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Real Name Quboid   
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Nickname Quboid
Email Concealed by request
ICQ None given.
Description I can't make any car pop a wheelie.
Homepage http://bcmedia.biz/
Signed On Jul 26, 2001, 01:42
Total Comments 4789 (Master)
User ID 10439
 
User comment history
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News Comments > D.I.C.E. Award Winners
21. Re: D.I.C.E. Award Winners Feb 6, 2015, 16:17 Quboid
 
Rhino wrote on Feb 6, 2015, 12:51:
Verno wrote on Feb 6, 2015, 12:48:
Mordor had a dreadful story that was was poorly strung together and made little sense. Outstanding Achievement my ass haha.

Yeah, I was caught off guard by that one, too. I know of NOBODY that felt that story was anything more than serviceable. Yes, fine, opinions may vary, blah blag and so forth.

The nemesis system received a lot of acclaim. That's not a conventional story but if they rewarded it for being an outstanding achievement in how to tell stories, that would actually be a good thing. Gaming award shows shouldn't limit themselves to other media's definitions of such things. TBH I'm not sure they put this much thought into it.
 
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News Comments > Evening Consolidation
6. Re: Evening Consolidation Feb 5, 2015, 20:13 Quboid
 
The headline is misleading and the article is nonsense:
The publisher says that 16 million players have registered in the game. On average, Destiny players are spending three hours in the game.

I assume that last sentence means 3 hours per day but it implies that this average is over all 16 million players. Activision's actual statement is at least intentionally uninformative:
To date, Destiny has more than 16 million registered users and active players are playing the game an average of over three hours per day.

"Active players" goes undefined so all this really means is that it has sold well, not that many people like it or play it.

Does anyone know how much Activision make out of each sale?
 
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News Comments > Ship Ahoy - Cities XXL
11. Re: Ship Ahoy - Cities XXL Feb 5, 2015, 14:19 Quboid
 
SpectralMeat wrote on Feb 5, 2015, 14:06:
ASeven wrote on Feb 5, 2015, 13:57:
From reviews, this is the same as the last CitiesXL, they didn't even fix the fact the game runs only on one core. Apparently this is a big avoid.
Good to know. Thanks

There's a Steam review that says it uses one core - but links to a screenshot showing several cores in use. It looks to me like it is multicore but that it's not particularly well optimised so the load isn't spread very well.

Maybe Skylines will be good...
 
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News Comments > Ship Ahoy - Cities XXL
3. Re: Ship Ahoy - Cities XXL Feb 5, 2015, 10:54 Quboid
 
It looks like there are no reviews ahead of launch. That's worrying. 50% off is a good deal but if it's only for preorders then I'd only consider it if there was plenty of independent information but I can't even find hands-on previews. Worrying.

RPS say that it will have multicore support at least.

There are a few first impressions videos popping up from places where it has unlocked already. My first impression based on their first impression: it's not looking good...

This comment was edited on Feb 5, 2015, 10:59.
 
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News Comments > Out of the Blue
14. Re: Out of the Blue Feb 4, 2015, 19:06 Quboid
 
Lovely pups. They'll give you years of company and begging stares  
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News Comments > Valve on the Future of High Performance Graphics
15. Re: Valve on the Future of High Performance Graphics Feb 4, 2015, 11:14 Quboid
 
nin wrote on Feb 4, 2015, 11:08:
Quboid wrote on Feb 4, 2015, 11:07:
WaltC wrote on Feb 4, 2015, 10:29:
InBlack wrote on Feb 4, 2015, 10:03:
AAhhhh there it is. I was wondering when this was coming, since SteamOS (or any other Linux variant) can't possibly compete with Windows without a platform independent graphics API to rival DirectX. Still I wonder what it will take to convince developers to program games with an alternative API (and hardware manfacturers to support it)? We all know what happened with OpenGL, most developers left it in the dust. It was simpy not cost effective to develop for two APIs. Will definitely be following this with interest.

I hope you understand that Valve isn't speaking of anything "new" here..;) Valve is talking about OpenGL:

https://www.khronos.org/opengl/

I assumed glNext isn't just a new version of OpenGL, but a new API with people behind it that can get things done using OpenGL has a starting point. Perhaps not, perhaps it's (lack of) business as usual.

They're bringing back glide!!!!!!!!!


Ahhh shit, I just sold my 3dfx Voodoo
 
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News Comments > Valve on the Future of High Performance Graphics
13. Re: Valve on the Future of High Performance Graphics Feb 4, 2015, 11:07 Quboid
 
WaltC wrote on Feb 4, 2015, 10:29:
InBlack wrote on Feb 4, 2015, 10:03:
AAhhhh there it is. I was wondering when this was coming, since SteamOS (or any other Linux variant) can't possibly compete with Windows without a platform independent graphics API to rival DirectX. Still I wonder what it will take to convince developers to program games with an alternative API (and hardware manfacturers to support it)? We all know what happened with OpenGL, most developers left it in the dust. It was simpy not cost effective to develop for two APIs. Will definitely be following this with interest.

I hope you understand that Valve isn't speaking of anything "new" here..;) Valve is talking about OpenGL:

https://www.khronos.org/opengl/

I assumed glNext isn't just a new version of OpenGL, but a new API with people behind it that can get things done using OpenGL has a starting point. Perhaps not, perhaps it's (lack of) business as usual.
 
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News Comments > Valve on the Future of High Performance Graphics
9. Re: Valve on the Future of High Performance Graphics Feb 4, 2015, 10:24 Quboid
 
If this works across Windows, Linux/SteamOS, and OSX (and potentially Android, iOS and Playstation) then DirectX could quickly become "the other API for 3D which no one bothers with", since using DirectX will force a developer to use another API on other platforms anyway.

Linux needs games to be good for gaming and it needs to be good for gaming for the games to come. Multiplatform (for desktop OSes) seems to be more common recently so perhaps it is maturing, and a modern API is a logic step. I don't know if anything is wrong with OpenGL as such, but I don't associate it with cutting edge anything and the consortium behind it are incredibly slow.
 
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News Comments > Out of the Blue
5. Re: Out of the Blue Feb 3, 2015, 09:58 Quboid
 
 
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News Comments > Ubisoft Reinstates Far Cry 4 Keys
9. Re: Ubisoft Reinstates Far Cry 4 Keys Feb 2, 2015, 20:58 Quboid
 
eRe4s3r wrote on Feb 2, 2015, 20:47:
CJ_Parker wrote on Feb 2, 2015, 20:30:
jdreyer wrote on Feb 2, 2015, 19:09:
Good for them. Seems like the right thing to do. You don't really expect fraud buying from EA (queue joke about EA ripoffs here).

You obviously didn't get the story. Cheapskates bought the game from cheap key portals like Kinguin and G2A. The keys that were offered there, were originally acquired via a stolen credit card from Origin. No one whose key was nuked bought the game directly from Origin. Everyone bought keys that were stolen from Origin and resold via the key traders.
As far as I am concerned, this is solely a problem of the key shops. The legality of transactions via their service is their problem since they advertise "100% safety guaranteed" (G2A) and "buyer protection" (Kinguin).
Seems pretty generous of Ubi to reinstate the stolen keys.

Except these keys were sold by ORIGIN.. a tiny detail you forgot And if a store sells keys they are legit keys, fraudulent CC should have been detected by any decent payment provider.

So? The criminals probably should have been detected faster, true, but they weren't. That doesn't make their haul legitimate.
 
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News Comments > Ubisoft Reinstates Far Cry 4 Keys
7. Re: Ubisoft Reinstates Far Cry 4 Keys Feb 2, 2015, 20:43 Quboid
 
It must have been incredibly annoying to lose your game in this manner so that's good but to be honest I'm surprised they're doing this. Should I take this as a message that I should buy in the grey market in future?  
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News Comments > Prison Architect Sells 1M
18. Re: Prison Architect Sells 1M Feb 1, 2015, 12:31 Quboid
 
HorrorScope wrote on Feb 1, 2015, 12:28:
Bard wrote on Feb 1, 2015, 11:06:
I'd like to think people have enough humanity left to be disgusted with this sort of thing - guess not!

Someday we'll read that a mastermind broke out of prison, from playing this game while in prison. That will be "Now I've heard everything" article of the day.

That niche is covered.
 
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News Comments > Saturday Safety Dance
10. Re: Saturday Safety Dance Jan 31, 2015, 21:29 Quboid
 
Porn sites giving your computer an STI, whatever next?  
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News Comments > Prison Architect Sells 1M
11. Re: Prison Architect Sells 1M Jan 31, 2015, 18:31 Quboid
 
Is there release date info in the video? I've only watched a few snippets.

It's a good game, although I haven't touched it for a while. I'm a bit worried that they're overdoing it and it will be micromanagement heavy with the amount of stuff they've added.

It's rare to see a deep tycoon game regardless of setting. Banished is more about management than city building and the Cities In Motion series are decent but there's not much else. What am I forgetting? OpenTTD is still going AFAIK but it's not trying to be modern.
 
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News Comments > Morning Tech Bits
14. Re: Morning Tech Bits Jan 30, 2015, 18:06 Quboid
 
The problem with 3D TV is entirely with the implementations used. I agree with the basic complaints but when the time comes that 3D TV is as approachable as 2D TV is now, the content will come. That means no glasses, no limited viewing angles, no reduced brightness or sharpness.

This is why HD worked and why I think 4K will be adopted in due course. Prices will go down and content will go up, there's diminishing returns as resolutions go up but there's no downside that time won't cure. Games may well be the content driver, although if present consoles added support they could probably only manage Bejeweled at that resolution. Maybe the PS5/Xbtwo.

Since I love a good technicality, isn't all TV 3D? X, Y and time. It's 4D TV which failed.
 
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News Comments > Evening Patches
1. Dying Light 1.2.1 Jan 30, 2015, 17:43 Quboid
 
"blocked cheating by changing gameís data files"

I wonder if this stops mods like the film grain removal one.
 
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News Comments > Morning Consolidation
11. Re: Morning Consolidation Jan 30, 2015, 14:49 Quboid
 
jdreyer wrote on Jan 30, 2015, 14:05:
Is there another analog similar to this? Say, I go to a football game, record it, and put my own commentary on it? Should the teams involved also get a cut of that? I'm trying to wrap my brain around if or how much the game maker "owns" a Let's Play.

AFAIK it hasn't been definitively decided in law but the argument seems to come down to how transformative it is. Twitch had to cut down on commercial music being played during gaming as this was broadcast unaltered but the gameplay is transformed both by the player's actions and their personality (style, humour, etc - which is more important than the game anyway). This article attempts to define this and gives some interesting precedents:
http://www.nolo.com/legal-encyclopedia/fair-use-what-transformative.html

In particular, it posits this criteria:
- Has the material you have taken from the original work been transformed by adding new expression or meaning?
- Was value added to the original by creating new information, new aesthetics, new insights, and understandings?

I don't know the legality of Let's Play videos but they fulfil that criteria at least in the strictest sense. Other videos using shorter bits of game footage (reviews, first impressions, news) will probably be easier to protect, that clearly seems to be fair use to me.

I think any publisher or developer would be crazy to do anything but encourage this practise, but sensible and legal aren't closely related.

This comment was edited on Jan 30, 2015, 14:56.
 
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News Comments > Morning Consolidation
1. PewDiePie On YouTube Monetization Jan 30, 2015, 09:58 Quboid
 
It's good to see him taking a stand. I don't much like his work but if he can use his influence to call bullshit when someone needs to, he's a credit to the commu ... wait, what was that?

Iíll still play Nintendo games that I want to play on my channel as usual. Iím lucky to be in a situation where losing ad revenue on a few videos wont matter. However, many people on YouTube are not in that situation. Everyone loses in this scenario that Nintendo has created, thatís why Iím against it.

Ah. So rather than take a stand, you'll complain on the Internet but immediately throw your considerable weight behind Nintendo.

If he doesn't want to be some sort of role model then that's his business but it's a shame to see a perfect opportunity for a YouTuber to say "No, I'll just give someone else free publicity" go to waste.
 
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News Comments > Evening Interviews
12. Re: Evening Interviews Jan 29, 2015, 00:07 Quboid
 
Mashiki Amiketo wrote on Jan 28, 2015, 19:40:
Asmo wrote on Jan 28, 2015, 19:15:
Oh yeah, and fucking Sarkeesian is going to have a fucking field day with this... /eyeroll
Considering that she throws a hissy fit whenever someone disagrees with her opinions, it doesn't take much for that to happen.

Wow.

Wow.

You're a genius or an idiot.


If Anita Sarkeesian was running some scam, it would only have been successful thanks to people throwing hissy fits because they disagree with her opinion ... or at the mere thought of her having an opinion they disagree with! I honestly wouldn't remember who she was if it wasn't for a few people on this board complaining about her.

This comment was edited on Jan 29, 2015, 00:14.
 
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News Comments > Fahrenheit: Indigo Prophecy Remastered Tomorrow
8. Re: Fahrenheit: Indigo Prophecy Remastered Tomorrow Jan 28, 2015, 22:05 Quboid
 
Wallshadows wrote on Jan 28, 2015, 20:18:
This game must be awful. The trailer only has a white background and a page that looks sad.

The game is a minimalist take on how a blizzard causes this sad snowman to become obese. Where does his body end and the snow storm start?

(Or the embed has a typo, an extra http: by the looks of it, but this is relatively unlikely.)
 
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4789 Comments. 240 pages. Viewing page 10.
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