailers Apr 12, 2014, 08:12 Quboid
 
There's way too much MPEG compression to draw any sort of conclusion about the graphics and it's only 720p anyway. I assume that 1999 claim wasn't serious - 640x480 was considered high res and 3D cards weren't ubiquitous - but dismissing that is about as far as we can go.

I think there are quite a few people overly emotionally invested in Star Citizen on either side of the spectrum, many of whom will never be able to admit that they were wrong. Slinkycatz, I agree with you about people who have made up their mind but you focus on those who expect it to fail after a video which has morons whooping at some fairly generic footage showing nothing that we haven't seen in most other space sims. This is not just people who are overly pessimistic.
 
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News Comments > Star Citizen Gameplay Trailers
28. Re: Star Citizen Gameplay Trailers Apr 11, 2014, 19:54 Quboid
 
Cutter wrote on Apr 11, 2014, 19:39:
jdreyer wrote on Apr 11, 2014, 19:24:
I thought we've already debunked that this is pay to win.

No. Nothing has been debunked yet because nothing has been made explicit yet. And yes, I'm sure there will be an option to skip them, if they get another million in funding.

I wasn't aware this had been debunked at all. Will the game ever pit me against humans who could have paid real money for their ship?
 
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News Comments > Elite Dangerous Premium Beta
31. Re: Elite Dangerous Premium Beta Apr 10, 2014, 17:53 Quboid
 
CJ_Parker wrote on Apr 10, 2014, 14:53:
Well, the basic functionality like being able to choose a drive and folder to install to or working controller support (in a SPACE SIM!) is actually among the bare minimums I would expect for a beta (and a "premium" one at that! ), yes.

The beta should have decent controller support but as some people have it working then it quite possibly might. I wouldn't expect it to be finalised.

The installer will be pretty much the last thing they polish up. Time spent getting the installer working now is probably time wasted.

Your expectations for a beta are too high. It's not a demo that they're calling a beta to brush off criticism, it's only just out of alpha.
 
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News Comments > Elite Dangerous Premium Beta
23. Re: Elite Dangerous Premium Beta Apr 10, 2014, 14:49 Quboid
 
CJ_Parker wrote on Apr 10, 2014, 13:59:
As for the ED premium beta: Shit doesn't even work. First the game does not install in the folder you choose at the start of the setup process but goes to AppData in C:\ all by itself (there is a workaround but -no- installing the game twice was not exactly my idea of fun).
Secondly, no proper controller support so my ship just keeps spinning in circles unless I switch to keyboard/mouse. Yes, I did try to customize the axes assignments and all that shit.

Color me highly unimpressed so far. I'm sure it will get better but a space sim that is unplayable with a HOTAS is like a car without a steering wheel. The very definition of completely fucking useless.

This is exactly the sort of stuff that if it bothers you, you should not play unfinished games. Did you spend hundreds of dollars on access to the ED alpha or beta and think there wouldn't be issues like this?
 
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News Comments > Morning Mobilization
7. Re: GameFace Labs VR Headset Apr 10, 2014, 09:04 Quboid
 
The problem with large batteries is the weight if it's strapped to your head. The Oculus Rift DK1 is a little heavier than I'd like without any batteries. The Rift could actually be more comfortable if it was heavier at the back, to counter-weight the screen, so this is the obvious place to put the battery but going by the GameFace photos it's not there.  
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News Comments > Morning Mobilization
3. Re: GameFace Labs VR Headset Apr 9, 2014, 14:41 Quboid
 
jdreyer wrote on Apr 9, 2014, 14:05:
Quboid wrote on Apr 9, 2014, 11:43:
It's good to hear that 1440p displays are within reach of VR headset manufacturers. GameFace don't appear to be as far as Oculus in their development (assuming increasing the Rift's resolution involves little more than swapping the panel) but more competition is very welcome especially if there's any chance of Oculus going in a direction we don't want.

The article doesn't explain how anyone will get 2560x1440 gaming at 75+ FPS for more than 10 minutes before the battery quits, or the mobile chip melts.

It's a 5" screen, just like your current phone. It sucks 5 watts. Shouldn't be any different than using your phone for gaming.

It's cool that other people are working on this. I am concerned that it's wireless. I don't like the idea of my head being bathed in RF radiation from a source right by my head for hours on end.

What exactly uses 5 watts? The screen, the SoC, both? This has 4 times as many pixels to calculate per frame than my phone does, at roughly twice the frame-rate. Even if the screen panel uses the same the GPU will probably use more.

Is it wireless? I couldn't figure this out for sure from the article but the impression I got is that it's an all-in-one device which is basically an Android smartphone strapped to your face, it doesn't need any sort of data source. I suppose it should connect to the controller wirelessly. Or connect to the power supply wirelessly, that'll be the day
 
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News Comments > Morning Mobilization
1. GameFace Labs VR Headset Apr 9, 2014, 11:43 Quboid
 
It's good to hear that 1440p displays are within reach of VR headset manufacturers. GameFace don't appear to be as far as Oculus in their development (assuming increasing the Rift's resolution involves little more than swapping the panel) but more competition is very welcome especially if there's any chance of Oculus going in a direction we don't want.

The article doesn't explain how anyone will get 2560x1440 gaming at 75+ FPS for more than 10 minutes before the battery quits, or the mobile chip melts.
 
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News Comments > On Sale
9. Re: On Sale Apr 9, 2014, 09:18 Quboid
 
Jerykk wrote on Apr 9, 2014, 04:39:
Each episode is between 1-2 hours long. Assuming the next two episodes maintain that trend, the total hours will end up being between 6-8 for most people and that's if you don't bother replaying anything. For $15, that's a pretty good deal these days, even if you choose to wait until all the episodes are out before starting.

You act like they're just half-assing the series but from what I've played thus far, that certainly isn't the case. I'm already enjoying it more than both seasons of TWD.

I don't have any problem with the quality. The length of each episode is a bit disappointing but not too bad and I'd rather they made good short episodes than dull long ones with filler.

The problem is the time between episodes. A new episode isn't a sequel, it's a continuation of the same story and it is frustrating to have to leave an interesting story for months at a time.

I presume Ep3 starts off seconds after Ep2's cliff-hanger and I expect the game will treat this like it's a matter of seconds later. But for me, it's been 6 weeks. I don't remember the exact choices I made or who I suspected of what. I don't remember the precise nature of my relationship with the various good-for-nothings. It's not going to feel quite the same like TV episodes a week apart do and I'm going to spend the first half hour (which will be a significant portion of the episode) trying to remember if I liked the person I'm talking to - and then go through it all again in a few months when Ep4 is out.

The game isn't half assed but the management is: they seemingly allocated the other half of their ass to work on TWD2. I have no particularly objection to the price but it's always nice to save a few bucks.
 
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News Comments > On Sale
3. Re: On Sale Apr 8, 2014, 19:39 Quboid
 
Prez wrote on Apr 8, 2014, 19:30:
And the series is $15! Hmmm...

I'd wait. It will probably be heavily discounted when it's complete and you won't have the ridiculous wait between episodes. I won't buy another Tell Tale game before it's complete again.

It's a very good game if you know the sort of game it is, I definitely recommend picking it up when the final episode is released.

This comment was edited on Apr 8, 2014, 19:49.
 
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News Comments > Evening Metaverse
85. Re: Evening Metaverse Apr 8, 2014, 13:14 Quboid
 
Mad Max RW wrote on Apr 8, 2014, 11:15:
Angry little Beamer keeps screaming inside his echo chamber. Consider yourself the one and only person I put on ignore. An amusing hypocrite is only amusing for so long before he becomes a tiresome repetitious and joyless bore.

Now Cutter or nin or Beamer himself will so eloquently reply with "pot kettle black" or some other nonsensical thing that means absolutely nothing to me or anyone else with common sense.

I thought the pot calling the kettle black meant that in fact they were both sooty, i.e. both guilty of the charge. That would be nonsensical as Beamer is being as reasonable as he can and is perhaps calmer than he should be.

However, I've looked it up and apparently the phrase actually means that the pot sees it's own dirty reflection in the shiny, clean kettle, i.e. the kettle isn't guilty of the charge. So it turns out that the phrase is entirely appropriate.

Evidently I lack common sense, which you clearly define as "someone who agrees with me". (In fairness, the phrase "common sense" usually does mean this.)
 
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4201 Comments. 211 pages. Viewing page 16.
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