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42. Re: Titanfall Optimization Tips Mar 16, 2014, 17:38 shihonage
007Bistromath wrote on Mar 16, 2014, 09:33:
Titanfall is a game that introduces multiple paths to victory to team deathmatch. That you somehow hadn't noticed that proves that what Trevellian said is correct, and everything you type about Titanfall is a waste of keystrokes.

I didn't mean multiple paths LITERALLY you simpleton. Yes, the wall-running, how novel, oh no you can chain them, I got hang of it in minutes.

Quake Wars just had a richer arsenal of possibilities at any given moment, which included the weapons you used and how they worked. It was a deeper game in all respects. It had a ton more vehicles, includine Titans, which handled far more satisfactorily than the ones in Titanfall. They could go prone, like a siege tank, and be repaired. It even had Titanfall's "falling from the sky" effect, which looked awesome.

I have many demos recorded from Quake Wars still lying on my HD, after I got pretty good with it, bouncing shots off walls and doing all kinds of crazy shit that is way beyond the shallow herp-derp-COD-clones like Titanfall.

I think I'm gonna dig up those demos and make a tribute video to Quake Wars in pointless hope that it will help get the game back.
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