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41. Re: Star Citizen's Realistic Flight Explained Jun 19, 2014, 16:04 Tumbler
 
I understand what you're saying, but I think you'll find that this won't handle like other games. Your yaw turn speed will be slower in turn rate and slower in reaction time due to the way they are modeling individual thrusters and a ship's true (and dynamic) center of gravity.

If they change this in the future that would be interesting but as it is right now it's not hard to use yaw to track your target. The only difficulty seems to be using straff to the left or right in glide mode. When you do that it's a very big shift in perspective and will be very difficult to aim with. However when you straff up or down there is almost no change.

It would seem that once you're in guns range you should click over to glide mode, use the stick to pitch and yaw to track your target and then staff up and down to avoid incoming fire. Course correction, turning, just doesn't seem important. You can tap glide mode on and on once the enemy is dead or out of range. Or tap it on and off if you want to bump yourself toward them.
 
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