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Real Name Quboid   
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Nickname Quboid
Email Concealed by request
ICQ None given.
Description I can't make any car pop a wheelie.
Homepage http://bcmedia.biz/
Signed On Jul 26, 2001, 01:42
Total Comments 3910 (Veteran)
User ID 10439
 
User comment history
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News Comments > Titanfall Beta Plans Confirmed
6. Re: Titanfall Beta Plans Confirmed Jan 28, 2014, 12:46 Quboid
 
So they're just assuming people who play betas aren't doing anything else on the 14th of February?

CoD1 and CoD4 were magnificent. Thanks in part to timing as I was the ideal age and I'd just got broadband so I could be an LPB in CoD1 deathmatches, they are the pinnacle of mindless, linear fun without being the relentlessly paced nonsense that CoD:MW2 and newer have been.
 
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News Comments > Leaked Source 2 Screenshot?
24. Re: Leaked Source 2 Screenshot? Jan 28, 2014, 12:39 Quboid
 
I'm surprised because I thought it was dated, and I thought it was dated because no AAA games used it. I'm wrong about the Source engine, there's life in the old girl yet.  
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News Comments > Leaked Source 2 Screenshot?
22. Re: Leaked Source 2 Screenshot? Jan 28, 2014, 09:21 Quboid
 
Sepharo wrote on Jan 28, 2014, 09:07:
Quboid wrote on Jan 28, 2014, 08:23:
Sepharo wrote on Jan 28, 2014, 01:26:
DangerDog wrote on Jan 28, 2014, 00:12:
Frijoles wrote on Jan 27, 2014, 22:08:
DangerDog wrote on Jan 27, 2014, 19:56:
Update to Source engine is way overdue.

Haven't they been continually updating it over the years, adding new bits of technology to it? Get rid of the damn loading screens and I'll be happy with it.

The last major upgrade that I can think of was the "Lost Coast" level for HL2.

Is this sarcasm?

http://en.wikipedia.org/wiki/Source_engine#Modularity_and_notable_upgrades

That pretty much backs up what DangerDog said, no? That only lists soft particles and hardware facial animations as new features, neither as big as HDR in my opinion. The other stuff, platform support, has nothing to do with how modern the engine is.

I just found it funny that you picked essentially the first update of hundreds and called it the last major one (it wasn't even on that list). I'd say the last major one was for Portal 2, that was the last one they were calling "Source 2".

What wasn't on that list, Lost Coast? I assume DangerDog was referring to the HDR effects that Lost Coast introduced in 2004 but which that article credits to DoD:S in 2005. Hundreds of updates? I was going off the list that you linked to and there's a grand total of 3 updates listed that actually modernise the engine.

I'm surprised that Titanfall will be using Source, I wonder what changes it has from Valve's Source games. That should push it.
 
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News Comments > Leaked Source 2 Screenshot?
19. Re: Leaked Source 2 Screenshot? Jan 28, 2014, 08:23 Quboid
 
Sepharo wrote on Jan 28, 2014, 01:26:
DangerDog wrote on Jan 28, 2014, 00:12:
Frijoles wrote on Jan 27, 2014, 22:08:
DangerDog wrote on Jan 27, 2014, 19:56:
Update to Source engine is way overdue.

Haven't they been continually updating it over the years, adding new bits of technology to it? Get rid of the damn loading screens and I'll be happy with it.

The last major upgrade that I can think of was the "Lost Coast" level for HL2.

Is this sarcasm?

http://en.wikipedia.org/wiki/Source_engine#Modularity_and_notable_upgrades

That pretty much backs up what DangerDog said, no? That only lists soft particles and hardware facial animations as new features, neither as big as HDR in my opinion. The other stuff, platform support, has nothing to do with how modern the engine is.
 
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News Comments > Leaked Source 2 Screenshot?
10. Re: Leaked Source 2 Screenshot? Jan 27, 2014, 22:17 Quboid
 
Source has evolved but the last few Source engine games I've played stick out due to their dated graphics and interface. It's a solid, fast, and reliable engine and some really good games such as The Stanley Parable use it to good effect, but it doesn't look as pretty or feel as modern as games like Crysis 3 - which isn't entirely a bad thing, Source's dated menu is a lot nicer than Crysis's nonsense.

Maybe it would be nicer if it was used in a big budget game but I can't remember the last time such a game used the Source engine. Perhaps that says it all.
 
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News Comments > The Repopulation Funded
6. Re: The Repopulation Funded Jan 27, 2014, 17:10 Quboid
 
Cutter wrote on Jan 27, 2014, 16:36:
Yeah, this was number 2. How many more KS' are they going to have to do to get the actual money they need. What they're proposing strikes me as needing a few million at least, not 10s of 1000s.

That seems highly unethical and probably against Kickstarter's rules.

One of the key features of KS that no one is out a dime if the project doesn't make enough money to go ahead. If a project asks for partial funding and then props up their funds with additional Kickstarter campaigns, this breaks down. People can buy in and have their money taken off them without the developer being able to honestly say that they're in a position to make the product they claimed.

All KS campaigns have an element of risk but my understanding is that if money is taken from me, it's because the developer believes they can deliver.
 
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News Comments > Out of the Blue
21. Re: Out of the Blue Jan 27, 2014, 15:44 Quboid
 
Blue wrote on Jan 27, 2014, 11:17:
Quboid wrote on Jan 27, 2014, 11:14:
BobBob wrote on Jan 27, 2014, 11:02:
Prefer to celebrate our local firemen or teachers.

What does that actually entail?

Apparently complaining about anything that doesn't.

I don't know, maybe he takes part in fund raisers, volunteers, or nominates them for local media's community hero award. Or maybe he tries to sound good on Internet message boards.
 
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News Comments > Out of the Blue
6. Re: Out of the Blue Jan 27, 2014, 11:14 Quboid
 
BobBob wrote on Jan 27, 2014, 11:02:
Prefer to celebrate our local firemen or teachers.

What does that actually entail?
 
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News Comments > Morning Previews
3. Re: Morning Previews Jan 27, 2014, 10:58 Quboid
 
InBlack wrote on Jan 27, 2014, 10:39:
Re: Deathwing:

Thats gotta be the most useless review ever. Ever.

It's a preview. Not a great one, but I'm absolutely sure there might have been worse. "60% of the time, it works every time..."
 
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News Comments > Out of the Blue
4. Re: Out of the Blue Jan 27, 2014, 10:28 Quboid
 
I dunno, InBlack. I've heard Kanye West talk about how he's such an artist, and there's little that says ego or material rewards are important to him.  
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News Comments > Steam Top 10
71. Re: Steam Top 10 Jan 27, 2014, 09:55 Quboid
 
Jerykk wrote on Jan 26, 2014, 22:25:
Quboid wrote on Jan 26, 2014, 19:06:
Jerykk wrote on Jan 26, 2014, 17:07:
I think the real issue is that the finished games are less interesting than the Early Access ones. If DayZ or Rust were finished, they'd still be topping the charts.

That's partly because finished games have to actually implement the features they promise. Day Z would surely sell well and maybe Rust would too but I think they and other Early Access games benefit from being able to say in response to any criticism "well, it's not finished, that will improve". Every game looks good when all the bad stuff can be hyped away.

Except these games are selling based on word of mouth, not their store descriptions. Word of mouth is the result of people playing the games. People here may not enjoy DayZ or Rust but obviously there are a lot of people who do, regardless of how incomplete those experiences may be.

Word of mouth from people who are frequently (not always) prepared to forgive flaws because it's Early Access, as long as vague promises on the store page suggests that this will (maybe) change.

That said, and as wary as I am of Early Access, this made me laugh:

What's your point? Does this somehow make it ok to charge people for buggy incomplete games, just because they warned you ahead of time?

Er, yes. It's not that simple but essentially yes.


My main problem is the risk of Steam selling confidence in PC gaming for a quick buck. That affects absolutely everybody here, even if you've never bought an Early Access game or never even used Steam. Individually, people not understand what they're getting into is their own damn fault. However, if this leads potentially millions of people to give up on PC gaming and its horrible, buggy games then every PC gamer suffers.
 
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News Comments > Steam Top 10
34. Re: Steam Top 10 Jan 26, 2014, 19:06 Quboid
 
Jerykk wrote on Jan 26, 2014, 17:07:
I think the real issue is that the finished games are less interesting than the Early Access ones. If DayZ or Rust were finished, they'd still be topping the charts.

That's partly because finished games have to actually implement the features they promise. Day Z would surely sell well and maybe Rust would too but I think they and other Early Access games benefit from being able to say in response to any criticism "well, it's not finished, that will improve". Every game looks good when all the bad stuff can be hyped away.
 
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News Comments > Steam Top 10
27. Re: Steam Top 10 Jan 26, 2014, 16:11 Quboid
 
If you buy an unfinished product, I don't think you can be too unhappy about it not being finished.

That said, the sheer number of Early Access games is leading me to rethink my position on them. There's definitely a greater element of buyer-beware than with a product sold as finished but if you're charging money for it, often near or at intended retail price, it should be playable enough to demonstrate the final product - an advanced beta at least (meaning an actual beta, as the word was used 10 years ago).

This would require Valve to police things. I'd like them to remove all Early Access games from everywhere except the Early Access page but I suspect they're making too much money out of these to do that. Maybe they could set down strict guidelines about both what can be sold under the Early Access scheme and how it can be advertised (no major features which can't be demonstrated in-game by Early Access buyers, no NDAs).

They might be selling long term confidence in PC gaming for short term gains.
 
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News Comments > Steam Top 10
6. Re: Steam Top 10 Jan 26, 2014, 11:42 Quboid
 
OldDirtyEwok wrote on Jan 26, 2014, 11:37:
I got Insurgency, fun game, great firefights.

How's teamwork and voice-chat on public servers? Is in-game chat used or Teamspeak?
 
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News Comments > Thief Previews; Videos
28. Re: Thief Previews; Videos Jan 26, 2014, 08:58 Quboid
 
Cram wrote on Jan 25, 2014, 20:45:
@ Jerykk Still supporting and agreeing with your opinions. Not much else I can care to say or do for the neg nancy's.

Eurogamers vid was polar opposite of everyone else's. It's curious. We will see, and only see when the game is released. Until then.

We will only see when the game is released, exactly. So why are you naive enough to not be cautious? Recent games I have preordered or come very close to preordering include SimCity, Hitman Absolution and X Rebirth so no, I'm not going to ignore concerns.

It's the same shit on Star Citizen threads, anyone who brings up concerns or urges caution - talking about things that ***_MIGHT_*** happen gets jumped on for their negativity, as if being cautious about a game in the face of pre-release hype has been shown to be anything other than a very sensible point of view time after time after time after time.

Being optimistic for a game is one thing but to be dismissive of concerns is unwise.
 
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News Comments > Thief Previews; Videos
22. Re: Thief Previews; Videos Jan 25, 2014, 19:54 Quboid
 
I do like that they've put lots of options in. The way I play, detection and fighting is failing. However, the way I play, detection and fighting and failing is inevitable and I want to keep playing and suffer the consequences. We don't know how that'll play out, it might be great but if it might be flawed in ways that no amount of difficulty options will help.

Failure states should be avoided as much as possible and the result of non-fatally screwing up should be that you face the consequences of the screw up.
 
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News Comments > Thief Previews; Videos
20. Re: Thief Previews; Videos Jan 25, 2014, 18:46 Quboid
 
A fail state is not a good way to handle being detected, or for knocking out an enemy IMHO. I want in-game consequences, a tough fight or a chase. I don't know what Thief has but if it is a choice between an easy fight with no further enemy reaction or a "Game Over" screen, then that's a problem.  
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News Comments > Saturday Legal Briefs
9. Re: Saturday Legal Briefs Jan 25, 2014, 18:36 Quboid
 
My understanding of it is that some people on both sides are at fault and so many members of each side are too busy blaming the other to talk about actually sorting it out. Am I close?  
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News Comments > etc.
3. Re: etc. Jan 25, 2014, 15:21 Quboid
 
I'm done with preordering anything other than games where I will get a warm and fuzzy feeling from supporting the development so Titanfall's out.

Titanfall could be interesting but lack of destruction is a shame. Is there nothing more than decals on the wall, not even breaking glass? I find myself missing destruction in any game with explosives but it's especially important if I'm supposed to feel like a giant killing machine.

Has it come to the point where their absence is news?

Yes. For an AAA game that's also on a console quickly becoming notorious for them, I would almost expect it to have them.
 
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News Comments > On Sale
10. Re: Car Mechanic Simulator 2014 on Steam Jan 25, 2014, 08:04 Quboid
 
The only thing I enjoy with these simulators is watching NerdCubed trashing anything and everything on YouTube. Except ETS2, which is the greatest game in the history of mankind.

Fletch wrote on Jan 25, 2014, 05:59:
jdreyer wrote on Jan 25, 2014, 05:15:
I thought they had that already. In fact, I think there are two of them.

Omg, they do! Thanks for the links. Hmmm... one takes place in the 80s. I was hoping to shed some light on the 20-teens. You know... unfinished releases, patch1 on day one, day one DLC, multi-platform concessions, FTP, PTW, Kickstarter, rereleasing essentially the same game over and over, but with a higher number after the title, undercover NSA agents, etc. The Google Play game looks kind of fun.

That game starts in the 80's and progresses to present day. I don't think many of those are in the game* but you can re-release the same game with relatively minor changes. Use the same genre, setting and engine and you'll refine the same game over and over.

* I've only played Story because the Tycoon devs aren't getting my money. IMHO they ripped off GD Story, right down to the name.

This comment was edited on Jan 25, 2014, 08:12.
 
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3910 Comments. 196 pages. Viewing page 13.
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