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Real Name Quboid   
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Nickname Quboid
Email Concealed by request
ICQ None given.
Description I can't make any car pop a wheelie.
Homepage http://bcmedia.biz/
Signed On Jul 26, 2001, 01:42
Total Comments 4388 (Master)
User ID 10439
 
User comment history
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News Comments > BOID Announced
7. Re: BOID Announced Aug 18, 2014, 20:18 Quboid
 
eRe4s3r wrote on Aug 17, 2014, 20:30:
Quboid wrote on Aug 17, 2014, 17:12:
They've got two thirds of a really awesome name!

But only 1 third interesting game.... ;p

I've got more than enough game for both of us.
 
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News Comments > Notch Softens View on Oculus Minecraft
46. Re: Notch Softens View on Oculus Minecraft Aug 18, 2014, 20:15 Quboid
 
saluk wrote on Aug 18, 2014, 19:16:
10+? The amount of gaming population that needs/wants to spend 10+ hours in one go on a gaming session is tiny. Much smaller than the vr market I'd imagine. The average I'd imagine is somewhere around 3, perhaps skewing higher for certain game types like mmo or moba. If that 2-3 hour experience of vr is substantially better/different than 2-3 hours on more comfortable gaming devices, it can still carve out a sizable niche.

If you can't play more than 10 minutes without barfing, and that's the average for most folks, there will be issues. And barfing. I skipped the DK2 until I can try it because I fell into the unfortunate bucket of not being able to overcome vr sickness on DK1.

I always thought notches outburst in the first place was a bit silly, since the minecrift mod even at that time was already working great for most people. An "official" rift component to minecraft will be nice for people but it's not that substantial. So far facebook-owned oculus doesn't feel different to me than before, it still remains to be seen if that was a good or bad move.

10+ was going overboard, no gaming session that long is ever a good idea

I was surprised to find that my DK1 caused little motion sickness as I'm prone to this when travelling. It's the feel of wearing a scuba mask that gets uncomfortable after an hour or so. I completely forget about quickly when playing, but eventually my face will feel sweaty and my eyes will tire.

I expect that the advancements in DK2 (75hz vs 60hz, 1080 vs 800, non-persistence) will reduce eye strain and that this will improve with each release. Based on what they've said and the presumed 2015 release, I expect that CV1 will be 2560x1440 or 2560x1600 at 90hz.

There's a few things they can do to improve the comfort, although I don't know how practical they are. A counter-balance on the back would help but I don't think there's a good way to do this - there's nothing like a battery pack that could logically be moved to the back of the head. Some sort of ventilation would help too. Reducing the weight is best thing of course, but I can't imagine they can knock a whole lot off (although not including the bezel from a Samsung Galaxy Note 3 would surely help).
 
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News Comments > Notch Softens View on Oculus Minecraft
29. Re: Notch Softens View on Oculus Minecraft Aug 18, 2014, 16:47 Quboid
 
yonder wrote on Aug 18, 2014, 16:43:
Are any of your opinions based in fact? You confuse "changing ones mind about concepts" with "selling out" and you think that someone with a net value of 33 billion is a "multi-millionaire". And you wonder why you're the town jester.

Keep being hilarious. We'll keep laughing.

He's referring to Notch ($150M), not Mark Zuckerberg ($33B). I still don't see how this is selling out, neither what principle he's selling nor what money he's receiving.
 
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News Comments > Notch Softens View on Oculus Minecraft
26. Re: Notch Softens View on Oculus Minecraft Aug 18, 2014, 16:24 Quboid
 
jdreyer wrote on Aug 18, 2014, 15:10:
Quboid wrote on Aug 18, 2014, 13:22:
I would have thought Minecraft isn't very suited to the Rift. I wouldn't want to spend an entire evening wearing the DK1's headset in one go and I don't expect that to change in the near future.

I've been watching Minecraft vids on Google Cardboard to get an idea of what it would be like, and it's totally awesome. You get completely immersed in the world. MC is one of the best uses of VR due to the wide variety of object distance, providing a sense of scale and depth lacking on a flat screen. Standing on the edge of a cliff is both breathtaking and induces a sense of vertigo. Caves intimidate extending down into the dark distance. Trees reach into the sky. It's easy to assess the distance of approaching mobs. The only OR game movie I've seen that is similar is Skyrim.

I can see that it would be very suited for a while but I don't think existing VR tech is ready for someone to spend 3, 4, 10+ hours with in one go. I have the DK1 and it's not comfortable enough for this. I expect CV1 will be lighter and CV2 (or whatever version the second major revision will be) to be a big improvement as they hone the hardware and supply lines but not enough I guess.

Comfort is probably VR's biggest hurdle at this point. Something like those Oakley MP3 player sunglasses should be the aim but we're quite some way away from that.

Edit: This is oddly similar to what Cutter said, despite me predicting Rift would succeed and Cutter predicting it would fail
 
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News Comments > Notch Softens View on Oculus Minecraft
10. Re: Notch Softens View on Oculus Minecraft Aug 18, 2014, 13:59 Quboid
 
Cutter wrote on Aug 18, 2014, 13:47:
Quboid wrote on Aug 18, 2014, 13:22:
I'm glad to see he's reconsidered, I thought he sounded a bit childish before. He hasn't sold out unless he's being paid which is possible but seems extremely unlikely given his reported wealth.

I would have thought Minecraft isn't very suited to the Rift. I wouldn't want to spend an entire evening wearing the DK1's headset in one go and I don't expect that to change in the near future.

When you abandon your principles for money that's called selling out.

Right, but what principle and what money? He doesn't like Facebook but that doesn't mean he needs to boycott it out of principle - he said it is creepy, not morally repugnant. I can't imagine Oculus could pay him enough to endorse it and I can't imagine official Rift support for Minecraft would cause a noticeable spike in sales.
 
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News Comments > Notch Softens View on Oculus Minecraft
8. Re: Notch Softens View on Oculus Minecraft Aug 18, 2014, 13:22 Quboid
 
I'm glad to see he's reconsidered, I thought he sounded a bit childish before. He hasn't sold out unless he's being paid which is possible but seems extremely unlikely given his reported wealth.

I would have thought Minecraft isn't very suited to the Rift. I wouldn't want to spend an entire evening wearing the DK1's headset in one go and I don't expect that to change in the near future.
 
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News Comments > BOID Announced
4. Re: BOID Announced Aug 17, 2014, 17:12 Quboid
 
They've got two thirds of a really awesome name!  
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News Comments > Steam Top 10
10. Re: Steam Top 10 Aug 17, 2014, 16:49 Quboid
 
xXBatmanXx wrote on Aug 17, 2014, 16:25:
I play both. SCGO is arcade twitch. Insurgency is stripped of all hud/indicators and is tactical. You won't know you killed someone unless you pull up the scoreboard or go find the body. Insurgency is a great game to fill the void left by CoD/BF/CS arcade twitch kiddie games.

Sounds like I definitely picked the right one.

That's one very good thing that struck me in the few games of Insurgency I played: the community seemed mature and voice chat was tactical stuff, not kiddies. It's not a game for the impatient.

You mentioned spawn camping in one game which shouldn't happen and shouldn't really be possible. I was in the opponent team and saw several team mates' blips on my map around your spawn area. I didn't go near, honest. I'm fine with camping (i.e. realism) but spawn camping is shitty behaviour.
 
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News Comments > Steam Top 10
7. Re: Steam Top 10 Aug 17, 2014, 15:13 Quboid
 
Redmask wrote on Aug 17, 2014, 10:17:
I thought I wouldn't like CS:GO but I decided to give it a whirl due to the sale weekend. It is surprisingly fun, a lot of old school charm and the FPS mechanics are still tight and enjoyable. It is not at all innovative but just well executed. I'm having a much better time with it than Payday 2 which has inconsistent AI and mission scripting that seems bizarre. I was really hoping for a videogame version of Heat from Payday 2 but it falls well short.

I picked up Insurgency when it was on sale recently and had much the same reaction: nothing especially new, but old school (MoH:AA, CoD1 era) multiplayer just done really well. I wonder how CS:GO compares, anyone played both?
 
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News Comments > Into the Black
5. Re: Behind-the-scenes photographs from the set of ‘Alien’ (1979) Aug 13, 2014, 22:02 Quboid
 
MajorD wrote on Aug 13, 2014, 19:25:
Badejo was allowed to rehearse and practice his movements on the set of the spacecraft “Nostromo” prior to filming.

Well, that's nice of them, he was casted for the part after all. Confused

That's a really odd line, like people thought it was improvised on the spot. Ridley Scott saw this guy and said "whey aye, you're a tall bloke, wear this and act all alien like when I shout 'action'".

It's not referring to some extensive audition, the previous sentence makes that clear. I can only think that they went to unusual lengths to get him practising in the suit and on-set as early as possible.
 
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News Comments > Far Cry 4 Trailers
16. Re: Far Cry 4 Trailers Aug 13, 2014, 14:24 Quboid
 
"For every complex problem there is an answer that is clear, simple, and wrong." - H. L. Mencken

Trying to define value for money is difficult but the length of the game is a simple and relatively objective way to get it wrong.

FC3's pacing would have been better if the interesting (if a bit over the top) villain wasn't killed off and replaced by Generic McGenericson. The second island was a pleasant surprise for me.
 
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News Comments > Far Cry 4 Trailers
7. Re: Far Cry 4 Trailers Aug 12, 2014, 20:22 Quboid
 
I am looking forward to Ubisoft Game!

I've enjoyed the 3 main Far Cry games very much, although they don't have that much in common with each other. It looks like they've settled on their formula but it's a good one and I have no problem in principle with a sequel just being an iterative improvement in a new setting.

I didn't like what I saw of Blood Dragon but it seemed like a really great idea. This keys to Kyrat system also looks very clever IMHO, giving potential customers their trial time in co-op for optimal fun.
 
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News Comments > First Diablo III Paragon 1000 Livestream
19. Re: First Diablo III Paragon 1000 Livestream Aug 12, 2014, 16:07 Quboid
 
Twitch cracked down on copyrighted music being played, presumably after some prompting from RIAA or suchlike. It would be played unaltered (unlike the game, where the player alters it) so it would need to be licensed for broadcast. That doesn't mean it has to be terrible but it limits their options.

verybad1, link?
 
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News Comments > Project CARS Preorders and LE Details
11. Re: Project CARS Preorders and LE Details Aug 11, 2014, 20:52 Quboid
 
ventry wrote on Aug 11, 2014, 20:30:
(and still not finished. It will get better)

I hope so but if Bandai Namco have any control of the product and not just sales and marketing, who knows where they'll take it.

[Bill Lumbergh impression]
"Hey guys, love the super realistic racing game you're making. Listen, Need For Speed kind of flopped so we're gonna go ahead and try to grab the bigger arcade market so we're gonna need you to go ahead and retool the game to be more accessible, that'd be great. What's that, your integrity? *glances at contract* Yeah, no, that's ours now."

Edit:
I do mean "if". I gather Project CARS was well funded and the less money they need from Bandai, the less control they'll have signed away. (It's a generalisation, but I assume money = control in these matters.) If they have development entirely funded and have only signed Bandai to handle sales and physical distribution (if relevant) then they've probably retained full control. Preorder bullshit pales in comparison to losing creative control; one I can live with and the other probably won't be an issue - but does put me off preordering, not that I've had been likely to.

This comment was edited on Aug 11, 2014, 21:33.
 
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News Comments > Into the Black
14. Re: Into the Black Aug 11, 2014, 20:27 Quboid
 
This article explains how suicide looks to many of those who face it which I have found to be very illuminating. It's written by a former football/soccer fan but the few references to that are irrelevant to the point about mental health.

When someone decides to end their life it is not, in their mind, a selfish act, it is in fact wholly selfless. This next statement might sound a tad obvious, but people who commit suicide generally don’t have a particularly high opinion of themselves. A belief that their passing will ease the burden on their loved ones and society in general is pervasive, maybe even seductive.

To a mind ruled by errant emotion, logic breaks down; perversely this makes a great deal of sense to me. I don't want to speculate about his circumstances, obviously I don't know, but in general terms I could see how falling off the wagon could lead to massive feelings of guilt for having let down those who supported you and how their sadness and quite possibly frustrated anger could be misinterpreted.

This comment was edited on Aug 11, 2014, 20:33.
 
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News Comments > etc., etc.
3. Re: etc., etc. Aug 11, 2014, 19:30 Quboid
 
The Sims without pools? What's the point? Have they added alternative murder mechanisms?

It's really, really hard to imagine that they won't be charging extra for these down the road. If the free* games are supposed to distract us, they're failing. An asshole who gives out free games is still an asshole.

* requires Origin; pact with devil.
 
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News Comments > Into the Black
3. Robin Williams R.I.P. Aug 11, 2014, 19:06 Quboid
 
Robin Williams has died aged 63.
http://www.bbc.co.uk/news/world-us-canada-28749702

He was a funny guy. He was in some great films, and some not so great ones, and what I've seen of his stand up was very good. It seems common for very funny people to be unhappy, sadly suicide wouldn't be very surprising.
 
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News Comments > Project CARS Preorders and LE Details
6. Re: Project CARS Preorders and LE Details Aug 11, 2014, 13:37 Quboid
 
Pre-order rewards for a crowd funded game? Super, just super.

It's great that we now live in a world where game developers can by-pass traditional publishers and their creative control and marketing bullshit, and get funding directly from customers - and then ignore them and sign up with a traditional publisher anyway because once the crowd funding dries up, their opinions don't matter any more.
 
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News Comments > Morning Safety Dance
4. Re: Morning Safety Dance Aug 11, 2014, 12:26 Quboid
 
I use AVG free. It caught the ransomware virus that nuked my father's photo collection, which Microsoft Security Essentials didn't catch in time. Being better for security than a Microsoft product isn't the hugest complement (!!!) but I don't know what, if anything, is better for the price.

AVG flagged up Insurgency's executable as a virus, which I'm told is a confirmed false-positive. Mind you, when I allowed it I then couldn't hit anything in game and kept on dying, so I suspect maybe it was a virus after all.
 
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News Comments > Act of Aggression Announced
5. Re: Act of Aggression Announced Aug 9, 2014, 21:01 Quboid
 
Techie714 © wrote on Aug 9, 2014, 18:19:
What song was that, kinda cool?

Higher Than the Sun, by David McCabe and Evilalien. Full song, not sure if this video uses this mix.
 
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4388 Comments. 220 pages. Viewing page 8.
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