User comment history
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| News Comments > Evening Consolidation |
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| 4. |
Re: Evening Consolidation |
May 20, 2013, 22:28 |
Rhino |
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Rhett wrote on May 20, 2013, 20:27: The ironing is delicious. Yeah, but the carb count from the starch can be a problem. |
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| News Comments > Steam Top 10 |
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| 18. |
Re: Steam Top 10 |
May 19, 2013, 22:42 |
Rhino |
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Fibrocyte wrote on May 19, 2013, 16:54: Don't Starve is good but... when you die you lose everything and that's very discouraging. I don't think they should change that, but perhaps up the survivability a little. I spent a lot of time exploring the game w/o reading anything online so I died when night came... and I died when sanity got too low and my hallucinations were attacking me... and I died when the hounds first came because that was very unexpected... and I died by freezing once because I thought I had a little more time to reach my campfire at base.
Now that I know most of what will kill me, it's stupid mistakes that end up getting me. For example, I was collecting manure and accidentally clicking a beefalo instead of the manure pile and the entire herd massacred me in 1/2 a nanosecond.
Still, the game is very neat and well done. I've also not touched Adventure mode, yet. I would disagree with the surviving aspect. It seems just fine for me, and some of your mistakes would be easily alleviated by paying a little more attention to the information that the game issues to the player. As an example, you mentioned dying when night came: I assume this was because you didn't build a fire; but as dusk starts to settle in the Wilson character says "It's getting late. I should make a fire."
If your sanity is depleting you should have expected bad things to start to happen as there are multiple screen effects to suggest that bad things are a-comin'. Along the same lines there are methods to increase sanity, most notable of which, early on, is making the garland head gear. The description for the garland headgear suggests exactly that: "Something to sooth the nerves."
There are other examples, too; but I don't want to come across as yelling "you suck, you worm" when I'm just trying to illustrate the point.
This may simply be different play styles but the game is, for me, absolutely fantastic, and what difficulty exists is offset to some degree by reading the information that is available to the player from within the game itself as well as making the appropriate interpretations thereof. I enjoy the humour, the variety of ways to achieve goals, and the regular discoveries of using different things to achieve the same result (often accidentally), such as getting fur off of the beefalo without attacking them. |
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| News Comments > Steam Top 10 |
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| 18. |
Re: Steam Top 10 |
May 5, 2013, 21:41 |
Rhino |
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| I'm very much enjoying Don't Starve, as is my wife. It does suffer from its randomness at times; but I've generally never felt that I was completely screwed by the random map, and that it only required more (and in some cases frantic) exploration before finding a key source of resources. I feel like my successes ARE my successes and that my failures are the result of me not playing well rather than strokes of good or bad luck. |
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| News Comments > Steamships Ahoy - FEZ |
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| 36. |
Re: Steamships Ahoy - FEZ |
May 2, 2013, 10:10 |
Rhino |
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DrEvil wrote on May 1, 2013, 23:24:
Rhino wrote on May 1, 2013, 22:23: Fish has made his feelings on the PC very well known. How can I, or anyone, possibly believe that he will have made a strong effort in this port, or in any post release support, if every indication is that he didn't particularly want to make it in the first place? Because Phil Fish is the designer, not the programmer. The main programmer is Renaud Bédard, who is an excellent individual worthy of respect. His presentation on the technology behind Fez is well worth reading.
Other people worked on Fez, besides Phil Fish, and they deserve to have their work rewarded. I only hope that Renaud and the other people that worked on Fez will get a cut of the sales going forward. Very fair, certainly, and something that I deliberately didn't bring up because I simply didn't consider it important (though should have, clearly); and in spite of that I still have some concerns on that score: the guy in charge can still motivate and demotivate and if Fish's attitude remains 'Eh, we may as well, even if I don't particularly want to,' that CAN, and often does, affect the team. Going back to my workplace examples, I've had managers that absolutely did not give a flying frick about what they were doing, and that dragged down the work performance of the rest of the team as the motivation just wasn't there and that sort of attitude is infectious, as much as joy and excitement. Some of us still gave it our all; but others just began to internally check out as there was never any indication as to whether what they were doing mattered in the slightest. They began to just be there for the paycheck while they looked for a transfer or an external role.
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| News Comments > Steamships Ahoy - FEZ |
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| 8. |
Re: Steamships Ahoy - FEZ |
May 1, 2013, 22:23 |
Rhino |
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I have carried out tasks in my life that I wasn't especially interested in. As an example, accounting jobs. I wasn't terribly strong at accounting jobs because my heart just wasn't in them. On those jobs that I DO have an interest in, however, my performance is much stronger. It was the same with school before that, and damned near anything else on a daily basis. I would imagine that most are the same as myself and my family and friends.
Fish has made his feelings on the PC very well known. How can I, or anyone, possibly believe that he will have made a strong effort in this port, or in any post release support, if every indication is that he didn't particularly want to make it in the first place? |
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| News Comments > EA "Wins" Consumerist Poll Again |
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| 21. |
Re: EA |
Apr 9, 2013, 23:11 |
Rhino |
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Warskull wrote on Apr 9, 2013, 22:40: If I recall, someone had a relative on medical equipment die because they couldn't pay the power bill after EA maxed out their card. That one was more rumour than fact. Not to mention that it's pretty rare for a power company to say "you're late... cut" without significant warning; so there was a tremendous amount of doubt placed upon the validity of that one. |
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| News Comments > Batman: Arkham Origins Revealed |
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| 13. |
Re: Batman: Arkham Origins Revealed |
Apr 9, 2013, 15:19 |
Rhino |
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It wouldn't surprise me at all if it was a case where Rocksteady was working on a proper sequel. There were more than enough hints about what was planned for the next storyline to follow Arkham City through side missions and secret radio signals and locations in Arkham City itself. It would seem strange to basically spell out the premise of the next chapter, and then completely toss that out in favour of a title on which Rocksteady isn't involved and which also doesn't involve those clues.
If anything I suspect that the hope is that this other team manages to make something rather well received; and then they can leapfrog with Rocksteady on Batman titles to narrow the amount of time between releases of the franchise. |
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| News Comments > LucasArts Closed |
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| 8. |
Re: LucasArts Closed |
Apr 3, 2013, 14:50 |
Rhino |
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nin wrote on Apr 3, 2013, 14:42: A moment of silence for TIE Fighter, Maniac Mansion, and all the rest.
I don't know, I'm going to maintain a BIT of optimism where that's concerned. They are turning towards licensing-only as a model. It strikes me that this makes it MORE likely that we could see a follow up to some of those games: Lucasarts itself would probably not have taken a chance on a new Maniac Mansion, as an example; but [developer name here] may be willing to take that chance, and Disney may be willing to accept the licensing fees. |
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| News Comments > etc. |
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| 4. |
Re: etc. |
Apr 3, 2013, 11:21 |
Rhino |
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If one is interested in the soundtrack, you can also get it, this week, through the Humble Weekly Sale:
http://www.humblebundle.com/weekly
Red Orchestra 1 and 2, Killing Floor, including their respective soundtracks, and the Killing Floor DLC by beating the average which, at present, is $2.91.
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| News Comments > April F-f-f-foolin' 2013, Part 2 - Punked by Square Enix Edition |
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| 7. |
Re: April F-f-f-foolin', Part 2 - Punked by Square Enix Edition |
Apr 1, 2013, 14:36 |
Rhino |
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Sho wrote on Apr 1, 2013, 14:07: Geez, people feel entitled enough to bitch about an April's Fools not living up to their expectations now?
I came in cold and thought it was pretty well-done. Heck, I'd play it ... It has nothing to do with "entitled". Nobody here claims to be entitled, acts entitled, and this is nothing more than you tossing out the word for no other reason than you feel differently. Most here are pointing out out that it was a lame joke because the setup and teasing came on not-April Fool's Day. Imagine throwing somebody a surprise birthday party a week or so before the birthday: true, the person would be surprised, but the fact that the party was being deliberately thrown on the wrong day makes the 'surprise' kind of a cheap one. At that point nobody would have had to an effort into keeping the secret, which is part of the fun. In much the same vein the impact of the joke, here, is lessened as the setup was very cheap: you can fool anybody with an April Fool's gag if you don't hold it on April 1st, but primarily on a different day, even if that day was close at hand.
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| News Comments > Saturday Metaverse |
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| 5. |
Re: More Big Picture Details |
Mar 30, 2013, 23:39 |
Rhino |
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HorrorScope wrote on Mar 30, 2013, 21:33: Google, Amazon and WalMart are all getting into the local sameday delivery business. Huh. Walmart? The one way that I would ever consider shopping from them: by not having to set foot in one of their stores. |
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| News Comments > Star Wars: The Old Republic APAC Servers Closing |
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| 26. |
Re: Star Wars: The Old Republic APAC Servers Closing |
Mar 27, 2013, 11:16 |
Rhino |
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btallas wrote on Mar 27, 2013, 10:36:
nin wrote on Mar 27, 2013, 10:34:
I read this site every morning and evening and I've yet to see anything positive written by you and your roving pack of emo hipsters. Seriously, if you don't like games or gaming in general, why do y'all even come to this site? Perhaps you should stumble over to the bioshock threads and pay attention?
And looking back at the thread, unless you have another login named nacelle, I wasn't referring to you.
But hey, you read this site every morning and evening, so I'm sure you knew that.
Oh my god!! One game in what, 10 years?!! Someone call Guinness!! Also Saints Row, Skyrim (albeit with some criticisms, but generally well received), FTL among others. Some more mixed than others. You seem to be ONLY looking at specific threads. I'm hardly a regular poster by any stretch and even see this. I see what you're trying to do here, but the most that you'll incite is minor irritation with such hyperbole. |
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| News Comments > FEZ Coming to Steam |
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| 10. |
Re: FEZ Coming to Steam |
Mar 18, 2013, 22:40 |
Rhino |
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I think that I've said this before (and likely several others), but my concern where his comments on the PC are concerned are that if he didn't want it on PC in the first place then how much effort is he really going to put into a port for it? I'm sure that most of us have seen the results of work carried out by people who have a genuine passion for what they are doing as opposed to those who are just sort of doing it even though they didn't necessarily want to in the first place.
I'm not so stupid as to suggest that this will turn out terribly. Hell, I have no idea. I'm just not going to get overly excited about it until I see or hear some good word of mouth for this version of the game. Maybe wait for it to go on sale or get tucked into a Humble Bundle.
This comment was edited on Mar 18, 2013, 22:47. |
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| News Comments > SimCity: Maxis Working on Traffic Jams; Deleting "Hack" Posts |
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| 27. |
Re: SimCity: Maxis Working on Traffic Jams; Deleting |
Mar 15, 2013, 14:05 |
Rhino |
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Mikus_Aurelius wrote on Mar 15, 2013, 13:54:
Rhino wrote on Mar 15, 2013, 10:02: I remember playing Tropico 1 back in 2001 (as well as every other one since). All residents have specific names, skills, personalities, residences, jobs. I'll admit to not being an expert but I would think that after 12 years adding persistent homes and jobs would still be possible without severely impacting performance on such small cities. Tropico cities top out in the mid hundreds. Even in Tropico 4, there's a population cap well south of 1000, IIRC. Simcity is working on a bigger scale. Having said that, I'm totally in the camp that doesn't need to see power/water blobs. Abstract that shit and put in bigger cities. 1500 is the max population, and that's with far more specific details on each individual than what seems to be asked for out of SimCity dwellers. Further to that, and this may be specific to my situation, my performance didn't noticeably budge regardless of whether I had 15 or 1500 people both on my old creaky system and my newer one. |
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| News Comments > SimCity: Maxis Working on Traffic Jams; Deleting "Hack" Posts |
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| 24. |
Re: SimCity: Maxis Working on Traffic Jams; Deleting |
Mar 15, 2013, 12:31 |
Rhino |
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Beamer wrote on Mar 15, 2013, 12:10:
Verno wrote on Mar 15, 2013, 12:08: There's another explanation you're ignoring, that they want to sell larger city sizes later on in an expansion pack. I doubt this, because it's the dumbest idea possible.
Yes, I'm aware, that, given the circumstances, my logic may be flawed (in the doubt, not the dumb.) Back when Sims 2 as first being showcased they demonstrated in-game weather and how it would affect the Sims' daily lives, including lightning strikes if the player did something foolish like leaving them in the pool during a storm. Later they revealed that weather wasn't working well and removed it from Sims 2's initial release. They eventually got it working but, in spite of the fact that they had publicly indicated by way of initial video previews that weather was meant to be a feature of the original release, they instead packaged it up as the primary feature of the Sims 2 Seasons expansion pack that customers had to pay for.
In other words, it's not as though they haven't done something similar before; and so it wouldn't surprise me if the idea that Verno (and others, of course; but in this case Verno) is suggesting does happen.
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| News Comments > SimCity: Maxis Working on Traffic Jams; Deleting "Hack" Posts |
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| 4. |
Re: SimCity: Maxis Working on Traffic Jams; Deleting |
Mar 15, 2013, 10:02 |
Rhino |
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| I remember playing Tropico 1 back in 2001 (as well as every other one since). All residents have specific names, skills, personalities, residences, jobs. I'll admit to not being an expert but I would think that after 12 years adding persistent homes and jobs would still be possible without severely impacting performance on such small cities. |
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| News Comments > EA Adds SimCity Servers; Promises Free Game |
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| 84. |
Re: EA Adds SimCity Servers; Promises Free Game |
Mar 9, 2013, 23:05 |
Rhino |
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Verno wrote on Mar 9, 2013, 22:30:
s1mon75 wrote on Mar 9, 2013, 20:31: By 'Free Game', im sure they mean 'Free DLC for SimCity that would have shipped with the game had it been released 5 years ago' No, that will come later in the Subways + larger city expansion that everyone knows is coming because EA plans to milk this shit into the ground. The only reason to go this nuts with DRM is to kill any kind of mods in favor of DLC and mine data on the users.
It'll be your choice of a copy of Dragon Age 2 and Medal of Honor or something along those lines. Just adding to the shitshow we've seen so far. Damned shame whats going on EA at these days, I don't know if anyone saw that leaked letter from an employee but even some of them seem to question just WTF management is thinking. There are ways to make money without resorting to this sort of anti-consumer crap, I feel like its a short term gain for long term loss thing and I hope it comes back to haunt them later. My guess from last night was Sims 3. For those who already have Sims 3, a choice of expansion pack from the earlier expansions in the hopes that it will lead to further purchases. A way of saying "Thanks for being so patient. And remember, if you enjoy Sims 3, you can have even MORE fun by spending money on our expansion packs, stuff packs, Simpoints to be used at the Sim Store, maybe the stand alone Sims Medieval, Mysims. Hey, while we're at it, try out Sims Social on Facebook!" |
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| News Comments > SimCity Marketing Campaign Paused |
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| 57. |
Re: SimCity Marketing Campaign Paused |
Mar 8, 2013, 23:49 |
Rhino |
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Redmask wrote on Mar 8, 2013, 23:45: It'll probably be from a list of $5 EA games. I'd like to be less cynical but this is the company that said they would give refunds then did exactly the opposite. You can't trust them with anything anymore after this disaster. Or something else that has Sim in it. Sims 3, Sims Medieval, MySims, etc. Especially Sims 3, in the hopes that it would lead to other purchases. 'Enjoy this free title as our way of saying 'thank you for your patience.' And if you enjoy it then you can also buy the expansion packs, stuff packs, Simpoints that can be used towards items from the Sim Store....' |
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| News Comments > SimCity Marketing Campaign Paused |
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| 55. |
Re: SimCity Marketing Campaign Paused |
Mar 8, 2013, 23:35 |
Rhino |
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Creston wrote on Mar 8, 2013, 23:21: From the "Something For Your Trouble" update linked below. (Thanks for linking, btw!)
More people played and played in ways we never saw in the beta.
OK, we agree, that was dumb No shit?
Anyway, it obviously heavily depends on the free game (Download Medal of Honor:Warfighter now! For Free! Please? Anyone?), but that's still a nice move. About the least they can do for all the poor fools that still bought this 'game', but hey, it's something.
Creston Also from that link: "I know that's a little contrived – kind of like buying a present for a friend after you did something crummy."
One person's 'contrived' is another person's 'Well, it's a start. Now let's hear some grovelling!' |
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204 Comments. 11 pages. Viewing page 1.
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