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5. Re: Halo PC GameSpy Fix Coming May 12, 2014, 18:47 Parias
 
Orogogus wrote on May 12, 2014, 18:29:
Parias wrote on May 12, 2014, 18:06:
The Half Elf wrote on May 12, 2014, 17:40:
Still wish they'd port Halo 3 and Reach to the PC, alot of fun co-op.

Except that for every port of the Halo franchise to PC so far, they've somehow fucked up horribly and excluded any kind of co-op play whatsoever.

I agree, they should bring the games to PC - but get someone competent to do it please. Co-op's one of the only reasons I still dust off my consoles and boot the games up every now and then.

It's unfortunate but not that hard to understand. Halo 1 and 2 only local splitscreen co-op, on one machine -- they weren't passing any network packets around in co-op and nothing campaign-related really has to be synchronized. So putting in online co-op could easily be beyond the scope of a port job.

Well... OK, I'll give you that one. I'll admit I'm just personally pissed because (at least for Halo 1) they seemingly put a lot of development resources into making competitive online modes that I didn't care about instead of the co-op play I really wanted. I really thought it was a bad decision for the game and ruined a port I was really looking forward to ("at last - when it comes out on PC, I won't have to play co-op in split-screen anymore!").

And for Halo 2 I have no insight whatsoever into what their development mentality was for the port, other than just not giving a damn and trying to put it out with as little effort and investment as possible.

You're right though... there is quite a bit more work needed to get co-op play working over a network connection for a game that isn't designed for it originally. With Halo 3 and onwards all that functionality is at least already built in.
 
 
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