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User information for BicycleRepairMan

Real Name BicycleRepairMan   
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Nickname BicycleRepairMan
Email Concealed by request - Send Mail
ICQ None given.
Description It's all in a days work for BicycleRepairMan
Homepage http://
Signed On Jul 12, 2001, 21:03
Total Comments 864 (Graduate)
User ID 10319
 
User comment history
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News Comments > On Human Head & RUNE 2
19. Re: No subject Dec 8, 2005, 14:45 BicycleRepairMan
 
Duke Nukem 3D 2!! oh wait..

http://www.thebrpage.net
 
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News Comments > Out of the Blue
19. Re: No subject Dec 7, 2005, 12:18 BicycleRepairMan
 
hmm, works perfectly in my Firefox (1.5), I may have done something I cant remember(like allow popups from nrk) , as I frequently watch Nrk's stuff.

Now that it works, I need to tell you about my favourite show these days, Slε Pε Ring: I give you:

3D BOYS:

http://www7.nrk.no/nrkplayer/generator.aspx?klipp_id=121186&indeks_id=0

http://www.thebrpage.net
 
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News Comments > Out of the Blue
9. Re: Offtopic Dec 7, 2005, 11:01 BicycleRepairMan
 
I have no idea what you're referring to there GH -- the link doesn't automatically open up a video clip or anything, and I don't read Norwegian

I think you need to register to see the clip..

its a clip of norwegian pop-artist Mira Craig doing a stage dive and failing miserably, she actually broke her knee. In the video, you can actually hear her landing on the concrete in a very human-against-concrete kind of sound.

http://www.thebrpage.net
 
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News Comments > Future Killer Announced
16. Re: No subject Dec 6, 2005, 18:07 BicycleRepairMan
 
but thanks for your brilliant fucking insight anyway

Oops, sorry about that, I was really tired and somehow misunderstood the first posts, somehow I thought it followed the BN theme of "finally not a ww2 game,blah blah" and I wrongfully qouted you in the process. now that i read the first post again, my post doesnt make sense. Sorry.

http://www.thebrpage.net
 
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News Comments > Future Killer Announced
6. Re: No subject Dec 6, 2005, 13:35 BicycleRepairMan
 
yeh im tired of WWII games

Thankfully, futuristic FPS #600 isnt a WW2 game either.

I'll need to stop posting when I'm tired


http://www.thebrpage.net
This comment was edited on Dec 6, 18:09.
 
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News Comments > Out of the Blue
18. Oprah Dec 5, 2005, 14:21 BicycleRepairMan
 
Oprah for president: seems the USA is thinking more and more like Michael Moore.. (wow what a rhyme)

Mr. Moore suggested Oprah for prez in "Dude, Wheres My country"

Speaking of that, here is a clip worth seeing again.. booh!?
http://www.lisarein.com/videos/michaelmoore/oscars2003/abc-live-michaelmoore-sm.mov





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News Comments > Out of the Blue
15. Re: Chinese Democracy Dec 5, 2005, 13:55 BicycleRepairMan
 
Other than what I assume is a typo in the album's release date (2025 instead of 2005) I don't get what is special about the link. Anybody care to clue me in?

Sure, guns'n'roses is well.. dead. Except for Axl Rose, they are now called Velvet revolver.

However Axl Rose still holds legal rights to the G'N'R name, so I guess its his project now... which probably means 2025 is a bit optimistic estimate

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News Comments > New DOOM 3 Full Metal Jacket
2. Re: hmmm. Dec 5, 2005, 12:12 BicycleRepairMan
 
As far as I know, 5.56 millimeter bullets can have full metal jackets as well, so maybe its not based on the movie..

5.56 is a more modern caliber for assault rifles, so it might be a way to say this is like FMJ, only more modern combat?

http://www.thebrpage.net
 
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News Comments > Splinter Cell: Double Agent Spied
23. Re: another splinter cell? Dec 5, 2005, 08:44 BicycleRepairMan
 
*sheesh* I wish people would get over the whole "he has glowing stuff on him!! oh noez!!" thing.

It only annoys me because its such a good game, which means they've pu alot of work into it, and it has this obvious, in-your-face mistake that puts a damper on just about every good moment in the game, simply by reminding me that "its a game, and the AI is designed not to see me", if the green lights werent there, it would feel much more like I was actually good at hiding..

http://www.thebrpage.net
 
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News Comments > Splinter Cell: Double Agent Spied
7. Re: another splinter cell? Dec 4, 2005, 17:30 BicycleRepairMan
 
One thing thats always annoyed me in SC is how you can sit like 30cm directly infront of the "Alert guards" staring directly at him with three giant green spotlights in you forehead, and the guard goes "Ah, 'twas probably nothing." seriously, those green lights are just stupid.

http://www.thebrpage.net
 
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News Comments > UT2004 Patch
24. Re: Perfection.... Dec 3, 2005, 03:23 BicycleRepairMan
 
Red Orchestra is just... perfect

Quoted for truth.

And RO:Ostfront will be even more perfect. That game is atop of my most-wanted list right now.

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News Comments > New Day of Defeat: Source Map
27. Re: No subject Dec 1, 2005, 17:54 BicycleRepairMan
 

It need not and should not be done by only one person if the map is drafted in advance.

Have you ever made a map?? drafted in advance? wtf? A map needs to be done basically by one person*, for so many reasons.. design, sizing, consistency, compiling, testing (release candidates needs to be compiled) and not least, game balance. whether you are pro or not, a map is a path you make as you walk it, its not done till its done.. Sure its smart and useful to have a draft/sketch but just adding more people is useless..

I liked the novel comparison, like say you have a story for a book, and say "these people end up dead, this is the killer, and this is how the detective solves it", if you had one writer on each chapter, the book would still end up a mess, full of inconsistencies..

*one can make textures as well, but this doesnt really speed the progress of the map itself, since textures often relay on a finished design of the map itself..

http://www.thebrpage.net
 
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News Comments > New Day of Defeat: Source Map
6. Re: No subject Dec 1, 2005, 00:12 BicycleRepairMan
 
just out of curiosity, as I havent played it myself, how many maps are there in BF2, and how many are actually played?


In the old dod, there where plenty of maps, yet MANY servers where anzio or avalanche 24/7.

Quality over quantity. valve could probably have released over a hundred half-assed maps by now if they wanted to. what would be the point?

http://www.thebrpage.net
 
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News Comments > Steam Plans
29. Re: How'd I miss this? Nov 26, 2005, 07:15 BicycleRepairMan
 
but it felt like it was having some trouble fitting into the engine and, excluding graphics, it felt quite a few steps behind DoD

Current version is 3.3, and it has a new movement system, feels more slick now than ever, but yes, they've done lots of hacking just to make it fit into UT, and theyve gone beyond what your'e supposed to be able to mod in the engine, now that they have the full engine, all that wont be a problem anymore..

And yes, compared to DOD:source the graphics arent quite there, but IMHO , RO actually has better looking weapon models etc, and the new levels looks better than what you can expect on the UT engine..

But ofcourse, Source is a newer engine, and HDR looks awesome..

EDIT , i mis-read your post, but IMO I think its ahead of DOD in most departments.. but it takes some getting used to the different gameplay.. There are also some levels that arent that good, or atleast have a very steep learning curve, so new players end up just walking for too long only to get shot from some hidden sniper, or blown up by the nades that are very hard to see coming.. hopefully RO:O will make it easier to get into the game, because once you do, the gameplay is awesome..




http://www.thebrpage.net
This comment was edited on Nov 26, 07:21.
 
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News Comments > Steam Plans
20. Re: How'd I miss this? Nov 25, 2005, 06:26 BicycleRepairMan
 
UT looks pretty sometimes, but i dont like the feal of the engine, so much effort on UT engine is waste of time if u ask me.Makes a good DM game but add to much to it and wow does it suck.

Advent Rising — (2005) GlyphX Inc.
America's Army — (2002) U.S. Army (The MOVES Institute)
Brothers In Arms: Road to Hill 30 — (2005) Gearbox Software
Combat: Task Force 121 — (2005) Direct Action Games
Dead Man's Hand — (2004) Human Head Studios
Desert Thunder — (2003) Brainbox Games
Deus Ex: Invisible War — (2003) Ion Storm
Devastation — (2003) Digitalo Studios
Harry Potter and the Prisoner of Azkaban — (2004) KnowWonder Digital Mediaworks
Lineage II — (2004) NCsoft
Magic: The Gathering Battlegrounds — (2003) Atari
Marine Heavy Gunner: Vietnam — (2004) Brainbox Games
Men of Valor — (2004) 2015, Inc.
Pariah — (2005) Digital Extremes
Postal² — (2003) Running With Scissors, Inc.
Ragnarok Online 2 — (2006) Gravity Corporation
Sephiroth — Imazic Entertainment
Shadow Ops: Red Mercury — (2004) Zombie
Star Wars: Republic Commando — (2005) LucasArts
SWAT 4 — (2005) Irrational Games
Thief: Deadly Shadows — (2004) Ion Storm
The Chronicles of Spellborn — (2006) Spellborn International
Tom Clancy's Rainbow Six 3: Raven Shield — (2003) Ubisoft
Tom Clancy's Rainbow Six 3: Athena Sword — (2004) Ubisoft
Tom Clancy's Rainbow Six 3: Iron Wrath — (2005) Ubisoft
Tom Clancy's Splinter Cell — (2003) Ubisoft
Tom Clancy's Splinter Cell: Pandora Tomorrow — (2004) Ubisoft
Tom Clancy's Splinter Cell: Chaos Theory — (2005) Ubisoft

Some of the games released on the Unreal-engine 2.5, My point is, its not the UT "deathmatch-engine" they are using, basically RO:O could be VERY different from UT, just like most of the above mentioned games..

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News Comments > Steam Plans
12. Re: How'd I miss this? Nov 24, 2005, 18:20 BicycleRepairMan
 
Lets see, pay for R.O? uuuum no......What happened to all the free mods everyone was gonna make with the source code that was gona be soo user and mod friendly and easy to use that we should be swamped with source mods? All im seeing is a purchase to play half done, buggy, awfull multiplayer experience so far with source not to mention they gakked everything over 32 players. R.O. my thoughts is keep it free or it will die. Garranteed.

what Dagok said, without all the hatin'

Want source mods? well try Hidden:Source http://www.hidden-source.com , for a more total conversion ,these things take time, so nothing big is out yet, but check out Insurgency, from some of the people behind Red Orchestra http://www.insurgencymod.net , this mod seems to be awesome.


http://www.thebrpage.net

This comment was edited on Nov 24, 18:21.
 
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News Comments > Quake 4 Demo Glitch
17. Re: I agree with POST NUMBER 2, 100% Nov 24, 2005, 15:37 BicycleRepairMan
 
Anyone want to buy a slightly used CD version of a console game ported to the PC called "Quake 4"?

You might wanna take a course in selling stuff

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News Comments > Quake 4 Demo
61. Re: Holy shit Nov 24, 2005, 09:08 BicycleRepairMan
 
And I was a quake fan...

Sadly, Ray, I have to agree on almost all of you points there.. I didnt even understand that that "thing" was the nailgun .. where the hell are the weapon animations??? all of the guns look THE SAME! I mean, og there are some different colors etc, but the look basically like random-generated models or something.. so DULL

I was actually prepared to get this once I got some cash.. but now after the demo.. no way.. I felt like I was playing the unreal II demo, except it was worse, much worse.

And when I saw the first "exploding" barrel, that just did it for me. 2005, millions worth of tech at your disposal,rights to the Quake name, 30 employees, 2 years of development and you cant make a fucking exploding barrel look cool? Donald Trump wants to talk.

Then I checked out multiplayer. I somehow feel like playing one of those good looking flash games or that 60kb game that uses memory to generate everything..

YOU FORGOT TO ADD ANIMATIONS TO ALL WEAPONS.

Except maybe the shotty, but sadly, that animation sucks, and the sound was replaced with a weak fart.

Allthough I am sad the Quake franchise has been disgraced with this..thing, I'll have to look at the bright side: It will be really easy to choose F.E.A.R









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News Comments > Morning Q&As
3. Re: Red Orchestra Nov 23, 2005, 15:36 BicycleRepairMan
 
Oh, yeah!, man, some of that info is just ..wow!!, you can actually lean SMGs and rifles on ledges etc..this is gonna rock!

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News Comments > Red Orchestra: Ostfront 41-45 via Steam
19. Re: No subject Nov 22, 2005, 18:24 BicycleRepairMan
 
RO was a great addition to the Unreal family, the problem is the AI, so hopefully they get some help in that department.

AI and bots had a very low (read: none) priority in the RO betas, they focused on getting the MP and weapon ballistics etc all correct before even thinking about it, in the latest couple of releases they got the bots somewhat working, but they are no real opponents yet.

Tripwire has some amazing programmers, and with full access to the code, I cant wait to see what theyll pull off.

To all the Steam-haters: ok, there may be some cons to this thing (privacy etc.), but to developers, specially small ones like Tripwire, it must be a dream come true; you get exposure to millions of gamers in an instant, (Your game end up just a click away to millions..) you dont have retail costs (boxing , shipping, marketing etc) and AFAIK, they get full creative freedom, and no pressing deadlines etc.. And all that means that we get to see more, and better games from small devs all around. That, to me, is exciting about steam.

RO is one of those niche games, going for alot of immersion/realism (makes COD, DOD and BF seem extremely arcade'ish) there is no crosshairs, bullets actually drop over distance, MG42 has proper ROF etc etc. Seeing as its also in the much used WW2 setting, many publishers would be sceptical to put it on the shelves next to the big EA titles, so I definatly think Steam will help this game.

Steams biggest downer IMO is that it only runs on windows..

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864 Comments. 44 pages. Viewing page 18.
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