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84. Re: Ubisoft's Newfound DRM Insight Jun 22, 2014, 11:49 Quboid
 
Blue wrote on Jun 22, 2014, 09:49:
Redmask wrote on Jun 22, 2014, 08:51:
Iurand wrote on Jun 22, 2014, 04:43:
Kitkoan wrote on Jun 21, 2014, 17:31:
Purposefully cripple product = unequal treatment. Or, as their own developers put it "is PC only, who cares."

Was that confirmed?

Yes it was commented in the games source files, you can see it yourself as just as easily.

AAA publishers view the PC as an unimportant platform outside of DLC and microtransactional revenue. That's why all of the innovation on PC is happening outside of that space.

That comment is for PC graphics code amid a bunch of console code. Doesn't that seem more like a comment meant to denote what platforms the code was for rather than a buried public statement of platform prejudice? That DsoG link even says the same thing.

The way the #ifdef statements are structured suggests that upperColor isn't relevant when READ_3D_TEXTURES isn't active, so it's just filling in a value so later code can safely assume that upperColor has a legitimate value set. "This is PC only, who cares" could mean that READ_3D_TEXTURES only applies to consoles. This is just going by the code snippet, I'd need more source code (and motivation) to know one way or the other.
 
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- Quboid
 
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