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| News Comments > SimCity Pares Down Features to Meet Demand |
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| 68. |
Re: SimCity Pares Down Features to Meet Demand |
Mar 8, 2013, 09:31 |
Quboid |
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Redmask wrote on Mar 8, 2013, 08:21:
Quboid wrote on Mar 8, 2013, 08:00: No they didn't, that's misrepresenting what they said.
"That is just a performance decision," Quigley told IncGamers. "Given that was the performance constraint we decided to work under, we built a larger region environment and a bunch of the multiplay to work with 2km cities. At some point in the future, especially with mainstream computers become more capable, we could certainly make the city sizes larger." The idea that PCs are somehow incapable of rendering their advanced game is absurd, go look at the resource usage while you're playing sometime. The Dads PC crap is just an excuse to sell you this as an addon later on. There is this concept called scaling and its applied to modern video games all the time.
They are holding it back as a feature to sell later, are you contesting that they will sell this later on or just quibbling about the language they used? The language they used, or rather the language you used. This all stinks to high heaven, don't get me wrong, but they did not admit that they're holding it back to sell it to us later. They probably will do this, but there's been no such admission. |
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| News Comments > SimCity Pares Down Features to Meet Demand |
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| 56. |
Re: SimCity Pares Down Features to Meet Demand |
Mar 8, 2013, 08:00 |
Quboid |
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Redmask wrote on Mar 8, 2013, 07:10:
Julio wrote on Mar 8, 2013, 06:49: Add the features back in as microtransactions! There will be a Big City Moving On Up expansion, just watch. They already admitted they kept bigger cities sizes held back as a feature. No they didn't, that's misrepresenting what they said.
"That is just a performance decision," Quigley told IncGamers. "Given that was the performance constraint we decided to work under, we built a larger region environment and a bunch of the multiplay to work with 2km cities. At some point in the future, especially with mainstream computers become more capable, we could certainly make the city sizes larger."
He said that as a mainstream game, it needs to run on "your dad's PC" as well as yours. But as PCs get more capable, he claims the update will come at some point. "We'll eventually get around to expanding the city size but I can’t make any promises as to when."
Not the same as holding it back as a feature. |
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| News Comments > SimCity Adding Servers |
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| 85. |
Re: SimCity Adding Servers |
Mar 7, 2013, 19:19 |
Quboid |
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Well, I'm shocked - *shocked* - to report that it's horribly broken. Shocked I tell you.
They really couldn't have messed this up any worse. |
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| News Comments > SimCity Adding Servers |
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| 66. |
Re: SimCity Adding Servers |
Mar 7, 2013, 16:38 |
Quboid |
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avianflu wrote on Mar 7, 2013, 15:51: None of the major game review websites have reviewed this game except Giant Bomb. That's odd in itself with a major game release.
Normally they most would have reviewed by now. Look at Far Cry 3 or Crysis 3 as a point of comparison. Or really any major game release.
Perhaps the reviewers cannot actually connect to play? From CNet: CNET Editor Jeff Bakalar, assigned to review SimCity, ran into problems trying to connect at least twice a day since Tuesday: "I had planned on reviewing the game for launch -- and I'm not joking here -- I've yet to been able to even play the game. Once." |
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| News Comments > SimCity Adding Servers |
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| 65. |
Re: SimCity Adding Servers |
Mar 7, 2013, 16:26 |
Quboid |
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As a paying customer*, I should be pissed off about this but at this point, it's hilarious to see EA so spectacularly demonstrate one of the main reasons people hate always-on DRM. I'll inevitably check at midnight (UK release date) but I'll not get my hopes up.
Debacles like this will help bring the awfulness of the always-on DRM to the public eye. Has this made the mainstream news yet?
* I preordered. I'm an idiot for doing so. I preordered the day it became available on Origin, before the DRM was public. |
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| News Comments > SimCity Adding Servers |
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| 47. |
Re: SimCity Adding Servers |
Mar 7, 2013, 14:46 |
Quboid |
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So basically EA are the only people in the world who didn't* see this coming? Who didn't think this was the most inevitable series of events ever?
*who pretend they didn't |
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| News Comments > SimCity Adding Servers |
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| 45. |
Re: SimCity Adding Servers |
Mar 7, 2013, 14:17 |
Quboid |
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I can preload now (UK release date is tomorrow, in 5 hours hopefully). It says it's 12GB, but it downloaded a 268MB file and thinks it's done. When this launches, it's going to be the same launcher that the beta had and it will only download the actual game then, isn't it?
Tumbler, I think that whole article is fake, an attempted joked I've little doubt. |
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| News Comments > SimCity Adding Servers |
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| 43. |
Re: SimCity Adding Servers |
Mar 7, 2013, 14:02 |
Quboid |
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jdreyer wrote on Mar 7, 2013, 13:56:
Quboid wrote on Mar 7, 2013, 12:50: Creston, Verno, I thought it was built to do some of the simulation online and that's the core requirement. This is not the same as leader boards and that sort of rubbish which definitely are secondary.
Who are P4R Gaming? Is there any reason to believe them? That article looks fake, even the comment from EA looks fake. Yeah, that crossed my mind as well. It has an Onionesque feel to it. Still, here's a thread where some of the comments show up. Posted by forum regulars, it appears. Creston says it's just a joke, it looks like just a joke. |
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| News Comments > SimCity Adding Servers |
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| 37. |
Re: SimCity Adding Servers |
Mar 7, 2013, 12:50 |
Quboid |
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Creston, Verno, I thought it was built to do some of the simulation online and that's the core requirement. This is not the same as leader boards and that sort of rubbish which definitely are secondary.
Who are P4R Gaming? Is there any reason to believe them? That article looks fake, even the comment from EA looks fake. |
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| News Comments > Arma III Alpha Released |
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| 54. |
Re: Arma III Alpha Released |
Mar 5, 2013, 16:32 |
Quboid |
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nin wrote on Mar 5, 2013, 16:27:
Quboid wrote on Mar 5, 2013, 16:26:
nin wrote on Mar 5, 2013, 15:41:
My system's quite old so poor performance and graphics are to be expected. What's your video card? I've got some variety of 560 I think (at work right now), and wondered how much it would chug.
Thanks! It's a Geforce 460 768MB, running on an Intel dual-core i3 4.2Ghz.
WOOT! I'm in! Thank ya!
I meant to say, this is at 1920x1200 which is much higher than my system should be powering. That's why pre-processing anti-aliasing kills it. Lowering the rendering resolution makes it butt ugly. |
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| News Comments > Arma III Alpha Released |
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| 52. |
Re: Arma III Alpha Released |
Mar 5, 2013, 16:26 |
Quboid |
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nin wrote on Mar 5, 2013, 15:41:
My system's quite old so poor performance and graphics are to be expected. What's your video card? I've got some variety of 560 I think (at work right now), and wondered how much it would chug.
Thanks! It's a Geforce 460 768MB, running on an Intel dual-core i3 4.2Ghz. |
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| News Comments > Thief (4) Details Inbound |
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| 39. |
Re: Thief (4) Details Inbound |
Mar 5, 2013, 15:40 |
Quboid |
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Parias wrote on Mar 5, 2013, 14:08:
Quboid wrote on Mar 5, 2013, 13:27: DX:HR was excellent and the rubbish boss fights were only 50% their fault, in that they didn't make them but they should have paid more attention. I didn't like the expansion but that's a relatively minor complaint. Heh, that's a bit of an ironic stance.... are you aware that the expansion had what was considered a "fixed" approach to boss fights - you could approach that particular battle any way you wanted to, and even just knock the guy out instead of killing him if you wanted? It was one of the better points. The boss fight in the expansion may have been better than those in the base game, but the expansion as a whole was extremely forgettable ... so forgettable, I don't actually remember a boss fight. I think there was one in a huge hanger which gave you much more freedom. That's good, but on the whole, the expansion wasn't special and when I play through DX:HR again, I'll probably skip it. |
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| News Comments > Arma III Alpha Released |
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| 44. |
Re: Arma III Alpha Released |
Mar 5, 2013, 15:34 |
Quboid |
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Well, I'm reasonably pleased. The controls are much better - not perfect, but playable. I don't get that weird mouse deceleration issue that rendered Arma2 unplayable.
My system's quite old so poor performance and graphics are to be expected. It's still a disappointment but hey. It needs a good frame rate so IMHO it's worth switch off a few bells and whistles. As much as post-processed antialiasing sucks, it's a lot better than nothing and using the real antialiasing at just 2x kills my performance. |
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| News Comments > Ships Ahoy - SimCity; Refunds Offered for Launch Issues |
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| 61. |
Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues |
Mar 5, 2013, 15:27 |
Quboid |
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Slick wrote on Mar 5, 2013, 15:03: I'm completely and utterly outraged that I am being forced to be connected to the internet to constantly view and post on these forums. I am a loyal, dedicated fan and as such deserve to have things my way and get to choose whether or not I want to be online for these forums. This isn't communist China, you shouldn't be allowed to force us fans into something we don't want to do. If I want to be on a deserted island in the middle of nowhere that has no internet, I should still be able to post on these forums and view topics.
If my demands are not met within the next 2 day, I'm going to pirate these forums. I'm going to use the internet to find a way to use these forums without the internet. Then who will have the last laugh? Me! That's who. The loyal fan(s) which you're rolling over by this requirement! Unbelievable! You don't need to be online to read this site or to compose your comments. You only need to be online to download the page or upload your comment. Your comparison is stupid to start of with (Internet forums are very much multiplayer) and even then, it doesn't work. Unlike a double negative, a double fail doesn't become a win. |
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| News Comments > Game Mod Causes a "Six Strikes" Strike? |
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| 4. |
Re: Game Mod Causes a |
Mar 5, 2013, 13:40 |
Quboid |
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InBlack wrote on Mar 5, 2013, 10:10:
When we all first heard about new "six strikes" plans being used by ISPs to identify copyright infringers, we all agreed it seemed like a perfect and foolproof system, but it seems our optimism may have been unfounded Rofl.... |
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| News Comments > Ships Ahoy - SimCity; Refunds Offered for Launch Issues |
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| 50. |
Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues |
Mar 5, 2013, 13:37 |
Quboid |
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SpectralMeat wrote on Mar 5, 2013, 13:11:
Quboid wrote on Mar 5, 2013, 12:54: It's not just travelling that always online buggers up. Try playing it now, particularly if you've preordered, when the servers are swamped ... surprise surprise. It seems preorderers are being screwed in favour of people buying now because, hey screw you we've already got your money. Which is why with a game like this or any game in particular it is better not to preorder but wait a bit and see how it turns out. People who preordered the game should have been well aware that this may happen. I am not saying this is right or this isn't sucking big time sure it does, but it is no different from an MMO always online requirements. If servers go down you can't play. This game is not an MMO but you don't have to pay monthly fee for it either like you would for an mmo. It still have the same online req. Give it a day or so I am sure it will be up and running, in the mean time they offer people a refund, so it is not like you said "hehe we got your money screw you" If it's true that they're prioritising people who are purchasing it now over those who preordered then I think that is what they're doing. It's good that they're offering refunds but I think they know that not many people are going to do that because these people want to play the game.
How many people who are angry because they can't play the game they want are going to respond by ensuring they can't get to play the game.
I'm tempted to see if I'm eligible for a refund. I preordered before I knew it was always-online. It's not released in the UK yet so it's not like I'm having any problems but if I'd known it was always-online, I wouldn't have preordered. |
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| News Comments > Thief (4) Details Inbound |
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| 20. |
Re: Thief (4) Details Inbound |
Mar 5, 2013, 13:30 |
Quboid |
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Flatline wrote on Mar 5, 2013, 13:04: So far I'm not thrilled with what I'm seeing. Thief games didn't have "multiple paths" through levels, they just had open levels and you went nuts in them within the limits of your equipment. I don't like the "multiple routes" mentality either. It should be open, there shouldn't be routes at all. That's the complete opposite idea, rather than making more options for the player, make less obstacles stopping us.
How many routes are there to take out an outpost in Far Cry 3? Infinite. OK, there's some things like that convenient caged animals which is a slightly contrived 'route' but by and large, you have proper freedom. |
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| News Comments > Thief (4) Details Inbound |
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| 17. |
Re: Thief (4) Details Inbound |
Mar 5, 2013, 13:27 |
Quboid |
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Dagnamit wrote on Mar 5, 2013, 13:13:
Burrito of Peace wrote on Mar 5, 2013, 13:02:
Creston wrote on Mar 5, 2013, 12:59: Come on, they made DE:HR and it was awesome. Give them a little faith.
Creston You mean like the boss fights?
No. Faith is earned. That game didn't even need boss fights. Why on earth would you switch gears in the middle of the game from, get from A to B however you want, to, your only option is to kill this guy. Ignore the boss fights, because they were from an entirely different game that sucked. They only put them in there because they thought that people would be disappointed if boss fights weren't in the game. They were wrong. I doubt they make the same mistake again.
Besides, they outsourced the boss fights. Didn't they also make Hitman Absolution? I still haven't played more than about 30 minutes of that thanks to the save system. When you load a checkpoint, the level is reset and guards are back ... including the guard RIGHT BESIDE the checkpoint. I can't fathom what the thinking was there. I assumed it was a bug but it seems no, this is intentional.
DX:HR was excellent and the rubbish boss fights were only 50% their fault, in that they didn't make them but they should have paid more attention. I didn't like the expansion but that's a relatively minor complaint. |
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| News Comments > Arma III Alpha Released |
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| 28. |
Re: Arma III Alpha Released |
Mar 5, 2013, 13:17 |
Quboid |
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Quboid wrote on Mar 5, 2013, 12:44: I always tell myself not to buy Arma, it's glitchy as hell and you'll never play it enough to justify it. Then I buy it. Then I find it's glitchy as hell and I don't play it enough to justify it.
Dammit I'm so tempted. I should wait for a demo but that looks awesome and it's a good price. The movement and feel of Arma2 was what killed it for me and apparently that's fixed.
Decisions decisions decisions. I didn't last 30 minutes. Oh well. At least if it's a shit game, it's better to buy a game that's shit for trying too much than a game that's shit because the publisher is trying to push DLC and social bullshit on you *cough*Simcity*cough*.
It's downloading at 6MB/s, so if nothing else, I'm enjoying the reminder of my massive e-penis. |
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| News Comments > Ships Ahoy - SimCity; Refunds Offered for Launch Issues |
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| 45. |
Re: Ships Ahoy - SimCity; Refunds Offered for Launch Issues |
Mar 5, 2013, 12:54 |
Quboid |
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It's not just travelling that always online buggers up. Try playing it now, particularly if you've preordered, when the servers are swamped ... surprise surprise. It seems preorderers are being screwed in favour of people buying now because, hey screw you we've already got your money.
Verno, there is info on the game but I'm not left with any sense of how the game plays out. They are talking more about these great features like terraforming and modding, without discussing the basic game underneath. I assume it is like Simcity 4 but the only Simcity references are to criticise Simcity 5 and EA - which is rather unprofessional and doesn't fill me with faith that they're going to deliver.
They don't have a single screenshot of a town, of an actual settlement, or even just a few buildings - the few shots they have are of specific features and again don't convey the actual game. |
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3185 Comments. 160 pages. Viewing page 12.
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