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43. Re: Gauntlet Remake This Summer Mar 17, 2014, 21:18 crypto
Darks wrote on Mar 17, 2014, 11:28:
Strango wrote on Mar 17, 2014, 11:08:
MacLeod wrote on Mar 17, 2014, 10:02:
...Without the balance of using actual money to continue or add health, the game doesn't really work. If I can continue an unlimited amount of times, without having to worry about running out of quarters, the danger of the game is gone. I find that you just start barreling through monsters, where in the arcade you actually take your time and try to avoid being hit.

Hammerwatch struck a good balance on this subject. You had a limited number of lives (a shared pool in co-op) and when they were gone that was it. If you restarted it would be back at the first level again. You could earn more lives, but never enough to keep you from playing conservatively. Now with that said I doubt this new title will do something like that, but I hope to be surprised.

Letís be realistic here about the lives and spending quarters. I worked in a movie theater when this game was release long ago. We had the keys to the machine so we would pump it up with lives so we could play all night long. Games like these in Arcades are designed to keep you spending quarters so you can keep drugging through the game. There is no end for a game like this, its made to keep regenerating levels until the end of time.

As for the new version, who knows how many levels there are. But gamers do not want to sit and rehash the same levels over and over again. The nice thing about Hamerwatch was, you could set the option in Coop to unlimited lives, and thatís the way we preferred it. No one wanted to die and the restart all over again because one person kept dying and using up all of the lives.

You canít compare an arcade type game with your typical games of today. Most games these days have re-spawning. No different then having unlimited lives.
I watched a guy wrap the game on one quarter. Gauntlet legends, ultimate remake. Captured the essence of the original and so much more.
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