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29. Re: Eidos Montreal Layoffs Mar 5, 2014, 11:20 avianflu
Yes but if the trend continues for studios to let go dev teams almost immediately after a game is released, it would make more sense to hire all of them on contract since they arent going to be retained FT anyway. From a staffing manager's perspective, chronic purges of staff eventually creates a "why bother" attitude in most of the staff, and that's a really bad thing. Put them on contract with an end date with the option to retain longer as needed.

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