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41. Re: Diablo III XP Bonus Mar 4, 2014, 14:30 OpticNerve
I would have to disagree here.

I currently play a Demon Hunter and there are a bunch of popular Demon Hunter builds that strictly rely on specific Legendaries (such as the current FotM "Endless Frozen Arrow build" that requires the Krider Shot Legendary bow) or requires specific types of gear and skills/passives such as the Unlimited Chakram/Multishot build, etc. I'm sure the same applies to the other classes as well.

I was probably one of the more critical people of release Diablo 3 due to my love of Diablo 1 and 2. It still has glaring flaws but the Loot 2.1 patch really did help make the game a lot more fun now. I never thought I would say this since I vehemently disliked release Diablo 3 and I have to eat crow to my friends, but I really am looking forward to the expansion.

InBlack wrote on Mar 4, 2014, 09:49:
Think back, think back to Diablo2:LOD please. Think of the builds you tried or attempted to make, think of the Javazon, the Burizon, the Hammerdin, the Zealot, the Warcrier Barbarian.....the myrad number of possible builds for every simple class.

A lot of those builds depended on specific loot items and combinations (Still missing in Diablo3)

A lot of those builds depended on specific skill tree progressions and synergies (Still missing in Diablo3)

ALL of those builds were playable on the hardest difficulty even without the best equipment (Unless you spent your points willy nilly, but Still missing in Diablo3)

Also, (mostly) completely random levels, mini bosses, monster placements. Nuff said.

Also replayability, why would you ever roll more than one character of each class in D3??

Still think it was ALL about the loot?

This comment was edited on Mar 4, 2014, 14:46.
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