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Real Name Quboid   
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Nickname Quboid
Email Concealed by request
ICQ None given.
Description I can't make any car pop a wheelie.
Homepage http://bcmedia.biz/
Signed On Jul 26, 2001, 01:42
Total Comments 3920 (Veteran)
User ID 10439
 
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News Comments > Steam Top 10
71. Re: Steam Top 10 Jan 27, 2014, 09:55 Quboid
 
Jerykk wrote on Jan 26, 2014, 22:25:
Quboid wrote on Jan 26, 2014, 19:06:
Jerykk wrote on Jan 26, 2014, 17:07:
I think the real issue is that the finished games are less interesting than the Early Access ones. If DayZ or Rust were finished, they'd still be topping the charts.

That's partly because finished games have to actually implement the features they promise. Day Z would surely sell well and maybe Rust would too but I think they and other Early Access games benefit from being able to say in response to any criticism "well, it's not finished, that will improve". Every game looks good when all the bad stuff can be hyped away.

Except these games are selling based on word of mouth, not their store descriptions. Word of mouth is the result of people playing the games. People here may not enjoy DayZ or Rust but obviously there are a lot of people who do, regardless of how incomplete those experiences may be.

Word of mouth from people who are frequently (not always) prepared to forgive flaws because it's Early Access, as long as vague promises on the store page suggests that this will (maybe) change.

That said, and as wary as I am of Early Access, this made me laugh:

What's your point? Does this somehow make it ok to charge people for buggy incomplete games, just because they warned you ahead of time?

Er, yes. It's not that simple but essentially yes.


My main problem is the risk of Steam selling confidence in PC gaming for a quick buck. That affects absolutely everybody here, even if you've never bought an Early Access game or never even used Steam. Individually, people not understand what they're getting into is their own damn fault. However, if this leads potentially millions of people to give up on PC gaming and its horrible, buggy games then every PC gamer suffers.
 
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News Comments > Steam Top 10
34. Re: Steam Top 10 Jan 26, 2014, 19:06 Quboid
 
Jerykk wrote on Jan 26, 2014, 17:07:
I think the real issue is that the finished games are less interesting than the Early Access ones. If DayZ or Rust were finished, they'd still be topping the charts.

That's partly because finished games have to actually implement the features they promise. Day Z would surely sell well and maybe Rust would too but I think they and other Early Access games benefit from being able to say in response to any criticism "well, it's not finished, that will improve". Every game looks good when all the bad stuff can be hyped away.
 
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News Comments > Steam Top 10
27. Re: Steam Top 10 Jan 26, 2014, 16:11 Quboid
 
If you buy an unfinished product, I don't think you can be too unhappy about it not being finished.

That said, the sheer number of Early Access games is leading me to rethink my position on them. There's definitely a greater element of buyer-beware than with a product sold as finished but if you're charging money for it, often near or at intended retail price, it should be playable enough to demonstrate the final product - an advanced beta at least (meaning an actual beta, as the word was used 10 years ago).

This would require Valve to police things. I'd like them to remove all Early Access games from everywhere except the Early Access page but I suspect they're making too much money out of these to do that. Maybe they could set down strict guidelines about both what can be sold under the Early Access scheme and how it can be advertised (no major features which can't be demonstrated in-game by Early Access buyers, no NDAs).

They might be selling long term confidence in PC gaming for short term gains.
 
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News Comments > Steam Top 10
6. Re: Steam Top 10 Jan 26, 2014, 11:42 Quboid
 
OldDirtyEwok wrote on Jan 26, 2014, 11:37:
I got Insurgency, fun game, great firefights.

How's teamwork and voice-chat on public servers? Is in-game chat used or Teamspeak?
 
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News Comments > Thief Previews; Videos
28. Re: Thief Previews; Videos Jan 26, 2014, 08:58 Quboid
 
Cram wrote on Jan 25, 2014, 20:45:
@ Jerykk Still supporting and agreeing with your opinions. Not much else I can care to say or do for the neg nancy's.

Eurogamers vid was polar opposite of everyone else's. It's curious. We will see, and only see when the game is released. Until then.

We will only see when the game is released, exactly. So why are you naive enough to not be cautious? Recent games I have preordered or come very close to preordering include SimCity, Hitman Absolution and X Rebirth so no, I'm not going to ignore concerns.

It's the same shit on Star Citizen threads, anyone who brings up concerns or urges caution - talking about things that ***_MIGHT_*** happen gets jumped on for their negativity, as if being cautious about a game in the face of pre-release hype has been shown to be anything other than a very sensible point of view time after time after time after time.

Being optimistic for a game is one thing but to be dismissive of concerns is unwise.
 
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News Comments > Thief Previews; Videos
22. Re: Thief Previews; Videos Jan 25, 2014, 19:54 Quboid
 
I do like that they've put lots of options in. The way I play, detection and fighting is failing. However, the way I play, detection and fighting and failing is inevitable and I want to keep playing and suffer the consequences. We don't know how that'll play out, it might be great but if it might be flawed in ways that no amount of difficulty options will help.

Failure states should be avoided as much as possible and the result of non-fatally screwing up should be that you face the consequences of the screw up.
 
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News Comments > Thief Previews; Videos
20. Re: Thief Previews; Videos Jan 25, 2014, 18:46 Quboid
 
A fail state is not a good way to handle being detected, or for knocking out an enemy IMHO. I want in-game consequences, a tough fight or a chase. I don't know what Thief has but if it is a choice between an easy fight with no further enemy reaction or a "Game Over" screen, then that's a problem.  
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News Comments > Saturday Legal Briefs
9. Re: Saturday Legal Briefs Jan 25, 2014, 18:36 Quboid
 
My understanding of it is that some people on both sides are at fault and so many members of each side are too busy blaming the other to talk about actually sorting it out. Am I close?  
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News Comments > etc.
3. Re: etc. Jan 25, 2014, 15:21 Quboid
 
I'm done with preordering anything other than games where I will get a warm and fuzzy feeling from supporting the development so Titanfall's out.

Titanfall could be interesting but lack of destruction is a shame. Is there nothing more than decals on the wall, not even breaking glass? I find myself missing destruction in any game with explosives but it's especially important if I'm supposed to feel like a giant killing machine.

Has it come to the point where their absence is news?

Yes. For an AAA game that's also on a console quickly becoming notorious for them, I would almost expect it to have them.
 
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News Comments > On Sale
10. Re: Car Mechanic Simulator 2014 on Steam Jan 25, 2014, 08:04 Quboid
 
The only thing I enjoy with these simulators is watching NerdCubed trashing anything and everything on YouTube. Except ETS2, which is the greatest game in the history of mankind.

Fletch wrote on Jan 25, 2014, 05:59:
jdreyer wrote on Jan 25, 2014, 05:15:
I thought they had that already. In fact, I think there are two of them.

Omg, they do! Thanks for the links. Hmmm... one takes place in the 80s. I was hoping to shed some light on the 20-teens. You know... unfinished releases, patch1 on day one, day one DLC, multi-platform concessions, FTP, PTW, Kickstarter, rereleasing essentially the same game over and over, but with a higher number after the title, undercover NSA agents, etc. The Google Play game looks kind of fun.

That game starts in the 80's and progresses to present day. I don't think many of those are in the game* but you can re-release the same game with relatively minor changes. Use the same genre, setting and engine and you'll refine the same game over and over.

* I've only played Story because the Tycoon devs aren't getting my money. IMHO they ripped off GD Story, right down to the name.

This comment was edited on Jan 25, 2014, 08:12.
 
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News Comments > Evening Metaverse
15. Re: Evening Metaverse Jan 24, 2014, 08:44 Quboid
 
InBlack wrote on Jan 24, 2014, 06:24:
Any religion that claims its view of the world is the ONLY possible or absolute truth is evil.

That's inherent in religion, isn't it? You must have absolute faith and you can't believe <<deity of choice>> is all powerful and all wonderful if you're open to anything else.
 
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News Comments > Evening Metaverse
7. Re: Evening Metaverse Jan 23, 2014, 21:43 Quboid
 
Cutter wrote on Jan 23, 2014, 19:03:
Gift from god and not science eh? So the pope is saying god is really into porn in that case. The freakier the better.

He doesn't say that science wasn't involved. From a (sane) Christian point of view, God gave the inventors the intelligence to invent it. Only the fundamentalists deny science - there is a lot of them, but they're a minority of Christians.

(I realise I'm taking your comment about 1004.2% more seriously than you intended.)

This Pope does seem like a good guy. From article: "Francis suggested that in engaging in that dialogue, Catholics shouldn't be arrogant in insisting that they alone possess the truth". Hmm.
 
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News Comments > Out of the Blue
25. Re: Out of the Blue Jan 23, 2014, 21:24 Quboid
 
Feminine hygiene is important, he's a great man.  
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News Comments > EA Paying for YouTube Love
39. Re: EA Paying for YouTube Love Jan 23, 2014, 21:20 Quboid
 
Like I said, I haven't seen anyone praise Windows 8 more than me. I don't think it was aimed at me specifically but I felt you were probably dismissing people who disagree with your opinion on unreasonable grounds and that group includes me.

I haven't noticed any suspicious posts about Windows 8. I've only seen a couple of definite shills.
 
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News Comments > Out of the Blue
22. Re: Out of the Blue Jan 23, 2014, 17:25 Quboid
 
Creston wrote on Jan 23, 2014, 16:47:
Quboid wrote on Jan 23, 2014, 15:44:
I'll have to take you guys' words for it. To me, a sandwich is some dead chicken between two pieces of bread.

To clarify, I do believe you are from the UK, correct?

Yes, although I will claim to be Irish if it's convenient. Are you questioning the sandwich making pedigree of the British? Britons like John Montagu, the fourth Earl of Sandwich - or as you may know him FATHER OF ALL SANDWICHES??!


Edit:
Dour Sow.
 
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News Comments > Morning Interviews
22. Re: Morning Interviews Jan 23, 2014, 16:39 Quboid
 
Beamer wrote on Jan 23, 2014, 15:27:
One of the things you most hear in complaint to TES is that you can be everything. Want to be the Grey Fox? Great. Want to then go be the head of the Fighter's Guild? Great. Do it. Some people hate this. I found it freeing.

With choices, Stormcloak or Imperial was a bit meaningless, but a game like Fallout NV had some good meaningful choices. Ultimately, though, some of those choices diminished the long term game for me. Most notably, I accidentally did something stupid, got into a firefight with a faction, managed to wipe them out entirely (which I didn't expect), stormed down to New Vegas, ended that storyline, and had nothing to do.

If it's well written - very much easier said than done - there shouldn't be an objectively wrong choice and no choice should result in a dead end. Ending a side quest thread by wiping out the entire faction seems fair enough to me, although actually doing that should be virtually impossible and there should ways of making peace.

Mass Effect, ending aside, did this very well. There were numerous choices that individually were no more significant than the side you pick in Skyrim but they combined to give each player their own story.

These are choose-your-own-adventure systems, not the fully dynamic infinite combination fantasy that I have.
 
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News Comments > Morning Interviews
21. Re: Morning Interviews Jan 23, 2014, 16:24 Quboid
 
I enjoyed Alpha Protocol. IIRC it was mostly a series of Stormcloak/Imperials type choices between several pairs of rival factions and it was quite transparent how future missions were affected by different choices but even so, it was interesting and I liked being able to pick which of two factions I personally would consider the be the lesser of two evils and the exponential number of possibilities that these binary choices resulted in meant that the world was moulded by me.

Come to think of it, wasn't AP made by the same people who made Fallout New Vegas, the one Elder Scrolls style game that I've completed more than once?

Very mild Alpha Protocol and DX:HR spoilers about mid-game plot points ahead.

AP has an example of a problem with my approach - if you allow choices, moments when you take away choice really stick out. In Alpha Protocol, you spend a night of passion with a young lady and are then given a choice as to whether to save her or some tourists in a Dark Knight style save-one-sacrifice-other situation. I was playing it as a cold, ruthless killer who was using her for one night, so the choice was easy - stay on mission and save the day.

However, then her death was supposed to be haunting me and motivating me to catch the bad guys (transparency example; obviously the dead tourists would have haunted me if I'd taken the other choice) but I didn't care. I was done with her and my character saying otherwise didn't change that. The choices led me to invest in the character (a VERY good thing) in ways that the rigidity couldn't accommodate, causing it to fall a bit flat.

This also bugged me in DX:HR. When the game play gives you some choice (even if it was fairly limited outside of minute-to-minute tactical concerns), having your character fall for the really obvious cliche with the evil temptress in a cut scene breaks immersion. If I had been in control, she'd never have suckered me. I don't think I would hold the cut scenes of a more linear game up to any such standards.

I'm asking for the moon and I don't mean to criticise present games. I think there's vast untapped potential for interactive story telling that has come further in the last 20 years than in the last 20,000. Here's to the next 20!
 
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News Comments > Out of the Blue
16. Re: Out of the Blue Jan 23, 2014, 15:44 Quboid
 
I'll have to take you guys' words for it. To me, a sandwich is some dead chicken between two pieces of bread.  
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News Comments > Out of the Blue
12. Re: Out of the Blue Jan 23, 2014, 14:44 Quboid
 
Did you put the butter on the outside of the sandwich? Why? Why is that even legal?!  
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News Comments > Morning Interviews
17. Re: Morning Interviews Jan 23, 2014, 14:39 Quboid
 
Beamer wrote on Jan 23, 2014, 12:53:
Quboid wrote on Jan 23, 2014, 11:05:
Skyrim's Stormcloak/Imperial choice is about as meaningful as plot driven AAA games get and that's fairly pathetic.

And I'm 100% ok with this.

Skyrim is a 60-120 hour game. I don't want to make a choice in hour 8 that I regret.

The Elder Scrolls games are action/adventure games with RPG elements. At their length, this works great for me. I absolutely love that I can see everything in one playthrough. I also love games where I can't, but I prefer those to be significantly shorter so that I can replay them. Replayability is somewhat lost on me once a game breaks the 30 or 40 hour range. (Which is also a flaw I think the new X-COM had - it's nearly impossible to do a game in under 20 hours at best. I could do the original X-COM in under half that, then replay it trying new things. Plus, you can fail the new X-COM due to some cheapness at hour 16 or 17, in an Ironman game, which seems like a huge investment to throw away.)

There shouldn't be a choice in hour 8 that ruins the game but I would like a series of choices to be forming the world around me right from hour 0. Little things like different people reacting me to differently based on more lifelike criteria.

Now that I think about it, a more significant choice than Stormcloak or Imperial is what species and race you pick. Having NPCs react according to their own biases and bigotries is great, I want this to keep happening based on my own actions. This gives the world a bit of flavour that is ever so slightly unique to me. There's other things, like whispered thieves guild references from guards and such like, I'd love to see more.

If this can be expanded so different factions actually dynamically grow or shrink based in part on my actions, I think the game will be all the more immersive. I'd like the politics of Skyrim to be different for every player and for the player to be able to engineer a war between two holds if they wanted to.

Replayability doesn't come into it IMHO, I want this for one play-through. I'd be much more inclined to replay if there was more difference in the world to my different actions but that only goes so far. I get what you mean about long games, Fallout New Vegas is the only Elder Scrolls game I've ever completed twice and it's not even an actual Elder Scrolls game

The big problem with this, especially if additional play-throughs are discounted, is that I would want about 1,000 hours of content for a 100 hour game. That's only going to be possible if the world's politics are dynamic and the missions auto-generated - and although I'm sure these must be possible to do well, we're clearly not there yet.
 
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3920 Comments. 196 pages. Viewing page 14.
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