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36. Re: Star Citizen Hangar Adds Oculus Rift Support Mar 1, 2014, 03:01 Nom4d
[VG]Reagle wrote on Feb 28, 2014, 23:12:
After that well apparently these geeks start hemorrhaging cash and the developers add another stretch goal and laugh their way to the bank while doing nothing.

Meanwhile, the game looks like it was made in 1999 with a free engine... Oculus Rift Support please...

While doing nothing huh? So I'm guessing for a game that's still fully in development (and will be for a good while) it's normal to have a way to show off their assets (Hangar), have a Dogfighting Module coming out in a good month, show weekly updates on recent developments (news posts, ask a dev, weekly show (Wingman's Hangar) and a competition (The Next Great Starship). Yup, whole lot of nothing going on there.

Also, 1999 with a free engine: Top kek

But seeing as this is Blue's News I'm probably going to get shit on for being a fanboy because I tried to explain/show something.
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